vphysics_jolt/vphysics_jolt/compat/compat_asw.h

50 lines
972 B
C++

#pragma once
#include "memalloc.h"
#define DevAssert( ... )
#define DevAssertMsg( ... )
#define AssertMsg_Internal( ... )
template< typename A, typename B, typename C >
[[nodiscard]] constexpr A clamp( const A val, const B minVal, const C maxVal )
{
return MIN( MAX( val, minVal ), maxVal );
}
template< typename T >
[[nodiscard]] constexpr T Min( const T valMin, const T valMax )
{
return valMin < valMax ? valMin : valMax;
}
template< typename T >
[[nodiscard]] constexpr T Max( const T valMin, const T valMax )
{
return valMin > valMax ? valMin : valMax;
}
template< typename T >
[[nodiscard]] constexpr T Clamp( const T val, const T minVal, const T maxVal )
{
return Min( Max( val, minVal ), maxVal );
}
constexpr bool V_isdigit( char c )
{
return c >= '0' && c <= '9';
}
inline void MemAlloc_Free( void *pMemBlock )
{
g_pMemAlloc->Free( pMemBlock );
}
enum PlayerContactState_t
{
PLAYER_CONTACT_PHYSICS = 1,
PLAYER_CONTACT_GAMEOBJECT = 2,
};