//-----------------------------------------------------------------------------
//	VPHYSICS_WRAPPER.VPC
//
//	Project Script
//-----------------------------------------------------------------------------

$MacroRequired		"WRAPPER_NAME"

$Macro SRCDIR		"..\.."
$Macro OUTBINNAME	"$WRAPPER_NAME"
$Macro OUTBINDIR	"$SRCDIR\..\$GAMEDIR\bin"

$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"

$Configuration
{
	$Linker
	{
		// For Alien Swarm, we don't get the ability to build our own tier1 or mathlib
		// which means we need to be compatible with the .libs provided built for
		// ancient Visual Studio.
		$AdditionalDependencies			"$BASE legacy_stdio_definitions.lib" [$GAME_ASW]
	}
}

$Project "vphysics_wrapper"
{
	$Folder	"Source Files"
	{
		$File	"vphysics_wrapper.cpp"
	}

	$Folder	"Header Files"
	{				
	}
	
	$Folder "Interface"
	{
		$File	"$SRCDIR\public\vphysics_interface.h"
		$File	"$SRCDIR\public\vphysics\collision_set.h"
		$File	"$SRCDIR\public\vphysics\constraints.h"
		$File	"$SRCDIR\public\vphysics\friction.h"
		$File	"$SRCDIR\public\vphysics\object_hash.h"
		$File	"$SRCDIR\public\vphysics\performance.h"
		$File	"$SRCDIR\public\vphysics\player_controller.h"
		$File	"$SRCDIR\public\vphysics\stats.h"
		$File	"$SRCDIR\public\vphysics\vehicles.h"
	}

	$Folder	"Link Libraries"
	{
	}
}
