collide: Use std::swap instead of Swap
Swap is something that was added to Desolation's basetypes.h, not present in SDK 2013. Just use std::swap from STL.
This commit is contained in:
parent
c6c1a6dba1
commit
2812b58680
|
@ -760,7 +760,7 @@ int JoltPhysicsCollision::CreateDebugMesh( CPhysCollide const *pCollisionModel,
|
|||
|
||||
// Swap the winding of the triangles to match original VPhysics behaviour.
|
||||
for ( int i = 0; i < nAccumTris; i++ )
|
||||
Swap( pVerts[ ( i * 3 ) + 0 ], pVerts[ ( i * 3 ) + 2 ] );
|
||||
std::swap( pVerts[ ( i * 3 ) + 0 ], pVerts[ ( i * 3 ) + 2 ] );
|
||||
|
||||
*outVerts = pVerts;
|
||||
return nAccumTris * 3;
|
||||
|
|
Loading…
Reference in New Issue