Commit Graph

7 Commits

Author SHA1 Message Date
RaphaelIT7 c63e5211b3 Made JoltPhysicsObject::GetName() functional
continuous-integration/drone/push Build is passing Details
2023-10-02 13:02:52 -07:00
Joshua Ashton 457a95fca5 Rebase against latest JoltPhysics w/ CCD fix
Closes: #1
Closes: #28
Closes: #86
2023-08-01 02:27:16 -07:00
Joshua Ashton be6b64b31e all: Rebase against latest VPhysics Jolt
continuous-integration/drone/push Build encountered an error Details
Bump submodule to 172a99c718bded5faa169ac440517286684fa2f0 and fixup our code to support the latest version.

Additionally, some water changes/fixes.
2023-03-29 18:31:20 +01:00
Jeremy Lorelli 6c3e224561 object: Convert sphere radius to Source units
continuous-integration/drone/push Build encountered an error Details
2022-12-31 07:18:35 +00:00
Joshua Ashton 6767ca8f32 object: Unmark body as dirty when destroyed
Fixes some crashes since this was introduced.
2022-09-09 01:59:56 +01:00
Joshua Ashton 143b5b166c environment: Add list of dirty static bodies
Adds a vector of objects that were awake, and changed their
motion type from Dynamic -> Static, so that they can be
retrieved in GetActiveObjects, and have their visuals updated.

If we don't do this, objects that get moved, woken, and their
movement type changed to static will not get their transforms
updated on the game side.

Closes: #59
Closes: #63
2022-09-02 10:09:30 +01:00
Joshua Ashton 11adbb57bd Initial commit 2022-08-29 00:21:50 +01:00