//----------------------------------------------------------------------------- // VPHYSICS_WRAPPER.VPC // // Project Script //----------------------------------------------------------------------------- $MacroRequired "WRAPPER_NAME" $Macro SRCDIR "..\.." $Macro OUTBINNAME "$WRAPPER_NAME" $Macro OUTBINDIR "$SRCDIR\..\$GAMEDIR\bin" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $Linker { // For Alien Swarm, we don't get the ability to build our own tier1 or mathlib // which means we need to be compatible with the .libs provided built for // ancient Visual Studio. $AdditionalDependencies "$BASE legacy_stdio_definitions.lib" [$GAME_ASW] } } $Project "vphysics_wrapper" { $Folder "Source Files" { $File "vphysics_wrapper.cpp" } $Folder "Header Files" { } $Folder "Interface" { $File "$SRCDIR\public\vphysics_interface.h" $File "$SRCDIR\public\vphysics\collision_set.h" $File "$SRCDIR\public\vphysics\constraints.h" $File "$SRCDIR\public\vphysics\friction.h" $File "$SRCDIR\public\vphysics\object_hash.h" $File "$SRCDIR\public\vphysics\performance.h" $File "$SRCDIR\public\vphysics\player_controller.h" $File "$SRCDIR\public\vphysics\stats.h" $File "$SRCDIR\public\vphysics\vehicles.h" } $Folder "Link Libraries" { } }