50 lines
972 B
C++
50 lines
972 B
C++
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#pragma once
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#include "memalloc.h"
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#define DevAssert( ... )
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#define DevAssertMsg( ... )
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#define AssertMsg_Internal( ... )
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template< typename A, typename B, typename C >
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[[nodiscard]] constexpr A clamp( const A val, const B minVal, const C maxVal )
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{
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return MIN( MAX( val, minVal ), maxVal );
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}
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template< typename T >
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[[nodiscard]] constexpr T Min( const T valMin, const T valMax )
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{
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return valMin < valMax ? valMin : valMax;
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}
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template< typename T >
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[[nodiscard]] constexpr T Max( const T valMin, const T valMax )
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{
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return valMin > valMax ? valMin : valMax;
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}
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template< typename T >
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[[nodiscard]] constexpr T Clamp( const T val, const T minVal, const T maxVal )
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{
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return Min( Max( val, minVal ), maxVal );
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}
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constexpr bool V_isdigit( char c )
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{
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return c >= '0' && c <= '9';
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}
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inline void MemAlloc_Free( void *pMemBlock )
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{
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g_pMemAlloc->Free( pMemBlock );
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}
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enum PlayerContactState_t
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{
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PLAYER_CONTACT_PHYSICS = 1,
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PLAYER_CONTACT_GAMEOBJECT = 2,
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};
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