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@ -454,6 +454,80 @@ static D3D12_SHADER_BYTECODE get_static_sampler_rt_lib(void) |
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return code; |
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} |
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static D3D12_SHADER_BYTECODE get_dummy_raygen_rt_lib(void) |
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{ |
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static const BYTE rt_lib_dxil[] = |
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{ |
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#if 0 |
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RWStructuredBuffer<uint> RW : register(u0); |
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[shader("raygeneration")] |
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void main() |
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{ |
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RW[0] = 0; |
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} |
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#endif |
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0x60, 0x00, 0x20, 0x08, 0x06, 0x8b, 0x44, 0x04, 0x23, 0x06, 0x0e, 0x00, 0x82, 0x60, 0x90, 0x50, 0x44, 0xf0, 0x3c, 0x8f, 0x61, 0x18, 0x43, 0x83, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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}; |
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D3D12_SHADER_BYTECODE code; |
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code.pShaderBytecode = rt_lib_dxil; |
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code.BytecodeLength = sizeof(rt_lib_dxil); |
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return code; |
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} |
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static D3D12_SHADER_BYTECODE get_default_rt_lib(void) |
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{ |
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/* Compile with -Tlib_6_3 in DXC. */ |
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@ -1437,7 +1511,6 @@ static ID3D12StateObject *rt_pso_factory_compile(struct raytracing_test_context |
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rt_pso = NULL; |
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hr = ID3D12Device5_CreateStateObject(context->device5, &desc, &IID_ID3D12StateObject, (void **)&rt_pso); |
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ok(SUCCEEDED(hr), "Failed to create RT PSO, hr %#x.\n", hr); |
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free(factory->subobjects); |
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for (i = 0; i < factory->allocs_count; i++) |
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@ -2881,3 +2954,194 @@ void test_raytracing_local_rs_static_sampler(void) |
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destroy_raytracing_test_context(&context); |
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} |
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void test_raytracing_no_global_root_signature(void) |
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{ |
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struct raytracing_test_context context; |
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D3D12_ROOT_SIGNATURE_DESC rs_desc; |
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ID3D12RootSignature *local_rs; |
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struct rt_pso_factory factory; |
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D3D12_ROOT_PARAMETER param; |
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ID3D12StateObject *object; |
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ID3D12Device *device; |
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unsigned int i; |
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if (!init_raytracing_test_context(&context, D3D12_RAYTRACING_TIER_1_0)) |
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return; |
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ID3D12Device5_QueryInterface(context.device5, &IID_ID3D12Device, (void **)&device); |
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memset(&rs_desc, 0, sizeof(rs_desc)); |
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rs_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE; |
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rs_desc.NumParameters = 1; |
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rs_desc.pParameters = ¶m; |
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memset(¶m, 0, sizeof(param)); |
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param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; |
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create_root_signature(device, &rs_desc, &local_rs); |
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/* Just verify that we can correctly create such pipelines. */ |
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for (i = 0; i < 2; i++) |
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{ |
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rt_pso_factory_init(&factory); |
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rt_pso_factory_add_dxil_library(&factory, get_dummy_raygen_rt_lib(), 0, NULL); |
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rt_pso_factory_add_state_object_config(&factory, D3D12_STATE_OBJECT_FLAG_NONE); |
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rt_pso_factory_add_pipeline_config(&factory, 1); |
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rt_pso_factory_add_shader_config(&factory, 8, 4); |
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rt_pso_factory_add_local_root_signature(&factory, local_rs); |
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object = rt_pso_factory_compile(&context, &factory, i ? D3D12_STATE_OBJECT_TYPE_COLLECTION : D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE); |
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ok(!!object, "Failed to create RTPSO object.\n"); |
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if (object) |
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ID3D12StateObject_Release(object); |
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} |
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ID3D12RootSignature_Release(local_rs); |
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ID3D12Device_Release(device); |
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destroy_raytracing_test_context(&context); |
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} |
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void test_raytracing_missing_required_objects(void) |
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{ |
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struct raytracing_test_context context; |
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D3D12_ROOT_SIGNATURE_DESC rs_desc; |
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struct rt_pso_factory factory; |
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ID3D12RootSignature *local_rs; |
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D3D12_ROOT_PARAMETER param; |
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ID3D12StateObject *object; |
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ID3D12Device *device; |
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unsigned int i, j; |
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if (!init_raytracing_test_context(&context, D3D12_RAYTRACING_TIER_1_0)) |
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return; |
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ID3D12Device5_QueryInterface(context.device5, &IID_ID3D12Device, (void **)&device); |
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memset(&rs_desc, 0, sizeof(rs_desc)); |
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rs_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE; |
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rs_desc.NumParameters = 1; |
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rs_desc.pParameters = ¶m; |
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memset(¶m, 0, sizeof(param)); |
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param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; |
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create_root_signature(device, &rs_desc, &local_rs); |
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/* Just verify that we can correctly create and validate missing parameters. */ |
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for (i = 0; i < 2; i++) |
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{ |
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for (j = 0; j < 4; j++) |
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{ |
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rt_pso_factory_init(&factory); |
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rt_pso_factory_add_dxil_library(&factory, get_dummy_raygen_rt_lib(), 0, NULL); |
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if (j != 1) |
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rt_pso_factory_add_pipeline_config(&factory, 1); |
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if (j != 2) |
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rt_pso_factory_add_shader_config(&factory, 8, 4); |
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if (j != 3) |
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rt_pso_factory_add_local_root_signature(&factory, local_rs); |
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object = rt_pso_factory_compile(&context, &factory, i ? D3D12_STATE_OBJECT_TYPE_COLLECTION : D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE); |
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if (j == 0) |
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ok(!!object, "Failed to create RTPSO object.\n"); |
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else |
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ok(!object, "Successfully created RTPSO object which is not expected.\n"); |
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if (object) |
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ID3D12StateObject_Release(object); |
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} |
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} |
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ID3D12RootSignature_Release(local_rs); |
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ID3D12Device_Release(device); |
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destroy_raytracing_test_context(&context); |
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} |
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void test_raytracing_reject_duplicate_objects(void) |
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{ |
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struct raytracing_test_context context; |
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D3D12_ROOT_SIGNATURE_DESC rs_desc; |
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ID3D12RootSignature *local_rs_alt; |
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struct rt_pso_factory factory; |
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ID3D12RootSignature *local_rs; |
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D3D12_ROOT_PARAMETER param; |
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unsigned int pconfig_index; |
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unsigned int sconfig_index; |
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ID3D12StateObject *object; |
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unsigned int lrs_index; |
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ID3D12Device *device; |
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unsigned int i, j; |
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if (!init_raytracing_test_context(&context, D3D12_RAYTRACING_TIER_1_0)) |
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return; |
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ID3D12Device5_QueryInterface(context.device5, &IID_ID3D12Device, (void **)&device); |
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memset(&rs_desc, 0, sizeof(rs_desc)); |
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rs_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE; |
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rs_desc.NumParameters = 1; |
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rs_desc.pParameters = ¶m; |
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memset(¶m, 0, sizeof(param)); |
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param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV; |
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create_root_signature(device, &rs_desc, &local_rs); |
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param.Descriptor.RegisterSpace = 1; |
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create_root_signature(device, &rs_desc, &local_rs_alt); |
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for (i = 0; i < 3; i++) |
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{ |
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for (j = 0; j < 3; j++) |
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{ |
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rt_pso_factory_init(&factory); |
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rt_pso_factory_add_dxil_library(&factory, get_dummy_raygen_rt_lib(), 0, NULL); |
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pconfig_index = rt_pso_factory_add_pipeline_config(&factory, 1); |
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sconfig_index = rt_pso_factory_add_shader_config(&factory, 8, 4); |
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lrs_index = rt_pso_factory_add_local_root_signature(&factory, local_rs); |
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if (i == 0) |
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{ |
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/* Duplicate definitions don't cause issues. */ |
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if (j == 0) |
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rt_pso_factory_add_pipeline_config(&factory, 1); |
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if (j == 1) |
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rt_pso_factory_add_shader_config(&factory, 8, 4); |
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if (j == 2) |
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rt_pso_factory_add_local_root_signature(&factory, local_rs); |
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} |
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else |
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{ |
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/* Conflicting ones do however. To make this work, we need subobject associations. */ |
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if (j == 0) |
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{ |
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rt_pso_factory_add_pipeline_config(&factory, 2); |
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if (i == 2) |
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rt_pso_factory_add_subobject_to_exports_association(&factory, pconfig_index, 0, NULL); |
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} |
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if (j == 1) |
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{ |
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|
rt_pso_factory_add_shader_config(&factory, 12, 8); |
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if (i == 2) |
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rt_pso_factory_add_subobject_to_exports_association(&factory, sconfig_index, 0, NULL); |
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} |
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if (j == 2) |
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{ |
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rt_pso_factory_add_local_root_signature(&factory, local_rs_alt); |
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if (i == 2) |
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rt_pso_factory_add_subobject_to_exports_association(&factory, lrs_index, 0, NULL); |
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} |
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} |
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|
object = rt_pso_factory_compile(&context, &factory, D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE); |
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|
if (i == 0 || i == 2) |
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ok(!!object, "Failed to create state object.\n"); |
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|
else |
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|
ok(!object, "Successfully created RTPSO object which is not expected.\n"); |
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|
if (object) |
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|
ID3D12StateObject_Release(object); |
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|
} |
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} |
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|
|
ID3D12RootSignature_Release(local_rs); |
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|
ID3D12RootSignature_Release(local_rs_alt); |
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|
ID3D12Device_Release(device); |
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|
|
destroy_raytracing_test_context(&context); |
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|
} |
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