From 362743c1d61d5772cdc8ddc8ee08aae9dbd57bf8 Mon Sep 17 00:00:00 2001 From: Joshua Ashton Date: Sat, 24 Jun 2023 02:55:38 +0100 Subject: [PATCH] [d3d9] Update DS hazards when PS shader masks change --- src/d3d9/d3d9_device.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/d3d9/d3d9_device.cpp b/src/d3d9/d3d9_device.cpp index 0254d3c9..52016039 100644 --- a/src/d3d9/d3d9_device.cpp +++ b/src/d3d9/d3d9_device.cpp @@ -3415,6 +3415,7 @@ namespace dxvk { m_psShaderMasks.rtMask != newShaderMasks.rtMask) { m_psShaderMasks = newShaderMasks; UpdateActiveHazardsRT(UINT32_MAX); + UpdateActiveHazardsDS(UINT32_MAX); } return D3D_OK;