97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
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#include "cbase.h"
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#include "vjolt_querymodel.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-------------------------------------------------------------------------------------------------
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JoltCollisionQuery::JoltCollisionQuery( JPH::Shape *pShape )
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: m_pShape ( pShape )
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{
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}
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//-------------------------------------------------------------------------------------------------
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int JoltCollisionQuery::ConvexCount()
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{
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const JPH::StaticCompoundShape *pCompoundShape = GetCompoundShape( m_pShape );
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if ( pCompoundShape )
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return int( pCompoundShape->GetNumSubShapes() );
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// If we aren't a compound shape, then we have one.
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return 1;
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}
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int JoltCollisionQuery::TriangleCount( int convexIndex )
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{
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return ActOnSubShape<int, JPH::Shape>( m_pShape, convexIndex, []( const JPH::Shape* pShape ) -> int
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{
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JPH::Shape::Stats stats = pShape->GetStats();
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return stats.mNumTriangles;
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} );
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}
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//-------------------------------------------------------------------------------------------------
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unsigned int JoltCollisionQuery::GetGameData( int convexIndex )
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{
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return static_cast< unsigned int >( m_pShape->GetUserData() );
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}
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//-------------------------------------------------------------------------------------------------
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void JoltCollisionQuery::GetTriangleVerts( int convexIndex, int triangleIndex, Vector *verts )
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{
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ActOnSubShape<int, JPH::Shape>( m_pShape, convexIndex, [&]( const JPH::Shape* pShape ) -> int
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{
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static constexpr int kRequestedTriangles = 2048;
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JPH::Shape::GetTrianglesContext ctx;
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pShape->GetTrianglesStart( ctx, JPH::AABox::sBiggest(), JPH::Vec3::sZero(), JPH::Quat::sIdentity(), JPH::Vec3( 1.0f, 1.0f, 1.0f ) );
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int i = 0;
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for ( ;; )
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{
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JPH::Float3 vertices[ kRequestedTriangles * 3 ];
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int count = pShape->GetTrianglesNext( ctx, kRequestedTriangles, vertices, nullptr /* materials */ );
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if ( count == 0 )
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break;
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if ( triangleIndex >= i && triangleIndex < i + count )
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{
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verts[ 0 ] = JoltToSource::Distance( vertices[ ( triangleIndex % kRequestedTriangles ) * 3 + 0 ] );
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verts[ 1 ] = JoltToSource::Distance( vertices[ ( triangleIndex % kRequestedTriangles ) * 3 + 1 ] );
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verts[ 2 ] = JoltToSource::Distance( vertices[ ( triangleIndex % kRequestedTriangles ) * 3 + 2 ] );
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return 0;
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}
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i += kRequestedTriangles;
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}
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return 1;
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} );
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}
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void JoltCollisionQuery::SetTriangleVerts( int convexIndex, int triangleIndex, const Vector *verts )
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{
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Log_Stub( LOG_VJolt );
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}
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//-------------------------------------------------------------------------------------------------
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int JoltCollisionQuery::GetTriangleMaterialIndex( int convexIndex, int triangleIndex )
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{
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Log_Stub( LOG_VJolt );
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return 0;
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}
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void JoltCollisionQuery::SetTriangleMaterialIndex( int convexIndex, int triangleIndex, int index7bits )
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{
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Log_Stub( LOG_VJolt );
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}
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//-------------------------------------------------------------------------------------------------
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