vphysics_jolt/vphysics_wrapper/vphysics_wrapper_inc.vpc

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//-----------------------------------------------------------------------------
// VPHYSICS_WRAPPER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$MacroRequired "WRAPPER_NAME"
$Macro SRCDIR "..\.."
$Macro OUTBINNAME "$WRAPPER_NAME"
$Macro OUTBINDIR "$SRCDIR\..\$GAMEDIR\bin"
$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration
{
$Linker
{
// For Alien Swarm, we don't get the ability to build our own tier1 or mathlib
// which means we need to be compatible with the .libs provided built for
// ancient Visual Studio.
$AdditionalDependencies "$BASE legacy_stdio_definitions.lib" [$GAME_ASW]
}
}
$Project "vphysics_wrapper"
{
$Folder "Source Files"
{
$File "vphysics_wrapper.cpp"
}
$Folder "Header Files"
{
}
$Folder "Interface"
{
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\vphysics\collision_set.h"
$File "$SRCDIR\public\vphysics\constraints.h"
$File "$SRCDIR\public\vphysics\friction.h"
$File "$SRCDIR\public\vphysics\object_hash.h"
$File "$SRCDIR\public\vphysics\performance.h"
$File "$SRCDIR\public\vphysics\player_controller.h"
$File "$SRCDIR\public\vphysics\stats.h"
$File "$SRCDIR\public\vphysics\vehicles.h"
}
$Folder "Link Libraries"
{
}
}