vphysics_jolt/.github/workflows/artifacts-windows.yml

53 lines
1.6 KiB
YAML

name: Build Artifacts for Windows
on: [push, pull_request, workflow_dispatch]
jobs:
build-set-windows:
runs-on: windows-2022
steps:
- name: Checkout Mini Source SDK 2013
id: checkout-minisdk
uses: actions/checkout@v3
with:
repository: 'Joshua-Ashton/mini-source-sdk-2013'
- name: Checkout VPhysics Jolt
id: checkout-code
uses: actions/checkout@v3
with:
path: 'mp/src/vphysics_jolt'
submodules: recursive
- name: Find Visual Studio
id: find-vs
shell: pwsh
run: |
$installationPath = Get-VSSetupInstance `
| Select-VSSetupInstance -Require Microsoft.VisualStudio.Workload.NativeDesktop -Latest `
| Select-Object -ExpandProperty InstallationPath
Write-Output "VSDEVCMD=${installationPath}\Common7\Tools\VsDevCmd.bat" `
| Out-File -FilePath "${Env:GITHUB_ENV}" -Append
- name: Build MSVC x86
id: build
shell: pwsh
working-directory: 'mp/src'
run: |
& "${Env:COMSPEC}" /s /c "`"${Env:VSDEVCMD}`" -arch=x86 -host_arch=x64 -no_logo && set" `
| % { , ($_ -Split '=', 2) } `
| % { [System.Environment]::SetEnvironmentVariable($_[0], $_[1]) }
.\fix_registry.bat
.\createjoltprojects.bat
devenv jolt.sln /upgrade
msbuild jolt.sln /nodeReuse:false /t:Rebuild /p:Configuration=Release /p:Platform=x86 /m /v:minimal
- name: Upload artifacts
id: upload-artifacts
uses: actions/upload-artifact@v2
with:
name: vphysics_jolt_sdk2013_win32
path: mp/game
if-no-files-found: error