25 lines
548 B
C++
25 lines
548 B
C++
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#pragma once
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class JoltPhysicsObject;
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abstract_class IJoltPhysicsController
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{
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public:
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virtual ~IJoltPhysicsController() {}
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// Called before the simulation is run
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virtual void OnPreSimulate( float flDeltaTime ) {};
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// Called after the simulation is run
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virtual void OnPostSimulate( float flDeltaTime ) {};
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};
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abstract_class IJoltObjectDestroyedListener
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{
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public:
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virtual ~IJoltObjectDestroyedListener() {}
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// Called whenever a physics object is destroyed
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virtual void OnJoltPhysicsObjectDestroyed( JoltPhysicsObject *pObject ) = 0;
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};
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