logging: add Util.get_logging(), canvas clearing.
Only clear canvas if log level is not debug instead of using '#__debug__' in the URL.
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@ -366,7 +366,7 @@ updateState = function(state, statusMsg) {
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if (canvas && canvas.getContext()) {
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canvas.stop();
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if (! /__debug__$/i.test(document.location.href)) {
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if (Util.get_logging() !== 'debug') {
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canvas.clear();
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}
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}
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@ -59,7 +59,16 @@ Array.prototype.push32 = function (num) {
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* Logging/debug routines
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*/
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Util._log_level = 'warn';
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Util.init_logging = function (level) {
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if (typeof level === 'undefined') {
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Util._log_level = (document.location.href.match(
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/logging=([A-Za-z0-9\._\-]*)/) ||
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['', Util._log_level])[1];
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level = Util._log_level;
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} else {
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Util._log_level = level;
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}
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if (typeof window.console === "undefined") {
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if (typeof window.opera !== "undefined") {
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window.console = {
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@ -86,10 +95,11 @@ Util.init_logging = function (level) {
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throw("invalid logging type '" + level + "'");
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}
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};
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Util.get_logging = function () {
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return Util._log_level;
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}
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// Initialize logging level
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Util.init_logging( (document.location.href.match(
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/logging=([A-Za-z0-9\._\-]*)/) ||
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['', 'warn'])[1] );
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Util.init_logging();
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Util.dirObj = function (obj, depth, parent) {
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var i, msg = "", val = "";
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