Codestyle
This commit is contained in:
parent
9e0d54616f
commit
6493adbcc3
|
@ -773,7 +773,7 @@ void JoltPhysicsEnvironment::Simulate( float deltaTime )
|
|||
|
||||
// RaphaelIT7: We need to delete all dead objects after m_ContactListener.PostSimulationFrame, or else Jolt freaks out for some reason.
|
||||
// This also needs to be before pController->OnPreSimulate or else we get some crashes.
|
||||
DeleteDeadObjects(true);
|
||||
DeleteDeadObjects( true );
|
||||
|
||||
// Run pre-simulation controllers
|
||||
for ( IJoltPhysicsController *pController : m_pPhysicsControllers )
|
||||
|
@ -824,7 +824,7 @@ void JoltPhysicsEnvironment::Simulate( float deltaTime )
|
|||
// ie. callbacks etc. So flush that now.
|
||||
if ( !m_bEnableDeleteQueue ) {
|
||||
DeleteDeadObjects();
|
||||
DeleteDeadObjects(true); // Also delete all bodies
|
||||
DeleteDeadObjects( true ); // Also delete all bodies
|
||||
}
|
||||
|
||||
#ifdef JPH_DEBUG_RENDERER
|
||||
|
@ -1438,7 +1438,7 @@ void JoltPhysicsEnvironment::RemoveBodyAndDeleteObject( JoltPhysicsObject *pObje
|
|||
|
||||
void JoltPhysicsEnvironment::DeleteDeadObjects( bool delBodies )
|
||||
{
|
||||
if (delBodies) {
|
||||
if ( delBodies ) {
|
||||
for ( JoltPhysicsObject *pObject : m_pDeadObjects )
|
||||
RemoveBodyAndDeleteObject( pObject );
|
||||
m_pDeadObjects.clear();
|
||||
|
|
|
@ -172,7 +172,7 @@ public:
|
|||
private:
|
||||
|
||||
void RemoveBodyAndDeleteObject( JoltPhysicsObject* pObject );
|
||||
void DeleteDeadObjects(bool delBodies = false);
|
||||
void DeleteDeadObjects( bool delBodies = false );
|
||||
|
||||
template <typename T>
|
||||
void AddPhysicsSaveRestorePointer( uintp oldPtr, T* newPtr );
|
||||
|
|
Loading…
Reference in New Issue