#pragma once class JoltPhysicsObject; abstract_class IJoltPhysicsController { public: virtual ~IJoltPhysicsController() {} // Called before the simulation is run virtual void OnPreSimulate( float flDeltaTime ) {}; // Called after the simulation is run virtual void OnPostSimulate( float flDeltaTime ) {}; }; abstract_class IJoltObjectDestroyedListener { public: virtual ~IJoltObjectDestroyedListener() {} // Called whenever a physics object is destroyed virtual void OnJoltPhysicsObjectDestroyed( JoltPhysicsObject *pObject ) = 0; };