//----------------------------------------------------------------------------- // JOLTPHYSICS.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTLIBNAME "$PROJNAME" $Include "$SRCDIR\vpc_scripts\source_lib_base.vpc" $Include "joltphysics_settings.vpc" $Configuration { $Compiler { $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" $Create/UsePCHThroughFile "Jolt/Jolt.h" } } $Configuration "Debug" { $General { //$OutputDirectory ".\Debug_$VOLTARCH$PLATSUBDIR" [$WINDOWS] $IntermediateDirectory ".\Debug_$VOLTARCH$PLATSUBDIR" [$WINDOWS] } } $Configuration "Release" { $General { //$OutputDirectory ".\Release_$VOLTARCH$PLATSUBDIR" [$WINDOWS] $IntermediateDirectory ".\Release_$VOLTARCH$PLATSUBDIR" [$WINDOWS] } } $Project "$PROJNAME" { $Folder "Precompiled Header" { $File "pch.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" } } } } $Folder "Source Files" { $File "src\Jolt\AABBTree\AABBTreeBuilder.cpp" $File "src\Jolt\AABBTree\AABBTreeBuilder.h" $File "src\Jolt\AABBTree\AABBTreeToBuffer.h" $File "src\Jolt\AABBTree\NodeCodec\NodeCodecQuadTreeHalfFloat.h" $File "src\Jolt\AABBTree\TriangleCodec\TriangleCodecIndexed8BitPackSOA4Flags.h" $File "src\Jolt\Core\Atomics.h" $File "src\Jolt\Core\ByteBuffer.h" $File "src\Jolt\Core\Color.cpp" $File "src\Jolt\Core\Color.h" $File "src\Jolt\Core\Core.h" $File "src\Jolt\Core\Factory.cpp" $File "src\Jolt\Core\Factory.h" $File "src\Jolt\Core\FixedSizeFreeList.h" $File "src\Jolt\Core\FixedSizeFreeList.inl" $File "src\Jolt\Core\FPControlWord.h" $File "src\Jolt\Core\FPException.h" $File "src\Jolt\Core\FPFlushDenormals.h" $File "src\Jolt\Core\HashCombine.h" $File "src\Jolt\Core\IssueReporting.cpp" $File "src\Jolt\Core\IssueReporting.h" $File "src\Jolt\Core\JobSystem.h" $File "src\Jolt\Core\JobSystem.inl" $File "src\Jolt\Core\JobSystemThreadPool.cpp" $File "src\Jolt\Core\JobSystemThreadPool.h" $File "src\Jolt\Core\LinearCurve.cpp" $File "src\Jolt\Core\LinearCurve.h" $File "src\Jolt\Core\LockFreeHashMap.h" $File "src\Jolt\Core\LockFreeHashMap.inl" $File "src\Jolt\Core\Memory.cpp" $File "src\Jolt\Core\Memory.h" $File "src\Jolt\Core\Mutex.h" $File "src\Jolt\Core\MutexArray.h" $File "src\Jolt\Core\NonCopyable.h" $File "src\Jolt\Core\Profiler.cpp" $File "src\Jolt\Core\Profiler.h" $File "src\Jolt\Core\Profiler.inl" $File "src\Jolt\Core\Reference.h" $File "src\Jolt\Core\Result.h" $File "src\Jolt\Core\RTTI.cpp" $File "src\Jolt\Core\RTTI.h" $File "src\Jolt\Core\StaticArray.h" $File "src\Jolt\Core\StreamIn.h" $File "src\Jolt\Core\StreamOut.h" $File "src\Jolt\Core\StreamWrapper.h" $File "src\Jolt\Core\StringTools.cpp" $File "src\Jolt\Core\StringTools.h" $File "src\Jolt\Core\TempAllocator.h" $File "src\Jolt\Core\TickCounter.cpp" $File "src\Jolt\Core\TickCounter.h" $File "src\Jolt\Geometry\AABox.h" $File "src\Jolt\Geometry\AABox4.h" $File "src\Jolt\Geometry\ClipPoly.h" $File "src\Jolt\Geometry\ClosestPoint.h" $File "src\Jolt\Geometry\ConvexHullBuilder.cpp" $File "src\Jolt\Geometry\ConvexHullBuilder.h" $File "src\Jolt\Geometry\ConvexHullBuilder2D.cpp" $File "src\Jolt\Geometry\ConvexHullBuilder2D.h" $File "src\Jolt\Geometry\ConvexSupport.h" $File "src\Jolt\Geometry\Ellipse.h" $File "src\Jolt\Geometry\EPAConvexHullBuilder.h" $File "src\Jolt\Geometry\EPAPenetrationDepth.h" $File "src\Jolt\Geometry\GJKClosestPoint.h" $File "src\Jolt\Geometry\IndexedTriangle.h" $File "src\Jolt\Geometry\Indexify.cpp" $File "src\Jolt\Geometry\Indexify.h" $File "src\Jolt\Geometry\MortonCode.h" $File "src\Jolt\Geometry\OrientedBox.cpp" $File "src\Jolt\Geometry\OrientedBox.h" $File "src\Jolt\Geometry\Plane.h" $File "src\Jolt\Geometry\RayAABox.h" $File "src\Jolt\Geometry\RayAABox8.h" $File "src\Jolt\Geometry\RayCapsule.h" $File "src\Jolt\Geometry\RayCylinder.h" $File "src\Jolt\Geometry\RaySphere.h" $File "src\Jolt\Geometry\RayTriangle.h" $File "src\Jolt\Geometry\RayTriangle8.h" $File "src\Jolt\Geometry\Sphere.h" $File "src\Jolt\Geometry\Triangle.h" $File "src\Jolt\Jolt.h" $File "src\Jolt\Math\DVec3.h" $File "src\Jolt\Math\DVec3.inl" $File "src\Jolt\Math\EigenValueSymmetric.h" $File "src\Jolt\Math\FindRoot.h" $File "src\Jolt\Math\Float2.h" $File "src\Jolt\Math\Float3.h" $File "src\Jolt\Math\Float4.h" $File "src\Jolt\Math\GaussianElimination.h" $File "src\Jolt\Math\HalfFloat.h" $File "src\Jolt\Math\Mat44.h" $File "src\Jolt\Math\Mat44.inl" $File "src\Jolt\Math\Math.h" $File "src\Jolt\Math\MathTypes.h" $File "src\Jolt\Math\Matrix.h" $File "src\Jolt\Math\Quat.h" $File "src\Jolt\Math\Quat.inl" $File "src\Jolt\Math\Swizzle.h" $File "src\Jolt\Math\UVec4.cpp" $File "src\Jolt\Math\UVec4.h" $File "src\Jolt\Math\UVec4.inl" $File "src\Jolt\Math\UVec8.h" $File "src\Jolt\Math\UVec8.inl" $File "src\Jolt\Math\Vec3.cpp" $File "src\Jolt\Math\Vec3.h" $File "src\Jolt\Math\Vec3.inl" $File "src\Jolt\Math\Vec4.h" $File "src\Jolt\Math\Vec4.inl" $File "src\Jolt\Math\Vec8.h" $File "src\Jolt\Math\Vec8.inl" $File "src\Jolt\Math\Vector.h" $File "src\Jolt\ObjectStream\GetPrimitiveTypeOfType.h" $File "src\Jolt\ObjectStream\ObjectStream.cpp" $File "src\Jolt\ObjectStream\ObjectStream.h" $File "src\Jolt\ObjectStream\ObjectStreamBinaryIn.cpp" $File "src\Jolt\ObjectStream\ObjectStreamBinaryIn.h" $File "src\Jolt\ObjectStream\ObjectStreamBinaryOut.cpp" $File "src\Jolt\ObjectStream\ObjectStreamBinaryOut.h" $File "src\Jolt\ObjectStream\ObjectStreamIn.cpp" $File "src\Jolt\ObjectStream\ObjectStreamIn.h" $File "src\Jolt\ObjectStream\ObjectStreamOut.cpp" $File "src\Jolt\ObjectStream\ObjectStreamOut.h" $File "src\Jolt\ObjectStream\ObjectStreamTextIn.cpp" $File "src\Jolt\ObjectStream\ObjectStreamTextIn.h" $File "src\Jolt\ObjectStream\ObjectStreamTextOut.cpp" $File "src\Jolt\ObjectStream\ObjectStreamTextOut.h" $File "src\Jolt\ObjectStream\ObjectStreamTypes.h" $File "src\Jolt\ObjectStream\SerializableAttribute.h" $File "src\Jolt\ObjectStream\SerializableAttributeEnum.h" $File "src\Jolt\ObjectStream\SerializableAttributeTyped.h" $File "src\Jolt\ObjectStream\SerializableObject.cpp" $File "src\Jolt\ObjectStream\SerializableObject.h" $File "src\Jolt\ObjectStream\TypeDeclarations.cpp" $File "src\Jolt\ObjectStream\TypeDeclarations.h" $File "src\Jolt\Physics\Body\Body.cpp" $File "src\Jolt\Physics\Body\Body.h" $File "src\Jolt\Physics\Body\Body.inl" $File "src\Jolt\Physics\Body\BodyAccess.cpp" $File "src\Jolt\Physics\Body\BodyAccess.h" $File "src\Jolt\Physics\Body\BodyActivationListener.h" $File "src\Jolt\Physics\Body\BodyCreationSettings.cpp" $File "src\Jolt\Physics\Body\BodyCreationSettings.h" $File "src\Jolt\Physics\Body\BodyFilter.h" $File "src\Jolt\Physics\Body\BodyID.h" $File "src\Jolt\Physics\Body\BodyInterface.cpp" $File "src\Jolt\Physics\Body\BodyInterface.h" $File "src\Jolt\Physics\Body\BodyLock.h" $File "src\Jolt\Physics\Body\BodyLockInterface.h" $File "src\Jolt\Physics\Body\BodyLockMulti.h" $File "src\Jolt\Physics\Body\BodyManager.cpp" $File "src\Jolt\Physics\Body\BodyManager.h" $File "src\Jolt\Physics\Body\BodyPair.h" $File "src\Jolt\Physics\Body\MassProperties.cpp" $File "src\Jolt\Physics\Body\MassProperties.h" $File "src\Jolt\Physics\Body\MotionProperties.cpp" $File "src\Jolt\Physics\Body\MotionProperties.h" $File "src\Jolt\Physics\Body\MotionProperties.inl" $File "src\Jolt\Physics\Body\MotionQuality.h" $File "src\Jolt\Physics\Body\MotionType.h" $File "src\Jolt\Physics\Character\Character.cpp" $File "src\Jolt\Physics\Character\Character.h" $File "src\Jolt\Physics\Collision\AABoxCast.h" $File "src\Jolt\Physics\Collision\ActiveEdgeMode.h" $File "src\Jolt\Physics\Collision\ActiveEdges.h" $File "src\Jolt\Physics\Collision\BackFaceMode.h" $File "src\Jolt\Physics\Collision\BroadPhase\BroadPhase.cpp" $File "src\Jolt\Physics\Collision\BroadPhase\BroadPhase.h" $File "src\Jolt\Physics\Collision\BroadPhase\BroadPhaseBruteForce.cpp" $File "src\Jolt\Physics\Collision\BroadPhase\BroadPhaseBruteForce.h" $File "src\Jolt\Physics\Collision\BroadPhase\BroadPhaseLayer.h" $File "src\Jolt\Physics\Collision\BroadPhase\BroadPhaseQuadTree.cpp" $File "src\Jolt\Physics\Collision\BroadPhase\BroadPhaseQuadTree.h" $File "src\Jolt\Physics\Collision\BroadPhase\BroadPhaseQuery.h" $File "src\Jolt\Physics\Collision\BroadPhase\QuadTree.cpp" $File "src\Jolt\Physics\Collision\BroadPhase\QuadTree.h" $File "src\Jolt\Physics\Collision\CastConvexVsTriangles.cpp" $File "src\Jolt\Physics\Collision\CastConvexVsTriangles.h" $File "src\Jolt\Physics\Collision\CastSphereVsTriangles.cpp" $File "src\Jolt\Physics\Collision\CastSphereVsTriangles.h" $File "src\Jolt\Physics\Collision\CastResult.h" $File "src\Jolt\Physics\Collision\CollectFacesMode.h" $File "src\Jolt\Physics\Collision\CollideConvexVsTriangles.cpp" $File "src\Jolt\Physics\Collision\CollideConvexVsTriangles.h" $File "src\Jolt\Physics\Collision\CollidePointResult.h" $File "src\Jolt\Physics\Collision\CollideShape.h" $File "src\Jolt\Physics\Collision\CollideSphereVsTriangles.cpp" $File "src\Jolt\Physics\Collision\CollideSphereVsTriangles.h" $File "src\Jolt\Physics\Collision\CollisionCollector.h" $File "src\Jolt\Physics\Collision\CollisionCollectorImpl.h" $File "src\Jolt\Physics\Collision\CollisionDispatch.cpp" $File "src\Jolt\Physics\Collision\CollisionDispatch.h" $File "src\Jolt\Physics\Collision\CollisionGroup.cpp" $File "src\Jolt\Physics\Collision\CollisionGroup.h" $File "src\Jolt\Physics\Collision\ContactListener.h" $File "src\Jolt\Physics\Collision\GroupFilter.cpp" $File "src\Jolt\Physics\Collision\GroupFilter.h" $File "src\Jolt\Physics\Collision\GroupFilterTable.cpp" $File "src\Jolt\Physics\Collision\GroupFilterTable.h" $File "src\Jolt\Physics\Collision\ManifoldBetweenTwoFaces.cpp" $File "src\Jolt\Physics\Collision\ManifoldBetweenTwoFaces.h" $File "src\Jolt\Physics\Collision\NarrowPhaseQuery.cpp" $File "src\Jolt\Physics\Collision\NarrowPhaseQuery.h" $File "src\Jolt\Physics\Collision\NarrowPhaseStats.cpp" $File "src\Jolt\Physics\Collision\NarrowPhaseStats.h" $File "src\Jolt\Physics\Collision\ObjectLayer.h" $File "src\Jolt\Physics\Collision\PhysicsMaterial.cpp" $File "src\Jolt\Physics\Collision\PhysicsMaterial.h" $File "src\Jolt\Physics\Collision\PhysicsMaterialSimple.cpp" $File "src\Jolt\Physics\Collision\PhysicsMaterialSimple.h" $File "src\Jolt\Physics\Collision\RayCast.h" $File "src\Jolt\Physics\Collision\Shape\BoxShape.cpp" $File "src\Jolt\Physics\Collision\Shape\BoxShape.h" $File "src\Jolt\Physics\Collision\Shape\CapsuleShape.cpp" $File "src\Jolt\Physics\Collision\Shape\CapsuleShape.h" $File "src\Jolt\Physics\Collision\Shape\CompoundShape.cpp" $File "src\Jolt\Physics\Collision\Shape\CompoundShape.h" $File "src\Jolt\Physics\Collision\Shape\CompoundShapeVisitors.h" $File "src\Jolt\Physics\Collision\Shape\ConvexHullShape.cpp" $File "src\Jolt\Physics\Collision\Shape\ConvexHullShape.h" $File "src\Jolt\Physics\Collision\Shape\ConvexShape.cpp" $File "src\Jolt\Physics\Collision\Shape\ConvexShape.h" $File "src\Jolt\Physics\Collision\Shape\CylinderShape.cpp" $File "src\Jolt\Physics\Collision\Shape\CylinderShape.h" $File "src\Jolt\Physics\Collision\Shape\DecoratedShape.cpp" $File "src\Jolt\Physics\Collision\Shape\DecoratedShape.h" $File "src\Jolt\Physics\Collision\Shape\GetTrianglesContext.h" $File "src\Jolt\Physics\Collision\Shape\HeightFieldShape.cpp" $File "src\Jolt\Physics\Collision\Shape\HeightFieldShape.h" $File "src\Jolt\Physics\Collision\Shape\MeshShape.cpp" $File "src\Jolt\Physics\Collision\Shape\MeshShape.h" $File "src\Jolt\Physics\Collision\Shape\MutableCompoundShape.cpp" $File "src\Jolt\Physics\Collision\Shape\MutableCompoundShape.h" $File "src\Jolt\Physics\Collision\Shape\OffsetCenterOfMassShape.cpp" $File "src\Jolt\Physics\Collision\Shape\OffsetCenterOfMassShape.h" $File "src\Jolt\Physics\Collision\Shape\PolyhedronSubmergedVolumeCalculator.h" $File "src\Jolt\Physics\Collision\Shape\RotatedTranslatedShape.cpp" $File "src\Jolt\Physics\Collision\Shape\RotatedTranslatedShape.h" $File "src\Jolt\Physics\Collision\Shape\ScaledShape.cpp" $File "src\Jolt\Physics\Collision\Shape\ScaledShape.h" $File "src\Jolt\Physics\Collision\Shape\ScaleHelpers.h" $File "src\Jolt\Physics\Collision\Shape\Shape.cpp" $File "src\Jolt\Physics\Collision\Shape\Shape.h" $File "src\Jolt\Physics\Collision\Shape\SphereShape.cpp" $File "src\Jolt\Physics\Collision\Shape\SphereShape.h" $File "src\Jolt\Physics\Collision\Shape\StaticCompoundShape.cpp" $File "src\Jolt\Physics\Collision\Shape\StaticCompoundShape.h" $File "src\Jolt\Physics\Collision\Shape\SubShapeID.h" $File "src\Jolt\Physics\Collision\Shape\SubShapeIDPair.h" $File "src\Jolt\Physics\Collision\Shape\TaperedCapsuleShape.cpp" $File "src\Jolt\Physics\Collision\Shape\TaperedCapsuleShape.gliffy" $File "src\Jolt\Physics\Collision\Shape\TaperedCapsuleShape.h" $File "src\Jolt\Physics\Collision\Shape\TriangleShape.cpp" $File "src\Jolt\Physics\Collision\Shape\TriangleShape.h" $File "src\Jolt\Physics\Collision\ShapeCast.h" $File "src\Jolt\Physics\Collision\ShapeFilter.h" $File "src\Jolt\Physics\Collision\SortReverseAndStore.h" $File "src\Jolt\Physics\Collision\TransformedShape.cpp" $File "src\Jolt\Physics\Collision\TransformedShape.h" $File "src\Jolt\Physics\Constraints\ConeConstraint.cpp" $File "src\Jolt\Physics\Constraints\ConeConstraint.h" $File "src\Jolt\Physics\Constraints\Constraint.cpp" $File "src\Jolt\Physics\Constraints\Constraint.h" $File "src\Jolt\Physics\Constraints\ConstraintManager.cpp" $File "src\Jolt\Physics\Constraints\ConstraintManager.h" $File "src\Jolt\Physics\Constraints\ConstraintPart\AngleConstraintPart.h" $File "src\Jolt\Physics\Constraints\ConstraintPart\AxisConstraintPart.h" $File "src\Jolt\Physics\Constraints\ConstraintPart\DualAxisConstraintPart.h" $File "src\Jolt\Physics\Constraints\ConstraintPart\GearConstraintPart.h" $File "src\Jolt\Physics\Constraints\ConstraintPart\HingeRotationConstraintPart.h" $File "src\Jolt\Physics\Constraints\ConstraintPart\PointConstraintPart.h" $File "src\Jolt\Physics\Constraints\ConstraintPart\RackAndPinionConstraintPart.h" $File "src\Jolt\Physics\Constraints\ConstraintPart\RotationEulerConstraintPart.h" $File "src\Jolt\Physics\Constraints\ConstraintPart\RotationQuatConstraintPart.h" $File "src\Jolt\Physics\Constraints\ConstraintPart\SpringPart.h" $File "src\Jolt\Physics\Constraints\ConstraintPart\SwingTwistConstraintPart.h" $File "src\Jolt\Physics\Constraints\ContactConstraintManager.cpp" $File "src\Jolt\Physics\Constraints\ContactConstraintManager.h" $File "src\Jolt\Physics\Constraints\DistanceConstraint.cpp" $File "src\Jolt\Physics\Constraints\DistanceConstraint.h" $File "src\Jolt\Physics\Constraints\FixedConstraint.cpp" $File "src\Jolt\Physics\Constraints\FixedConstraint.h" $File "src\Jolt\Physics\Constraints\GearConstraint.cpp" $File "src\Jolt\Physics\Constraints\GearConstraint.h" $File "src\Jolt\Physics\Constraints\HingeConstraint.cpp" $File "src\Jolt\Physics\Constraints\HingeConstraint.h" $File "src\Jolt\Physics\Constraints\MotorSettings.cpp" $File "src\Jolt\Physics\Constraints\MotorSettings.h" $File "src\Jolt\Physics\Constraints\PathConstraint.cpp" $File "src\Jolt\Physics\Constraints\PathConstraint.h" $File "src\Jolt\Physics\Constraints\PathConstraintPath.cpp" $File "src\Jolt\Physics\Constraints\PathConstraintPath.h" $File "src\Jolt\Physics\Constraints\PathConstraintPathHermite.cpp" $File "src\Jolt\Physics\Constraints\PathConstraintPathHermite.h" $File "src\Jolt\Physics\Constraints\PointConstraint.cpp" $File "src\Jolt\Physics\Constraints\PointConstraint.h" $File "src\Jolt\Physics\Constraints\RackAndPinionConstraint.cpp" $File "src\Jolt\Physics\Constraints\RackAndPinionConstraint.h" $File "src\Jolt\Physics\Constraints\SixDOFConstraint.cpp" $File "src\Jolt\Physics\Constraints\SixDOFConstraint.h" $File "src\Jolt\Physics\Constraints\SliderConstraint.cpp" $File "src\Jolt\Physics\Constraints\SliderConstraint.h" $File "src\Jolt\Physics\Constraints\SwingTwistConstraint.cpp" $File "src\Jolt\Physics\Constraints\SwingTwistConstraint.h" $File "src\Jolt\Physics\Constraints\TwoBodyConstraint.cpp" $File "src\Jolt\Physics\Constraints\TwoBodyConstraint.h" $File "src\Jolt\Physics\EActivation.h" $File "src\Jolt\Physics\IslandBuilder.cpp" $File "src\Jolt\Physics\IslandBuilder.h" $File "src\Jolt\Physics\PhysicsLock.cpp" $File "src\Jolt\Physics\PhysicsLock.h" $File "src\Jolt\Physics\PhysicsScene.cpp" $File "src\Jolt\Physics\PhysicsScene.h" $File "src\Jolt\Physics\PhysicsSettings.h" $File "src\Jolt\Physics\PhysicsStepListener.h" $File "src\Jolt\Physics\PhysicsSystem.cpp" $File "src\Jolt\Physics\PhysicsSystem.h" $File "src\Jolt\Physics\PhysicsUpdateContext.cpp" $File "src\Jolt\Physics\PhysicsUpdateContext.h" $File "src\Jolt\Physics\Ragdoll\Ragdoll.cpp" $File "src\Jolt\Physics\Ragdoll\Ragdoll.h" $File "src\Jolt\Physics\StateRecorder.h" $File "src\Jolt\Physics\StateRecorderImpl.cpp" $File "src\Jolt\Physics\StateRecorderImpl.h" $File "src\Jolt\Physics\Vehicle\TrackedVehicleController.cpp" $File "src\Jolt\Physics\Vehicle\TrackedVehicleController.h" $File "src\Jolt\Physics\Vehicle\VehicleAntiRollBar.cpp" $File "src\Jolt\Physics\Vehicle\VehicleAntiRollBar.h" $File "src\Jolt\Physics\Vehicle\VehicleCollisionTester.cpp" $File "src\Jolt\Physics\Vehicle\VehicleCollisionTester.h" $File "src\Jolt\Physics\Vehicle\VehicleConstraint.cpp" $File "src\Jolt\Physics\Vehicle\VehicleConstraint.h" $File "src\Jolt\Physics\Vehicle\VehicleController.cpp" $File "src\Jolt\Physics\Vehicle\VehicleController.h" $File "src\Jolt\Physics\Vehicle\VehicleDifferential.cpp" $File "src\Jolt\Physics\Vehicle\VehicleDifferential.h" $File "src\Jolt\Physics\Vehicle\VehicleEngine.cpp" $File "src\Jolt\Physics\Vehicle\VehicleEngine.h" $File "src\Jolt\Physics\Vehicle\VehicleTrack.cpp" $File "src\Jolt\Physics\Vehicle\VehicleTrack.h" $File "src\Jolt\Physics\Vehicle\VehicleTransmission.cpp" $File "src\Jolt\Physics\Vehicle\VehicleTransmission.h" $File "src\Jolt\Physics\Vehicle\Wheel.cpp" $File "src\Jolt\Physics\Vehicle\Wheel.h" $File "src\Jolt\Physics\Vehicle\WheeledVehicleController.cpp" $File "src\Jolt\Physics\Vehicle\WheeledVehicleController.h" $File "src\Jolt\RegisterTypes.cpp" $File "src\Jolt\RegisterTypes.h" $File "src\Jolt\Renderer\DebugRenderer.cpp" $File "src\Jolt\Renderer\DebugRenderer.h" $File "src\Jolt\Renderer\DebugRendererPlayback.cpp" $File "src\Jolt\Renderer\DebugRendererPlayback.h" $File "src\Jolt\Renderer\DebugRendererRecorder.cpp" $File "src\Jolt\Renderer\DebugRendererRecorder.h" $File "src\Jolt\Skeleton\SkeletalAnimation.cpp" $File "src\Jolt\Skeleton\SkeletalAnimation.h" $File "src\Jolt\Skeleton\Skeleton.cpp" $File "src\Jolt\Skeleton\Skeleton.h" $File "src\Jolt\Skeleton\SkeletonPose.cpp" $File "src\Jolt\Skeleton\SkeletonPose.h" $File "src\Jolt\TriangleGrouper\TriangleGrouper.h" $File "src\Jolt\TriangleGrouper\TriangleGrouperClosestCentroid.cpp" $File "src\Jolt\TriangleGrouper\TriangleGrouperClosestCentroid.h" $File "src\Jolt\TriangleGrouper\TriangleGrouperMorton.cpp" $File "src\Jolt\TriangleGrouper\TriangleGrouperMorton.h" $File "src\Jolt\TriangleSplitter\TriangleSplitter.cpp" $File "src\Jolt\TriangleSplitter\TriangleSplitter.h" $File "src\Jolt\TriangleSplitter\TriangleSplitterBinning.cpp" $File "src\Jolt\TriangleSplitter\TriangleSplitterBinning.h" $File "src\Jolt\TriangleSplitter\TriangleSplitterFixedLeafSize.cpp" $File "src\Jolt\TriangleSplitter\TriangleSplitterFixedLeafSize.h" $File "src\Jolt\TriangleSplitter\TriangleSplitterLongestAxis.cpp" $File "src\Jolt\TriangleSplitter\TriangleSplitterLongestAxis.h" $File "src\Jolt\TriangleSplitter\TriangleSplitterMean.cpp" $File "src\Jolt\TriangleSplitter\TriangleSplitterMean.h" $File "src\Jolt\TriangleSplitter\TriangleSplitterMorton.cpp" $File "src\Jolt\TriangleSplitter\TriangleSplitterMorton.h" } }