vphysics_jolt/vphysics_jolt/vjolt_interface.cpp

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2022-08-28 22:31:01 +01:00
//=================================================================================================
//
// The base physics DLL interface
//
//=================================================================================================
#include "cbase.h"
#include "vjolt_environment.h"
#include "vjolt_collide.h"
#include "vjolt_surfaceprops.h"
#include "vjolt_objectpairhash.h"
#include "vjolt_interface.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-------------------------------------------------------------------------------------------------
// Slart:
// Pre-allocate 64 megabytes for physics allocations.
// I don't think we've tuned this value. It's just a big number that we probably won't ever hit.
static constexpr uint kTempAllocSize = 64 * 1024 * 1024;
// Josh:
// We cannot support more than 64 threads doing physics work because
// of the code I wrote in vjolt_listener_contact to dispatch events.
// It uses a single uint64_t bitmask that is iterated on for the thread-local
// event vectors.
// This isn't an issue, the benefits of more threads tends to trail off between
// 8-16 threads anyway.
static constexpr uint kMaxPhysicsThreads = 64;
DEFINE_LOGGING_CHANNEL_NO_TAGS( LOG_VJolt, "VJolt", 0, LS_MESSAGE, Color( 205, 142, 212, 255 ) );
DEFINE_LOGGING_CHANNEL_NO_TAGS( LOG_JoltInternal, "Jolt" );
JoltPhysicsInterface JoltPhysicsInterface::s_PhysicsInterface;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( JoltPhysicsInterface, IPhysics, VPHYSICS_INTERFACE_VERSION, JoltPhysicsInterface::GetInstance() );
//-------------------------------------------------------------------------------------------------
// Slart:
// Instead of using Jolt's allocator override functionality, we disable it and just define the
// functions here, all of Jolt's memory allocation goes through here, besides new and delete
// which use the Valve overrides in memoverride.cpp.
// For Desolation we use mi-malloc rather than dlmalloc, that also gets built into the statically
// linked releases for gmod (along with all of tier0 and vstdlib).
namespace JPH {
void *Allocate( size_t inSize )
{
return MemAlloc_Alloc( inSize );
}
void Free( void *inBlock )
{
MemAlloc_Free( inBlock );
}
void *AlignedAllocate( size_t inSize, size_t inAlignment )
{
return MemAlloc_AllocAligned( inSize, inAlignment );
}
void AlignedFree( void *inBlock )
{
MemAlloc_FreeAligned( inBlock );
}
}
//-------------------------------------------------------------------------------------------------
InitReturnVal_t JoltPhysicsInterface::Init()
{
const InitReturnVal_t nRetVal = BaseClass::Init();
if ( nRetVal != INIT_OK )
{
return nRetVal;
}
MathLib_Init();
// Install callbacks
JPH::Trace = JoltPhysicsInterface::OnTrace;
JPH_IF_ENABLE_ASSERTS( JPH::AssertFailed = JoltPhysicsInterface::OnAssert; )
// Create a factory
JPH::Factory::sInstance = new JPH::Factory();
// Register all Jolt physics types
JPH::RegisterTypes();
// Create an allocator for temporary allocations during physics simulations
m_pTempAllocator = new JPH::TempAllocatorImpl( kTempAllocSize );
// Josh:
// We may want to replace this with a better heuristic, or add a launch arg for this in future.
// Right now, this does what -1 does in Jolt, but limits it to 64 threads, as we cannot support
// more than this (see above).
const uint32 threadCount = Min( std::thread::hardware_concurrency() - 1, kMaxPhysicsThreads );
m_pJobSystem = new JPH::JobSystemThreadPool( JPH::cMaxPhysicsJobs, JPH::cMaxPhysicsBarriers, threadCount );
return INIT_OK;
}
void JoltPhysicsInterface::Shutdown()
{
delete m_pJobSystem;
delete m_pTempAllocator;
delete JPH::Factory::sInstance;
BaseClass::Shutdown();
}
void *JoltPhysicsInterface::QueryInterface( const char *pInterfaceName )
{
CreateInterfaceFn factory = Sys_GetFactoryThis();
return factory( pInterfaceName, NULL );
}
//-------------------------------------------------------------------------------------------------
IPhysicsEnvironment *JoltPhysicsInterface::CreateEnvironment()
{
return new JoltPhysicsEnvironment();
}
void JoltPhysicsInterface::DestroyEnvironment( IPhysicsEnvironment *pEnvironment )
{
delete static_cast<JoltPhysicsEnvironment *>( pEnvironment );
}
IPhysicsEnvironment *JoltPhysicsInterface::GetActiveEnvironmentByIndex( int index )
{
// Josh: Nothing uses this... ever.
Log_Stub( LOG_VJolt );
return nullptr;
}
//-------------------------------------------------------------------------------------------------
IPhysicsObjectPairHash *JoltPhysicsInterface::CreateObjectPairHash()
{
return new JoltPhysicsObjectPairHash;
}
void JoltPhysicsInterface::DestroyObjectPairHash( IPhysicsObjectPairHash *pHash )
{
delete static_cast<JoltPhysicsObjectPairHash *>( pHash );
}
//-------------------------------------------------------------------------------------------------
IPhysicsCollisionSet *JoltPhysicsInterface::FindOrCreateCollisionSet( unsigned int id, int maxElementCount )
{
if ( maxElementCount > 32 )
return nullptr;
if ( IPhysicsCollisionSet *pSet = FindCollisionSet( id ) )
return pSet;
auto result = m_CollisionSets.emplace( id, JoltPhysicsCollisionSet{} );
return &result.first->second;
}
IPhysicsCollisionSet *JoltPhysicsInterface::FindCollisionSet( unsigned int id )
{
auto iter = m_CollisionSets.find( id );
if ( iter != m_CollisionSets.end() )
return &iter->second;
return nullptr;
}
void JoltPhysicsInterface::DestroyAllCollisionSets()
{
m_CollisionSets.clear();
}
//-------------------------------------------------------------------------------------------------
void JoltPhysicsInterface::OnTrace( const char *fmt, ... )
{
va_list args;
char msg[MAX_LOGGING_MESSAGE_LENGTH];
va_start( args, fmt );
V_vsnprintf( msg, sizeof( msg ), fmt, args );
va_end( args );
Log_Msg( LOG_JoltInternal, "%s\n", msg );
}
bool JoltPhysicsInterface::OnAssert( const char *inExpression, const char *inMessage, const char *inFile, uint inLine )
{
const char *message = inMessage ? inMessage : inExpression;
(void) message;
AssertMsg_Internal( false, inLine, inFile, message );
return false;
}