From 166d90b04cce66054bf24e79fa75ce0a8f67cab5 Mon Sep 17 00:00:00 2001 From: Philip Rebohle Date: Thu, 22 Jun 2023 15:38:09 +0200 Subject: [PATCH] [d3d11] Fix frame latency based on buffer count We need to ignore the front buffer here since we synchronize after presentation. --- src/d3d11/d3d11_swapchain.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d3d11/d3d11_swapchain.cpp b/src/d3d11/d3d11_swapchain.cpp index ac12849d..fdfc1de6 100644 --- a/src/d3d11/d3d11_swapchain.cpp +++ b/src/d3d11/d3d11_swapchain.cpp @@ -685,7 +685,7 @@ namespace dxvk { if (m_frameLatencyCap) maxFrameLatency = std::min(maxFrameLatency, m_frameLatencyCap); - maxFrameLatency = std::min(maxFrameLatency, m_desc.BufferCount + 1); + maxFrameLatency = std::min(maxFrameLatency, m_desc.BufferCount); return maxFrameLatency; }