Fix style caching. Canvas cleanup from Diet-noVNC.
- Style caching gives a small performance speedup in firefox, but not much. Might not be worth complexity, but leave it in for now.
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@ -15,9 +15,6 @@ function Canvas(conf) {
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conf = conf || {}; // Configuration
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var that = {}, // Public API interface
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// Pre-declare functions used before definitions (jslint)jslint
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setFillColor, fillRect,
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// Private Canvas namespace variables
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c_forceCanvas = false,
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@ -450,6 +447,7 @@ that.resize = function(width, height, true_color) {
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if (typeof true_color !== "undefined") {
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conf.true_color = true_color;
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}
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c_prevStyle = "";
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c.width = width;
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c.height = height;
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@ -485,26 +483,24 @@ that.stop = function() {
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}
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};
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setFillColor = function(color) {
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that.setFillColor = function(color) {
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var rgb, newStyle;
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if (conf.true_color) {
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rgb = color;
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} else {
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rgb = conf.colourMap[color[0]];
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}
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newStyle = "rgb(" + rgb[0] + "," + rgb[1] + "," + rgb[2] + ")";
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if (newStyle !== c_prevStyle) {
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newStyle = "rgb(" + rgb[0] + "," + rgb[1] + "," + rgb[2] + ")";
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conf.ctx.fillStyle = newStyle;
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c_prevStyle = newStyle;
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}
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};
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that.setFillColor = setFillColor;
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fillRect = function(x, y, width, height, color) {
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setFillColor(color);
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that.fillRect = function(x, y, width, height, color) {
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that.setFillColor(color);
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conf.ctx.fillRect(x, y, width, height);
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};
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that.fillRect = fillRect;
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that.copyImage = function(old_x, old_y, new_x, new_y, width, height) {
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conf.ctx.drawImage(conf.target, old_x, old_y, width, height,
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@ -519,11 +515,10 @@ that.copyImage = function(old_x, old_y, new_x, new_y, width, height) {
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* gecko, Javascript array handling is much slower.
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*/
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that.getTile = function(x, y, width, height, color) {
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var img, data, p, rgb, red, green, blue, j, i;
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var img, data = [], p, rgb, red, green, blue, j, i;
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img = {'x': x, 'y': y, 'width': width, 'height': height,
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'data': []};
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'data': data};
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if (conf.prefer_js) {
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data = img.data;
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if (conf.true_color) {
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rgb = color;
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} else {
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@ -532,23 +527,19 @@ that.getTile = function(x, y, width, height, color) {
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red = rgb[0];
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green = rgb[1];
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blue = rgb[2];
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for (j = 0; j < height; j += 1) {
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for (i = 0; i < width; i += 1) {
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p = (i + (j * width) ) * 4;
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data[p + 0] = red;
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data[p + 1] = green;
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data[p + 2] = blue;
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//data[p + 3] = 255; // Set Alpha
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}
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}
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for (i = 0; i < (width * height * 4); i+=4) {
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data[i ] = red;
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data[i + 1] = green;
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data[i + 2] = blue;
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}
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} else {
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fillRect(x, y, width, height, color);
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that.fillRect(x, y, width, height, color);
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}
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return img;
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};
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that.setSubTile = function(img, x, y, w, h, color) {
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var data, p, rgb, red, green, blue, width, j, i;
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var data, p, rgb, red, green, blue, width, j, i, xend, yend;
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if (conf.prefer_js) {
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data = img.data;
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width = img.width;
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@ -560,17 +551,18 @@ that.setSubTile = function(img, x, y, w, h, color) {
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red = rgb[0];
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green = rgb[1];
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blue = rgb[2];
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for (j = 0; j < h; j += 1) {
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for (i = 0; i < w; i += 1) {
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p = (x + i + ((y + j) * width) ) * 4;
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data[p + 0] = red;
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xend = x + w;
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yend = y + h;
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for (j = y; j < yend; j += 1) {
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for (i = x; i < xend; i += 1) {
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p = (i + (j * width) ) * 4;
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data[p ] = red;
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data[p + 1] = green;
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data[p + 2] = blue;
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//img.data[p + 3] = 255; // Set Alpha
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}
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}
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} else {
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fillRect(img.x + x, img.y + y, w, h, color);
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that.fillRect(img.x + x, img.y + y, w, h, color);
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}
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};
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@ -606,7 +598,7 @@ that.rgbxImageData = function(x, y, width, height, arr, offset) {
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that.rgbxImageFill = function(x, y, width, height, arr, offset) {
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var i, j, sx = 0, sy = 0;
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for (i=0, j=offset; i < (width * height); i+=1, j+=4) {
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fillRect(x+sx, y+sy, 1, 1, [arr[j+0], arr[j+1], arr[j+2]]);
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that.fillRect(x+sx, y+sy, 1, 1, [arr[j+0], arr[j+1], arr[j+2]]);
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sx += 1;
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if ((sx % width) === 0) {
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sx = 0;
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@ -634,7 +626,7 @@ that.cmapImageFill = function(x, y, width, height, arr, offset) {
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var i, j, sx = 0, sy = 0, cmap;
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cmap = conf.colourMap;
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for (i=0, j=offset; i < (width * height); i+=1, j+=1) {
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fillRect(x+sx, y+sy, 1, 1, [arr[j]]);
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that.fillRect(x+sx, y+sy, 1, 1, [arr[j]]);
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sx += 1;
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if ((sx % width) === 0) {
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sx = 0;
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