tests: Add some basic RTPSO validation rules tests.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Hans-Kristian Arntzen 2 months ago
parent 3b23e02878
commit 7bbb68fd33
  1. 266
      tests/d3d12_raytracing.c
  2. 3
      tests/d3d12_tests.h

@ -454,6 +454,80 @@ static D3D12_SHADER_BYTECODE get_static_sampler_rt_lib(void)
return code;
}
static D3D12_SHADER_BYTECODE get_dummy_raygen_rt_lib(void)
{
static const BYTE rt_lib_dxil[] =
{
#if 0
RWStructuredBuffer<uint> RW : register(u0);
[shader("raygeneration")]
void main()
{
RW[0] = 0;
}
#endif
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};
D3D12_SHADER_BYTECODE code;
code.pShaderBytecode = rt_lib_dxil;
code.BytecodeLength = sizeof(rt_lib_dxil);
return code;
}
static D3D12_SHADER_BYTECODE get_default_rt_lib(void)
{
/* Compile with -Tlib_6_3 in DXC. */
@ -1437,7 +1511,6 @@ static ID3D12StateObject *rt_pso_factory_compile(struct raytracing_test_context
rt_pso = NULL;
hr = ID3D12Device5_CreateStateObject(context->device5, &desc, &IID_ID3D12StateObject, (void **)&rt_pso);
ok(SUCCEEDED(hr), "Failed to create RT PSO, hr %#x.\n", hr);
free(factory->subobjects);
for (i = 0; i < factory->allocs_count; i++)
@ -2881,3 +2954,194 @@ void test_raytracing_local_rs_static_sampler(void)
destroy_raytracing_test_context(&context);
}
void test_raytracing_no_global_root_signature(void)
{
struct raytracing_test_context context;
D3D12_ROOT_SIGNATURE_DESC rs_desc;
ID3D12RootSignature *local_rs;
struct rt_pso_factory factory;
D3D12_ROOT_PARAMETER param;
ID3D12StateObject *object;
ID3D12Device *device;
unsigned int i;
if (!init_raytracing_test_context(&context, D3D12_RAYTRACING_TIER_1_0))
return;
ID3D12Device5_QueryInterface(context.device5, &IID_ID3D12Device, (void **)&device);
memset(&rs_desc, 0, sizeof(rs_desc));
rs_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE;
rs_desc.NumParameters = 1;
rs_desc.pParameters = &param;
memset(&param, 0, sizeof(param));
param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
create_root_signature(device, &rs_desc, &local_rs);
/* Just verify that we can correctly create such pipelines. */
for (i = 0; i < 2; i++)
{
rt_pso_factory_init(&factory);
rt_pso_factory_add_dxil_library(&factory, get_dummy_raygen_rt_lib(), 0, NULL);
rt_pso_factory_add_state_object_config(&factory, D3D12_STATE_OBJECT_FLAG_NONE);
rt_pso_factory_add_pipeline_config(&factory, 1);
rt_pso_factory_add_shader_config(&factory, 8, 4);
rt_pso_factory_add_local_root_signature(&factory, local_rs);
object = rt_pso_factory_compile(&context, &factory, i ? D3D12_STATE_OBJECT_TYPE_COLLECTION : D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
ok(!!object, "Failed to create RTPSO object.\n");
if (object)
ID3D12StateObject_Release(object);
}
ID3D12RootSignature_Release(local_rs);
ID3D12Device_Release(device);
destroy_raytracing_test_context(&context);
}
void test_raytracing_missing_required_objects(void)
{
struct raytracing_test_context context;
D3D12_ROOT_SIGNATURE_DESC rs_desc;
struct rt_pso_factory factory;
ID3D12RootSignature *local_rs;
D3D12_ROOT_PARAMETER param;
ID3D12StateObject *object;
ID3D12Device *device;
unsigned int i, j;
if (!init_raytracing_test_context(&context, D3D12_RAYTRACING_TIER_1_0))
return;
ID3D12Device5_QueryInterface(context.device5, &IID_ID3D12Device, (void **)&device);
memset(&rs_desc, 0, sizeof(rs_desc));
rs_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE;
rs_desc.NumParameters = 1;
rs_desc.pParameters = &param;
memset(&param, 0, sizeof(param));
param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
create_root_signature(device, &rs_desc, &local_rs);
/* Just verify that we can correctly create and validate missing parameters. */
for (i = 0; i < 2; i++)
{
for (j = 0; j < 4; j++)
{
rt_pso_factory_init(&factory);
rt_pso_factory_add_dxil_library(&factory, get_dummy_raygen_rt_lib(), 0, NULL);
if (j != 1)
rt_pso_factory_add_pipeline_config(&factory, 1);
if (j != 2)
rt_pso_factory_add_shader_config(&factory, 8, 4);
if (j != 3)
rt_pso_factory_add_local_root_signature(&factory, local_rs);
object = rt_pso_factory_compile(&context, &factory, i ? D3D12_STATE_OBJECT_TYPE_COLLECTION : D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
if (j == 0)
ok(!!object, "Failed to create RTPSO object.\n");
else
ok(!object, "Successfully created RTPSO object which is not expected.\n");
if (object)
ID3D12StateObject_Release(object);
}
}
ID3D12RootSignature_Release(local_rs);
ID3D12Device_Release(device);
destroy_raytracing_test_context(&context);
}
void test_raytracing_reject_duplicate_objects(void)
{
struct raytracing_test_context context;
D3D12_ROOT_SIGNATURE_DESC rs_desc;
ID3D12RootSignature *local_rs_alt;
struct rt_pso_factory factory;
ID3D12RootSignature *local_rs;
D3D12_ROOT_PARAMETER param;
unsigned int pconfig_index;
unsigned int sconfig_index;
ID3D12StateObject *object;
unsigned int lrs_index;
ID3D12Device *device;
unsigned int i, j;
if (!init_raytracing_test_context(&context, D3D12_RAYTRACING_TIER_1_0))
return;
ID3D12Device5_QueryInterface(context.device5, &IID_ID3D12Device, (void **)&device);
memset(&rs_desc, 0, sizeof(rs_desc));
rs_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE;
rs_desc.NumParameters = 1;
rs_desc.pParameters = &param;
memset(&param, 0, sizeof(param));
param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
create_root_signature(device, &rs_desc, &local_rs);
param.Descriptor.RegisterSpace = 1;
create_root_signature(device, &rs_desc, &local_rs_alt);
for (i = 0; i < 3; i++)
{
for (j = 0; j < 3; j++)
{
rt_pso_factory_init(&factory);
rt_pso_factory_add_dxil_library(&factory, get_dummy_raygen_rt_lib(), 0, NULL);
pconfig_index = rt_pso_factory_add_pipeline_config(&factory, 1);
sconfig_index = rt_pso_factory_add_shader_config(&factory, 8, 4);
lrs_index = rt_pso_factory_add_local_root_signature(&factory, local_rs);
if (i == 0)
{
/* Duplicate definitions don't cause issues. */
if (j == 0)
rt_pso_factory_add_pipeline_config(&factory, 1);
if (j == 1)
rt_pso_factory_add_shader_config(&factory, 8, 4);
if (j == 2)
rt_pso_factory_add_local_root_signature(&factory, local_rs);
}
else
{
/* Conflicting ones do however. To make this work, we need subobject associations. */
if (j == 0)
{
rt_pso_factory_add_pipeline_config(&factory, 2);
if (i == 2)
rt_pso_factory_add_subobject_to_exports_association(&factory, pconfig_index, 0, NULL);
}
if (j == 1)
{
rt_pso_factory_add_shader_config(&factory, 12, 8);
if (i == 2)
rt_pso_factory_add_subobject_to_exports_association(&factory, sconfig_index, 0, NULL);
}
if (j == 2)
{
rt_pso_factory_add_local_root_signature(&factory, local_rs_alt);
if (i == 2)
rt_pso_factory_add_subobject_to_exports_association(&factory, lrs_index, 0, NULL);
}
}
object = rt_pso_factory_compile(&context, &factory, D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
if (i == 0 || i == 2)
ok(!!object, "Failed to create state object.\n");
else
ok(!object, "Successfully created RTPSO object which is not expected.\n");
if (object)
ID3D12StateObject_Release(object);
}
}
ID3D12RootSignature_Release(local_rs);
ID3D12RootSignature_Release(local_rs_alt);
ID3D12Device_Release(device);
destroy_raytracing_test_context(&context);
}

@ -304,3 +304,6 @@ decl_test(test_mesh_shader_execute_indirect);
decl_test(test_amplification_shader);
decl_test(test_advanced_cbv_layout);
decl_test(test_shader_waveop_maximal_convergence);
decl_test(test_raytracing_no_global_root_signature);
decl_test(test_raytracing_missing_required_objects);
decl_test(test_raytracing_reject_duplicate_objects);

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