Fix IB in pointer cast to larger type
https://pvs-studio.com/en/docs/warnings/v1091/print/ To convert a 32-bit pointer to a 64-bit integer and avoid the implementation-defined behavior, do the following: * Convert a 32-bit pointer to a 32-bit integer. * Convert the resulting 32-bit integer to a 64-bit integer.
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@ -40,7 +40,7 @@ JoltPhysicsObject::JoltPhysicsObject( JPH::Body *pBody, JoltPhysicsEnvironment *
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static_assert( offsetof( JoltPhysicsObject, m_pGameData ) == sizeof( void * ) );
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// Set the body's userdata as ourselves
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pBody->SetUserData( reinterpret_cast<uint64>( this ) );
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pBody->SetUserData( static_cast<uint64>( reinterpret_cast<uintptr_t>(this) ) );
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if ( !m_pBody->IsStatic() )
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{
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JPH::MotionProperties* pMotionProperties = m_pBody->GetMotionProperties();
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@ -1178,7 +1178,7 @@ void JoltPhysicsObject::RestoreObjectState( JPH::StateRecorder &recorder )
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m_pBody->RestoreState( recorder );
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// Set the body's userdata as ourselves
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m_pBody->SetUserData( reinterpret_cast<uint64>( this ) );
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m_pBody->SetUserData( static_cast<uint64>( reinterpret_cast<uintptr_t>(this) ) );
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// Josh: Do not read m_pGameData, as this is not serialized.
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//recorder.Read( m_pGameData );
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