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#include "common.h"
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#include "ColPoint.h"
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CColPoint&
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CColPoint::operator=(const CColPoint &other)
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{
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point = other.point;
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normal = other.normal;
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surfaceA = other.surfaceA;
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pieceA = other.pieceA;
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surfaceB = other.surfaceB;
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pieceB = other.pieceB;
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// no depth?
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return *this;
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}
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