Commit Graph

5 Commits

Author SHA1 Message Date
Magnus Larsen 0c55d0082d collide: Deconstruct CPhysCollide properly
It is necessary to dispatch the correct JPH::Shape dtor, even though
it's stored as a a CPhysCollide*.

This should fix #58
2022-09-21 19:26:07 +01:00
Joshua Ashton 2812b58680
collide: Use std::swap instead of Swap
Swap is something that was added to Desolation's basetypes.h, not present in SDK 2013.
Just use std::swap from STL.
2022-09-01 12:29:36 +01:00
Joshua Ashton c6c1a6dba1 collide: Flip triangle winding in CreateDebugMesh
Closes: #44
2022-09-01 07:34:12 +01:00
Joshua Ashton 25eecb1f35 collide: Support legacy style .phy files
These legacy style .phy files are literally just serialized compact surfaces
and nothing else, with some misc. data shoved into some dummy compartment.

Some props in shipping HL2 still use this format, as they have a .phy, even after their
.qc had the $collisionmodel removed, as they didn't get the stale .phy in the game files deleted.

Closes: #35
2022-08-30 06:06:58 +01:00
Joshua Ashton 11adbb57bd Initial commit 2022-08-29 00:21:50 +01:00