76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
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#pragma once
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// This file provides compatibility with stuff used from the Alien Swarm SDK and above
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// Source Engine branches for SDK 2013.
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#include "Color.h"
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enum LoggingSeverity_t
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{
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LS_MESSAGE = 0,
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LS_WARNING = 1,
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LS_ASSERT = 2,
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LS_ERROR = 3,
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LS_HIGHEST_SEVERITY = 4,
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};
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struct LoggingChannelInfo_t
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{
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const char *pszName;
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int nFlags;
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LoggingSeverity_t nSeverity;
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Color color = Color(255, 255, 255);
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};
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#define DECLARE_LOGGING_CHANNEL( Channel ) extern LoggingChannelInfo_t g_LoggingInfo##Channel;
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#define DEFINE_LOGGING_CHANNEL_NO_TAGS( Channel, ChannelName, ... ) LoggingChannelInfo_t g_LoggingInfo##Channel = { ChannelName, __VA_ARGS__ };
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static const int MAX_LOGGING_MESSAGE_LENGTH = 2048;
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// TODO
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#define DevAssert( ... )
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#define DevAssertMsg( ... )
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#define AssertMsg_Internal( ... )
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#define InternalMsg( Channel, Fmt, ... ) ConColorMsg( g_LoggingInfo##Channel.color, "[%s]" Fmt, g_LoggingInfo##Channel.pszName, ##__VA_ARGS__ )
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#define Log_Msg( Channel, Fmt, ... ) InternalMsg( Channel, Fmt, ##__VA_ARGS__ )
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#define Log_Warning( Channel, Fmt, ... ) InternalMsg( Channel, Fmt, ##__VA_ARGS__ )
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#define Log_Error( Channel, Fmt, ... ) InternalMsg( Channel, Fmt, ##__VA_ARGS__ )
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// Unused, just makes stuff cleaner to not have ifdef spam.
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enum collisionhints
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{
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COLLISION_HINT_DEBRIS = 0x0001,
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COLLISION_HINT_STATICSOLID = 0x0002,
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};
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class IPhysicsCollisionSet;
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class IPhysics;
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struct ragdollcollisionrules_t
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{
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void Defaults( IPhysics *pPhysics, IPhysicsCollisionSet *pSetIn )
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{
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pCollisionSet = pSetIn;
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bSelfCollisions = true;
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}
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int bSelfCollisions;
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IPhysicsCollisionSet *pCollisionSet;
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};
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struct ragdollanimatedfriction_t
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{
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float minFriction;
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float maxFriction;
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float timeIn;
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float timeOut;
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float timeHold;
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};
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enum PlayerContactState_t
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{
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PLAYER_CONTACT_PHYSICS = 1,
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PLAYER_CONTACT_GAMEOBJECT = 2,
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};
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