diff --git a/vphysics_jolt/vjolt_controller_player.cpp b/vphysics_jolt/vjolt_controller_player.cpp index 1a11e1b..bb07510 100644 --- a/vphysics_jolt/vjolt_controller_player.cpp +++ b/vphysics_jolt/vjolt_controller_player.cpp @@ -157,6 +157,8 @@ bool JoltPhysicsPlayerController::WasFrozen() static void CheckCollision( JoltPhysicsObject *pObject, JPH::CollideShapeCollector &ioCollector, JPH::BodyFilter &ioFilter ) { + if (!pObject->IsCollisionEnabled()) { return; } // If we have no collisions, we have nothing to check. + JPH::PhysicsSystem *pSystem = pObject->GetEnvironment()->GetPhysicsSystem(); // TODO(Josh): Make a PLAYER ONLY layer that will only collide with MOVING ONLY annd