Joshua Ashton
17b5e73799
environment, spring: Use StiffnessAndDamping for springs
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continuous-integration/drone/push Build encountered an error
Details
Should improve springs significantly.
2023-08-01 02:27:27 -07:00
Joshua Ashton
457a95fca5
Rebase against latest JoltPhysics w/ CCD fix
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Closes : #1
Closes : #28
Closes : #86
2023-08-01 02:27:16 -07:00
Joshua Ashton
be6b64b31e
all: Rebase against latest VPhysics Jolt
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continuous-integration/drone/push Build encountered an error
Details
Bump submodule to 172a99c718bded5faa169ac440517286684fa2f0 and fixup our code to support the latest version.
Additionally, some water changes/fixes.
2023-03-29 18:31:20 +01:00
JJL772
860c66d09a
environment: Fix GetBroadPhaseLayerName BroadPhaseLayers -> string mapping
continuous-integration/drone/push Build is passing
Details
2022-09-28 17:28:12 +01:00
Joshua Ashton
6c1ec77980
environment: Add stub for Get/SetPerformanceSettings
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/tag Build is passing
Details
2022-09-09 02:22:04 +01:00
Joshua Ashton
b01f9f5c0c
environment: Use std::vector for m_pPhysicsControllers
2022-09-02 10:56:58 +01:00
Joshua Ashton
143b5b166c
environment: Add list of dirty static bodies
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Adds a vector of objects that were awake, and changed their
motion type from Dynamic -> Static, so that they can be
retrieved in GetActiveObjects, and have their visuals updated.
If we don't do this, objects that get moved, woken, and their
movement type changed to static will not get their transforms
updated on the game side.
Closes : #59
Closes : #63
2022-09-02 10:09:30 +01:00
Joshua Ashton
db13ffba6e
environment: Use resize when updating m_CachedObjects
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This was a typo, otherwise the size is always 0.
2022-08-31 15:39:23 +01:00
Joshua Ashton
11adbb57bd
Initial commit
2022-08-29 00:21:50 +01:00