vphysics_jolt/joltphysics/joltphysics_inc.vpc

472 lines
26 KiB
Plaintext

//-----------------------------------------------------------------------------
// JOLTPHYSICS.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTLIBNAME "$PROJNAME"
$Include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Include "joltphysics_settings.vpc"
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
$Create/UsePCHThroughFile "Jolt/Jolt.h"
}
}
$Configuration "Debug"
{
$General
{
//$OutputDirectory ".\Debug_$VOLTARCH$PLATSUBDIR" [$WINDOWS]
$IntermediateDirectory ".\Debug_$VOLTARCH$PLATSUBDIR" [$WINDOWS]
}
}
$Configuration "Release"
{
$General
{
//$OutputDirectory ".\Release_$VOLTARCH$PLATSUBDIR" [$WINDOWS]
$IntermediateDirectory ".\Release_$VOLTARCH$PLATSUBDIR" [$WINDOWS]
}
}
$Macro JOLT_PHYSICS_ROOT "src/Jolt"
$Project "$PROJNAME"
{
$Folder "Precompiled Header"
{
$File "pch.cpp"
{
$Configuration
{
$Compiler
{
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
}
}
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}
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$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/DistanceConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/DistanceConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/FixedConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/FixedConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/GearConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/GearConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/HingeConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/HingeConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/MotorSettings.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/MotorSettings.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/PathConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/PathConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/PathConstraintPath.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/PathConstraintPath.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/PathConstraintPathHermite.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/PathConstraintPathHermite.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/PointConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/PointConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/PulleyConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/PulleyConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/RackAndPinionConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/RackAndPinionConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/SixDOFConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/SixDOFConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/SliderConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/SliderConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/SpringSettings.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/SpringSettings.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/SwingTwistConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/SwingTwistConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/TwoBodyConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Constraints/TwoBodyConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/DeterminismLog.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/DeterminismLog.h"
$File "$JOLT_PHYSICS_ROOT/Physics/EActivation.h"
$File "$JOLT_PHYSICS_ROOT/Physics/IslandBuilder.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/IslandBuilder.h"
$File "$JOLT_PHYSICS_ROOT/Physics/LargeIslandSplitter.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/LargeIslandSplitter.h"
$File "$JOLT_PHYSICS_ROOT/Physics/PhysicsLock.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/PhysicsLock.h"
$File "$JOLT_PHYSICS_ROOT/Physics/PhysicsScene.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/PhysicsScene.h"
$File "$JOLT_PHYSICS_ROOT/Physics/PhysicsSettings.h"
$File "$JOLT_PHYSICS_ROOT/Physics/PhysicsStepListener.h"
$File "$JOLT_PHYSICS_ROOT/Physics/PhysicsSystem.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/PhysicsSystem.h"
$File "$JOLT_PHYSICS_ROOT/Physics/PhysicsUpdateContext.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/PhysicsUpdateContext.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Ragdoll/Ragdoll.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Ragdoll/Ragdoll.h"
$File "$JOLT_PHYSICS_ROOT/Physics/StateRecorder.h"
$File "$JOLT_PHYSICS_ROOT/Physics/StateRecorderImpl.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/StateRecorderImpl.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/TrackedVehicleController.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/TrackedVehicleController.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleAntiRollBar.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleAntiRollBar.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleCollisionTester.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleCollisionTester.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleConstraint.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleConstraint.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleController.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleController.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleDifferential.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleDifferential.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleEngine.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleEngine.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleTrack.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleTrack.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleTransmission.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/VehicleTransmission.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/Wheel.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/Wheel.h"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/WheeledVehicleController.cpp"
$File "$JOLT_PHYSICS_ROOT/Physics/Vehicle/WheeledVehicleController.h"
$File "$JOLT_PHYSICS_ROOT/RegisterTypes.cpp"
$File "$JOLT_PHYSICS_ROOT/RegisterTypes.h"
$File "$JOLT_PHYSICS_ROOT/Renderer/DebugRenderer.cpp"
$File "$JOLT_PHYSICS_ROOT/Renderer/DebugRenderer.h"
$File "$JOLT_PHYSICS_ROOT/Renderer/DebugRendererPlayback.cpp"
$File "$JOLT_PHYSICS_ROOT/Renderer/DebugRendererPlayback.h"
$File "$JOLT_PHYSICS_ROOT/Renderer/DebugRendererRecorder.cpp"
$File "$JOLT_PHYSICS_ROOT/Renderer/DebugRendererRecorder.h"
$File "$JOLT_PHYSICS_ROOT/Skeleton/SkeletalAnimation.cpp"
$File "$JOLT_PHYSICS_ROOT/Skeleton/SkeletalAnimation.h"
$File "$JOLT_PHYSICS_ROOT/Skeleton/Skeleton.cpp"
$File "$JOLT_PHYSICS_ROOT/Skeleton/Skeleton.h"
$File "$JOLT_PHYSICS_ROOT/Skeleton/SkeletonMapper.cpp"
$File "$JOLT_PHYSICS_ROOT/Skeleton/SkeletonMapper.h"
$File "$JOLT_PHYSICS_ROOT/Skeleton/SkeletonPose.cpp"
$File "$JOLT_PHYSICS_ROOT/Skeleton/SkeletonPose.h"
$File "$JOLT_PHYSICS_ROOT/TriangleGrouper/TriangleGrouper.h"
$File "$JOLT_PHYSICS_ROOT/TriangleGrouper/TriangleGrouperClosestCentroid.cpp"
$File "$JOLT_PHYSICS_ROOT/TriangleGrouper/TriangleGrouperClosestCentroid.h"
$File "$JOLT_PHYSICS_ROOT/TriangleGrouper/TriangleGrouperMorton.cpp"
$File "$JOLT_PHYSICS_ROOT/TriangleGrouper/TriangleGrouperMorton.h"
$File "$JOLT_PHYSICS_ROOT/TriangleSplitter/TriangleSplitter.cpp"
$File "$JOLT_PHYSICS_ROOT/TriangleSplitter/TriangleSplitter.h"
$File "$JOLT_PHYSICS_ROOT/TriangleSplitter/TriangleSplitterBinning.cpp"
$File "$JOLT_PHYSICS_ROOT/TriangleSplitter/TriangleSplitterBinning.h"
$File "$JOLT_PHYSICS_ROOT/TriangleSplitter/TriangleSplitterFixedLeafSize.cpp"
$File "$JOLT_PHYSICS_ROOT/TriangleSplitter/TriangleSplitterFixedLeafSize.h"
$File "$JOLT_PHYSICS_ROOT/TriangleSplitter/TriangleSplitterLongestAxis.cpp"
$File "$JOLT_PHYSICS_ROOT/TriangleSplitter/TriangleSplitterLongestAxis.h"
$File "$JOLT_PHYSICS_ROOT/TriangleSplitter/TriangleSplitterMean.cpp"
$File "$JOLT_PHYSICS_ROOT/TriangleSplitter/TriangleSplitterMean.h"
$File "$JOLT_PHYSICS_ROOT/TriangleSplitter/TriangleSplitterMorton.cpp"
$File "$JOLT_PHYSICS_ROOT/TriangleSplitter/TriangleSplitterMorton.h"
}
}