* Adding a way to set the DOM document to use.
This is very usefull when you need to open a new window (with a new document) from javascript, without having to reload the script.js. (cherry picked from commit 8ded53c1de06d01e50d58543c19e73926f0fbbd4) Signed-off-by: Joel Martin <github@martintribe.org>
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@ -41,6 +41,7 @@ Util.conf_default(conf, that, 'true_color', true);
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Util.conf_default(conf, that, 'focused', true);
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Util.conf_default(conf, that, 'colourMap', []);
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Util.conf_default(conf, that, 'scale', 1);
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Util.conf_default(conf, that, 'currentDocument', document);
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// Override some specific getters/setters
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that.set_prefer_js = function(val) {
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@ -386,8 +387,8 @@ that.start = function(keyPressFunc, mouseButtonFunc, mouseMoveFunc) {
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c_mouseButton = mouseButtonFunc || null;
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c_mouseMove = mouseMoveFunc || null;
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Util.addEvent(document, 'keydown', onKeyDown);
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Util.addEvent(document, 'keyup', onKeyUp);
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Util.addEvent(conf.currentDocument, 'keydown', onKeyDown);
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Util.addEvent(conf.currentDocument, 'keyup', onKeyUp);
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Util.addEvent(c, 'mousedown', onMouseDown);
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Util.addEvent(c, 'mouseup', onMouseUp);
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Util.addEvent(c, 'mousemove', onMouseMove);
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@ -395,8 +396,8 @@ that.start = function(keyPressFunc, mouseButtonFunc, mouseMoveFunc) {
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onMouseWheel);
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/* Work around right and middle click browser behaviors */
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Util.addEvent(document, 'click', onMouseDisable);
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Util.addEvent(document.body, 'contextmenu', onMouseDisable);
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Util.addEvent(conf.currentDocument, 'click', onMouseDisable);
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Util.addEvent(conf.currentDocument.body, 'contextmenu', onMouseDisable);
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Util.Debug("<< Canvas.start");
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};
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@ -452,8 +453,8 @@ that.clear = function() {
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that.stop = function() {
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var c = conf.target;
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Util.removeEvent(document, 'keydown', onKeyDown);
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Util.removeEvent(document, 'keyup', onKeyUp);
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Util.removeEvent(conf.currentDocument, 'keydown', onKeyDown);
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Util.removeEvent(conf.currentDocument, 'keyup', onKeyUp);
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Util.removeEvent(c, 'mousedown', onMouseDown);
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Util.removeEvent(c, 'mouseup', onMouseUp);
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Util.removeEvent(c, 'mousemove', onMouseMove);
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@ -461,8 +462,8 @@ that.stop = function() {
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onMouseWheel);
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/* Work around right and middle click browser behaviors */
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Util.removeEvent(document, 'click', onMouseDisable);
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Util.removeEvent(document.body, 'contextmenu', onMouseDisable);
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Util.removeEvent(conf.currentDocument, 'click', onMouseDisable);
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Util.removeEvent(conf.currentDocument.body, 'contextmenu', onMouseDisable);
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// Turn off cursor rendering
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if (conf.cursor_uri) {
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@ -132,7 +132,7 @@ var that = {}, // Public API interface
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//
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// VNC viewport rendering Canvas
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Util.conf_default(conf, that, 'target', 'VNC_canvas');
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//Util.conf_default(conf, that, 'target', 'VNC_canvas');
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Util.conf_default(conf, that, 'encrypt', false, true);
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Util.conf_default(conf, that, 'true_color', true, true);
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@ -140,6 +140,8 @@ Util.conf_default(conf, that, 'true_color', true, true);
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Util.conf_default(conf, that, 'b64encode', true, true);
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Util.conf_default(conf, that, 'local_cursor', true, true);
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Util.conf_default(conf, that, 'currentDocument', true, document);
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// time to wait for connection
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Util.conf_default(conf, that, 'connectTimeout', 2000);
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// frequency to check for send/receive
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@ -195,7 +197,7 @@ function constructor() {
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}
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// Initialize canvas
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try {
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canvas = new Canvas({'target': conf.target});
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canvas = new Canvas({'target': conf.target, 'currentDocument': conf.currentDocument});
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} catch (exc) {
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Util.Error("Canvas exception: " + exc);
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updateState('fatal', "No working Canvas");
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