All build instructions start the same. Clone a local copy of [mini-source-sdk](https://github.com/Joshua-Ashton/mini-source-sdk). (A minified version of [Source SDK](https://github.com/ValveSoftware/source-sdk-2013) with support for Linux and added support for [Visual Studio 2022](https://visualstudio.microsoft.com/vs/) and the [Windows 11 SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/))
Following your clone of the mini-source-sdk, navigate to the "version" you would like to build (`sdk2013-mp`, `sdk2013-sp`, `asw`). As an example, the multiplayer version will be used from now on.
```bash
cd mini-source-sdk/sdk2013-mp/src/
```
At this time you should now recursively git clone the VPhysics-Jolt repository into your "src" directory.
<strong>From this point onward, please follow the rest of the guide specific to your chosen build platform. The current working directory is also assumed to be `mini-source-sdk/sdk2013-mp/src/` and should be adjusted to suit your own build if need be.</strong>
Continuing on Windows, be sure you have both [Visual Studio 2022](https://visualstudio.microsoft.com/vs/) and the [Windows 11 SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/) installed on your system. (even if you run Windows 10 the SDK still applies)
The next step is to run the fix registry script (as administrator). You can just Right-Click -> 'Run As Administrator' the `fix_registry.bat` file located in `mini-source-sdk/sdk2013-mp/src/`. If your command prompt or powershell instance are already running under administrator you can run the script from there:
This is the final command to run before the CLI portion of this guide ends. It will generate your [Visual Studio](https://visualstudio.microsoft.com/vs/) project/solution file(s). (You may also just Double-Click the file `createjoltprojects.bat`)
After running `createjoltprojects.bat` you should now have a file named `jolt.sln`. Open it. After opening, building should be simple. Press the shortcut `Ctrl+Shift+B`*OR* find the `Solution 'jolt'` bar in the Solution explorer window and Right-Click -> `Build Solution`.
If there is an error involving a symbol named ` size_t _msize` or `size_t __cdecl _msize_base`, it is most likely because you haven't updated your Windows SDK to the [Windows 11 SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/). Please do so. If you still get this error make sure that your Visual Studio projects also default to the latest installed version if they don't already.
Once the script has finished running you should now have a file name `jolt.mak` in the current directory. Verify you do and now run it with the command below. This command automatically will (and is recommended to) use all available CPU threads. If you want to specify it yourself, replace `$(nproc)` with a number less than or equal to your max number of threads. To be clear, this only affects compile speed.
If the console outputs `LINKING`*and*`COPYING TO` messages, that means your build was successful and you may retrieve your `vphysics_jolt.so` and `vphysics_jolt_srv.so` files which will be located in `mini-source-sdk/sdk2013-mp/game/bin/`.