re3-mirror/src/audio
withmorten 3194fdb2c1 fix the fix (and another fix) 2021-07-11 03:34:43 +02:00
..
eax Move sdk and eax 2020-08-02 19:36:50 +03:00
oal tiny diff fixes 2021-07-11 03:26:21 +02:00
AudioCollision.cpp Add macros to set sample loop offsets 2021-06-24 21:32:44 +03:00
AudioCollision.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
AudioLogic.cpp rename clamp macro to Clamp to fix compilation with g++11 2021-06-28 13:31:35 +02:00
AudioManager.cpp fix the fix (and another fix) 2021-07-11 03:34:43 +02:00
AudioManager.h Fix redone + add hud fix 2021-06-24 21:32:44 +03:00
AudioSamples.h uint32 enums fixed 2020-12-07 01:04:23 +01:00
AudioScriptObject.cpp Revert "Revert "Redo ReadSaveBuf + common.h cleanup"" 2021-06-26 19:14:46 +02:00
AudioScriptObject.h Pool fixes 2021-06-26 00:27:20 +03:00
DMAudio.cpp Use bool8 in audio code 2021-06-24 21:32:43 +03:00
DMAudio.h Use bool8 in audio code 2021-06-24 21:32:43 +03:00
MusicManager.cpp Pause radio when game is paused 2021-06-30 21:36:11 +03:00
MusicManager.h Use bool8 in audio code 2021-06-24 21:32:43 +03:00
PolRadio.cpp Fix police scanner on high fps 2021-06-24 21:32:44 +03:00
PolRadio.h PoliceRadio -> PolRadio (original name) 2021-02-26 10:56:26 +02:00
audio_enums.h Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:32:43 +03:00
sampman.h Revert "Use PS2-y global names on SampMan" 2021-06-27 17:59:50 +03:00
sampman_miles.cpp fix macro redefinition warnings on win-glfw build 2021-07-08 01:40:58 +02:00
sampman_null.cpp fix sampman_null build 2021-07-07 01:54:16 +02:00
sampman_oal.cpp Merge/sync fixes after threaded audio 2021-07-10 23:14:13 +03:00
soundlist.h MusicManager fixes 2021-02-03 14:08:28 +03:00