ci: Add drone CI for GMod builds
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kind: pipeline
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type: docker
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name: Build and Push Windows Binaries
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# This build script is used internally
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# to provide GMod builds as those cannot be provided
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# using any publicly available SDKs.
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clone:
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# Use our own cloning so we can grab both the
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# src and game repos, submodules, depth etc.
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disable: true
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environment:
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GIT_LFS_SKIP_SMUDGE: 1
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WINEDEBUG: -all
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WINEESYNC: 1
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WINEFSYNC: 1
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steps:
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- name: Clone VitaminSource Code
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image: alpine/git
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commands:
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- git clone --depth 1 --recursive https://git.froggi.es/joshua/MiniVitaminSource src
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- git -C src checkout main
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- name: Clone VPhysics Jolt
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image: alpine/git
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commands:
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- cd src
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- git clone --depth 1 --recursive https://git.froggi.es/joshua/vphysics_jolt vphysics_jolt
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- git -C vphysics_jolt checkout $DRONE_COMMIT
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depends_on:
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- Clone VitaminSource Code
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- name: Clone Builds
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image: alpine/git
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commands:
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- git clone --depth 1 --recursive https://git.froggi.es/joshua/vphysics_jolt_gmod_builds game
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- git -C game checkout $DRONE_BRANCH
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- name: Build for Windows
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pull: never
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image: registry.froggi.es/joshua/msvc-wine
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commands:
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- cd src
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- wine create_jolt_static.bat
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- wine build_auto_jolt.bat
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depends_on:
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- Clone VitaminSource Code
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- Clone VPhysics Jolt
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- name: Build for Linux
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pull: never
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image: registry.froggi.es/joshua/debian11-vitamin
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commands:
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- cd src
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- ./create_jolt_static_projects.sh
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- make -f jolt.mak -j 8
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depends_on:
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- Clone VitaminSource Code
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- Clone VPhysics Jolt
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- name: Push Builds
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image: alpine/git
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commands:
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- cd game
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- git add .
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- git commit -m "Update binaries as of $DRONE_COMMIT" || true
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- git pull --rebase
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- git push
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depends_on:
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- Build for Windows
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- Build for Linux
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- Clone Builds
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