From d93c50275d3a8fc748a0d5891e34aa83bfbad78a Mon Sep 17 00:00:00 2001 From: Joshua Ashton Date: Thu, 1 Sep 2022 07:33:51 +0100 Subject: [PATCH] collide: Flip triangle winding in CreateDebugMesh Closes: #44 --- vphysics_jolt/vjolt_collide.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/vphysics_jolt/vjolt_collide.cpp b/vphysics_jolt/vjolt_collide.cpp index ed08d67..376c547 100644 --- a/vphysics_jolt/vjolt_collide.cpp +++ b/vphysics_jolt/vjolt_collide.cpp @@ -758,6 +758,10 @@ int JoltPhysicsCollision::CreateDebugMesh( CPhysCollide const *pCollisionModel, } } + // Swap the winding of the triangles to match original VPhysics behaviour. + for ( int i = 0; i < nAccumTris; i++ ) + Swap( pVerts[ ( i * 3 ) + 0 ], pVerts[ ( i * 3 ) + 2 ] ); + *outVerts = pVerts; return nAccumTris * 3; }