#include "common.h" #include "AudioManager.h" #include "audio_enums.h" #include "Automobile.h" #include "Boat.h" #include "Bridge.h" #include "Camera.h" #include "Cranes.h" #include "DMAudio.h" #include "Entity.h" #include "Explosion.h" #include "Fire.h" #include "Garages.h" #include "General.h" #include "HandlingMgr.h" #include "Heli.h" #include "ModelIndices.h" #include "MusicManager.h" #include "Pad.h" #include "ParticleObject.h" #include "Ped.h" #include "Physical.h" #include "Placeable.h" #include "Plane.h" #include "PlayerPed.h" #include "Pools.h" #include "Projectile.h" #include "ProjectileInfo.h" #include "Replay.h" #include "Stats.h" #include "SurfaceTable.h" #include "Train.h" #include "Transmission.h" #include "Vehicle.h" #include "WaterCannon.h" #include "Weather.h" #include "ZoneCull.h" #include "sampman.h" #include "Bike.h" #include "WindModifiers.h" #include "Fluff.h" #include "Script.h" #include "Wanted.h" #include "debugmenu.h" #ifndef GTA_PS2 #define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples #endif void cAudioManager::PreInitialiseGameSpecificSetup() { BankStartOffset[SFX_BANK_0] = SAMPLEBANK_START; #ifdef GTA_PS2 BankStartOffset[SAMPLEBANK_CAR_PACARD] = SFX_CAR_ACCEL_1; BankStartOffset[SAMPLEBANK_CAR_PATHFINDER] = SFX_CAR_ACCEL_2; BankStartOffset[SAMPLEBANK_CAR_PORSCHE] = SFX_CAR_ACCEL_3; BankStartOffset[SAMPLEBANK_CAR_SPIDER] = SFX_CAR_ACCEL_4; BankStartOffset[SAMPLEBANK_CAR_MERC] = SFX_CAR_ACCEL_5; BankStartOffset[SAMPLEBANK_CAR_MACKTRUCK] = SFX_CAR_ACCEL_6; BankStartOffset[SAMPLEBANK_CAR_HOTROD] = SFX_CAR_ACCEL_7; BankStartOffset[SAMPLEBANK_CAR_COBRA] = SFX_CAR_ACCEL_8; BankStartOffset[SAMPLEBANK_CAR_NONE] = SFX_CAR_ACCEL_9; BankStartOffset[SAMPLEBANK_FRONTEND] = SFX_PAGE_CHANGE_AND_BACK_LEFT; BankStartOffset[SAMPLEBANK_TRAIN] = SFX_TRAIN_STATION_AMBIENCE_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_1] = SFX_CLUB_1; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_2] = SFX_CLUB_2; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_3] = SFX_CLUB_3; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_4] = SFX_CLUB_4; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_5] = SFX_CLUB_5; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_6] = SFX_CLUB_6; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_7] = SFX_CLUB_7; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_8] = SFX_CLUB_8; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_9] = SFX_CLUB_9; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_10] = SFX_CLUB_10; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_11] = SFX_CLUB_11; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_12] = SFX_CLUB_12; BankStartOffset[SAMPLEBANK_BUILDING_CLUB_RAGGA] = SFX_CLUB_RAGGA; BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_1] = SFX_STRIP_CLUB_1; BankStartOffset[SAMPLEBANK_BUILDING_STRIP_CLUB_2] = SFX_STRIP_CLUB_2; BankStartOffset[SAMPLEBANK_BUILDING_WORKSHOP] = SFX_WORKSHOP_1; BankStartOffset[SAMPLEBANK_BUILDING_PIANO_BAR] = SFX_PIANO_BAR_1; BankStartOffset[SAMPLEBANK_BUILDING_SAWMILL] = SFX_SAWMILL_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY] = SFX_DOG_FOOD_FACTORY; BankStartOffset[SAMPLEBANK_BUILDING_LAUNDERETTE] = SFX_LAUNDERETTE_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN] = SFX_RESTAURANT_CHINATOWN; BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_ITALY] = SFX_RESTAURANT_ITALY; BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1] = SFX_RESTAURANT_GENERIC_1; BankStartOffset[SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2] = SFX_RESTAURANT_GENERIC_2; BankStartOffset[SAMPLEBANK_BUILDING_AIRPORT] = SFX_AIRPORT_ANNOUNCEMENT_1; BankStartOffset[SAMPLEBANK_BUILDING_SHOP] = SFX_SHOP_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_CINEMA] = SFX_CINEMA_BASS_1; BankStartOffset[SAMPLEBANK_BUILDING_DOCKS] = SFX_DOCKS_FOGHORN; BankStartOffset[SAMPLEBANK_BUILDING_HOME] = SFX_HOME_1; BankStartOffset[SAMPLEBANK_BUILDING_PORN_1] = SFX_PORN_1_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_PORN_2] = SFX_PORN_2_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_PORN_3] = SFX_PORN_3_LOOP; BankStartOffset[SAMPLEBANK_BUILDING_POLICE_BALL] = SFX_POLICE_BALL_1; BankStartOffset[SAMPLEBANK_BUILDING_BANK_ALARM] = SFX_BANK_ALARM_1; BankStartOffset[SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL] = SFX_RAVE_INDUSTRIAL; BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL] = SFX_RAVE_COMMERCIAL; BankStartOffset[SAMPLEBANK_BUILDING_RAVE_SUBURBAN] = SFX_RAVE_SUBURBAN; BankStartOffset[SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2] = SFX_RAVE_COMMERCIAL_2; BankStartOffset[SAMPLEBANK_BUILDING_39] = SFX_CLUB_1_1; BankStartOffset[SAMPLEBANK_BUILDING_40] = SFX_CLUB_1_2; BankStartOffset[SAMPLEBANK_BUILDING_41] = SFX_CLUB_1_3; BankStartOffset[SAMPLEBANK_BUILDING_42] = SFX_CLUB_1_4; BankStartOffset[SAMPLEBANK_BUILDING_43] = SFX_CLUB_1_5; BankStartOffset[SAMPLEBANK_BUILDING_44] = SFX_CLUB_1_6; BankStartOffset[SAMPLEBANK_BUILDING_45] = SFX_CLUB_1_7; BankStartOffset[SAMPLEBANK_BUILDING_46] = SFX_CLUB_1_8; BankStartOffset[SAMPLEBANK_BUILDING_47] = SFX_CLUB_1_9; BankStartOffset[SAMPLEBANK_EXTRAS] = SFX_EXPLOSION_1; #endif // GTA_PS2 BankStartOffset[SFX_BANK_PED_COMMENTS] = SAMPLEBANK_PED_START; } void cAudioManager::PostInitialiseGameSpecificSetup() { m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); if (m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, TRUE); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); if (m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, TRUE); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); if (m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, TRUE); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); if (m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, TRUE); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); if (m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, TRUE); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); if (m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, TRUE); m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1); if (m_nEscalatorEntity >= 0) SetEntityStatus(m_nEscalatorEntity, TRUE); m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1); if (m_nExtraSoundsEntity >= 0) SetEntityStatus(m_nExtraSoundsEntity, TRUE); #ifdef GTA_BRIDGE m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1); if (m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, TRUE); #endif // GTA_BRIDGE for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) { m_nMissionAudioSampleIndex[i] = NO_SAMPLE; m_nMissionAudioLoadingStatus[i] = LOADING_STATUS_NOT_LOADED; m_nMissionAudioPlayStatus[i] = PLAY_STATUS_STOPPED; m_bIsMissionAudioPlaying[i] = FALSE; m_bIsMissionAudioAllowedToPlay[i] = FALSE; m_bIsMissionAudio2D[i] = TRUE; m_nMissionAudioFramesToPlay[i] = 0; m_bIsMissionAudioPhoneCall[i] = FALSE; m_nGlobalSfxVolumeMultiplier = 127; } ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); m_bIsPlayerShutUp = FALSE; m_nPlayerMood = PLAYER_MOOD_CALM; m_nPlayerMoodTimer = 0; } void cAudioManager::PreTerminateGameSpecificShutdown() { #ifdef GTA_BRIDGE if (m_nBridgeEntity >= 0) { DestroyEntity(m_nBridgeEntity); m_nBridgeEntity = AEHANDLE_NONE; } #endif if (m_nEscalatorEntity >= 0) { DestroyEntity(m_nEscalatorEntity); m_nEscalatorEntity = AEHANDLE_NONE; } if (m_nExtraSoundsEntity >= 0) { DestroyEntity(m_nExtraSoundsEntity); m_nExtraSoundsEntity = AEHANDLE_NONE; } if (m_nPoliceChannelEntity >= 0) { DestroyEntity(m_nPoliceChannelEntity); m_nPoliceChannelEntity = AEHANDLE_NONE; } if (m_nWaterCannonEntity >= 0) { DestroyEntity(m_nWaterCannonEntity); m_nWaterCannonEntity = AEHANDLE_NONE; } if (m_nFireAudioEntity >= 0) { DestroyEntity(m_nFireAudioEntity); m_nFireAudioEntity = AEHANDLE_NONE; } if (m_nCollisionEntity >= 0) { DestroyEntity(m_nCollisionEntity); m_nCollisionEntity = AEHANDLE_NONE; } if (m_nFrontEndEntity >= 0) { DestroyEntity(m_nFrontEndEntity); m_nFrontEndEntity = AEHANDLE_NONE; } if (m_nProjectileEntity >= 0) { DestroyEntity(m_nProjectileEntity); m_nProjectileEntity = AEHANDLE_NONE; } } void cAudioManager::PostTerminateGameSpecificShutdown() { ; } void cAudioManager::ResetAudioLogicTimers(uint32 timer) { for (uint32 i = 0; i < m_nAudioEntitiesCount; i++) { if (m_asAudioEntities[m_aAudioEntityOrderList[i]].m_nType == AUDIOTYPE_PHYSICAL) { CPed *ped = (CPed *)m_asAudioEntities[m_aAudioEntityOrderList[i]].m_pEntity; if (ped->IsPed()) { ped->m_lastSoundStart = timer; ped->m_soundStart = timer + m_anRandomTable[0] % 3000; } } } ClearMissionAudio(0); ClearMissionAudio(1); SampleManager.StopChannel(CHANNEL_POLICE_RADIO); } void cAudioManager::ProcessReverb() { #ifdef AUDIO_REVERB #ifdef FIX_BUGS const uint32 numChannels = NUM_CHANNELS_GENERIC; #else const uint32 numChannels = NUM_CHANNELS_GENERIC+1; #endif if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { #ifndef GTA_PS2 for (uint32 i = 0; i < numChannels; i++) { if (m_asActiveSamples[i].m_bReverb) SampleManager.SetChannelReverbFlag(i, TRUE); } #endif } #endif // AUDIO_REVERB } float cAudioManager::GetDistanceSquared(const CVector &v) { const CVector &c = TheCamera.GetPosition(); return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f); } void cAudioManager::CalculateDistance(bool8 &distCalculated, float dist) { if (!distCalculated) { m_sQueueSample.m_fDistance = Sqrt(dist); distCalculated = TRUE; } } CVehicle * cAudioManager::FindVehicleOfPlayer() { CVehicle* vehicle = FindPlayerVehicle(); CPlayerPed* ped = FindPlayerPed(); if (vehicle == nil && ped != nil) { CEntity *attachedTo = ped->m_attachedTo; if (attachedTo && attachedTo->IsVehicle()) vehicle = (CVehicle*)attachedTo; } return vehicle; } void cAudioManager::ProcessSpecial() { CPlayerPed *playerPed; CVehicle *remoteVehicle; if (m_bIsPaused) { if (!m_bWasPaused) { SampleManager.SetEffectsFadeVolume(MAX_VOLUME); SampleManager.SetMusicFadeVolume(MAX_VOLUME); } } else { if (!CReplay::IsPlayingBack()) ProcessPlayerMood(); remoteVehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle; playerPed = FindPlayerPed(); if (playerPed) { if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) { if(!playerPed->EnteringCar() && !playerPed->bInVehicle && !remoteVehicle) SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } } } void cAudioManager::ProcessEntity(int32 id) { if (m_asAudioEntities[id].m_bStatus) { m_sQueueSample.m_nEntityIndex = id; switch (m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: if (!m_bIsPaused) { SET_SOUND_REVERB(TRUE); ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: if (!m_bIsPaused) { SET_SOUND_REVERB(TRUE); ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: if (!m_bIsPaused) { SET_SOUND_REVERB(TRUE); ProcessFires(id); } break; case AUDIOTYPE_WEATHER: if (!m_bIsPaused) { SET_SOUND_REVERB(TRUE); if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE) ProcessWeather(id); } break; /* case AUDIOTYPE_CRANE: if (!m_bIsPaused) { SET_SOUND_REVERB(TRUE); ProcessCrane(); } break;*/ case AUDIOTYPE_SCRIPTOBJECT: if (!m_bIsPaused) { SET_SOUND_REVERB(TRUE); ProcessScriptObject(id); } break; #ifdef GTA_BRIDGE case AUDIOTYPE_BRIDGE: if (!m_bIsPaused) { SET_SOUND_REVERB(TRUE); ProcessBridge(); } break; #endif case AUDIOTYPE_FRONTEND: SET_SOUND_REVERB(FALSE); ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: if (!m_bIsPaused) { SET_SOUND_REVERB(TRUE); ProcessProjectiles(); } break; case AUDIOTYPE_GARAGE: if (!m_bIsPaused) ProcessGarages(); break; case AUDIOTYPE_FIREHYDRANT: if (!m_bIsPaused) { SET_SOUND_REVERB(TRUE); ProcessFireHydrant(); } break; case AUDIOTYPE_WATERCANNON: if (!m_bIsPaused) { SET_SOUND_REVERB(TRUE); ProcessWaterCannon(id); } break; case AUDIOTYPE_ESCALATOR: if (!m_bIsPaused) { SET_SOUND_REVERB(TRUE); ProcessEscalators(); } break; case AUDIOTYPE_EXTRA_SOUNDS: if (!m_bIsPaused) { SET_SOUND_REVERB(TRUE); ProcessExtraSounds(); } break; default: return; } } } void cAudioManager::ProcessPhysical(int32 id) { CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity; if (entity) { switch (entity->GetType()) { case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break; case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break; default: return; } } } enum { CAR_HELI_MAX_DIST = 250, CAR_HELI_ENGINE_MAX_DIST = 140, CAR_HELI_ENGINE_START_MAX_DIST = 30, CAR_HELI_ENGINE_START_VOLUME = 70, CAR_HELI_SEAPLANE_MAX_DIST = 20, CAR_HELI_SEAPLANE_VOLUME = 100, CAR_HELI_REAR_MAX_DIST = 27, CAR_HELI_REAR_VOLUME = 25, FLAT_TYRE_MAX_DIST = 60, FLAT_TYRE_VOLUME = 100, RAIN_ON_VEHICLE_MAX_DIST = 22, RAIN_ON_VEHICLE_VOLUME = 30, REVERSE_GEAR_MAX_DIST = 30, REVERSE_GEAR_VOLUME = 24, MODEL_CAR_ENGINE_MAX_DIST = 35, MODEL_CAR_ENGINE_VOLUME = 90, MODEL_HELI_ENGINE_VOLUME = 70, VEHICLE_ROAD_NOISE_MAX_DIST = 95, VEHICLE_ROAD_NOISE_VOLUME = 30, WET_ROAD_NOISE_MAX_DIST = 30, WET_ROAD_NOISE_VOLUME = 23, VEHICLE_ENGINE_MAX_DIST = 50, VEHICLE_ENGINE_BASE_VOLUME = 75, VEHICLE_ENGINE_FULL_VOLUME = 90, CESNA_IDLE_MAX_DIST = 200, CESNA_REV_MAX_DIST = 90, CESNA_VOLUME = 80, PLAYER_VEHICLE_ENGINE_VOLUME = 120, VEHICLE_SKIDDING_MAX_DIST = 40, VEHICLE_SKIDDING_VOLUME = 50, VEHICLE_HORN_MAX_DIST = 40, VEHICLE_HORN_VOLUME = 80, VEHICLE_SIREN_MAX_DIST = 110, VEHICLE_SIREN_VOLUME = 80, VEHICLE_REVERSE_WARNING_MAX_DIST = 50, VEHICLE_REVERSE_WARNING_VOLUME = 60, VEHICLE_DOORS_MAX_DIST = 40, VEHICLE_DOORS_VOLUME = 100, AIR_BRAKES_MAX_DIST = 30, AIR_BRAKES_VOLUME = 70, ENGINE_DAMAGE_MAX_DIST = 40, ENGINE_DAMAGE_VOLUME = 6, ENGINE_DAMAGE_ON_FIRE_VOLUME = 60, CAR_BOMB_TICK_MAX_DIST = 40, CAR_BOMB_TICK_VOLUME = 60, VEHICLE_ONE_SHOT_HELI_BLADE_MAX_DIST = 35, VEHICLE_ONE_SHOT_HELI_BLADE_VOLUME = 70, VEHICLE_ONE_SHOT_CAR_TYRE_POP_MAX_DIST = 60, VEHICLE_ONE_SHOT_CAR_TYRE_POP_VOLUME = 117, VEHICLE_ONE_SHOT_DOOR_MAX_DIST = 50, VEHICLE_ONE_SHOT_DOOR_OPEN_VOLUME = 122, VEHICLE_ONE_SHOT_DOOR_CLOSE_VOLUME = 117, VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST = 40, VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_VOLUME = 80, VEHICLE_ONE_SHOT_CAR_JUMP_MAX_DIST = 35, VEHICLE_ONE_SHOT_CAR_JUMP_VOLUME = 80, VEHICLE_ONE_SHOT_CAR_ENGINE_START_MAX_DIST = 40, VEHICLE_ONE_SHOT_CAR_ENGINE_START_VOLUME = 60, VEHICLE_ONE_SHOT_CAR_LIGHT_BREAK_VOLUME = 30, VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST = 35, VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME = 55, VEHICLE_ONE_SHOT_CAR_SPLASH_MAX_DIST = 60, VEHICLE_ONE_SHOT_CAR_SPLASH_VOLUME = 35, VEHICLE_ONE_SHOT_BOAT_SLOWDOWN_MAX_DIST = 50, VEHICLE_ONE_SHOT_TRAIN_DOOR_MAX_DIST = 35, VEHICLE_ONE_SHOT_TRAIN_DOOR_VOLUME = 70, VEHICLE_ONE_SHOT_CAR_TANK_TURRET_MAX_DIST = 40, VEHICLE_ONE_SHOT_CAR_TANK_TURRET_VOLUME = 90, VEHICLE_ONE_SHOT_CAR_BOMB_TICK_MAX_DIST = 30, VEHICLE_ONE_SHOT_CAR_BOMB_TICK_VOLUME = CAR_BOMB_TICK_VOLUME, VEHICLE_ONE_SHOT_PLANE_ON_GROUND_MAX_DIST = 180, VEHICLE_ONE_SHOT_PLANE_ON_GROUND_VOLUME = 75, VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST = 120, VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_VOLUME = 65, VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_MAX_DIST = 40, VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_VOLUME = 90, VEHICLE_ONE_SHOT_BOMB_ARMED_MAX_DIST = 50, VEHICLE_ONE_SHOT_BOMB_ARMED_VOLUME = 50, VEHICLE_ONE_SHOT_WATER_FALL_MAX_DIST = 40, VEHICLE_ONE_SHOT_WATER_FALL_VOLUME = 90, VEHICLE_ONE_SHOT_SPLATTER_MAX_DIST = 40, VEHICLE_ONE_SHOT_SPLATTER_VOLUME = 55, VEHICLE_ONE_SHOT_CAR_PED_COLLISION_MAX_DIST = 40, TRAIN_NOISE_FAR_MAX_DIST = 300, TRAIN_NOISE_NEAR_MAX_DIST = 70, TRAIN_NOISE_VOLUME = 75, BOAT_ENGINE_MAX_DIST = 90, BOAT_ENGINE_REEFER_IDLE_VOLUME = 80, BOAT_ENGINE_LOW_ACCEL_VOLUME = 45, BOAT_ENGINE_HIGH_ACCEL_MIN_VOLUME = 15, BOAT_ENGINE_HIGH_ACCEL_VOLUME_MULT = 105, BOAT_MOVING_OVER_WATER_MAX_DIST = 50, BOAT_MOVING_OVER_WATER_VOLUME = 30, JUMBO_MAX_DIST = 440, JUMBO_RUMBLE_SOUND_MAX_DIST = 240, JUMBO_ENGINE_SOUND_MAX_DIST = 180, JUMBO_WHINE_SOUND_MAX_DIST = 170, PED_ONE_SHOT_SHIRT_FLAP_MAX_DIST = 15, PED_ONE_SHOT_SHIRT_FLAP_VOLUME = 90, PED_ONE_SHOT_MINIGUN_MAX_DIST = 150, PED_ONE_SHOT_MINIGUN_VOLUME = MAX_VOLUME, PED_ONE_SHOT_SKATING_MAX_DIST = 20, PED_ONE_SHOT_SKATING_VOLUME = 70, PED_ONE_SHOT_STEP_MAX_DIST = 20, PED_ONE_SHOT_STEP_VOLUME = 45, PED_ONE_SHOT_FALL_MAX_DIST = 30, PED_ONE_SHOT_FALL_VOLUME = 80, PED_ONE_SHOT_PUNCH_MAX_DIST = 30, PED_ONE_SHOT_PUNCH_VOLUME = 100, PED_ONE_SHOT_WEAPON_COLT45_VOLUME = 90, PED_ONE_SHOT_WEAPON_UZI_VOLUME = 70, PED_ONE_SHOT_WEAPON_SHOTGUN_VOLUME = 100, PED_ONE_SHOT_WEAPON_M4_VOLUME = 90, PED_ONE_SHOT_WEAPON_M16_VOLUME = MAX_VOLUME, PED_ONE_SHOT_WEAPON_SNIPERRIFLE_VOLUME = 110, PED_ONE_SHOT_WEAPON_ROCKETLAUNCHER_VOLUME = 80, PED_ONE_SHOT_WEAPON_FLAMETHROWER_MAX_DIST = 60, PED_ONE_SHOT_WEAPON_FLAMETHROWER_VOLUME = 90, PED_ONE_SHOT_WEAPON_RELOAD_MAX_DIST = 30, PED_ONE_SHOT_WEAPON_RELOAD_VOLUME = 75, PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST = 120, PED_ONE_SHOT_WEAPON_BULLET_ECHO_VOLUME = 80, PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_MAX_DIST = 60, PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_VOLUME = 70, PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST = 60, PED_ONE_SHOT_WEAPON_CHAINSAW_IDLE_MAX_DIST = 50, PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME = 100, PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST = 30, PED_ONE_SHOT_WEAPON_HIT_PED_VOLUME = 90, PED_ONE_SHOT_SPLASH_MAX_DIST = 40, PED_ONE_SHOT_SPLASH_PED_VOLUME = 70, PED_COMMENT_MAX_DIST = 40, PED_COMMENT_POLICE_HELI_MAX_DIST = 400, EXPLOSION_DEFAULT_MAX_DIST = 200, EXPLOSION_MOLOTOV_MAX_DIST = 150, EXPLOSION_MINE_MAX_DIST = 200, FIRE_DEFAULT_MAX_DIST = 80, FIRE_DEFAULT_VOLUME = 80, FIRE_BUILDING_MAX_DIST = 80, FIRE_BUILDING_VOLUME = 100, FIRE_PED_MAX_DIST = 25, FIRE_PED_VOLUME = 60, FIRE_EXTINGUISH_VOLUME = 100, WATER_CANNON_MAX_DIST = 30, WATER_CANNON_VOLUME = 50, SCRIPT_OBJECT_SEAPLANE_LOW_FUEL_MAX_DIST = 1000, SCRIPT_OBJECT_SEAPLANE_LOW_FUEL_VOLUME = 100, SCRIPT_OBJECT_WILLIE_CARD_SWIPE_MAX_DIST = 40, SCRIPT_OBJECT_WILLIE_CARD_SWIPE_VOLUME = 70, SCRIPT_OBJECT_GATE_MAX_DIST = 40, SCRIPT_OBJECT_BULLET_HIT_GROUND_MAX_DIST = 50, SCRIPT_OBJECT_BULLET_HIT_GROUND_VOLUME = 90, SCRIPT_OBJECT_PAYPHONE_RINGING_MAX_DIST = 80, SCRIPT_OBJECT_PAYPHONE_RINGING_VOLUME = 80, SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST = 60, SCRIPT_OBJECT_GLASS_BREAK_LONG_VOLUME = 70, SCRIPT_OBJECT_GLASS_BREAK_SHORT_VOLUME = 60, SCRIPT_OBJECT_GLASS_LIGHT_BREAK_MAX_DIST = 55, SCRIPT_OBJECT_GLASS_LIGHT_BREAK_VOLUME = 25, SCRIPT_OBJECT_BOX_DESTROYED_MAX_DIST = 60, SCRIPT_OBJECT_BOX_DESTROYED_VOLUME = 80, SCRIPT_OBJECT_METAL_COLLISION_VOLUME = 70, SCRIPT_OBJECT_TIRE_COLLISION_VOLUME = 60, SCRIPT_OBJECT_HIT_BALL_VOLUME = 60, SCRIPT_OBJECT_GUNSHELL_MAX_DIST = 20, SCRIPT_OBJECT_GUNSHELL_VOLUME = 30, SCRIPT_OBJECT_POLICE_CELL_DOOR_CLUNK_MAX_DIST = 40, SCRIPT_OBJECT_POLICE_CELL_DOOR_CLUNK_VOLUME = 60, SCRIPT_OBJECT_GARAGE_DOOR_CLUNK_MAX_DIST = 80, SCRIPT_OBJECT_GARAGE_DOOR_CLUNK_VOLUME = 60, //SCRIPT_OBJECT_SHORT_MAX_DIST = 30, SCRIPT_OBJECT_LONG_MAX_DIST = 80, SCRIPT_OBJECT_DEFAULT_VOLUME = MAX_VOLUME, SCRIPT_OBJECT_BANK_ALARM_VOLUME = 90, SCRIPT_OBJECT_SNORING_MAX_DIST = 6, SCRIPT_OBJECT_SNORING_VOLUME = 25, SCRIPT_OBJECT_GARAGE_DOOR_SLIDING_VOLUME = 90, SCRIPT_OBJECT_SHOOTING_RANGE_TARGET_MOVING_MAX_DIST = 40, SCRIPT_OBJECT_SHOOTING_RANGE_TARGET_MOVING_VOLUME = 60, SCRIPT_OBJECT_NEW_WATERFALL_VOLUME = 30, FRONTEND_VOLUME = 127, //CRANE_MAX_DIST = 80, //CRANE_VOLUME = 100, PROJECTILE_ROCKET_MAX_DIST = 90, PROJECTILE_ROCKET_VOLUME = MAX_VOLUME, PROJECTILE_MOLOTOV_MAX_DIST = 30, PROJECTILE_MOLOTOV_VOLUME = 50, PROJECTILE_TEARGAS_MAX_DIST = 40, PROJECTILE_TEARGAS_VOLUME = 80, ESCALATOR_MAX_DIST = 30, ESCALATOR_VOLUME = 26, ARCADE_MAX_DIST = 18, ARCADE_VOLUME = 50, GARAGES_MAX_DIST = 80, GARAGES_VOLUME = 90, GARAGES_DOOR_VOLUME = 60, FIRE_HYDRANT_MAX_DIST = 35, FIRE_HYDRANT_VOLUME = 40, BRIDGE_MOTOR_MAX_DIST = 400, BRIDGE_MOTOR_VOLUME = MAX_VOLUME, BRIDGE_MAX_DIST = BRIDGE_MOTOR_MAX_DIST + 50, BRIDGE_WARNING_VOLUME = 100, MISSION_AUDIO_MAX_DIST = 80, MISSION_AUDIO_VOLUME = 80, }; #pragma region VEHICLE AUDIO enum eVehicleModel { LANDSTAL, IDAHO, STINGER, LINERUN, PEREN, SENTINEL, RIO, FIRETRUK, TRASH, STRETCH, MANANA, INFERNUS, VOODOO, PONY, MULE, CHEETAH, AMBULAN, FBICAR, MOONBEAM, ESPERANT, TAXI, WASHING, BOBCAT, MRWHOOP, BFINJECT, HUNTER, POLICE, ENFORCER, SECURICA, BANSHEE, PREDATOR, BUS, RHINO, BARRACKS, CUBAN, CHOPPER, ANGEL, COACH, CABBIE, STALLION, RUMPO, RCBANDIT, ROMERO, PACKER, SENTXS, ADMIRAL, SQUALO, SEASPAR, PIZZABOY, GANGBUR, AIRTRAIN, DEADDODO, SPEEDER, REEFER, TROPIC, FLATBED, YANKEE, CADDY, ZEBRA, TOPFUN, SKIMMER, PCJ600, FAGGIO, FREEWAY, RCBARON, RCRAIDER, GLENDALE, OCEANIC, SANCHEZ, SPARROW, PATRIOT, LOVEFIST, COASTG, DINGHY, HERMES, SABRE, SABRETUR, PHEONIX, WALTON, REGINA, COMET, DELUXO, BURRITO, SPAND, MARQUIS, BAGGAGE, KAUFMAN, MAVERICK, VCNMAV, RANCHER, FBIRANCH, VIRGO, GREENWOO, JETMAX, HOTRING, SANDKING, BLISTAC, POLMAV, BOXVILLE, BENSON, MESA, RCGOBLIN, HOTRINA, HOTRINB, BLOODRA, BLOODRB, VICECHEE, CAR237, CAR238, CAR239, MAX_CARS, // HACK so this compiles // TODO(MIAMI): check it out DODO = -1 }; enum { OLD_DOOR = 0, NEW_DOOR, TRUCK_DOOR, BUS_DOOR, }; struct tVehicleSampleData { eSfxSample m_nAccelerationSampleIndex; uint8 m_nBank; eSfxSample m_nHornSample; int32 m_nHornFrequency; uint8 m_nSirenOrAlarmSample; int32 m_nSirenOrAlarmFrequency; uint8 m_bDoorType; }; const tVehicleSampleData aVehicleSettings[MAX_CARS] = { {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR}, {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR}, {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR}, {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR}, {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR}, {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR}, {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 22293, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 12688, OLD_DOOR}, {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR}, {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR}, {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10500, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR}, {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR}, {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR}, {SFX_HELI_APACHE_1, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR}, {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR}, {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR}, {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR}, {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR}, {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR}, {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR}, {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_PICKUP, 20000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29000, SFX_CAR_HORN_JEEP, 9400, TRUCK_DOOR}, {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR}, {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 22043, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, {SFX_CAR_REV_12, SFX_BANK_GOLF_CART, SFX_CAR_HORN_JEEP, 28500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_SEAPLANE_PRO1, SFX_BANK_PLANE_SEAPLANE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, {SFX_CAR_REV_20, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 31000, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR}, {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR}, {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10300, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR}, {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10500, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR}, {SFX_CAR_REV_19, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 28000, SFX_CAR_HORN_JEEP, 9200, TRUCK_DOOR}, {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PICKUP, 11200, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_BMW328, 9200, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10540, SFX_CAR_HORN_JEEP, 9935, TRUCK_DOOR}, {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 9500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 9700, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18000, SFX_CAR_HORN_JEEP, 9500, TRUCK_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_JEEP, 27513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR}, {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BUS2, 17900, SFX_POLICE_SIREN_SLOW, 10511, TRUCK_DOOR}, {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BMW328, 9600, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, {SFX_CAR_REV_4, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10000, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR}, {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_PORSCHE, 10500, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 25513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_POLICE_SIREN_SLOW, 11000, NEW_DOOR}, {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR} }; bool8 bPlayerJustEnteredCar; Const static bool8 HornPattern[8][44] = { {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE}, {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE}, {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE}, {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, {FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE}, }; void cAudioManager::ProcessVehicle(CVehicle* veh) { cVehicleParams params; if (FindVehicleOfPlayer() != veh) { switch (CGame::currArea) { case AREA_OVALRING: case AREA_BLOOD: case AREA_DIRT: case AREA_EVERYWHERE: case AREA_MALL: case AREA_MAIN_MAP: break; default: return; } } m_sQueueSample.m_vecPos = veh->GetPosition(); params.m_bDistanceCalculated = FALSE; params.m_pVehicle = veh; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil; params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE; if (veh->GetStatus() == STATUS_SIMPLE) params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f; else params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward()); params.m_VehicleType = veh->m_vehType; if (CGame::currArea == AREA_MALL && FindVehicleOfPlayer() != veh) { ProcessVehicleOneShots(params); ProcessVehicleSirenOrAlarm(params); ProcessEngineDamage(params); return; } switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: UpdateGasPedalAudio(veh, params.m_VehicleType); if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) { ProcessModelVehicle(params); ProcessEngineDamage(params); } else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) { ProcessModelHeliVehicle(params); ProcessEngineDamage(params); } else { switch (veh->GetVehicleAppearance()) { case VEHICLE_APPEARANCE_HELI: ProcessCarHeli(params); ProcessVehicleFlatTyre(params); ProcessEngineDamage(params); break; case VEHICLE_APPEARANCE_BOAT: case VEHICLE_APPEARANCE_PLANE: break; default: if (ProcessVehicleRoadNoise(params)) { ProcessReverseGear(params); if (CWeather::WetRoads > 0.0f) ProcessWetRoadNoise(params); ProcessVehicleSkidding(params); ProcessVehicleFlatTyre(params); ProcessVehicleHorn(params); ProcessVehicleSirenOrAlarm(params); if (UsesReverseWarning(params.m_nIndex)) ProcessVehicleReverseWarning(params); if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(params); ProcessCarBombTick(params); ProcessVehicleEngine(params); ProcessEngineDamage(params); ProcessVehicleDoors(params); } break; } } ProcessVehicleOneShots(params); ((CAutomobile*)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; break; case VEHICLE_TYPE_BOAT: if (veh->m_modelIndex == MI_SKIMMER) ProcessCarHeli(params); else ProcessBoatEngine(params); ProcessBoatMovingOverWater(params); ProcessVehicleOneShots(params); break; case VEHICLE_TYPE_HELI: ProcessCarHeli(params); ProcessVehicleOneShots(params); break; case VEHICLE_TYPE_PLANE: ProcessPlane(params); ProcessVehicleOneShots(params); ProcessVehicleFlatTyre(params); break; case VEHICLE_TYPE_BIKE: UpdateGasPedalAudio(veh, params.m_VehicleType); if (ProcessVehicleRoadNoise(params)) { if (CWeather::WetRoads > 0.0f) ProcessWetRoadNoise(params); ProcessVehicleSkidding(params); ProcessVehicleHorn(params); ProcessVehicleSirenOrAlarm(params); ProcessCarBombTick(params); ProcessEngineDamage(params); ProcessVehicleEngine(params); ProcessVehicleFlatTyre(params); } ProcessVehicleOneShots(params); ((CBike*)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; break; default: break; } ProcessRainOnVehicle(params); } bool8 cAudioManager::ProcessCarHeli(cVehicleParams& params) { CAutomobile* automobile; CBoat* boat; uint8 Vol; int16 brakeState; int16 accelerateState; uint32 freq; float propellerSpeed; float freqModifier; //may be relate to angle with horison float cameraAngle; bool8 distanceCalculatedOld; float distanceOld; CVector vecPosOld; float volumeModifier;//TODO find better name bool8 hunterBool; CMatrix cameraMatrix; boat = nil; automobile = nil; hunterBool = FALSE; static uint32 freqFrontPrev = 14287; static uint32 freqPropellerPrev = 7143; static uint32 freqSkimmerPrev = 14287; if (params.m_fDistance < SQR(CAR_HELI_MAX_DIST)) { if (FindPlayerVehicle() == params.m_pVehicle) { accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } else { accelerateState = params.m_pVehicle->m_fGasPedal * 255.0f; brakeState = params.m_pVehicle->m_fBrakePedal * 255.0f; } cameraMatrix = TheCamera.GetMatrix(); freqModifier = DotProduct(cameraMatrix.GetUp(), CVector(0.0f, 1.0f, 0.0f)); freqModifier = ABS(freqModifier); cameraAngle = (DotProduct(params.m_pVehicle->GetMatrix().GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f; if (params.m_pVehicle->GetModelIndex() == MI_SKIMMER) { boat = (CBoat*)params.m_pVehicle; propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f; } else if (params.m_VehicleType == VEHICLE_TYPE_HELI) { propellerSpeed = 1.0f; } else { automobile = (CAutomobile*)params.m_pVehicle; propellerSpeed = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f; } if (propellerSpeed == 0.0f) return TRUE; propellerSpeed = Min(1.0f, propellerSpeed); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); //sound on long distances if (m_sQueueSample.m_fDistance < 40.0f) { if (m_sQueueSample.m_fDistance < 25.0f) Vol = 0; else Vol = (m_sQueueSample.m_fDistance - 25.0f) * (75.0f * propellerSpeed) / 15.0f; } else Vol = propellerSpeed * 75.0f; if (Vol > 0) { m_sQueueSample.m_nVolume = ComputeVolume(Vol, CAR_HELI_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 88; if (boat != nil) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3; m_sQueueSample.m_nBankIndex = SFX_BANK_0; if (accelerateState > 0 || brakeState > 0) m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 563; else m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, freqModifier) * 949; } else { m_sQueueSample.m_nSampleIndex = SFX_HELI_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_MaxDistance = CAR_HELI_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } CVector backPropellerPos; if (automobile != nil) automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos); else if (params.m_VehicleType == VEHICLE_TYPE_HELI) #ifdef FIX_BUGS backPropellerPos = #endif params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f); else backPropellerPos = m_sQueueSample.m_vecPos; if (params.m_fDistance < SQR(CAR_HELI_ENGINE_MAX_DIST)) { if (propellerSpeed < 0.4f) volumeModifier = 0.0f; else volumeModifier = (propellerSpeed - 0.4f) * 5.0f / 3.0f; if (!boat) { freq = Min(1300, 7000 * freqModifier); if (FindPlayerVehicle() == params.m_pVehicle && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300 freq = 1300; if (params.m_pVehicle->GetModelIndex() == MI_HUNTER) hunterBool = TRUE; } //sound from front of helicopter Vol = (1.0f - cameraAngle) * volumeModifier * MAX_VOLUME; if (!boat) { if (accelerateState > 0 || brakeState > 0) m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, freqModifier * (Max(accelerateState, brakeState) / 255.0f)) * 2204; else m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; if (propellerSpeed < 1.0f) m_sQueueSample.m_nFrequency = (propellerSpeed + 1.0f) * (m_sQueueSample.m_nFrequency >> 1); m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197); freqFrontPrev = m_sQueueSample.m_nFrequency; } m_sQueueSample.m_nVolume = ComputeVolume(Vol, CAR_HELI_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 3; if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq; } else if (boat) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq; } m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_MaxDistance = CAR_HELI_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } //engine starting sound if (boat == nil && params.m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < CAR_HELI_ENGINE_START_MAX_DIST && automobile->bEngineOn && propellerSpeed < 1.0f) { //strange way to check if automobile != nil Vol = (1.0f - propellerSpeed / 2.0f) * CAR_HELI_ENGINE_START_VOLUME; m_sQueueSample.m_nVolume = ComputeVolume(Vol, CAR_HELI_ENGINE_START_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 3000 * propellerSpeed + 30000; } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_STA; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 3000 * propellerSpeed + 6000; } m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_MaxDistance = CAR_HELI_ENGINE_START_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 30; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } //after accel rotor sound Vol = ((cameraAngle + 1.0f) * volumeModifier * MAX_VOLUME) / 2.0f; if (boat) { if (accelerateState > 0 || brakeState > 0) m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerateState, brakeState) / 255) * freqModifier) * 1102; else m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, freqModifier) * 1857; if (propellerSpeed < 1.0f) m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency >> 1); m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqPropellerPrev, 98); freqPropellerPrev = m_sQueueSample.m_nFrequency; } m_sQueueSample.m_nVolume = ComputeVolume(Vol, CAR_HELI_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 1; if (hunterBool) { m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; } else if (boat) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; } m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_MaxDistance = CAR_HELI_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } if (boat) { if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < CAR_HELI_SEAPLANE_MAX_DIST && propellerSpeed > 0.0f) { m_sQueueSample.m_nVolume = ComputeVolume(propellerSpeed * CAR_HELI_SEAPLANE_VOLUME, CAR_HELI_SEAPLANE_MAX_DIST, m_sQueueSample.m_fDistance); if (accelerateState > 0 || brakeState > 0) m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerateState, brakeState) / 255.0f) * freqModifier) * 2204; else m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, freqModifier) * 3713; if (propellerSpeed < 1.0f) m_sQueueSample.m_nFrequency = (propellerSpeed + 1) * (m_sQueueSample.m_nFrequency >> 1); m_sQueueSample.m_nFrequency = Clamp2(m_sQueueSample.m_nFrequency, freqSkimmerPrev, 197); freqSkimmerPrev = m_sQueueSample.m_nFrequency; if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(propellerSpeed * CAR_HELI_SEAPLANE_VOLUME); SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4) m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_MaxDistance = CAR_HELI_SEAPLANE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 7; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } else { //vacuum cleaner sound vecPosOld = m_sQueueSample.m_vecPos; distanceCalculatedOld = params.m_bDistanceCalculated; distanceOld = params.m_fDistance; m_sQueueSample.m_vecPos = backPropellerPos; params.m_bDistanceCalculated = FALSE; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (params.m_fDistance < SQR(CAR_HELI_REAR_MAX_DIST)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * CAR_HELI_REAR_VOLUME, CAR_HELI_REAR_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(volumeModifier * CAR_HELI_REAR_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_MaxDistance = CAR_HELI_REAR_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } m_sQueueSample.m_vecPos = vecPosOld; params.m_bDistanceCalculated = distanceCalculatedOld; params.m_fDistance = distanceOld; } } return TRUE; } return FALSE; } void cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) { if (params.m_fDistance < SQR(RAIN_ON_VEHICLE_MAX_DIST) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { CVehicle *veh = params.m_pVehicle; veh->m_bRainAudioCounter++; if (veh->m_bRainAudioCounter >= 2) { veh->m_bRainAudioCounter = 0; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); uint8 Vol = RAIN_ON_VEHICLE_VOLUME * CWeather::Rain; m_sQueueSample.m_nVolume = ComputeVolume(Vol, RAIN_ON_VEHICLE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; if (veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; SET_EMITTING_VOLUME(Vol); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = RAIN_ON_VEHICLE_MAX_DIST; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REVERB(FALSE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } } bool8 cAudioManager::ProcessReverseGear(cVehicleParams& params) { CVehicle *veh; CAutomobile *automobile; uint8 Vol; float modificator; if (params.m_fDistance < SQR(REVERSE_GEAR_MAX_DIST)) { veh = params.m_pVehicle; if (veh->GetModelIndex() == MI_CADDY) return TRUE; if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); automobile = (CAutomobile*)params.m_pVehicle; if (automobile->m_nDriveWheelsOnGround > 0) modificator = params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity; else { if (automobile->m_nDriveWheelsOnGroundPrev > 0) automobile->m_fGasPedalAudio *= 0.4f; modificator = automobile->m_fGasPedalAudio; } modificator = ABS(modificator); Vol = (REVERSE_GEAR_VOLUME * modificator); m_sQueueSample.m_nVolume = ComputeVolume(Vol, REVERSE_GEAR_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { if (params.m_pVehicle->m_fGasPedal < 0.0f) { m_sQueueSample.m_nCounter = 61; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } else { m_sQueueSample.m_nCounter = 62; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFrequency = (6000 * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = REVERSE_GEAR_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } return TRUE; } return FALSE; } void cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) { static uint32 prevFreq = 22050; uint32 freq; bool8 isPlayerVeh; int16 acceletateState; int16 brakeState; if (params.m_fDistance < SQR(MODEL_CAR_ENGINE_MAX_DIST)) { if (FindPlayerVehicle() == params.m_pVehicle) isPlayerVeh = TRUE; else #ifdef FIX_BUGS isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; #else isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; #endif if (isPlayerVeh) { brakeState = Pads[0].GetBrake(); acceletateState = Max(Pads[0].GetAccelerate(), Abs(Pads[0].GetCarGunUpDown()) * 2); } else { acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal; brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal; } if (acceletateState < brakeState) acceletateState = brakeState; freq = Clamp2(5 * acceletateState + 22050, (int)prevFreq, 30); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(MODEL_HELI_ENGINE_VOLUME, MODEL_CAR_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(MODEL_HELI_ENGINE_VOLUME); SET_LOOP_OFFSETS(SFX_CAR_RC_HELI) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = MODEL_CAR_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 4; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } if (isPlayerVeh) prevFreq = freq; } } void cAudioManager::ProcessModelVehicle(cVehicleParams& params) { static uint32 prevFreq = 14000; static uint8 LastVol = 0; uint32 freq; int16 acceletateState; int16 brakeState; uint8 Vol; bool8 isPlayerVeh; bool8 vehSlowdown; if (params.m_fDistance < SQR(MODEL_CAR_ENGINE_MAX_DIST)) { if (FindPlayerVehicle() == params.m_pVehicle) isPlayerVeh = TRUE; else #ifdef FIX_BUGS isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; #else isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle != nil; #endif if (params.m_pVehicle->m_modelIndex == MI_RCBANDIT) { if (((CAutomobile*)params.m_pVehicle)->m_nDriveWheelsOnGround != 0) { Vol = Min(127, 127.0f * Abs(params.m_fVelocityChange) * 3.0f); freq = 8000.0f * Abs(params.m_fVelocityChange) + 14000; } else { Vol = 127; freq = 25000; } if (isPlayerVeh) { Vol = Clamp2(Vol, LastVol, 7); freq = Clamp2(freq, prevFreq, 800); } if (Vol > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(Vol, MODEL_CAR_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_RC_REV; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(SFX_RC_REV) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = MODEL_CAR_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 4; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } if (isPlayerVeh) { prevFreq = freq; LastVol = Vol; } } else if (params.m_pVehicle != nil) { if (isPlayerVeh) { acceletateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } else { acceletateState = 255.0f * params.m_pVehicle->m_fGasPedal; brakeState = 255.0f * params.m_pVehicle->m_fBrakePedal; } if (acceletateState < brakeState) acceletateState = brakeState; if (acceletateState <= 0) { vehSlowdown = TRUE; Vol = 127; freq = 18000; } else { vehSlowdown = FALSE; Vol = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange)); freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange)); } if (isPlayerVeh && !vehSlowdown) { Vol = Clamp2(Vol, LastVol, 7); freq = Clamp2(freq, prevFreq, 800); } if (!vehSlowdown) #ifdef THIS_IS_STUPID freq += 8000.0f * Abs(DotProduct(params.m_pVehicle->GetUp(), CVector(0.0f, 1.0f, 0.0f))); #else freq += 8000.0f * Abs(params.m_pVehicle->GetUp().y); #endif if (params.m_pVehicle->bIsDrowning) Vol >>= 2; if (Vol > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(Vol, MODEL_CAR_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { if (vehSlowdown) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_RC_IDLE; m_sQueueSample.m_nFramesToPlay = 6; } else { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_RC_REV; m_sQueueSample.m_nFramesToPlay = 4; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = MODEL_CAR_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } if (isPlayerVeh) { if (vehSlowdown) { prevFreq = freq; LastVol = Vol; } } } } } bool8 cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) { CAutomobile* automobile; CBike* bike; bool8 wheelBurst; uint8 Vol; float modifier; if (params.m_fDistance < SQR(FLAT_TYRE_MAX_DIST)) { switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)params.m_pVehicle; wheelBurst = FALSE; for (int i = 0; i < 4; i++) if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f) wheelBurst = TRUE; if (!wheelBurst) return TRUE; break; case VEHICLE_TYPE_BIKE: bike = (CBike*)params.m_pVehicle; wheelBurst = FALSE; for(int i = 0; i < 2; i++) if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f) wheelBurst = TRUE; if (!wheelBurst) return TRUE; break; default: return TRUE; } modifier = Min(1.0f, Abs(params.m_fVelocityChange) / (0.3f * params.m_pTransmission->fMaxVelocity)); if (modifier > 0.01f) { Vol = (FLAT_TYRE_VOLUME * modifier); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(Vol, FLAT_TYRE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 95; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L; m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(SFX_TYRE_BURST_L) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = FLAT_TYRE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } return TRUE; } return FALSE; } bool8 cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) { uint8 Vol; uint32 freq; float multiplier; int sampleFreq; float velocity; uint8 wheelsOnGround; if (params.m_fDistance < SQR(VEHICLE_ROAD_NOISE_MAX_DIST)) { switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; break; case VEHICLE_TYPE_BIKE: wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround; break; default: wheelsOnGround = 4; break; } if ((params.m_pTransmission != nil) && (wheelsOnGround > 0)) { velocity = Abs(params.m_fVelocityChange); if (velocity > 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); Vol = VEHICLE_ROAD_NOISE_VOLUME * Min(1.0f, velocity / (0.5f * params.m_pTransmission->fMaxVelocity)); m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_ROAD_NOISE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; freq = 6050 * Vol / VEHICLE_ROAD_NOISE_VOLUME + 16000; } else { m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; multiplier = (m_sQueueSample.m_fDistance / VEHICLE_ROAD_NOISE_MAX_DIST) * 0.5f; sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); freq = (sampleFreq * multiplier) + ((3 * sampleFreq) >> 2); } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ROAD_NOISE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 4; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } return TRUE; } return FALSE; } bool8 cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) { float relativeVelocity; uint8 Vol; float multiplier; int freq; float velChange; uint8 wheelsOnGround; if (params.m_fDistance < SQR(WET_ROAD_NOISE_MAX_DIST)) { switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; break; case VEHICLE_TYPE_BIKE: wheelsOnGround = ((CBike*)params.m_pVehicle)->m_nWheelsOnGround; break; default: wheelsOnGround = 4; break; } if ((params.m_pTransmission != nil) && (wheelsOnGround > 0)) { velChange = Abs(params.m_fVelocityChange); if (velChange > 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); relativeVelocity = Min(1.0f, velChange / (0.5f * params.m_pTransmission->fMaxVelocity)); Vol = WET_ROAD_NOISE_VOLUME * relativeVelocity * CWeather::WetRoads; m_sQueueSample.m_nVolume = ComputeVolume(Vol, WET_ROAD_NOISE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; multiplier = (m_sQueueSample.m_fDistance / WET_ROAD_NOISE_MAX_DIST) * 0.5f; freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * multiplier; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_MaxDistance = WET_ROAD_NOISE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 4; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } return TRUE; } return FALSE; } bool8 cAudioManager::ProcessVehicleEngine(cVehicleParams& params) { CAutomobile *automobile; float relativeGearChange; #ifdef FIX_BUGS uint32 freq = 0; // uninitialized variable #else uint32 freq; #endif uint8 Vol; cTransmission *transmission; uint8 currentGear; float modificator; uint8 wheelsOnGround; uint8 wheelsOnGroundPrev; CBike *bike; tWheelState *wheelState; float *gasPedalAudioPtr; bool8 isMoped = FALSE; bool8 isGolfCart = FALSE; float traction = 0.0f; if (params.m_fDistance < SQR(VEHICLE_ENGINE_MAX_DIST)) { if (FindPlayerVehicle() == params.m_pVehicle && params.m_pVehicle->GetStatus() == STATUS_WRECKED) { SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); return TRUE; } if (params.m_pVehicle->bEngineOn) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if (FindPlayerVehicle() == params.m_pVehicle && params.m_pVehicle->GetModelIndex() != MI_CADDY) ProcessPlayersVehicleEngine(params, params.m_pVehicle); else { transmission = params.m_pTransmission; if (transmission != nil) { switch (params.m_pVehicle->GetModelIndex()) { case MI_PIZZABOY: case MI_FAGGIO: isMoped = TRUE; currentGear = transmission->nNumberOfGears; break; case MI_CADDY: currentGear = transmission->nNumberOfGears; isGolfCart = TRUE; break; default: currentGear = params.m_pVehicle->m_nCurrentGear; break; } switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)params.m_pVehicle; wheelsOnGround = automobile->m_nDriveWheelsOnGround; wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev; wheelState = automobile->m_aWheelState; gasPedalAudioPtr = &automobile->m_fGasPedalAudio; break; case VEHICLE_TYPE_BIKE: bike = (CBike*)params.m_pVehicle; wheelsOnGround = bike->m_nDriveWheelsOnGround; wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev; wheelState = bike->m_aWheelState; gasPedalAudioPtr = &bike->m_fGasPedalAudio; break; default: debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType); return TRUE; } if (wheelsOnGround > 0) { if (params.m_pVehicle->bIsHandbrakeOn && (!isMoped || !isGolfCart)) { // what a weird check if (params.m_fVelocityChange == 0.0f) traction = 0.9f; } else if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE || isMoped || isGolfCart) { traction = 0.0f; } else { switch (transmission->nDriveType) { case '4': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { for (uint8 i = 0; i < 2; i++) if (wheelState[i] == WHEEL_STATE_SPINNING) traction += 0.1f; } else { for (uint8 i = 0; i < 4; i++) if (wheelState[i] == WHEEL_STATE_SPINNING) traction += 0.05f; } break; case 'F': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_FRONT] == WHEEL_STATE_SPINNING) traction += 0.2f; } else { if (wheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING) traction += 0.1f; if (wheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING) traction += 0.1f; } break; case 'R': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_REAR] == WHEEL_STATE_SPINNING) traction += 0.2f; } else { if (wheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING) traction += 0.1f; if (wheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING) traction += 0.1f; } break; default: break; } } if (transmission->fMaxVelocity > 0.0f) { if (isMoped || isGolfCart) modificator = Min(1.0f, Abs(params.m_fVelocityChange / transmission->fMaxVelocity > 1.0f)); else { if (currentGear > 0) { relativeGearChange = Min(1.0f, params.m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f; if (traction == 0.0f && params.m_pVehicle->GetStatus() != STATUS_SIMPLE && params.m_fVelocityChange < transmission->Gears[1].fShiftUpVelocity) traction = 0.7f; modificator = traction * *gasPedalAudioPtr * 0.95f + (1.0f - traction) * relativeGearChange; } else { modificator = Min(1.0f, 1.0f - Abs((params.m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); } } } else modificator = 0.0f; } else { if (wheelsOnGroundPrev > 0) *gasPedalAudioPtr *= 0.4f; modificator = *gasPedalAudioPtr; } if (currentGear == 0 || wheelsOnGround > 0) { if (params.m_VehicleType == VEHICLE_TYPE_BIKE) freq = 22050; else freq = 13000 * modificator + 14000; } else freq = 1200 * currentGear + 18000 * modificator + 14000; if (modificator < 0.75f) Vol = modificator / 0.75f * (VEHICLE_ENGINE_FULL_VOLUME - VEHICLE_ENGINE_BASE_VOLUME) + VEHICLE_ENGINE_BASE_VOLUME; else Vol = VEHICLE_ENGINE_FULL_VOLUME; } else { modificator = 0.0f; Vol = VEHICLE_ENGINE_BASE_VOLUME; } if (params.m_pVehicle->bIsDrowning) Vol >>= 2; if (isGolfCart) { Vol = 100 * modificator; freq = 2130 * modificator + 4270; m_sQueueSample.m_nCounter = 2; } m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { if (!isGolfCart) { if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) { if (modificator < 0.02f) { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; freq = 10000 * modificator + 22050; m_sQueueSample.m_nCounter = 52; } else { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; m_sQueueSample.m_nCounter = 2; } } else { if (params.m_pVehicle->m_fGasPedal < 0.02f) { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; freq = 10000 * modificator + 22050; m_sQueueSample.m_nCounter = 52; } else { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nAccelerationSampleIndex; m_sQueueSample.m_nCounter = 2; } } } if (isGolfCart) { if (FindVehicleOfPlayer() == params.m_pVehicle) m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12; else m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12; m_sQueueSample.m_nBankIndex = SFX_BANK_0; // TODO: PS2 bank m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nEntityIndex % 100; } else { m_sQueueSample.m_nBankIndex = SFX_BANK_0; // TODO: PS2 bank m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; } m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5) m_sQueueSample.m_nFrequency >>= 1; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 8; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } return TRUE; } return FALSE; } void cAudioManager::UpdateGasPedalAudio(CVehicle* veh, int vehType) { float gasPedal = Abs(veh->m_fGasPedal); float* gasPealAudioPtr; switch(vehType) { case VEHICLE_TYPE_CAR: gasPealAudioPtr = &((CAutomobile *)veh)->m_fGasPedalAudio; break; case VEHICLE_TYPE_BIKE: gasPealAudioPtr = &((CBike *)veh)->m_fGasPedalAudio; break; default: return; } if (*gasPealAudioPtr < gasPedal) *gasPealAudioPtr = Min(*gasPealAudioPtr + 0.09f, gasPedal); else *gasPealAudioPtr = Max(*gasPealAudioPtr - 0.07f, gasPedal); } void cAudioManager::PlayerJustGotInCar() { if (m_bIsInitialised) bPlayerJustEnteredCar = TRUE; } void cAudioManager::PlayerJustLeftCar(void) { // UNUSED: This is a perfectly empty function. } void cAudioManager::AddPlayerCarSample(uint8 Vol, uint32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 bLooping) { m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_nSampleIndex = sample; #ifdef GTA_PS2 m_sQueueSample.m_nBankIndex = bank; #else m_sQueueSample.m_nBankIndex = SFX_BANK_0; #endif // GTA_PS2 m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_nFrequency = freq; if (bLooping) { m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFramesToPlay = 8; } else m_sQueueSample.m_nLoopCount = 1; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } void cAudioManager::ProcessCesna(cVehicleParams ¶ms) { if(params.m_fDistance < SQR(CESNA_IDLE_MAX_DIST)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(CESNA_VOLUME, CESNA_IDLE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_nFrequency = 12500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFramesToPlay = 8; SET_EMITTING_VOLUME(CESNA_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_MaxDistance = CESNA_IDLE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } if(params.m_fDistance < SQR(CESNA_REV_MAX_DIST)) { m_sQueueSample.m_nVolume = ComputeVolume(CESNA_VOLUME, CESNA_REV_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFramesToPlay = 4; SET_EMITTING_VOLUME(CESNA_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_MaxDistance = CESNA_REV_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } } void cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh) { static int32 GearFreqAdj[] = { 6000, 6000, 3400, 1200, 0, -1000 }; float relativeVelocityChange; float accelerationMultipler; uint8 wheelInUseCounter; float time; int baseFreq; uint8 vol; int32 freq; int freqModifier; uint32 soundOffset; uint8 engineSoundType; int16 accelerateState; int16 brakeState; bool8 channelUsed; uint8 currentGear; float gasPedalAudio; CVector pos; bool8 slowingDown; tWheelState *wheelState; CAutomobile *automobile; CBike *bike; float *gasPedalAudioPtr; uint32 gearSoundLength; uint8 wheelsOnGround; uint8 wheelsOnGroundPrev; float velocityChangeForAudio; bool8 noGearBox; bool8 stuckInSand; static int16 LastAccel = 0; static uint8 CurrentPretendGear = 1; static bool8 bLostTractionLastFrame = FALSE; static bool8 bHandbrakeOnLastFrame = FALSE; static uint32 nCruising = 0; static bool8 bAccelSampleStopped = TRUE; bool8 lostTraction = FALSE; bool8 isMoped = FALSE; bool8 processedAccelSampleStopped = FALSE; static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds(); #ifdef GTA_PS2 uint8 nChannel = m_bIsSurround ? CHANNEL_DTS_PLAYER_VEHICLE_ENGINE : CHANNEL_PLAYER_VEHICLE_ENGINE; #else uint8 nChannel = CHANNEL_PLAYER_VEHICLE_ENGINE; #endif if (bPlayerJustEnteredCar) { bAccelSampleStopped = TRUE; bPlayerJustEnteredCar = FALSE; nCruising = 0; LastAccel = 0; bLostTractionLastFrame = FALSE; CurrentPretendGear = 1; bHandbrakeOnLastFrame = FALSE; } #ifdef FIX_BUGS // fix acceleration sound on exiting the vehicle if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR) { #else if (CReplay::IsPlayingBack()) { #endif accelerateState = (255 * Clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); brakeState = (255 * Clamp(params.m_pVehicle->m_fBrakePedal, 0.0f, 1.0f)); } else { accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } slowingDown = params.m_fVelocityChange < -0.001f; channelUsed = SampleManager.GetChannelUsedFlag(nChannel); if (params.m_pVehicle->GetModelIndex() == MI_PIZZABOY || params.m_pVehicle->GetModelIndex() == MI_FAGGIO) { CurrentPretendGear = params.m_pTransmission->nNumberOfGears; currentGear = CurrentPretendGear; if (params.m_pVehicle->bIsHandbrakeOn) { brakeState = 0; nCruising = 0; LastAccel = 0; accelerateState = 0; } else nCruising = 1; isMoped = TRUE; } else currentGear = params.m_pVehicle->m_nCurrentGear; switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)params.m_pVehicle; wheelsOnGround = automobile->m_nDriveWheelsOnGround; wheelsOnGroundPrev = automobile->m_nDriveWheelsOnGroundPrev; gasPedalAudioPtr = &automobile->m_fGasPedalAudio; wheelState = automobile->m_aWheelState; velocityChangeForAudio = automobile->m_fVelocityChangeForAudio; break; case VEHICLE_TYPE_BIKE: bike = (CBike*)params.m_pVehicle; wheelsOnGround = bike->m_nDriveWheelsOnGround; wheelsOnGroundPrev = bike->m_nDriveWheelsOnGroundPrev; gasPedalAudioPtr = &bike->m_fGasPedalAudio; wheelState = bike->m_aWheelState; velocityChangeForAudio = bike->m_fVelocityChangeForAudio; break; default: debug(" ** AUDIOLOG: Unrecognised vehicle type %d in ProcessVehicleEngine() * \n", params.m_VehicleType); return; } if (!isMoped) { switch (params.m_pTransmission->nDriveType) { case '4': if (params.m_VehicleType != VEHICLE_TYPE_BIKE) { wheelInUseCounter = 0; for (uint8 i = 0; i < 4; i++) { if (wheelState[i] != WHEEL_STATE_NORMAL) wheelInUseCounter++; } if (wheelInUseCounter > 2) lostTraction = TRUE; } break; case 'F': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL) lostTraction = TRUE; } else { if ((wheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) && (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) lostTraction = TRUE; } break; case 'R': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL) lostTraction = TRUE; } else { if (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL) lostTraction = TRUE; } break; default: break; } } if (params.m_fVelocityChange != 0.0f) { time = params.m_pVehicle->m_vecMoveSpeed.z / params.m_fVelocityChange; if (time > 0.0f) freqModifier = -(Min(0.2f, time) * 3000 * 5); else freqModifier = -(Max(-0.2f, time) * 3000 * 5); if (slowingDown) freqModifier = -freqModifier; } else freqModifier = 0; if (params.m_VehicleType == VEHICLE_TYPE_BIKE && bike->bExtraSpeed) freqModifier += 1400; gearSoundLength = 0; engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank; soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET); noGearBox = FALSE; switch (engineSoundType) { case SFX_BANK_PONTIAC: gearSoundLength = 2526; break; case SFX_BANK_PORSCHE: gearSoundLength = 3587; break; case SFX_BANK_SPIDER: gearSoundLength = 4898; break; case SFX_BANK_MERC: gearSoundLength = 4003; break; case SFX_BANK_TRUCK: gearSoundLength = 6289; break; case SFX_BANK_HOTROD: gearSoundLength = 2766; break; case SFX_BANK_COBRA: gearSoundLength = 3523; break; case SFX_BANK_PONTIAC_SLOW: gearSoundLength = 2773; break; case SFX_BANK_CADILLAC: gearSoundLength = 2560; break; case SFX_BANK_PATHFINDER: gearSoundLength = 4228; break; case SFX_BANK_PACARD: gearSoundLength = 4648; break; case SFX_BANK_VTWIN: gearSoundLength = 3480; break; case SFX_BANK_HONDA250: gearSoundLength = 2380; break; case SFX_BANK_SPORTS_BIKE: gearSoundLength = 2410; break; default: noGearBox = TRUE; break; } if (channelUsed && nCruising == 0 && !noGearBox) { gearSoundLength -= 1000; if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) { channelUsed = FALSE; gearSoundStartTime = CTimer::GetTimeInMilliseconds(); } } else gearSoundStartTime = CTimer::GetTimeInMilliseconds(); relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity; accelerationMultipler = Clamp(relativeVelocityChange, 0.0f, 1.0f); gasPedalAudio = accelerationMultipler; switch (engineSoundType) { case SFX_BANK_MOPED: soundOffset++; break; case SFX_BANK_HONDA250: soundOffset += 2; break; case SFX_BANK_SPORTS_BIKE: soundOffset += 3; break; default: break; } if (accelerateState > 0) { if (nCruising > 0) { PlayCruising: bAccelSampleStopped = TRUE; SampleManager.StopChannel(nChannel); if (!isMoped && (accelerateState < 150 || wheelsOnGround == 0 || brakeState > 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction || currentGear < params.m_pTransmission->nNumberOfGears - 1)) { nCruising = 0; } else { if (accelerateState < 220 || params.m_fVelocityChange + 0.001f < velocityChangeForAudio) { if (nCruising > 3) nCruising--; } else if (nCruising < 800) nCruising++; freq = 27 * nCruising + freqModifier + 22050; if (engineSoundType == SFX_BANK_TRUCK) freq >>= 1; AddPlayerCarSample(PLAYER_VEHICLE_ENGINE_VOLUME, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE); } } else { stuckInSand = params.m_VehicleType == VEHICLE_TYPE_CAR && ((CAutomobile*)params.m_pVehicle)->bStuckInSand; if (accelerateState < 150 || wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction || (currentGear < 2 && params.m_fVelocityChange - velocityChangeForAudio < 0.01f) || brakeState > 0) { if (((wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) && !stuckInSand) || brakeState > 0) { if (wheelsOnGround == 0 && wheelsOnGroundPrev != 0 || (params.m_pVehicle->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && wheelsOnGround != 0) { *gasPedalAudioPtr *= 0.6f; } freqModifier = 0; if (engineSoundType == SFX_BANK_GOLF_CART || engineSoundType == SFX_BANK_CAR_CHAINSAW) baseFreq = (15000 * *gasPedalAudioPtr) + 14000; else baseFreq = (25000 * *gasPedalAudioPtr) + 14000; vol = (25 * *gasPedalAudioPtr) + 60; } else { baseFreq = (8000 * accelerationMultipler) + 16000; vol = (25 * accelerationMultipler) + 60; *gasPedalAudioPtr = accelerationMultipler; } freq = freqModifier + baseFreq; if (engineSoundType == SFX_BANK_TRUCK) freq >>= 1; if (channelUsed) { SampleManager.StopChannel(nChannel); bAccelSampleStopped = TRUE; } if (params.m_pVehicle->bIsDrowning) vol >>= 2; AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, TRUE); } else { TranslateEntity(&m_sQueueSample.m_vecPos, &pos); #ifndef EXTERNAL_3D_SOUND m_sQueueSample.m_nPan = ComputePan(m_sQueueSample.m_fDistance, &pos); #endif if (bAccelSampleStopped) { if (CurrentPretendGear != 1 || currentGear != 2) CurrentPretendGear = Max(1, currentGear - 1); processedAccelSampleStopped = TRUE; bAccelSampleStopped = FALSE; } if (!channelUsed) { if (!processedAccelSampleStopped) { if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) CurrentPretendGear++; else { nCruising = 1; params.m_pVehicle->bAudioChangingGear = TRUE; goto PlayCruising; } } gearSoundStartTime = CTimer::GetTimeInMilliseconds(); params.m_pVehicle->bAudioChangingGear = TRUE; #ifdef GTA_PS2 SampleManager.InitialiseChannel(nChannel, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0); #else if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; #endif SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); #ifndef GTA_PS2 SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); #endif } #ifdef EXTERNAL_3D_SOUND SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, PLAYER_VEHICLE_ENGINE_VOLUME); SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, VEHICLE_ENGINE_MAX_DIST, VEHICLE_ENGINE_MAX_DIST / 4.0f); #else SampleManager.SetChannelVolume(nChannel, ComputeVolume(PLAYER_VEHICLE_ENGINE_VOLUME, VEHICLE_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance)); SampleManager.SetChannelPan(nChannel, m_sQueueSample.m_nPan); #endif freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; if (engineSoundType == SFX_BANK_TRUCK) freq >>= 1; #ifdef USE_TIME_SCALE_FOR_AUDIO SampleManager.SetChannelFrequency(nChannel, freq * CTimer::GetTimeScale()); #else SampleManager.SetChannelFrequency(nChannel, freq); #endif if (!channelUsed) { #ifdef AUDIO_REVERB SampleManager.SetChannelReverbFlag(nChannel, m_bDynamicAcousticModelingStatus != FALSE); #endif SampleManager.StartChannel(nChannel); } } } } else { if (slowingDown) { if (channelUsed) { SampleManager.StopChannel(nChannel); bAccelSampleStopped = TRUE; } if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) gasPedalAudio = *gasPedalAudioPtr; else if (params.m_VehicleType == VEHICLE_TYPE_BIKE) gasPedalAudio = 0.0f; else gasPedalAudio = Min(1.0f, params.m_fVelocityChange / params.m_pTransmission->fMaxReverseVelocity); *gasPedalAudioPtr = Max(0.0f, gasPedalAudio); } else if (LastAccel > 0) { if (channelUsed) { SampleManager.StopChannel(nChannel); bAccelSampleStopped = TRUE; } nCruising = 0; if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction || params.m_fVelocityChange < 0.01f && *gasPedalAudioPtr > 0.2f) { if (params.m_pVehicle->GetModelIndex() == MI_PIZZABOY || params.m_pVehicle->GetModelIndex() == MI_FAGGIO) { gasPedalAudio = 0.0f; } else { *gasPedalAudioPtr *= 0.6f; gasPedalAudio = *gasPedalAudioPtr; } } if (gasPedalAudio > 0.05f) { freq = (5000 * ((gasPedalAudio - 0.05f) / 0.95f)) + 19000; vol = (25 * ((gasPedalAudio - 0.05f) / 0.95f)) + 40; if (params.m_pVehicle->bIsDrowning) vol >>= 2; if (engineSoundType == SFX_BANK_TRUCK) freq >>= 1; AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, FALSE); } } freq = (10000 * gasPedalAudio) + 22050; vol = 110 - (40 * gasPedalAudio); if (engineSoundType == SFX_BANK_TRUCK) freq >>= 1; if (params.m_pVehicle->bIsDrowning) vol >>= 2; AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, TRUE); CurrentPretendGear = Max(1, currentGear); } LastAccel = accelerateState; bHandbrakeOnLastFrame = !!params.m_pVehicle->bIsHandbrakeOn; bLostTractionLastFrame = lostTraction; } bool8 cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) { CAutomobile *automobile; CBike *bike; uint8 numWheels; uint8 wheelsOnGround; float gasPedalAudio; tWheelState* wheelStateArr; cTransmission *transmission; uint8 Vol; float newSkidVal = 0.0f; float skidVal = 0.0f; if (params.m_fDistance < SQR(VEHICLE_SKIDDING_MAX_DIST)) { switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)params.m_pVehicle; numWheels = 4; wheelStateArr = automobile->m_aWheelState; wheelsOnGround = automobile->m_nWheelsOnGround; gasPedalAudio = automobile->m_fGasPedalAudio; break; case VEHICLE_TYPE_BIKE: bike = (CBike*)params.m_pVehicle; numWheels = 2; wheelStateArr = bike->m_aWheelState; wheelsOnGround = bike->m_nWheelsOnGround; gasPedalAudio = bike->m_fGasPedalAudio; break; default: debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType); return TRUE; } if (wheelsOnGround > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); for (uint8 i = 0; i < numWheels; i++) { if (wheelStateArr[i] == WHEEL_STATE_NORMAL) continue; transmission = params.m_pTransmission; switch (transmission->nDriveType) { case '4': newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); break; case 'F': if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); else newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange); break; case 'R': if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) newSkidVal = GetVehicleDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], gasPedalAudio, transmission, params.m_fVelocityChange); else newSkidVal = GetVehicleNonDriveWheelSkidValue(params.m_pVehicle, wheelStateArr[i], transmission, params.m_fVelocityChange); break; default: break; } skidVal = Max(skidVal, newSkidVal); } if (skidVal > 0.0f) { Vol = VEHICLE_SKIDDING_VOLUME * skidVal; m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_SKIDDING_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 3; switch (params.m_pVehicle->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_HEDGE: m_sQueueSample.m_nSampleIndex = SFX_RAIN; Vol >>= 2; m_sQueueSample.m_nFrequency = 13000 * skidVal + 35000; m_sQueueSample.m_nVolume >>= 2; if (m_sQueueSample.m_nVolume == 0) return TRUE; break; case SURFACE_GRAVEL: case SURFACE_MUD_DRY: case SURFACE_SAND: case SURFACE_WATER: case SURFACE_SAND_BEACH: m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nFrequency = 6000 * skidVal + 10000; break; default: m_sQueueSample.m_nSampleIndex = SFX_SKID; m_sQueueSample.m_nFrequency = 5000 * skidVal + 11000; if (params.m_VehicleType == VEHICLE_TYPE_BIKE) m_sQueueSample.m_nFrequency += 2000; break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 8; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = VEHICLE_SKIDDING_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } return TRUE; } return FALSE; } float cAudioManager::GetVehicleDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, float gasPedalAudio, cTransmission *transmission, float velocityChange) { float relativeVelChange = 0.0f; float velChange; float relativeVel; switch (wheelState) { case WHEEL_STATE_SPINNING: if (gasPedalAudio > 0.4f) relativeVelChange = (gasPedalAudio - 0.4f) * (5.0f / 3.0f) * 0.75f; break; case WHEEL_STATE_SKIDDING: relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); break; case WHEEL_STATE_FIXED: relativeVel = gasPedalAudio; if (relativeVel > 0.4f) relativeVel = (gasPedalAudio - 0.4f) * (5.0f / 3.0f); velChange = Abs(velocityChange); if (velChange > 0.04f) relativeVelChange = Min(1.0f, velChange / transmission->fMaxVelocity); if (relativeVel > relativeVelChange) relativeVelChange = relativeVel; break; default: break; } return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f)); } float cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange) { float relativeVelChange = 0.0f; if (wheelState == WHEEL_STATE_SKIDDING) relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f)); } bool8 cAudioManager::ProcessVehicleHorn(cVehicleParams& params) { if (params.m_fDistance < SQR(VEHICLE_HORN_MAX_DIST)) { if (params.m_pVehicle->m_bSirenOrAlarm && UsesSirenSwitching(params)) return TRUE; if (params.m_pVehicle->GetModelIndex() == MI_MRWHOOP) return TRUE; if (params.m_pVehicle->IsAlarmOn()) return TRUE; if (params.m_pVehicle->m_nCarHornTimer > 0) { if (params.m_pVehicle->GetStatus() != STATUS_PLAYER) { params.m_pVehicle->m_nCarHornTimer = Min(44, params.m_pVehicle->m_nCarHornTimer); if (params.m_pVehicle->m_nCarHornTimer == 44) params.m_pVehicle->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; if (!HornPattern[params.m_pVehicle->m_nCarHornPattern][44 - params.m_pVehicle->m_nCarHornTimer]) return TRUE; } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(params.m_pVehicle->bIsDrowning ? VEHICLE_HORN_VOLUME / 4 : VEHICLE_HORN_VOLUME, VEHICLE_HORN_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; #ifdef FIX_BUGS SET_EMITTING_VOLUME(params.m_pVehicle->bIsDrowning ? VEHICLE_HORN_VOLUME / 4 : VEHICLE_HORN_VOLUME); #else SET_EMITTING_VOLUME(VEHICLE_HORN_VOLUME); #endif SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_MaxDistance = VEHICLE_HORN_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 4; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } return TRUE; } return FALSE; } bool8 cAudioManager::UsesSiren(cVehicleParams& params) { return params.m_pVehicle->UsesSiren(); } bool8 cAudioManager::UsesSirenSwitching(cVehicleParams& params) { if (params.m_nIndex == FIRETRUK || params.m_nIndex == MRWHOOP) return FALSE; return UsesSiren(params); } bool8 cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) { uint8 Vol; if (params.m_fDistance < SQR(VEHICLE_SIREN_MAX_DIST)) { CVehicle *veh = params.m_pVehicle; if (veh->m_bSirenOrAlarm || veh->IsAlarmOn()) { if (veh->IsAlarmOn()) { if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer) veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750; if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375) return TRUE; } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); Vol = veh->bIsDrowning ? VEHICLE_SIREN_VOLUME / 4 : VEHICLE_SIREN_VOLUME; m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_SIREN_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 5; if (UsesSiren(params)) { if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) return TRUE; if (veh->m_nCarHornTimer > 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) { m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; if (params.m_nIndex == FBIRANCH) m_sQueueSample.m_nFrequency = 12668; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); m_sQueueSample.m_nCounter = 60; } else if (params.m_nIndex == VICECHEE) { m_sQueueSample.m_nSampleIndex = SFX_POLICE_SIREN_SLOW; m_sQueueSample.m_nFrequency = 11440; } else { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmSample; m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nSirenOrAlarmFrequency; } } else { m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 7.0f; m_sQueueSample.m_MaxDistance = VEHICLE_SIREN_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } return TRUE; } return FALSE; } bool8 cAudioManager::UsesReverseWarning(uint32 model) { return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED; } bool8 cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) { CVehicle *veh = params.m_pVehicle; if (params.m_fDistance < SQR(VEHICLE_REVERSE_WARNING_MAX_DIST)) { if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(veh->bIsDrowning ? VEHICLE_REVERSE_WARNING_VOLUME / 4 : VEHICLE_REVERSE_WARNING_VOLUME, VEHICLE_REVERSE_WARNING_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex % 1024) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); m_sQueueSample.m_nLoopCount = 0; #ifdef FIX_BUGS SET_EMITTING_VOLUME(veh->bIsDrowning ? VEHICLE_REVERSE_WARNING_VOLUME / 4 : VEHICLE_REVERSE_WARNING_VOLUME); #else SET_EMITTING_VOLUME(VEHICLE_REVERSE_WARNING_VOLUME); #endif SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = VEHICLE_REVERSE_WARNING_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } return TRUE; } return FALSE; } bool8 cAudioManager::ProcessVehicleDoors(cVehicleParams& params) { CAutomobile *automobile; int8 doorState; uint8 Vol; float velocity; if (params.m_fDistance < SQR(VEHICLE_DOORS_MAX_DIST)) { automobile = (CAutomobile *)params.m_pVehicle; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); for (uint8 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { doorState = automobile->Doors[i].m_nDoorState; if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) { velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); if (velocity > 0.0035f) { Vol = (VEHICLE_DOORS_VOLUME * velocity / 0.3f); m_sQueueSample.m_nVolume = ComputeVolume(Vol, VEHICLE_DOORS_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = i + 6; m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 10; m_sQueueSample.m_nLoopCount = 1; SET_EMITTING_VOLUME(Vol); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_MaxDistance = VEHICLE_DOORS_MAX_DIST; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(TRUE); AddSampleToRequestedQueue(); } } } } } return TRUE; } return FALSE; } bool8 cAudioManager::ProcessAirBrakes(cVehicleParams& params) { CAutomobile *automobile; uint8 Vol; if (params.m_fDistance < SQR(AIR_BRAKES_MAX_DIST)) { automobile = (CAutomobile *)params.m_pVehicle; if (automobile->bEngineOn && (automobile->m_fVelocityChangeForAudio >= 0.025f && params.m_fVelocityChange < 0.025f || automobile->m_fVelocityChangeForAudio <= -0.025f && params.m_fVelocityChange > 0.025f)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); Vol = m_anRandomTable[0] % 10 + AIR_BRAKES_VOLUME; m_sQueueSample.m_nVolume = ComputeVolume(Vol, AIR_BRAKES_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 13; m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 10; m_sQueueSample.m_nLoopCount = 1; SET_EMITTING_VOLUME(Vol); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = AIR_BRAKES_MAX_DIST; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } return TRUE; } return FALSE; } bool8 cAudioManager::HasAirBrakes(uint32 model) { return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS || model == COACH || model == PACKER || model == FLATBED; } bool8 cAudioManager::ProcessEngineDamage(cVehicleParams& params) { uint8 Vol; if (params.m_fDistance < SQR(ENGINE_DAMAGE_MAX_DIST)) { if (params.m_pVehicle->m_modelIndex == MI_CADDY) return TRUE; if (params.m_pVehicle->GetStatus() == STATUS_WRECKED || params.m_pVehicle->m_fHealth >= 390) return TRUE; if (params.m_pVehicle->m_fHealth < 250.0f) { Vol = 60; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nPriority = 7; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); } else { Vol = 30; m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; m_sQueueSample.m_nPriority = 7; m_sQueueSample.m_nFrequency = 27000; } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if (params.m_pVehicle->bIsDrowning) Vol >>= 2; m_sQueueSample.m_nVolume = ComputeVolume(Vol, ENGINE_DAMAGE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 28; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = ENGINE_DAMAGE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } return TRUE; } return FALSE; } bool8 cAudioManager::ProcessCarBombTick(cVehicleParams& params) { uint8 bombType; if (params.m_fDistance < SQR(CAR_BOMB_TICK_MAX_DIST)) { if (params.m_pVehicle->bEngineOn) { switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: bombType = params.m_pVehicle->m_bombType; break; case VEHICLE_TYPE_BIKE: bombType = params.m_pVehicle->m_bombType; break; default: debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType); return TRUE; } if (bombType == CARBOMB_TIMEDACTIVE) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(CAR_BOMB_TICK_VOLUME, CAR_BOMB_TICK_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(CAR_BOMB_TICK_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = CAR_BOMB_TICK_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } return TRUE; } return FALSE; } void cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) { int16 event; uint8 Vol; float eventRelVol; float eventVol; bool8 bLoop; bool8 stereo; float maxDist; static uint8 WaveIndex = 41; static uint8 GunIndex = 53; cPedParams pedParams; static uint32 WaterFallFrame = 0; for (uint16 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { bLoop = FALSE; stereo = FALSE; SET_SOUND_REFLECTION(FALSE); event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (event) { case SOUND_HELI_BLADE: { static uint8 HeliIndex = 89; eventRelVol = ((CAutomobile*)params.m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f; if (eventRelVol < 0.2f || eventRelVol == 1.0f) continue; Vol = (1.0f - eventRelVol) * VEHICLE_ONE_SHOT_HELI_BLADE_VOLUME; maxDist = SQR(VEHICLE_ONE_SHOT_HELI_BLADE_MAX_DIST); m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = HeliIndex++; if (HeliIndex > 90) HeliIndex = 89; m_sQueueSample.m_nFrequency = (8000 * eventRelVol) + 16000; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_HELI_BLADE_MAX_DIST; break; } case SOUND_CAR_WINDSHIELD_CRACK: maxDist = SQR(VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST); m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 68; Vol = m_anRandomTable[1] % 30 + VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST; break; case SOUND_CAR_DOOR_OPEN_BONNET: case SOUND_CAR_DOOR_OPEN_BUMPER: case SOUND_CAR_DOOR_OPEN_FRONT_LEFT: case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT: case SOUND_CAR_DOOR_OPEN_BACK_LEFT: case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: maxDist = SQR(VEHICLE_ONE_SHOT_DOOR_MAX_DIST); Vol = m_anRandomTable[1] % (MAX_VOLUME - VEHICLE_ONE_SHOT_DOOR_CLOSE_VOLUME) + VEHICLE_ONE_SHOT_DOOR_CLOSE_VOLUME; switch (aVehicleSettings[params.m_nIndex].m_bDoorType) { case OLD_DOOR: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; break; case NEW_DOOR: default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; break; case TRUCK_DOOR: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; break; case BUS_DOOR: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; #ifdef THIS_IS_STUPID m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; #else m_sQueueSample.m_nCounter = event + 10; #endif if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) m_sQueueSample.m_nFrequency = 23459; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_DOOR_MAX_DIST; SET_SOUND_REFLECTION(TRUE); break; case SOUND_CAR_DOOR_CLOSE_BONNET: case SOUND_CAR_DOOR_CLOSE_BUMPER: case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT: case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT: case SOUND_CAR_DOOR_CLOSE_BACK_LEFT: case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: maxDist = SQR(VEHICLE_ONE_SHOT_DOOR_MAX_DIST); Vol = m_anRandomTable[2] % (MAX_VOLUME - VEHICLE_ONE_SHOT_DOOR_OPEN_VOLUME) + VEHICLE_ONE_SHOT_DOOR_OPEN_VOLUME; switch (aVehicleSettings[params.m_nIndex].m_bDoorType) { case OLD_DOOR: m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; break; case NEW_DOOR: default: m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; break; case TRUCK_DOOR: m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; break; case BUS_DOOR: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; #ifdef THIS_IS_STUPID m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; #else m_sQueueSample.m_nCounter = event + 22; #endif if (params.m_pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI) m_sQueueSample.m_nFrequency = 28062; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_DOOR_MAX_DIST; SET_SOUND_REFLECTION(TRUE); break; case SOUND_CAR_ENGINE_START: if (params.m_pVehicle->GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR || params.m_pVehicle->m_modelIndex == MI_CADDY) continue; Vol = VEHICLE_ONE_SHOT_CAR_ENGINE_START_VOLUME; maxDist = SQR(VEHICLE_ONE_SHOT_CAR_ENGINE_START_MAX_DIST); m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER); m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_ENGINE_START_MAX_DIST; SET_SOUND_REFLECTION(TRUE); break; case SOUND_WEAPON_HIT_VEHICLE: m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 34; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 7; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_MAX_DIST; maxDist = SQR(VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_MAX_DIST); Vol = m_anRandomTable[3] % 20 + VEHICLE_ONE_SHOT_WEAPON_HIT_VEHICLE_VOLUME; break; case SOUND_BOMB_TIMED_ACTIVATED: case SOUND_91: case SOUND_BOMB_ONIGNITION_ACTIVATED: case SOUND_BOMB_TICK: m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 36; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB); m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_BOMB_ARMED_MAX_DIST; SET_SOUND_REFLECTION(TRUE); Vol = VEHICLE_ONE_SHOT_BOMB_ARMED_VOLUME; maxDist = SQR(VEHICLE_ONE_SHOT_BOMB_ARMED_MAX_DIST); break; case SOUND_CAR_LIGHT_BREAK: m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 37; m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST; maxDist = SQR(VEHICLE_ONE_SHOT_WINDSHIELD_CRACK_MAX_DIST); Vol = m_anRandomTable[4] % 10 + VEHICLE_ONE_SHOT_CAR_LIGHT_BREAK_VOLUME; break; case SOUND_PLANE_ON_GROUND: m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 81; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS); m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_PLANE_ON_GROUND_MAX_DIST; maxDist = SQR(VEHICLE_ONE_SHOT_PLANE_ON_GROUND_MAX_DIST); Vol = m_anRandomTable[4] % 25 + VEHICLE_ONE_SHOT_PLANE_ON_GROUND_VOLUME; break; case SOUND_CAR_JERK: m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 87; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST; maxDist = SQR(VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST); Vol = m_anRandomTable[1] % 15 + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME; break; case SOUND_CAR_HYDRAULIC_1: case SOUND_CAR_HYDRAULIC_2: if (event == SOUND_CAR_HYDRAULIC_1) m_sQueueSample.m_nFrequency = 15600; else m_sQueueSample.m_nFrequency = 13118; m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 51; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST; maxDist = SQR(VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST); Vol = m_anRandomTable[0] % 15 + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME; break; case SOUND_CAR_HYDRAULIC_3: m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 86; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP); m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST; m_sQueueSample.m_nFramesToPlay = 7; bLoop = TRUE; maxDist = SQR(VEHICLE_ONE_SHOT_CAR_HYDRAULIC_MAX_DIST); Vol = m_anRandomTable[0] % 15 + VEHICLE_ONE_SHOT_CAR_HYDRAULIC_VOLUME; break; case SOUND_WATER_FALL: if (m_FrameCounter <= WaterFallFrame) continue; WaterFallFrame = m_FrameCounter + 6; m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 15; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WATER_FALL_MAX_DIST; maxDist = SQR(VEHICLE_ONE_SHOT_WATER_FALL_MAX_DIST); SET_SOUND_REFLECTION(TRUE); Vol = m_anRandomTable[4] % 20 + VEHICLE_ONE_SHOT_WATER_FALL_VOLUME; break; case SOUND_CAR_BOMB_TICK: m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_BOMB_TICK_MAX_DIST; maxDist = SQR(VEHICLE_ONE_SHOT_CAR_BOMB_TICK_MAX_DIST); SET_SOUND_REFLECTION(TRUE); Vol = VEHICLE_ONE_SHOT_CAR_BOMB_TICK_VOLUME; break; case SOUND_CAR_SPLASH: eventVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; if (eventVol <= 150) continue; if (eventVol > 800) m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 800; eventRelVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 150) / (800 - 150); m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = WaveIndex++; if (WaveIndex > 46) WaveIndex = 41; m_sQueueSample.m_nFrequency = (7000 * eventRelVol) + 6000; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_SPLASH_MAX_DIST; Vol = (VEHICLE_ONE_SHOT_CAR_SPLASH_VOLUME * eventRelVol); maxDist = SQR(VEHICLE_ONE_SHOT_CAR_SPLASH_MAX_DIST); break; case SOUND_CAR_JUMP: case SOUND_CAR_JUMP_2: { static uint8 iWheelIndex = 82; maxDist = SQR(VEHICLE_ONE_SHOT_CAR_JUMP_MAX_DIST); #ifdef THIS_IS_STUPID if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_CAR_JUMP_2) { #else if (event == SOUND_CAR_JUMP_2) { #endif m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_B; Vol = Max(50, 2 * (60 * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); } else { m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; Vol = Max(VEHICLE_ONE_SHOT_CAR_JUMP_VOLUME, 2 * (100 * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iWheelIndex++; if (iWheelIndex > 85) iWheelIndex = 82; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); if (params.m_VehicleType == VEHICLE_TYPE_BIKE) m_sQueueSample.m_nFrequency <<= 1; m_sQueueSample.m_nPriority = 6; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_JUMP_MAX_DIST; break; } case SOUND_CAR_TYRE_POP: { static uint8 WheelIndex = 91; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = WheelIndex++; if (WheelIndex > 94) WheelIndex = 91; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BURST); m_sQueueSample.m_nFrequency += RandomDisplacement(2000); m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_TYRE_POP_MAX_DIST; maxDist = SQR(VEHICLE_ONE_SHOT_CAR_TYRE_POP_MAX_DIST); Vol = m_anRandomTable[4] % (MAX_VOLUME-VEHICLE_ONE_SHOT_CAR_TYRE_POP_VOLUME) + VEHICLE_ONE_SHOT_CAR_TYRE_POP_VOLUME; break; } case SOUND_WEAPON_SHOT_FIRED: switch (params.m_pVehicle->m_modelIndex) { case MI_HUNTER: case MI_CHOPPER: case MI_SEASPAR: case MI_SPARROW: case MI_MAVERICK: case MI_VCNMAV: if (params.m_pVehicle->m_modelIndex == MI_HUNTER) { if (Pads[0].GetHandBrake() == 0) { if (FindVehicleOfPlayer() != params.m_pVehicle) { m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } else { m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } } else { m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } } else { m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; } maxDist = SQR(VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST); m_sQueueSample.m_nCounter = GunIndex++; Vol = MAX_VOLUME; if (GunIndex > 58) GunIndex = 53; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST; SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; default: { maxDist = SQR(VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST); #ifdef FIX_BUGS uint32 sampleIndex; uint32 frequency; CPed *pPed = params.m_pVehicle->pDriver; if(!pPed) continue; if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) { sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); frequency += RandomDisplacement(frequency >> 5); } else switch(pPed->GetWeapon(WEAPONSLOT_SUBMACHINEGUN).m_eWeaponType) { case WEAPONTYPE_TEC9: sampleIndex = SFX_TEC_LEFT; frequency = RandomDisplacement(500) + 17000; break; case WEAPONTYPE_SILENCED_INGRAM: sampleIndex = SFX_TEC_LEFT; frequency = RandomDisplacement(1000) + 34000; break; case WEAPONTYPE_MP5: sampleIndex = SFX_MP5_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); frequency += RandomDisplacement(frequency >> 5); break; default: sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); frequency += RandomDisplacement(frequency >> 5); break; } m_sQueueSample.m_nSampleIndex = sampleIndex; #else m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; #endif m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = GunIndex++; Vol = m_anRandomTable[2] % 15 + VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_VOLUME; if(GunIndex > 58) GunIndex = 53; #ifdef FIX_BUGS m_sQueueSample.m_nFrequency = frequency; #else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); #endif m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_WEAPON_SHOT_FIRED_MAX_DIST; SET_SOUND_REFLECTION(TRUE); break; } } break; #ifdef GTA_TRAIN case SOUND_TRAIN_DOOR_CLOSE: case SOUND_TRAIN_DOOR_OPEN: m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 59; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025; m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_TRAIN_DOOR_MAX_DIST; maxDist = SQR(VEHICLE_ONE_SHOT_TRAIN_DOOR_MAX_DIST); Vol = m_anRandomTable[1] % 20 + VEHICLE_ONE_SHOT_TRAIN_DOOR_VOLUME; break; #endif case SOUND_SPLATTER: { static uint8 CrunchOffset = 0; m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 48; m_sQueueSample.m_nFrequency = RandomDisplacement(6000) + 16000; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_SPLATTER_MAX_DIST; CrunchOffset++; maxDist = SQR(VEHICLE_ONE_SHOT_SPLATTER_MAX_DIST); Vol = m_anRandomTable[4] % 20 + VEHICLE_ONE_SHOT_SPLATTER_VOLUME; CrunchOffset %= 2; SET_SOUND_REFLECTION(TRUE); break; } case SOUND_CAR_PED_COLLISION: eventVol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]); Vol = Min(MAX_VOLUME, (3 * (eventVol / 20 * MAX_VOLUME)) / 2); if (Vol == 0) continue; m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 50; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_PED_COLLISION_MAX_DIST; maxDist = SQR(VEHICLE_ONE_SHOT_CAR_PED_COLLISION_MAX_DIST); break; case SOUND_PED_HELI_PLAYER_FOUND: pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; SetupPedComments(pedParams, SOUND_PED_HELI_PLAYER_FOUND); continue; case SOUND_PED_VCPA_PLAYER_FOUND: pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; SetupPedComments(pedParams, SOUND_PED_VCPA_PLAYER_FOUND); continue; case SOUND_CAR_TANK_TURRET_ROTATE: eventVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; if (eventVol > 96.0f / 2500.0f) eventVol = 96.0f / 2500.0f; m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 79; m_sQueueSample.m_nFrequency = (3000 * eventVol / (96.0f / 2500.0f)) + 9000; m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nFramesToPlay = 3; m_sQueueSample.m_MaxDistance = VEHICLE_ONE_SHOT_CAR_TANK_TURRET_MAX_DIST; Vol = (37 * eventVol / (96.0f / 2500.0f)) + VEHICLE_ONE_SHOT_CAR_TANK_TURRET_VOLUME; maxDist = SQR(VEHICLE_ONE_SHOT_CAR_TANK_TURRET_MAX_DIST); bLoop = TRUE; break; default: continue; } if (params.m_fDistance < maxDist) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { if (bLoop) { m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; } else { m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bStatic = TRUE; } SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_EMITTING_VOLUME(Vol); SET_SOUND_REVERB(TRUE); if (stereo) { if(m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_MaxDistance) { m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nPan = 0; } else { stereo = FALSE; m_sQueueSample.m_bIs2D = FALSE; } } else m_sQueueSample.m_bIs2D = FALSE; AddSampleToRequestedQueue(); if (stereo) { m_sQueueSample.m_nPan = 127; m_sQueueSample.m_nSampleIndex++; m_sQueueSample.m_nCounter = GunIndex++; if (GunIndex > 58) GunIndex = 53; SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } continue; } } } } #ifdef GTA_TRAIN bool8 cAudioManager::ProcessTrainNoise(cVehicleParams& params) { CTrain *train; uint8 Vol; float speedMultipler; if (params.m_fDistance < SQR(TRAIN_NOISE_FAR_MAX_DIST)){ if (params.m_fVelocityChange > 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); train = (CTrain *)params.m_pVehicle; speedMultipler = Min(1.0f, train->m_fSpeed * 250.0f / 51.0f); Vol = (TRAIN_NOISE_VOLUME * speedMultipler); if (train->m_fWagonPosition == 0.0f) { m_sQueueSample.m_nVolume = ComputeVolume(Vol, TRAIN_NOISE_FAR_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 32; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = TRAIN_NOISE_FAR_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } if (params.m_fDistance < SQR(TRAIN_NOISE_NEAR_MAX_DIST)) { m_sQueueSample.m_nVolume = ComputeVolume(Vol, TRAIN_NOISE_NEAR_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 33; m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_MaxDistance = TRAIN_NOISE_NEAR_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } return TRUE; } return FALSE; } #endif bool8 cAudioManager::ProcessBoatEngine(cVehicleParams& params) { CBoat *boat; float padRelativeAccerate; bool8 isV12 = FALSE; static uint32 LastFreq = 2000; static uint8 LastVol = 0; if (params.m_fDistance < SQR(BOAT_ENGINE_MAX_DIST)) { boat = (CBoat *)params.m_pVehicle; if(boat->GetStatus() == STATUS_WRECKED) return TRUE; float freqModificator; float volModificator; uint8 BaseVol; uint32 BaseFreq; switch(boat->GetModelIndex()) { case MI_RIO: freqModificator = 490; volModificator = 60; BaseVol = 20; BaseFreq = 1888; break; case MI_PREDATOR: case MI_SQUALO: case MI_SPEEDER: case MI_COASTG: case MI_DINGHY: case MI_JETMAX: freqModificator = 6000; volModificator = 60; isV12 = TRUE; BaseFreq = 9000; BaseVol = 20; break; case MI_REEFER: freqModificator = 715; volModificator = 80; BaseVol = 0; BaseFreq = 3775; break; case MI_TROPIC: case MI_MARQUIS: freqModificator = 463; volModificator = 60; BaseVol = 20; BaseFreq = 1782; break; default: return TRUE; } bool8 bIsPlayerVeh; if(FindPlayerVehicle() == params.m_pVehicle) { padRelativeAccerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()) / 255.0f; bIsPlayerVeh = TRUE; } else { padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal); bIsPlayerVeh = FALSE; } uint32 Freq = BaseFreq + (padRelativeAccerate * freqModificator); uint8 Vol = BaseVol + (padRelativeAccerate * volModificator); if(!boat->bPropellerInWater) Freq = (9 * Freq) / 8; if(bIsPlayerVeh) { if(Freq > LastFreq) { if(isV12) Freq = Min(Freq, LastFreq + 100); else Freq = Min(Freq, LastFreq + 15); } else { if(isV12) Freq = Max(Freq, LastFreq - 100); else Freq = Max(Freq, LastFreq - 15); } if(Vol > LastVol) Vol = Min(Vol, LastVol + 3); else Vol = Max(Vol, LastVol - 3); } if (Vol > 0) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(Vol, BOAT_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nFrequency = Freq; m_sQueueSample.m_nCounter = 40; if (isV12) m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP; else m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = BOAT_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 7; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } if(boat->GetModelIndex() == MI_REEFER) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(BOAT_ENGINE_REEFER_IDLE_VOLUME, BOAT_ENGINE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nCounter = 39; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(BOAT_ENGINE_REEFER_IDLE_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = BOAT_ENGINE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 7; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } if(bIsPlayerVeh) { LastFreq = Freq; LastVol = Vol; } return TRUE; } return FALSE; } bool8 cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) { float velocityChange; uint8 Vol; float multiplier; if (params.m_fDistance < SQR(BOAT_MOVING_OVER_WATER_MAX_DIST)) { velocityChange = Abs(params.m_fVelocityChange); if (velocityChange > 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater) { velocityChange = Min(0.75f, velocityChange); multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f); CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); Vol = (BOAT_MOVING_OVER_WATER_VOLUME * multiplier); m_sQueueSample.m_nVolume = ComputeVolume(Vol, BOAT_MOVING_OVER_WATER_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFrequency = (6050 * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = BOAT_MOVING_OVER_WATER_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 6; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } return TRUE; } return FALSE; } void cAudioManager::ProcessPlane(cVehicleParams& params) { switch (params.m_nIndex) { case AIRTRAIN: ProcessJumbo(params); break; case DEADDODO: ProcessCesna(params); break; default: break; } } #pragma region JUMBO uint8 gJumboVolOffsetPercentage; void DoJumboVolOffset() { if (!(AudioManager.m_FrameCounter % (AudioManager.m_anRandomTable[0] % 6 + 3))) gJumboVolOffsetPercentage = AudioManager.m_anRandomTable[1] % 60; } void cAudioManager::ProcessJumbo(cVehicleParams& params) { CPlane *plane; float position; if (params.m_fDistance < SQR(JUMBO_MAX_DIST)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); plane = (CPlane*)params.m_pVehicle; DoJumboVolOffset(); position = PlanePathPosition[plane->m_nPlaneId]; if (position > TakeOffPoint) { if (300.0f + TakeOffPoint < position) { if (LandingPoint - 350.0f < position) { if (position > LandingPoint) { if (plane->m_fSpeed > 0.103344f) ProcessJumboDecel(plane); else ProcessJumboTaxi(); } else ProcessJumboLanding(plane); } else ProcessJumboFlying(); } else ProcessJumboTakeOff(plane); } else { if (plane->m_fSpeed > 0.103344f) ProcessJumboAccel(plane); else ProcessJumboTaxi(); } } } void cAudioManager::ProcessJumboTaxi() { if (SetupJumboFlySound(20)) { if (SetupJumboTaxiSound(75)) SetupJumboWhineSound(18, 29500); } } void cAudioManager::ProcessJumboAccel(CPlane *plane) { uint32 engineFreq; uint8 vol; float modificator; float freqMult; if (SetupJumboFlySound(20)) { modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f); if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75)) { if (modificator >= 0.2f) { freqMult = 1; engineFreq = 22050; vol = MAX_VOLUME; } else { freqMult = modificator * 5; vol = freqMult * MAX_VOLUME; engineFreq = freqMult * 6050 + 16000; } SetupJumboEngineSound(vol, engineFreq); SetupJumboWhineSound(18, 14600 * freqMult + 29500); } } } void cAudioManager::ProcessJumboTakeOff(CPlane *plane) { float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300; if (SetupJumboFlySound((107 * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.0f - modificator))) { if (SetupJumboEngineSound(MAX_VOLUME, 22050)) SetupJumboWhineSound(18 * (1.0f - modificator), 44100); } } void cAudioManager::ProcessJumboFlying() { if (SetupJumboFlySound(MAX_VOLUME)) SetupJumboEngineSound(63, 22050); } void cAudioManager::ProcessJumboLanding(CPlane *plane) { float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350; if (SetupJumboFlySound(107 * modificator + 20)) { if (SetupJumboTaxiSound(75 * (1.0f - modificator))) { SetupJumboEngineSound(MAX_VOLUME, 22050); SetupJumboWhineSound(18 * (1.0f - modificator), 14600 * modificator + 29500); } } } void cAudioManager::ProcessJumboDecel(CPlane *plane) { if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { float modificator = Min(1.0f, (plane->m_fSpeed - 0.103344f) * 1.6760077f); SetupJumboEngineSound(MAX_VOLUME * modificator, 6050* modificator + 16000); SetupJumboWhineSound(18, 29500); } } bool8 cAudioManager::SetupJumboTaxiSound(uint8 vol) { if (m_sQueueSample.m_fDistance < JUMBO_ENGINE_SOUND_MAX_DIST) { uint8 Vol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / JUMBO_ENGINE_SOUND_MAX_DIST); if (m_sQueueSample.m_fDistance / JUMBO_ENGINE_SOUND_MAX_DIST < 0.7f) Vol -= Vol * gJumboVolOffsetPercentage / 100; m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_ENGINE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_MaxDistance = JUMBO_ENGINE_SOUND_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 4; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } return TRUE; } return FALSE; } bool8 cAudioManager::SetupJumboWhineSound(uint8 Vol, uint32 freq) { if (m_sQueueSample.m_fDistance < JUMBO_WHINE_SOUND_MAX_DIST) { m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_WHINE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_MaxDistance = JUMBO_WHINE_SOUND_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 4; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } return TRUE; } return FALSE; } bool8 cAudioManager::SetupJumboEngineSound(uint8 Vol, uint32 freq) { if (m_sQueueSample.m_fDistance < JUMBO_ENGINE_SOUND_MAX_DIST) { uint8 FinalVol = Vol - gJumboVolOffsetPercentage / 100; m_sQueueSample.m_nVolume = ComputeVolume(FinalVol, JUMBO_ENGINE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(FinalVol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_MaxDistance = JUMBO_ENGINE_SOUND_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 4; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } return TRUE; } return FALSE; } bool8 cAudioManager::SetupJumboFlySound(uint8 Vol) { if (m_sQueueSample.m_fDistance < JUMBO_MAX_DIST) { m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_MaxDistance = JUMBO_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } return TRUE; } return FALSE; } bool8 cAudioManager::SetupJumboRumbleSound(uint8 Vol) { if (m_sQueueSample.m_fDistance < JUMBO_RUMBLE_SOUND_MAX_DIST) { m_sQueueSample.m_nVolume = ComputeVolume(Vol, JUMBO_RUMBLE_SOUND_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_MaxDistance = JUMBO_RUMBLE_SOUND_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 12; m_sQueueSample.m_nPan = 0; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nFrequency += 200; m_sQueueSample.m_nPan = 127; AddSampleToRequestedQueue(); } return TRUE; } return FALSE; } int32 cAudioManager::GetJumboTaxiFreq() { return (1.0f / 180 * 10950 * m_sQueueSample.m_fDistance) + 22050; // todo port fix to re3 } #pragma endregion Some jumbo crap #pragma endregion All the vehicle audio code #pragma region PED AUDIO void cAudioManager::ProcessPed(CPhysical *ped) { cPedParams params; m_sQueueSample.m_vecPos = ped->GetPosition(); params.m_bDistanceCalculated = FALSE; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); ProcessPedOneShots(params); } void cAudioManager::ProcessPedOneShots(cPedParams ¶ms) { uint8 Vol; uint32 sampleIndex; CPed *ped = params.m_pPed; bool8 narrowSoundRange; int16 sound; bool8 stereo; CWeapon *weapon; #ifdef FIX_BUGS float maxDist = 0.0f; // uninitialized variable #else float maxDist; #endif static uint8 iSound = 21; static uint32 iSplashFrame = 0; weapon = params.m_pPed->GetWeapon(); for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { stereo = FALSE; narrowSoundRange = FALSE; SET_SOUND_REFLECTION(FALSE); sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (sound) { case SOUND_SHIRT_WIND_FLAP: if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) { if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 0.0f) { if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] > 1.0f) m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1.0f; Vol = PED_ONE_SHOT_SHIRT_FLAP_VOLUME * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; switch (params.m_pPed->m_pMyVehicle->GetModelIndex()) { case MI_ANGEL: case MI_FREEWAY: m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_17; break; case MI_PCJ600: m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_20; break; case MI_SANCHEZ: m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_19; break; case MI_PIZZABOY: case MI_FAGGIO: m_sQueueSample.m_nSampleIndex = SFX_CAR_WIND_18; break; default: continue; }; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 71; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_SHIRT_FLAP_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_SHIRT_FLAP_MAX_DIST); m_sQueueSample.m_nLoopCount = 0; SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; } } continue; case SOUND_WEAPON_MINIGUN_ATTACK: m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 68; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_FIRE_LEFT); m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_MINIGUN_MAX_DIST; Vol = PED_ONE_SHOT_MINIGUN_VOLUME; maxDist = SQR(PED_ONE_SHOT_MINIGUN_MAX_DIST); m_sQueueSample.m_nLoopCount = 0; SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT) SET_EMITTING_VOLUME(PED_ONE_SHOT_MINIGUN_VOLUME); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; break; case SOUND_WEAPON_MINIGUN_2: m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_FIRE_RIGHT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 69; m_sQueueSample.m_nFrequency = 18569; m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_MINIGUN_MAX_DIST; Vol = PED_ONE_SHOT_MINIGUN_VOLUME * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; maxDist = SQR(PED_ONE_SHOT_MINIGUN_MAX_DIST); m_sQueueSample.m_nLoopCount = 0; SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT) SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; break; case SOUND_WEAPON_MINIGUN_3: m_sQueueSample.m_nSampleIndex = SFX_MINIGUN_STOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 69; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MINIGUN_STOP); m_sQueueSample.m_nPriority = 4; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_MINIGUN_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_MINIGUN_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = PED_ONE_SHOT_MINIGUN_VOLUME; SET_EMITTING_VOLUME(PED_ONE_SHOT_MINIGUN_VOLUME); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; case SOUND_SKATING: { uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; uint8 param1 = soundParams & 0xFF; uint32 param2 = soundParams >> 8; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; stereo = TRUE; iSound++; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000; if (param2 == 0) m_sQueueSample.m_nFrequency = (3 * m_sQueueSample.m_nFrequency) >> 2; m_sQueueSample.m_nPriority = 6; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_SKATING_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_SKATING_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = (m_anRandomTable[2] % 20 + PED_ONE_SHOT_SKATING_VOLUME) * param1 / MAX_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; } case SOUND_FALL_LAND: case SOUND_FALL_COLLAPSE: if (ped->bIsInTheAir) continue; maxDist = SQR(PED_ONE_SHOT_FALL_MAX_DIST); Vol = m_anRandomTable[3] % 20 + PED_ONE_SHOT_FALL_VOLUME; if (ped->m_nSurfaceTouched == SURFACE_WATER) m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] % 4) + SFX_FOOTSTEP_WATER_1; else if (sound == SOUND_FALL_LAND) m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND; else m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_FALL_MAX_DIST; m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; case SOUND_STEP_START: case SOUND_STEP_END: if (params.m_pPed->bIsInTheAir) continue; Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_STEP_VOLUME; if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) Vol >>= 1; maxDist = SQR(PED_ONE_SHOT_STEP_MAX_DIST); switch (params.m_pPed->m_nSurfaceTouched) { case SURFACE_GRASS: sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1; break; case SURFACE_GRAVEL: case SURFACE_MUD_DRY: sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; break; case SURFACE_CAR: case SURFACE_GARAGE_DOOR: case SURFACE_CAR_PANEL: case SURFACE_THICK_METAL_PLATE: case SURFACE_SCAFFOLD_POLE: case SURFACE_LAMP_POST: case SURFACE_FIRE_HYDRANT: case SURFACE_GIRDER: case SURFACE_METAL_CHAIN_FENCE: case SURFACE_CONTAINER: case SURFACE_NEWS_VENDOR: sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1; break; case SURFACE_SAND: sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; break; case SURFACE_WATER: sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; break; case SURFACE_WOOD_CRATES: case SURFACE_WOOD_BENCH: case SURFACE_WOOD_SOLID: sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1; break; case SURFACE_HEDGE: sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1; break; default: sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1; break; } m_sQueueSample.m_nSampleIndex = sampleIndex; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - SOUND_STEP_START + 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); switch (params.m_pPed->m_nMoveState) { case PEDMOVE_WALK: Vol >>= 2; m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10; break; case PEDMOVE_RUN: Vol >>= 1; m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; break; case PEDMOVE_SPRINT: m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; break; default: break; } m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_STEP_MAX_DIST; m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; case SOUND_WEAPON_AK47_BULLET_ECHO: { uint32 weaponType = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; switch (weaponType) { case WEAPONTYPE_SPAS12_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SPAS12_TAIL_LEFT; break; case WEAPONTYPE_M60: case WEAPONTYPE_HELICANNON: m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT; case WEAPONTYPE_UZI: case WEAPONTYPE_MP5: m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; break; case WEAPONTYPE_TEC9: case WEAPONTYPE_SILENCED_INGRAM: m_sQueueSample.m_nSampleIndex = SFX_TEC_TAIL; break; case WEAPONTYPE_M4: case WEAPONTYPE_RUGER: case WEAPONTYPE_SNIPERRIFLE: case WEAPONTYPE_LASERSCOPE: m_sQueueSample.m_nSampleIndex = SFX_RUGER_TAIL; break; break; default: continue; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; switch (weaponType) { case WEAPONTYPE_SILENCED_INGRAM: m_sQueueSample.m_nFrequency = 26000; break; case WEAPONTYPE_TEC9: m_sQueueSample.m_nFrequency = 13000; break; case WEAPONTYPE_M4: m_sQueueSample.m_nFrequency = 15600; break; case WEAPONTYPE_LASERSCOPE: m_sQueueSample.m_nFrequency = 7904; break; case WEAPONTYPE_SNIPERRIFLE: m_sQueueSample.m_nFrequency = 9959; break; default: m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); break; } m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[4] % 10 + PED_ONE_SHOT_WEAPON_BULLET_ECHO_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; } case SOUND_WEAPON_FLAMETHROWER_FIRE: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_VOLUME; SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_FLAMETHROWER_FIRE_VOLUME); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; break; case SOUND_WEAPON_SHOT_FIRED: weapon = ped->GetWeapon(); if (!weapon) continue; switch (weapon->m_eWeaponType) { case WEAPONTYPE_PYTHON: m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = MAX_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[1] % 10 + PED_ONE_SHOT_WEAPON_COLT45_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; case WEAPONTYPE_ROCKET: case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[0] % 20 + PED_ONE_SHOT_WEAPON_ROCKETLAUNCHER_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 9; Vol = PED_ONE_SHOT_WEAPON_FLAMETHROWER_VOLUME; m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex % 2048) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_FLAMETHROWER_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_FLAMETHROWER_MAX_DIST); m_sQueueSample.m_nLoopCount = 0; SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_FLAMETHROWER_VOLUME); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 6; stereo = TRUE; break; case WEAPONTYPE_M60: case WEAPONTYPE_HELICANNON: m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = PED_ONE_SHOT_WEAPON_M16_VOLUME; SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_M16_VOLUME); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; break; case WEAPONTYPE_MP5: m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; break; case WEAPONTYPE_TEC9: m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; break; case WEAPONTYPE_SILENCED_INGRAM: m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 34000; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; break; case WEAPONTYPE_RUGER: m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_M4_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; break; case WEAPONTYPE_M4: m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 43150; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_M4_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; break; case WEAPONTYPE_UZI: case WEAPONTYPE_MINIGUN: m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[3] % 15 + PED_ONE_SHOT_WEAPON_UZI_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; stereo = TRUE; break; case WEAPONTYPE_SNIPERRIFLE: case WEAPONTYPE_LASERSCOPE: m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; if (weapon->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) m_sQueueSample.m_nFrequency = 25472; else m_sQueueSample.m_nFrequency = 20182; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[4] % 10 + PED_ONE_SHOT_WEAPON_SNIPERRIFLE_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; case WEAPONTYPE_SPAS12_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[2] % 10 + PED_ONE_SHOT_WEAPON_SHOTGUN_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; case WEAPONTYPE_SHOTGUN: case WEAPONTYPE_STUBBY_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_BULLET_ECHO_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[2] % 10 + PED_ONE_SHOT_WEAPON_SHOTGUN_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); stereo = TRUE; break; default: continue; } break; case SOUND_WEAPON_RELOAD: switch ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) { case WEAPONTYPE_COLT45: case WEAPONTYPE_PYTHON: m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300); break; case WEAPONTYPE_TEC9: case WEAPONTYPE_UZI: case WEAPONTYPE_SILENCED_INGRAM: case WEAPONTYPE_MP5: case WEAPONTYPE_M4: case WEAPONTYPE_M60: case WEAPONTYPE_HELICANNON: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; m_sQueueSample.m_nFrequency = 39243; break; case WEAPONTYPE_SHOTGUN: case WEAPONTYPE_SPAS12_SHOTGUN: case WEAPONTYPE_STUBBY_SHOTGUN: case WEAPONTYPE_RUGER: m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; m_sQueueSample.m_nFrequency = 30290; break; case WEAPONTYPE_ROCKET: case WEAPONTYPE_ROCKETLAUNCHER: m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); break; case WEAPONTYPE_SNIPERRIFLE: case WEAPONTYPE_LASERSCOPE: m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD); break; default: continue; } Vol = PED_ONE_SHOT_WEAPON_RELOAD_VOLUME; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_RELOAD_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_RELOAD_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_RELOAD_VOLUME); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; case SOUND_WEAPON_HIT_PED: m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.m_nPriority = 7; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[0] % 20 + PED_ONE_SHOT_WEAPON_HIT_PED_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; break; case SOUND_WEAPON_CHAINSAW_MADECONTACT: if (FindVehicleOfPlayer()) continue; if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED) ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f); m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; #ifdef GTA_PS2 m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; #else m_sQueueSample.m_nBankIndex = SFX_BANK_0; #endif m_sQueueSample.m_nCounter = 68; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000; m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST); m_sQueueSample.m_nLoopCount = 0; Vol = PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME; SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; break; case SOUND_WEAPON_CHAINSAW_ATTACK: if (FindVehicleOfPlayer()) continue; m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; #ifdef GTA_PS2 m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; #else m_sQueueSample.m_nBankIndex = SFX_BANK_0; #endif m_sQueueSample.m_nCounter = 68; m_sQueueSample.m_nFrequency = 27000; m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_CHAINSAW_MAX_DIST); m_sQueueSample.m_nLoopCount = 0; Vol = PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME; SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; break; case SOUND_WEAPON_CHAINSAW_IDLE: if (FindVehicleOfPlayer()) continue; m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_IDLE; #ifdef GTA_PS2 m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; #else m_sQueueSample.m_nBankIndex = SFX_BANK_0; #endif m_sQueueSample.m_nCounter = 70; m_sQueueSample.m_nFrequency = 27000; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_CHAINSAW_IDLE_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_WEAPON_CHAINSAW_IDLE_MAX_DIST); m_sQueueSample.m_nLoopCount = 0; Vol = PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME; SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE) SET_EMITTING_VOLUME(PED_ONE_SHOT_WEAPON_CHAINSAW_VOLUME); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 5; break; case SOUND_WEAPON_BAT_ATTACK: case SOUND_WEAPON_KNIFE_ATTACK: { uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float uint8 damagerType = soundParams & 0xFF; uint32 weaponType = soundParams >> 8; if (damagerType == ENTITY_TYPE_PED) { switch (weaponType) { case WEAPONTYPE_SCREWDRIVER: case WEAPONTYPE_KNIFE: case WEAPONTYPE_CLEAVER: case WEAPONTYPE_MACHETE: case WEAPONTYPE_KATANA: if (sound == SOUND_WEAPON_KNIFE_ATTACK) m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SLASH; else m_sQueueSample.m_nSampleIndex = SFX_KNIFE_STAB; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); break; case WEAPONTYPE_HAMMER: m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); break; default: m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; stereo = TRUE; break; } } else { m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); } m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_PUNCH_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_PUNCH_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[2] % 20 + PED_ONE_SHOT_PUNCH_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; } case SOUND_FIGHT_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; case SOUND_FIGHT_38: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 16500; goto AddFightSound; case SOUND_FIGHT_39: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; m_sQueueSample.m_nFrequency = 20000; goto AddFightSound; case SOUND_FIGHT_40: case SOUND_186: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; case SOUND_FIGHT_41: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 16500; goto AddFightSound; case SOUND_FIGHT_42: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; m_sQueueSample.m_nFrequency = 20000; goto AddFightSound; case SOUND_FIGHT_43: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; case SOUND_FIGHT_44: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 16500; goto AddFightSound; case SOUND_FIGHT_45: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; m_sQueueSample.m_nFrequency = 20000; goto AddFightSound; case SOUND_FIGHT_46: case SOUND_187: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 18000; goto AddFightSound; case SOUND_FIGHT_47: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 16500; goto AddFightSound; case SOUND_FIGHT_48: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; m_sQueueSample.m_nFrequency = 20000; AddFightSound: { uint32 soundParams = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; // wtf? storing int as float uint8 damagerType = soundParams & 0xFF; uint32 weaponType = soundParams >> 8; if (damagerType == ENTITY_TYPE_PED) { if (weaponType == WEAPONTYPE_BRASSKNUCKLE) { CPed* ped = params.m_pPed; uint32 fightMove = ped->m_curFightMove; if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH || ped->m_nPedState == PED_ATTACK) { CEntity* damageEntity = ped->m_pDamageEntity; if (!damageEntity) m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; else if (damageEntity->GetType() != ENTITY_TYPE_PED) m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD) m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1; else m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1; } } } else { m_sQueueSample.m_nSampleIndex = m_anRandomTable[4] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); } } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; narrowSoundRange = TRUE; iSound++; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_PUNCH_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_PUNCH_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[3] % 26 + PED_ONE_SHOT_PUNCH_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; case SOUND_SPLASH: if (m_FrameCounter <= iSplashFrame) continue; iSplashFrame = m_FrameCounter + 6; m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_SPLASH_MAX_DIST; maxDist = SQR(PED_ONE_SHOT_SPLASH_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS Vol = m_anRandomTable[2] % 30 + PED_ONE_SHOT_SPLASH_PED_VOLUME; SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; case SOUND_MELEE_ATTACK_START: { uint32 weaponType = ((uint32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) >> 8; switch (weaponType) { case WEAPONTYPE_SCREWDRIVER: case WEAPONTYPE_KNIFE: case WEAPONTYPE_CLEAVER: case WEAPONTYPE_MACHETE: case WEAPONTYPE_KATANA: m_sQueueSample.m_nSampleIndex = SFX_KNIFE_SWING; break; default: m_sQueueSample.m_nSampleIndex = SFX_GOLF_CLUB_SWING; break; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST; if (weaponType == WEAPONTYPE_UNARMED || weaponType == WEAPONTYPE_BRASSKNUCKLE) Vol = m_anRandomTable[1] % 10 + 35; else Vol = m_anRandomTable[2] % 20 + 70; maxDist = SQR(PED_ONE_SHOT_WEAPON_HIT_PED_MAX_DIST); m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS SET_EMITTING_VOLUME(Vol); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REFLECTION(TRUE); break; } default: SetupPedComments(params, sound); continue; } if (narrowSoundRange && iSound > 60) iSound = 21; if (params.m_fDistance < maxDist) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { if (stereo) { if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_MaxDistance) { m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nPan = 0; } else stereo = FALSE; } SET_SOUND_REVERB(TRUE); AddSampleToRequestedQueue(); if (stereo) { m_sQueueSample.m_nPan = 127; m_sQueueSample.m_nSampleIndex++; if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] == SOUND_WEAPON_SHOT_FIRED && weapon->m_eWeaponType == WEAPONTYPE_FLAMETHROWER) m_sQueueSample.m_nCounter++; else { m_sQueueSample.m_nCounter = iSound++; if (iSound > 60) iSound = 21; } AddSampleToRequestedQueue(); } } } } } void cAudioManager::SetPedTalkingStatus(CPed *ped, bool8 status) { if (ped != nil) ped->m_canTalk = status; } void cAudioManager::SetPlayersMood(uint8 mood, uint32 time) { if (!m_bIsInitialised) return; if (mood < MAX_PLAYER_MOODS) { m_nPlayerMood = mood; m_nPlayerMoodTimer = CTimer::GetTimeInMilliseconds() + time; } } void cAudioManager::ProcessPlayerMood() { CPlayerPed *playerPed; uint32 curTime = CTimer::GetTimeInMilliseconds(); if (m_nPlayerMoodTimer > curTime) return; playerPed = FindPlayerPed(); if (!playerPed) return; if (playerPed->m_pWanted->GetWantedLevel() > 3) m_nPlayerMood = PLAYER_MOOD_ANGRY; else if (playerPed->m_pWanted->GetWantedLevel() > 1) m_nPlayerMood = PLAYER_MOOD_PISSED_OFF; else if (CTheScripts::GetLastMissionPassedTime() != -1) { if (curTime >= CTheScripts::GetLastMissionPassedTime()) { if (curTime < CTheScripts::GetLastMissionPassedTime() + 180000) m_nPlayerMood = PLAYER_MOOD_WISECRACKING; else m_nPlayerMood = PLAYER_MOOD_CALM; } else CTheScripts::GetLastMissionPassedTime() = curTime; } else m_nPlayerMood = PLAYER_MOOD_CALM; } void cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) { CPed *ped = params.m_pPed; uint8 Vol; float maxDist; tPedComment pedComment; if(ped != nil) { if(!ped->m_canTalk) return; m_bGenericSfx = FALSE; pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); if(pedComment.m_nSampleIndex == NO_SAMPLE) return; maxDist = PED_COMMENT_MAX_DIST; } else { m_bGenericSfx = TRUE; switch(sound) { case SOUND_PED_HELI_PLAYER_FOUND: maxDist = PED_COMMENT_POLICE_HELI_MAX_DIST; pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 20 + SFX_POLICE_HELI_1; break; case SOUND_PED_VCPA_PLAYER_FOUND: maxDist = PED_COMMENT_POLICE_HELI_MAX_DIST; #ifdef FIX_BUGS pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1; #else pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_BOAT_1; #endif break; case SOUND_INJURED_PED_MALE_OUCH: maxDist = PED_COMMENT_MAX_DIST; pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 41 + SFX_GENERIC_MALE_GRUNT_1; break; case SOUND_INJURED_PED_FEMALE: maxDist = PED_COMMENT_MAX_DIST; pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 33 + SFX_GENERIC_FEMALE_GRUNT_1; break; default: return; } } if(params.m_fDistance < SQR(maxDist)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if(CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false)) Vol = PED_COMMENT_VOLUME; else Vol = PED_COMMENT_VOLUME_BEHIND_WALL; m_sQueueSample.m_nVolume = ComputeVolume(Vol, maxDist, m_sQueueSample.m_fDistance); pedComment.m_nLoadingTimeout = 10; if (m_sQueueSample.m_nVolume > 0) { pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; pedComment.m_vecPos = m_sQueueSample.m_vecPos; pedComment.m_fDistance = m_sQueueSample.m_fDistance; pedComment.m_nVolume = m_sQueueSample.m_nVolume; #if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS) pedComment.m_nEmittingVolume = Vol; #endif m_sPedComments.Add(&pedComment); } } } uint32 cAudioManager::GetPedCommentSfx(CPed *ped, uint16 sound) { if(ped->m_nPedState != PED_FALL || sound == SOUND_PED_DAMAGE || sound == SOUND_PED_HIT || sound == SOUND_PED_LAND) { if(ped->m_getUpTimer == UINT32_MAX || ped->m_getUpTimer > CTimer::GetTimeInMilliseconds()) { if(sound != SOUND_PED_DAMAGE && sound != SOUND_PED_HIT && sound != SOUND_PED_LAND) return NO_SAMPLE; } if(ped->IsPlayer()) return GetPlayerTalkSfx(ped, sound); switch(ped->GetModelIndex()) { case MI_PLAYER: return GetPlayerTalkSfx(ped, sound); case MI_COP: return GetCopTalkSfx(ped, sound); case MI_SWAT: return GetSwatTalkSfx(ped, sound); case MI_FBI: return GetFBITalkSfx(ped, sound); case MI_ARMY: return GetArmyTalkSfx(ped, sound); case MI_MEDIC: return GetMedicTalkSfx(ped, sound); case MI_FIREMAN: return GetFiremanTalkSfx(ped, sound); case MI_MALE01: return GetDefaultTalkSfx(ped, sound); case MI_HFYST: return GetHFYSTTalkSfx(ped, sound); case MI_HFOST: return GetHFOSTTalkSfx(ped, sound); case MI_HMYST: return GetHMYSTTalkSfx(ped, sound); case MI_HMOST: return GetHMOSTTalkSfx(ped, sound); case MI_HFYRI: return GetHFYRITalkSfx(ped, sound); case MI_HFORI: return GetHFORITalkSfx(ped, sound); case MI_HMYRI: return GetHMYRITalkSfx(ped, sound); case MI_HMORI: return GetHMORITalkSfx(ped, sound); case MI_HFYBE: return GetHFYBETalkSfx(ped, sound); case MI_HFOBE: return GetHFOBETalkSfx(ped, sound); case MI_HMYBE: return GetHMYBETalkSfx(ped, sound); case MI_HMOBE: return GetHMOBETalkSfx(ped, sound); case MI_HFYBU: return GetHFYBUTalkSfx(ped, sound); case MI_HFYMD: return GetHFYMDTalkSfx(ped, sound); case MI_HFYCG: return GetHFYCGTalkSfx(ped, sound); case MI_HFYPR: return GetHFYPRTalkSfx(ped, sound); case MI_HFOTR: return GetHFOTRTalkSfx(ped, sound); case MI_HMOTR: return GetHMOTRTalkSfx(ped, sound); case MI_HMYAP: return GetHMYAPTalkSfx(ped, sound); case MI_HMOCA: return GetHMOCATalkSfx(ped, sound); case MI_BMODK: return GetBMODKTalkSfx(ped, sound); case MI_BMYKR: return GetBMYCRTalkSfx(ped, sound); case MI_BFYST: return GetBFYSTTalkSfx(ped, sound); case MI_BFOST: return GetBFOSTTalkSfx(ped, sound); case MI_BMYST: return GetBMYSTTalkSfx(ped, sound); case MI_BMOST: return GetBMOSTTalkSfx(ped, sound); case MI_BFYRI: return GetBFYRITalkSfx(ped, sound); case MI_BFORI: return GetBFORITalkSfx(ped, sound); case MI_BMYRI: return GetBMYRITalkSfx(ped, sound); case MI_BFYBE: return GetBFYBETalkSfx(ped, sound); case MI_BMYBE: return GetBMYBETalkSfx(ped, sound); case MI_BFOBE: return GetBFOBETalkSfx(ped, sound); case MI_BMOBE: return GetBMOBETalkSfx(ped, sound); case MI_BMYBU: return GetBMYBUTalkSfx(ped, sound); case MI_BFYPR: return GetBFYPRTalkSfx(ped, sound); case MI_BFOTR: return GetBFOTRTalkSfx(ped, sound); case MI_BMOTR: return GetBMOTRTalkSfx(ped, sound); case MI_BMYPI: return GetBMYPITalkSfx(ped, sound); case MI_BMYBB: return GetBMYBBTalkSfx(ped, sound); case MI_WMYCR: return GetWMYCRTalkSfx(ped, sound); case MI_WFYST: return GetWFYSTTalkSfx(ped, sound); case MI_WFOST: return GetWFOSTTalkSfx(ped, sound); case MI_WMYST: return GetWMYSTTalkSfx(ped, sound); case MI_WMOST: return GetWMOSTTalkSfx(ped, sound); case MI_WFYRI: return GetWFYRITalkSfx(ped, sound); case MI_WFORI: return GetWFORITalkSfx(ped, sound); case MI_WMYRI: return GetWMYRITalkSfx(ped, sound); case MI_WMORI: return GetWMORITalkSfx(ped, sound); case MI_WFYBE: return GetWFYBETalkSfx(ped, sound); case MI_WMYBE: return GetWMYBETalkSfx(ped, sound); case MI_WFOBE: return GetWFOBETalkSfx(ped, sound); case MI_WMOBE: return GetWMOBETalkSfx(ped, sound); case MI_WMYCW: return GetWMYCWTalkSfx(ped, sound); case MI_WMYGO: return GetWMYGOTalkSfx(ped, sound); case MI_WFOGO: return GetWFOGOTalkSfx(ped, sound); case MI_WMOGO: return GetWMOGOTalkSfx(ped, sound); case MI_WFYLG: return GetWFYLGTalkSfx(ped, sound); case MI_WMYLG: return GetWMYLGTalkSfx(ped, sound); case MI_WFYBU: return GetWFYBUTalkSfx(ped, sound); case MI_WMYBU: return GetWMYBUTalkSfx(ped, sound); case MI_WMOBU: return GetWMOBUTalkSfx(ped, sound); case MI_WFYPR: return GetWFYPRTalkSfx(ped, sound); case MI_WFOTR: return GetWFOTRTalkSfx(ped, sound); case MI_WMOTR: return GetWMOTRTalkSfx(ped, sound); case MI_WMYPI: return GetWMYPITalkSfx(ped, sound); case MI_WMOCA: return GetWMOCATalkSfx(ped, sound); case MI_WFYJG: return GetWFYJGTalkSfx(ped, sound); case MI_WMYJG: return GetWMYJGTalkSfx(ped, sound); case MI_WFYSK: return GetWFYSKTalkSfx(ped, sound); case MI_WMYSK: return GetWMYSKTalkSfx(ped, sound); case MI_WFYSH: return GetWFYSHTalkSfx(ped, sound); case MI_WFOSH: return GetWFOSHTalkSfx(ped, sound); case MI_JFOTO: return GetJFOTOTalkSfx(ped, sound); case MI_JMOTO: return GetJMOTOTalkSfx(ped, sound); case MI_CBA: case MI_CBB: return GetCBTalkSfx(ped, sound); case MI_HNA: case MI_HNB: return GetHNTalkSfx(ped, sound); case MI_SGA: case MI_SGB: return GetSGTalkSfx(ped, sound); case MI_CLA: case MI_CLB: return GetCLTalkSfx(ped, sound); case MI_GDA: case MI_GDB: return GetGDTalkSfx(ped, sound); case MI_BKA: case MI_BKB: return GetBKTalkSfx(ped, sound); case MI_PGA: case MI_PGB: return GetPGTalkSfx(ped, sound); case MI_VICE1: case MI_VICE2: case MI_VICE3: case MI_VICE4: case MI_VICE5: case MI_VICE7: case MI_VICE8: return GetViceWhiteTalkSfx(ped, sound); case MI_VICE6: return GetViceBlackTalkSfx(ped, sound); case MI_WFYG1: return GetWFYG1TalkSfx(ped, sound); case MI_WFYG2: return GetWFYG2TalkSfx(ped, sound); case MI_SPECIAL01: case MI_SPECIAL02: case MI_SPECIAL03: case MI_SPECIAL04: case MI_SPECIAL05: case MI_SPECIAL06: case MI_SPECIAL07: case MI_SPECIAL08: case MI_SPECIAL09: case MI_SPECIAL10: case MI_SPECIAL11: case MI_SPECIAL12: case MI_SPECIAL13: case MI_SPECIAL14: case MI_SPECIAL15: case MI_SPECIAL16: case MI_SPECIAL17: case MI_SPECIAL18: case MI_SPECIAL19: case MI_SPECIAL20: case MI_SPECIAL21: return GetSpecialCharacterTalkSfx(ped, ped->GetModelIndex(), sound); default: return GetGenericMaleTalkSfx(ped, sound); } } return NO_SAMPLE; } void cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) { phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; // check if the same sfx like last time, if yes, then try use next one, // if exceeded range, then choose first available sample if (phrase == prevPhrase && ++phrase >= sample + maxOffset) phrase = sample; prevPhrase = phrase; } #pragma region PED_COMMENTS #define cooldown_phrase(count) static uint8 cooldown = 0;\ if (cooldown != 0) {\ if (++cooldown == count) cooldown = 0;\ return NO_SAMPLE;\ }\ cooldown = 1; uint32 cAudioManager::GetPlayerTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; if(m_bIsPlayerShutUp) return NO_SAMPLE; switch(sound) { case SOUND_PED_DEATH: return SFX_PLAYER_DEATH; case SOUND_PED_DAMAGE: case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_BULLET_1, 33); break; case SOUND_PED_HIT: case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_FIST_1, 42); break; case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_HIT_GROUND_1, 35); break; case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ON_FIRE_1, 16); break; case SOUND_PED_PLAYER_REACTTOCOP: switch(m_nPlayerMood) { case PLAYER_MOOD_ANGRY: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_BUSTED_1, 38); break; case PLAYER_MOOD_WISECRACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_BUSTED_1, 20); break; default: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_BUSTED_1, 22); break; } break; case SOUND_PED_ON_FIRE: { cooldown_phrase(8); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_SHOOT_1, 29); break; case PLAYER_MOOD_ANGRY: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SHOOT_1, 39); break; case PLAYER_MOOD_WISECRACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SHOOT_1, 9); break; default: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SHOOT_1, 35); break; } break; } case SOUND_PED_AIMING: { cooldown_phrase(8); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PULL_GUN_1, 25); break; case PLAYER_MOOD_ANGRY: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PULL_GUN_1, 52); break; case PLAYER_MOOD_WISECRACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PULL_GUN_1, 19); break; default: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PULL_GUN_1, 39); break; } break; } case SOUND_PED_CAR_JACKING: { cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKING_1, 36); break; case PLAYER_MOOD_ANGRY: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKING_1, 43); break; case PLAYER_MOOD_WISECRACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKING_1, 18); break; default: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKING_1, 40); break; } break; } case SOUND_PED_MUGGING: { cooldown_phrase(8); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_CASH_1, 25); break; case PLAYER_MOOD_ANGRY: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_CASH_1, 12); break; case PLAYER_MOOD_WISECRACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_CASH_1, 23); break; default: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_CASH_1, 11); break; } break; } case SOUND_PED_CAR_JACKED: { cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_JACKED_1, 21); break; case PLAYER_MOOD_ANGRY: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_JACKED_1, 33); break; case PLAYER_MOOD_WISECRACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_JACKED_1, 18); break; default: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_JACKED_1, 24); break; } break; } case SOUND_PED_PLAYER_AFTERSEX: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_AFTERSEX_1, 18); break; case SOUND_PED_PLAYER_BEFORESEX: switch(m_nPlayerMood) { case PLAYER_MOOD_ANGRY: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_SEX_1, 18); break; case PLAYER_MOOD_WISECRACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_SEX_1, 10); break; default: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_SEX_1, 8); break; } break; case SOUND_PED_PLAYER_FARFROMCOPS: { cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_ANGRY: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CHASED_1, 9); break; case PLAYER_MOOD_WISECRACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CHASED_1, 7); break; default: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CHASED_1, 20); break; } break; } case SOUND_PED_ATTACK: { cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_FIGHT_1, 61); break; case PLAYER_MOOD_ANGRY: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_FIGHT_1, 61); break; case PLAYER_MOOD_WISECRACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_FIGHT_1, 27); break; default: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_FIGHT_1, 47); break; } break; } case SOUND_PED_CRASH_VEHICLE: case SOUND_PED_CRASH_CAR: case SOUND_PED_ANNOYED_DRIVER: { cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_CRASH_1, 44); break; case PLAYER_MOOD_ANGRY: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_CRASH_1, 41); break; case PLAYER_MOOD_WISECRACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_CRASH_1, 19); break; default: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_CRASH_1, 43); break; } break; } case SOUND_PED_SOLICIT: { cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_PISSED_OFF_PICK_UP_HOOKER_1, 17); break; case PLAYER_MOOD_ANGRY: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_ANGRY_PICK_UP_HOOKER_1, 6); break; case PLAYER_MOOD_WISECRACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_WISECRACKING_PICK_UP_HOOKER_1, 11); break; default: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_CALM_PICK_UP_HOOKER_1, 22); break; } break; } default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetGenericMaleTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; m_bGenericSfx = TRUE; switch(sound) { case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_DEATH_1, 41); break; case SOUND_PED_BULLET_HIT: case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_GRUNT_1, 41); break; case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_FIRE_1, 32); break; case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_PANIC_1, 35); break; default: return NO_SAMPLE; } return sfx; } uint32 cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; m_bGenericSfx = TRUE; switch(sound) { case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break; case SOUND_PED_BULLET_HIT: case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_GRUNT_1, 33); break; case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_FIRE_1, 17); break; case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_PANIC_1, 27); break; default: return NO_SAMPLE; } return sfx; } uint32 cAudioManager::GetDefaultTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GUN_PANIC_1, 12); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKED_1, 12); break; #ifdef FIX_BUGS case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_JACKING_1, 13); break; #endif case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_MUGGED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SAVED_1, 4); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_TAXI_1, 5); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_FIGHT_1, 16); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_DODGE_1, 19); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_RUN_1, 19); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_GENERIC_CRASH_1, 13); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CAR_CRASH_1, 15); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BLOCKED_1, 16); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_LOST_1, 5); break; #ifdef FIX_BUGS case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break; #else case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_EYEING_1, 6); break; #endif case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_SHOCKED_1, 6); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_BUMP_1, 25); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_DEFAULT_VOICE_CHAT_1, 25); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetCopTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; PedState objective; switch(sound) { case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_ARREST_1, 4); break; case SOUND_PED_PULLOUTWEAPON: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_PULLOUTWEAPON_1, 3); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_SAVED_1, 2); break; case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_TARGETING_1, 4); break; case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_MANYCOPSAROUND_1, 2); break; case SOUND_PED_GUNAIMEDAT2: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break; case SOUND_PED_COP_ALONE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ALONE_1, 4); break; case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break; case SOUND_PED_COP_ASK_FOR_ID: { cooldown_phrase(4); GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ASK_FOR_ID_1, 2); break; } case SOUND_PED_COP_LITTLECOPSAROUND: objective = FindPlayerPed()->m_nPedState; if(objective == PED_ARRESTED || objective == PED_DEAD || objective == PED_DIE) return NO_SAMPLE; GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_1, 4); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_DODGE_1, 3); break; #ifdef FIX_BUGS case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_CAR_CRASH_1, 4); break; #endif case SOUND_PED_PED_COLLISION: if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0) GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_BUMP_1, 5); else return NO_SAMPLE; break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; } uint32 cAudioManager::GetSwatTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_1, 7); break; case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_TARGETING_1, 4); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_DODGE_1, 3); break; default: return GetGenericMaleTalkSfx(ped, sound); } sfx += (SFX_SWAT_VOICE_2_DODGE_1 - SFX_SWAT_VOICE_1_DODGE_1) * (m_sQueueSample.m_nEntityIndex % 3); return sfx; } uint32 cAudioManager::GetFBITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { #ifdef FIX_BUGS case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 6); break; #else case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 4); break; #endif case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_1, 3); break; case SOUND_PED_GUNAIMEDAT2: sfx = SFX_FBI_VOICE_1_GUNAIMEDAT2_1; break; case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_GUNAIMEDAT3_1, 4); break; case SOUND_PED_CRASH_VEHICLE: case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_CAR_CRASH_1, 4); break; default: return GetGenericMaleTalkSfx(ped, sound); } #ifdef FIX_BUGS sfx += (SFX_FBI_VOICE_2_GUNAIMEDAT3_1 - SFX_FBI_VOICE_1_GUNAIMEDAT3_1) * (m_sQueueSample.m_nEntityIndex % 3); #else sfx += 16 * (m_sQueueSample.m_nEntityIndex % 3); #endif return sfx; } uint32 cAudioManager::GetArmyTalkSfx(CPed *ped, uint16 sound) { return GetGenericMaleTalkSfx(ped, sound); } uint32 cAudioManager::GetMedicTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_FIGHT_1, 6); break; case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 17); break; case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } sfx += (SFX_MEDIC_VOICE_2_FIGHT_1 - SFX_MEDIC_VOICE_1_FIGHT_1) * (m_sQueueSample.m_nEntityIndex % 2); return sfx; } uint32 cAudioManager::GetFiremanTalkSfx(CPed *ped, uint16 sound) { return GetGenericMaleTalkSfx(ped, sound); } uint32 cAudioManager::GetWFYG1TalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GUN_COOL_1, 6); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGING_1, 2); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYG1_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFYG1_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_FIGHT_1, 4); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_RUN_1, 2); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BLOCKED_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_LOST_1, 3); break; case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: return SFX_WFYG1_SHOCKED_1; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYG2TalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GUN_COOL_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_MUGGED_1, 2); break; #ifdef FIX_BUGS case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_TAXI_1, 2); break; #else case SOUND_PED_TAXI_WAIT: return SFX_WFYG2_TAXI_1; #endif case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BLOCKED_1, 5); break; case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYG2_LOST_1; case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_EYEING_1, 4); break; case SOUND_PED_CHAT_EVENT: return SFX_WFYG2_SHOCKED_1; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKING_1, 4); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_HFYST_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BLOCKED_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFOSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GUN_COOL_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_MUGGED_1, 3); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GENERIC_CRASH_1, 11); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BLOCKED_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BUMP_1, 12); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CHAT_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMYSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GUN_PANIC_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYST_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_HMYST_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_DODGE_1, 6); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GENERIC_CRASH_1, 7); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_BUMP_1, 13); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_CHAT_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMOSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKING_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_MUGGED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_HMOST_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_DODGE_1, 9); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BLOCKED_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: return SFX_HMOST_EYEING_1; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CHAT_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYRITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_MUGGED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_HFYRI_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFORITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_JACKED_1, 9); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HFORI_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_HFORI_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_DODGE_1, 6); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BLOCKED_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BUMP_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMYRITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GUN_PANIC_1, 7); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKING_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKED_1, 8); break; case SOUND_PED_ROBBED: return SFX_HMYRI_MUGGED_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_DODGE_1, 9); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GENERIC_CRASH_1, 12); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BLOCKED_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMORITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_MUGGED_1, 3); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_DODGE_1, 7); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_RUN_1, 6); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GENERIC_CRASH_1, 11); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CAR_CRASH_1, 6); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GUN_PANIC_1, 7); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_JACKED_1, 7); break; case SOUND_PED_TAXI_WAIT: return SFX_HFYBE_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_DODGE_1, 11); break; #ifdef FIX_BUGS // assumption case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_RUN_1, 7); break; #endif case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CAR_CRASH_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_BUMP_1, 8); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFOBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_JACKED_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOBE_SAVED_1; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_DODGE_1, 7); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GENERIC_CRASH_1, 5); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CAR_CRASH_1, 6); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BLOCKED_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMYBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_JACKED_1, 12); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYBE_SAVED_1; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_INNOCENT_1, 4); break; case SOUND_PED_TAXI_WAIT: return SFX_HMYBE_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_DODGE_1, 7); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GENERIC_CRASH_1, 10); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CAR_CRASH_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_LOST_1, 3); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_EYEING_1, 5); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMOBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_GUN_PANIC_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_JACKED_1, 6); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_INNOCENT_1, 3); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_DODGE_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BLOCKED_1, 10); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_EYEING_1, 4); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BUMP_1, 8); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYBUTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKING_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYBU_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_HFYBU_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GENERIC_CRASH_1, 12); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BUMP_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYMDTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_GUN_PANIC_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SAVED_1, 3); break; #ifdef FIX_BUGS case SOUND_PED_TAXI_WAIT: return SFX_HFYMD_TAXI_1; #else case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; #endif case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_FIGHT_1, 9); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_DODGE_1, 8); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SOLICIT_1, 15); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYCGTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_GUN_PANIC_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYCG_SAVED_1; #ifdef FIX_BUGS case SOUND_PED_TAXI_WAIT: return SFX_HFYCG_TAXI_1; #else case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; #endif case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_RUN_1, 4); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_SOLICIT_1, 14); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFYPRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_GUN_COOL_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYPR_SAVED_1; case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FUCKING_1, 8); break; case SOUND_PED_TAXI_WAIT: return SFX_HFYPR_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FIGHT_1, 10); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_DODGE_1, 9); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_SOLICIT_1, 14); break; case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_EYEING_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_CHAT_1, 12); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHFOTRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_GUN_COOL_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOTR_SAVED_1; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_DODGE_1, 8); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_CHAT_1, 12); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMOTRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_GUN_COOL_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_HMOTR_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_DODGE_1, 11); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SOLICIT_1, 8); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_BUMP_1, 8); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMOCATalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKING_1, 11); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKED_1, 10); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_MUGGED_1, 7); break; case SOUND_PED_TAXI_WAIT: return SFX_HMOCA_TAXI_1; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_RUN_1, 2); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_BLOCKED_1, 8); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_EYEING_1, 2); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYCRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GUN_COOL_1, 6); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKING_1, 12); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGING_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGED_1, 3); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_SAVED_1, 2); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_INNOCENT_1, 4); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BLOCKED_1, 12); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BUMP_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFYSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_BFYST_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_RUN_1, 6); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BUMP_1, 9); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFOSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_BFOST_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_DODGE_1, 11); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BLOCKED_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GUN_COOL_1, 6); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKING_1, 4); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGED_1, 2); break; #ifdef FIX_BUGS case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_TAXI_1, 2); break; #else case SOUND_PED_TAXI_WAIT: return SFX_BMYST_TAXI_1; #endif case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BLOCKED_1, 8); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CHAT_1, 12); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMOSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GUN_PANIC_1, 9); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_MUGGED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_BMOST_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_BMOST_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GENERIC_CRASH_1, 13); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CAR_CRASH_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_LOST_1, 6); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_EYEING_1, 6); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_BUMP_1, 17); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CHAT_1, 18); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFYRITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_MUGGED_1, 3); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_BFYRI_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_RUN_1, 6); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BLOCKED_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_EYEING_1, 3); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SHOCKED_1, 4); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFORITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_JACKED_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_BFORI_SAVED_1; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYRITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GUN_PANIC_1, 7); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_JACKED_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYRI_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_BMYRI_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BLOCKED_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: return SFX_BMYRI_EYEING_1; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BUMP_1, 7); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFYBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GUN_COOL_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_MUGGED_1, 5); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_TAXI_1, 3); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_RUN_1, 6); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GENERIC_CRASH_1, 8); break; #ifdef FIX_BUGS case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 10); break; #else case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 8); break; #endif case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_BLOCKED_1, 12); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_LOST_1, 4); break; #ifdef FIX_BUGS case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break; #else case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break; #endif case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SHOCKED_1, 4); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CHAT_1, 16); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GUN_COOL_1, 4); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKING_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKED_1, 6); break; case SOUND_PED_ROBBED: return SFX_BMYBE_MUGGED_1; case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBE_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_BMYBE_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: return SFX_BMYBE_LOST_1; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFOBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_MUGGED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_DODGE_1, 9); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BLOCKED_1, 8); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BUMP_1, 8); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CHAT_1, 8); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMOBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_MUGGED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SAVED_1, 3); break; case SOUND_PED_TAXI_WAIT: return SFX_BMOBE_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_FIGHT_1, 10); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_DODGE_1, 11); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CAR_CRASH_1, 9); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_BUMP_1, 5); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYBUTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBU_SAVED_1; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_INNOCENT_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_BMYBU_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BLOCKED_1, 8); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BUMP_1, 7); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFYPRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_GUN_COOL_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_BFYPR_SAVED_1; case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FUCKING_1, 7); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_DODGE_1, 7); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SOLICIT_1, 13); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_CHAT_1, 13); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBFOTRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_GUN_COOL_1, 6); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGING_1, 3); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_BFOTR_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_BFOTR_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_DODGE_1, 9); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SOLICIT_1, 5); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_CHAT_1, 15); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMOTRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_GUN_COOL_1, 5); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SAVED_1, 1); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_INNOCENT_1, 4); break; case SOUND_PED_TAXI_WAIT: return SFX_BMOTR_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_DODGE_1, 11); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_RUN_1, 7); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SOLICIT_1, 7); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_EYEING_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYPITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKED_1, 6); break; case SOUND_PED_ROBBED: return SFX_BMYPI_MUGGED_1; case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYPI_SAVED_1; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GENERIC_CRASH_1, 13); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_CAR_CRASH_1, 5); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BLOCKED_1, 6); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_EYEING_1, 4); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BUMP_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMYBBTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKING_1, 9); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGING_1, 8); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKED_1, 11); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGED_1, 5); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SAVED_1, 6); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_INNOCENT_1, 4); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_TAXI_1, 3); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_FIGHT_1, 12); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_DODGE_1, 18); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GENERIC_CRASH_1, 9); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BLOCKED_1, 13); break; case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JEER_1, 16); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_EYEING_1, 16); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SHOCKED_1, 6); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BUMP_1, 17); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CHAT_1, 21); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYCRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_JACKING_1, 6); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGING_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGED_1, 3); break; case SOUND_PED_TAXI_WAIT: return SFX_WMYCR_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GENERIC_CRASH_1, 9); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_CAR_CRASH_1, 9); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_BUMP_1, 18); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKING_1, 4); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYST_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFYST_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BLOCKED_1, 6); break; case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYST_LOST_1; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYSKTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_GUN_PANIC_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: return SFX_WFYSK_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_FIGHT_1, 11); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_DODGE_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BLOCKED_1, 11); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BUMP_1, 18); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYSKTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_GUN_PANIC_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SAVED_1, 2); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_INNOCENT_1, 3); break; case SOUND_PED_TAXI_WAIT: return SFX_WMYSK_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_DODGE_1, 10); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_BUMP_1, 14); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_CHAT_1, 13); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFOSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_MUGGED_1, 5); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_SAVED_1, 4); break; case SOUND_PED_TAXI_WAIT: return SFX_WFOST_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_DODGE_1, 12); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_RUN_1, 7); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GENERIC_CRASH_1, 10); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CAR_CRASH_1, 11); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BLOCKED_1, 12); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_LOST_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BUMP_1, 19); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CHAT_1, 16); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GUN_PANIC_1, 5); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_MUGGING_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_JACKED_1, 5); break; case SOUND_PED_ROBBED: return SFX_WMYST_MUGGED_1; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYST_SAVED_1; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_INNOCENT_1, 3); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_RUN_1, 7); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GENERIC_CRASH_1, 5); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMOSTTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JACKED_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOST_SAVED_1; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_INNOCENT_1, 3); break; case SOUND_PED_TAXI_WAIT: return SFX_WMOST_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BLOCKED_1, 8); break; case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JEER_1, 4); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYRITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_JACKED_1, 7); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYRI_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFYRI_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_RUN_1, 5); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BUMP_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFORITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_MUGGED_1, 3); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFORI_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFORI_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_DODGE_1, 11); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_CAR_CRASH_1, 10); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BLOCKED_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BUMP_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYRITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GUN_PANIC_1, 8); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_JACKED_1, 8); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYRI_SAVED_1; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_RUN_1, 5); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GENERIC_CRASH_1, 11); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BLOCKED_1, 10); break; case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WMYRI_LOST_1; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_EYEING_1, 3); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_SHOCKED_1, 4); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BUMP_1, 8); break; #ifdef FIX_BUGS case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CHAT_1, 10); break; #endif default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMORITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GUN_PANIC_1, 9); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_MUGGED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_RUN_1, 12); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_CAR_CRASH_1, 6); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BLOCKED_1, 10); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_EYEING_1, 3); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SHOCKED_1, 4); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BUMP_1, 14); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_JACKED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYBE_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFYBE_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_RUN_1, 5); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GENERIC_CRASH_1, 6); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CAR_CRASH_1, 6); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BLOCKED_1, 7); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GUN_PANIC_1, 8); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKING_1, 3); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKED_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_DODGE_1, 12); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_RUN_1, 5); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BLOCKED_1, 9); break; case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JEER_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_LOST_1, 3); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_SHOCKED_1, 6); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BUMP_1, 14); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CHAT_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFOBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_JACKED_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SAVED_1, 3); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_RUN_1, 7); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GENERIC_CRASH_1, 10); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BLOCKED_1, 8); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMOBETalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKING_1, 4); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_MUGGING_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKED_1, 8); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SAVED_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break; case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JEER_1, 16); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BUMP_1, 12); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYCWTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKED_1, 6); break; case SOUND_PED_ROBBED: return SFX_WMYCW_MUGGED_1; #ifdef FIX_BUGS case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_INNOCENT_1, 3); break; #endif case SOUND_PED_TAXI_WAIT: return SFX_WMYCW_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BLOCKED_1, 9); break; case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JEER_1, 5); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_EYEING_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BUMP_1, 9); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CHAT_1, 15); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYGOTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYGO_SAVED_1; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_TAXI_1, 3); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_DODGE_1, 11); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_RUN_1, 6); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CAR_CRASH_1, 7); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_BUMP_1, 9); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFOGOTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOGO_SAVED_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_FIGHT_1, 14); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_RUN_1, 2); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CAR_CRASH_1, 8); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_BUMP_1, 8); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CHAT_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMOGOTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GUN_PANIC_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_JACKED_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOGO_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WMOGO_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_FIGHT_1, 13); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_DODGE_1, 12); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_RUN_1, 5); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CAR_CRASH_1, 9); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_BUMP_1, 8); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYLGTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_GUN_COOL_1, 5); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYLG_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFYLG_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_DODGE_1, 8); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYLGTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_GUN_COOL_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYLG_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WMYLG_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_DODGE_1, 9); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYBUTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GUN_PANIC_1, 8); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_MUGGED_1, 4); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_TAXI_1, 2); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_RUN_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_CAR_CRASH_1, 9); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_BUMP_1, 21); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYBUTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_JACKED_1, 5); break; case SOUND_PED_ROBBED: return SFX_WMYBU_MUGGED_1; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SAVED_1, 2); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_INNOCENT_1, 2); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_RUN_1, 3); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GENERIC_CRASH_1, 5); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CAR_CRASH_1, 9); break; #ifdef FIX_BUGS case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BLOCKED_1, 9); break; #else case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break; #endif case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_LOST_1, 5); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SHOCKED_1, 5); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMOBUTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_JACKED_1, 7); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_SAVED_1, 3); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_FIGHT_1, 3); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_CAR_CRASH_1, 7); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BLOCKED_1, 7); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_LOST_1, 3); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYPRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_GUN_COOL_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYPR_SAVED_1; case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FUCKING_1, 5); break; case SOUND_PED_TAXI_WAIT: return SFX_WFYPR_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FIGHT_1, 9); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_DODGE_1, 10); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_SOLICIT_1, 15); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_CHAT_1, 14); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFOTRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_GUN_COOL_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOTR_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WFOTR_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_RUN_1, 6); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_SOLICIT_1, 9); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMOTRTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_GUN_COOL_1, 5); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOTR_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WMOTR_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_FIGHT_1, 6); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_DODGE_1, 17); break; case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SOLICIT_1, 7); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SHOCKED_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_CHAT_1, 13); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYPITalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_SAVED_1, 2); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_INNOCENT_1, 2); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_TAXI_1, 4); break; #ifdef FIX_BUGS case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 9); break; #else case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 7); break; #endif case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_DODGE_1, 8); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BLOCKED_1, 8); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_EYEING_1, 6); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMOCATalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GUN_PANIC_1, 6); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKING_1, 11); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKED_1, 10); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOCA_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WMOCA_TAXI_1; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_FIGHT_1, 8); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GENERIC_CRASH_1, 9); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_CAR_CRASH_1, 10); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BLOCKED_1, 12); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BUMP_1, 6); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYSHTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_GUN_COOL_1, 9); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SAVED_1, 4); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_DODGE_1, 11); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_RUN_1, 11); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SHOCKED_1, 5); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_BUMP_1, 12); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFOSHTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_GUN_COOL_1, 10); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SAVED_1, 3); break; case SOUND_PED_TAXI_WAIT: return SFX_WFOSH_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_DODGE_1, 10); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_RUN_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_LOST_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SHOCKED_1, 5); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetJFOTOTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_RUN_1, 5); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GENERIC_CRASH_1, 6); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JFOTO_LOST_1; case SOUND_PED_CHAT_EVENT: return SFX_JFOTO_SHOCKED_1; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CHAT_1, 13); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetJMOTOTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_JACKED_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_JMOTO_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_JMOTO_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_DODGE_1, 6); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GENERIC_CRASH_1, 6); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CAR_CRASH_1, 6); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JMOTO_LOST_1; case SOUND_PED_CHAT_EVENT: return SFX_JMOTO_SHOCKED_1; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BUMP_1, 8); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHNTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_MUGGED_1, 3); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_HAITIAN_GANG_1_SAVED_1; break; case SOUND_PED_TAXI_WAIT: sfx = SFX_HAITIAN_GANG_1_TAXI_1; break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_FIGHT_1, 10); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_DODGE_1, 10); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GENERIC_CRASH_1, 9); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BLOCKED_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_LOST_1, 4); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BUMP_1, 12); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CHAT_1, 14); break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_HAITIAN_GANG_2_BLOCKED_1 - SFX_HAITIAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetBKTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKED_1, 8); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_BIKER_GANG_1_SAVED_1; break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_FIGHT_1, 9); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_DODGE_1, 9); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GENERIC_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BLOCKED_1, 10); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_LOST_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_CHAT_1, 12); break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_BIKER_GANG_2_BLOCKED_1 - SFX_BIKER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetCBTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKING_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKED_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_GANG_1_SAVED_1; break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_FIGHT_1, 9); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_DODGE_1, 9); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CAR_CRASH_1, 8); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_CUBAN_GANG_2_BLOCKED_1 - SFX_CUBAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetSGTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKING_1, 5); break; case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGING_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGED_1, 3); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_STREET_GANG_1_SAVED_1; break; case SOUND_PED_TAXI_WAIT: sfx = SFX_STREET_GANG_1_TAXI_1; break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_FIGHT_1, 10); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_DODGE_1, 9); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GENERIC_CRASH_1, 6); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CAR_CRASH_1, 6); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BLOCKED_1, 8); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_EYEING_1, 3); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CHAT_1, 12); break; default: return GetGenericMaleTalkSfx(ped, sound); } if(ped->GetModelIndex() == MI_SGB) sfx += (SFX_STREET_GANG_2_BLOCKED_1 - SFX_STREET_GANG_1_BLOCKED_1); return sfx; } uint32 cAudioManager::GetCLTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GUN_COOL_1, 5); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKING_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKED_1, 6); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_LORD_GANG_1_SAVED_1; break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_FIGHT_1, 10); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_DODGE_1, 13); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_1, 8); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CAR_CRASH_1, 10); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BLOCKED_1, 10); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_CUBAN_LORD_GANG_2_BLOCKED_1 - SFX_CUBAN_LORD_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetGDTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_GUN_COOL_1, 6); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SAVED_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_FIGHT_1, 7); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_DODGE_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_BUMP_1, 10); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_GUARD_DUTY_2_BUMP_1 - SFX_GUARD_DUTY_1_BUMP_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetPGTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GUN_COOL_1, 4); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKING_1, 5); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKED_1, 5); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_PLAYER_GANG_1_SAVED_1; break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_TAXI_1, 2); break; case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_FIGHT_1, 5); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_DODGE_1, 7); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GENERIC_CRASH_1, 5); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CAR_CRASH_1, 5); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BLOCKED_1, 10); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_EYEING_1, 2); break; case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_SHOCKED_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BUMP_1, 5); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(ped, sound); } return (SFX_PLAYER_GANG_2_BLOCKED_1 - SFX_PLAYER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetViceWhiteTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_1_ARREST_1, 3); break; case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1; break; default: return GetGenericMaleTalkSfx(ped, sound); } sfx += (SFX_VICE_VOICE_2_ARREST_1-SFX_VICE_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5); return sfx; } uint32 cAudioManager::GetViceBlackTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_6_ARREST_1, 3); break; case SOUND_PED_MIAMIVICE_EXITING_CAR: return SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetBMODKTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GUN_PANIC_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_JACKED_1, 9); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_MUGGED_1, 2); break; case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_INNOCENT_1, 3); break; case SOUND_PED_TAXI_WAIT: return SFX_BMODK_TAXI_1; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_DODGE_1, 7); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_RUN_1, 4); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GENERIC_CRASH_1, 7); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_CAR_CRASH_1, 10); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BLOCKED_1, 8); break; case SOUND_PED_147: // this is some cut behaviour, the guy was selling something GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 11); // what is this? some sort of censorship? switch(sfx) { case SFX_BMODK_UNK_147_5: case SFX_BMODK_UNK_147_6: case SFX_BMODK_UNK_147_7: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 4); break; default: break; } break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetHMYAPTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GUN_PANIC_1, 7); break; case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKING_1, 4); break; case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKED_1, 7); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_SAVED_1, 2); break; case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_TAXI_1, 2); break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_DODGE_1, 9); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_RUN_1, 6); break; case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GENERIC_CRASH_1, 6); break; case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CAR_CRASH_1, 9); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BLOCKED_1, 9); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_LOST_1, 2); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_EYEING_1, 3); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BUMP_1, 11); break; case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWFYJGTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_GUN_PANIC_1, 4); break; case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_WFYJG_SAVED_1; break; case SOUND_PED_TAXI_WAIT: sfx = SFX_WFYJG_TAXI_1; break; case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_DODGE_1, 8); break; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_RUN_1, 6); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_BUMP_1, 12); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetWMYJGTalkSfx(CPed *ped, uint16 sound) { uint32 sfx; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_GUN_PANIC_1, 4); break; case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_MUGGED_1, 2); break; case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYJG_SAVED_1; case SOUND_PED_TAXI_WAIT: return SFX_WMYJG_TAXI_1; case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_RUN_1, 5); break; case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BLOCKED_1, 10); break; case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_EYEING_1, 2); break; case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } uint32 cAudioManager::GetSpecialCharacterTalkSfx(CPed *ped, int32 model, uint16 sound) { return NO_SAMPLE; } void cAudioManager::DebugPlayPedComment(int32 sound) { tPedComment pedComment; pedComment.m_nSampleIndex = sound; pedComment.m_nLoadingTimeout = 10; pedComment.m_nEntityIndex = 0; pedComment.m_fDistance = 0.0f; pedComment.m_nVolume = 99; #if defined(EXTERNAL_3D_SOUND) && defined(FIX_BUGS) pedComment.m_nEmittingVolume = 99; #endif pedComment.m_vecPos = CWorld::Players[0].m_pPed->GetPosition(); m_sPedComments.Add(&pedComment); } #ifdef DEBUGMENU uint32 nDebugPlayPedComment = SAMPLEBANK_PED_START; void DebugMenuPlayPedComment() { AudioManager.DebugPlayPedComment(nDebugPlayPedComment); } SETTWEAKPATH("Audio"); TWEAKUINT32N(nDebugPlayPedComment, SAMPLEBANK_PED_START, SAMPLEBANK_PED_END, 1, "Ped Comment ID"); TWEAKFUNCN(DebugMenuPlayPedComment, "Play Ped Comment"); #endif void cPedComments::Add(tPedComment *com) { uint8 index; // copypasted priority check from cAudioManager::AddSampleToRequestedQueue if (m_nPedCommentCount[m_nActiveQueue] >= NUM_PED_COMMENTS_SLOTS) { index = m_aPedCommentOrderList[m_nActiveQueue][NUM_PED_COMMENTS_SLOTS - 1]; if (m_aPedCommentQueue[m_nActiveQueue][index].m_nVolume > com->m_nVolume) return; } else index = m_nPedCommentCount[m_nActiveQueue]++; m_aPedCommentQueue[m_nActiveQueue][index] = *com; // this bit is basically copypasted cAudioManager::AddDetailsToRequestedOrderList uint8 i = 0; if (index != 0) { for (i = 0; i < index; i++) { if (m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][i]].m_nVolume < m_aPedCommentQueue[m_nActiveQueue][index].m_nVolume) break; } if (i < index) memmove(&m_aPedCommentOrderList[m_nActiveQueue][i + 1], &m_aPedCommentOrderList[m_nActiveQueue][i], NUM_PED_COMMENTS_SLOTS - 1 - i); } m_aPedCommentOrderList[m_nActiveQueue][i] = index; } void cPedComments::Process() { uint32 sampleIndex; uint8 queue; bool8 bIsPlayerComment; static uint8 counter = 0; static uint32 prevSamples[10] = { NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE, NO_SAMPLE }; if (AudioManager.m_bIsPaused) return; if (m_nPedCommentCount[m_nActiveQueue]) { for(int i = 0; i < ARRAY_SIZE(prevSamples); i++) { if(m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nSampleIndex == prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) { m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nLoadingTimeout = -1; goto PedCommentAlreadyAdded; } } #if defined(GTA_PS2) || defined(FIX_BUGS) uint8 IsLoadedResult; sampleIndex = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nSampleIndex; if (sampleIndex >= PLAYER_COMMENTS_START && sampleIndex <= PLAYER_COMMENTS_END) { IsLoadedResult = SampleManager.IsMissionAudioLoaded(MISSION_AUDIO_PLAYER_COMMENT, sampleIndex); bIsPlayerComment = TRUE; } else { IsLoadedResult = SampleManager.IsPedCommentLoaded(sampleIndex); bIsPlayerComment = FALSE; } switch(IsLoadedResult) { #else switch(SampleManager.IsPedCommentLoaded(sampleIndex)) { #endif case LOADING_STATUS_NOT_LOADED: #if defined(GTA_PC) && !defined(FIX_BUGS) if(!m_bDelay) #endif #if defined(GTA_PS2) || defined(FIX_BUGS) if (bIsPlayerComment) SampleManager.LoadMissionAudio(MISSION_AUDIO_PLAYER_COMMENT, sampleIndex); else #endif SampleManager.LoadPedComment(sampleIndex); break; case LOADING_STATUS_LOADED: AudioManager.m_sQueueSample.m_nEntityIndex = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nEntityIndex; AudioManager.m_sQueueSample.m_nCounter = 0; AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; AudioManager.m_sQueueSample.m_nBankIndex = SFX_BANK_PED_COMMENTS; AudioManager.m_sQueueSample.m_nPriority = 3; AudioManager.m_sQueueSample.m_nVolume = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nVolume; AudioManager.m_sQueueSample.m_fDistance = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_fDistance; AudioManager.m_sQueueSample.m_nLoopCount = 1; #ifndef GTA_PS2 AudioManager.m_sQueueSample.m_nLoopStart = 0; AudioManager.m_sQueueSample.m_nLoopEnd = -1; #endif #ifdef EXTERNAL_3D_SOUND #ifdef FIX_BUGS AudioManager.m_sQueueSample.m_nEmittingVolume = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nEmittingVolume; #else AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; #endif // FIX_BUGS #endif // EXTERNAL_3D_SOUND #ifdef ATTACH_RELEASING_SOUNDS_TO_ENTITIES // let's disable doppler because if sounds funny as the sound moves // originally position of ped comment doesn't change so this has no effect anyway AudioManager.m_sQueueSample.m_fSpeedMultiplier = 0.0f; #else AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; #endif AudioManager.m_sQueueSample.m_MaxDistance = PED_COMMENT_MAX_DIST; AudioManager.m_sQueueSample.m_bStatic = TRUE; AudioManager.m_sQueueSample.m_vecPos = m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_vecPos; #ifdef AUDIO_REVERB AudioManager.m_sQueueSample.m_bReverb = TRUE; #endif // AUDIO_REVERB #ifdef AUDIO_REFLECTIONS AudioManager.m_sQueueSample.m_bReflections = TRUE; #endif // AUDIO_REFLECTIONS AudioManager.m_sQueueSample.m_bIs2D = FALSE; #ifdef FIX_BUGS if((sampleIndex >= SFX_POLICE_BOAT_1 && sampleIndex <= SFX_POLICE_BOAT_23) || (sampleIndex >= SFX_POLICE_HELI_1 && sampleIndex <= SFX_POLICE_HELI_20)) AudioManager.m_sQueueSample.m_MaxDistance = PED_COMMENT_POLICE_HELI_MAX_DIST; #ifndef ATTACH_RELEASING_SOUNDS_TO_ENTITIES else if (sampleIndex >= PLAYER_COMMENTS_START && sampleIndex <= PLAYER_COMMENTS_END) { // check if player sfx AudioManager.m_sQueueSample.m_bIs2D = TRUE; AudioManager.m_sQueueSample.m_nPan = 63; } #endif // ATTACH_RELEASING_SOUNDS_TO_ENTITIES #endif // FIX_BUGS AudioManager.m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); #ifndef USE_TIME_SCALE_FOR_AUDIO if (CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency >>= 1; #endif m_aPedCommentQueue[m_nActiveQueue][m_aPedCommentOrderList[m_nActiveQueue][0]].m_nLoadingTimeout = -1; prevSamples[counter++] = sampleIndex; if(counter == 10) counter = 0; AudioManager.AddSampleToRequestedQueue(); #if defined(GTA_PC) && !defined(FIX_BUGS) m_nDelayTimer = CTimer::GetTimeInMilliseconds(); m_bDelay = TRUE; #endif break; case LOADING_STATUS_LOADING: break; default: break; } } PedCommentAlreadyAdded: // Switch queue if (m_nActiveQueue == 0) { queue = 0; m_nActiveQueue = 1; } else { queue = 1; m_nActiveQueue = 0; } for (uint8 i = 0; i < m_nPedCommentCount[queue]; i++) { if (m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nLoadingTimeout > 0) { m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]].m_nLoadingTimeout--; Add(&m_aPedCommentQueue[queue][m_aPedCommentOrderList[queue][i]]); } } // clear queue for (uint8 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) m_aPedCommentOrderList[queue][i] = NUM_PED_COMMENTS_SLOTS; m_nPedCommentCount[queue] = 0; #if defined(GTA_PC) && !defined(FIX_BUGS) if(m_bDelay) if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = FALSE; #endif } #undef cooldown_phrase #pragma endregion #pragma endregion All the ped audio code void cAudioManager::ProcessExplosions(int32 id) { uint8 type; float distSquared; for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) { if (CExplosion::DoesExplosionMakeSound(i) && CExplosion::GetExplosionActiveCounter(i) == 1) { CExplosion::ResetExplosionActiveCounter(i); type = CExplosion::GetExplosionType(i); switch (type) { case EXPLOSION_GRENADE: case EXPLOSION_ROCKET: case EXPLOSION_BARREL: case EXPLOSION_TANK_GRENADE: m_sQueueSample.m_MaxDistance = EXPLOSION_DEFAULT_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; SET_SOUND_REFLECTION(TRUE); break; case EXPLOSION_MINE: case EXPLOSION_HELI_BOMB: m_sQueueSample.m_MaxDistance = EXPLOSION_MINE_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; SET_SOUND_REFLECTION(TRUE); break; case EXPLOSION_MOLOTOV: m_sQueueSample.m_MaxDistance = EXPLOSION_MOLOTOV_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; SET_SOUND_REFLECTION(FALSE); break; default: m_sQueueSample.m_MaxDistance = EXPLOSION_DEFAULT_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19500; if (type == EXPLOSION_HELI) m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; //same *= 8 / 10; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; #ifdef FIX_BUGS SET_SOUND_REFLECTION(TRUE); #endif break; } m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bStatic = TRUE; SET_EMITTING_VOLUME(MAX_VOLUME); RESET_LOOP_OFFSETS SET_SOUND_REVERB(TRUE); AddSampleToRequestedQueue(); } } } } } void cAudioManager::ProcessFires(int32 id) { CEntity *entity; uint8 Vol; float distSquared; for (uint8 i = 0; i < NUM_FIRES; i++) { if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) { entity = gFireManager.m_aFires[i].m_pEntity; if (entity) { switch (entity->GetType()) { case ENTITY_TYPE_BUILDING: m_sQueueSample.m_MaxDistance = FIRE_BUILDING_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; Vol = FIRE_BUILDING_VOLUME; m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6); m_sQueueSample.m_nPriority = 6; break; case ENTITY_TYPE_PED: m_sQueueSample.m_MaxDistance = FIRE_PED_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); Vol = FIRE_PED_VOLUME; m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6); m_sQueueSample.m_nPriority = 10; break; default: m_sQueueSample.m_MaxDistance = FIRE_DEFAULT_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6); Vol = FIRE_DEFAULT_VOLUME; m_sQueueSample.m_nPriority = 8; } } else { m_sQueueSample.m_MaxDistance = FIRE_DEFAULT_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); Vol = FIRE_DEFAULT_VOLUME; m_sQueueSample.m_nPriority = 8; } m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nFramesToPlay = 10; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) { gFireManager.m_aFires[i].m_bExtinguishedWithWater = FALSE; Vol = FIRE_EXTINGUISH_VOLUME * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown; m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nFrequency = 19591; m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency >> 6); m_sQueueSample.m_nPriority = 9; m_sQueueSample.m_nCounter = i + 40; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nFramesToPlay = 10; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } } } void cAudioManager::ProcessWaterCannon(int32 id) { for (uint32 i = 0; i < NUM_WATERCANNONS; i++) { if (CWaterCannons::aCannons[i].m_nId) { m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(WATER_CANNON_MAX_DIST)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(WATER_CANNON_VOLUME, WATER_CANNON_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_MaxDistance = WATER_CANNON_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nFramesToPlay = 8; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; SET_EMITTING_VOLUME(WATER_CANNON_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } } } #pragma region SCRIPT_OBJECTS void cAudioManager::ProcessScriptObject(int32 id) { if (MusicManager.m_nMusicMode == MUSICMODE_GAME) { cAudioScriptObject *entity = (cAudioScriptObject*)m_asAudioEntities[id].m_pEntity; if (entity != nil) { m_sQueueSample.m_vecPos = entity->Posn; if (m_asAudioEntities[id].m_AudioEvents == 1) ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); else ProcessLoopingScriptObject(entity->AudioId); } } } void cAudioManager::ProcessOneShotScriptObject(uint8 sound) { CPlayerPed *playerPed; uint8 Vol; float distSquared; static uint8 iSound = 0; switch (sound) { case SCRIPT_SOUND_SEAPLANE_LOW_FUEL: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SEAPLANE_LOW_FUEL_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW; m_sQueueSample.m_nBankIndex = SFX_BANK_0; Vol = SCRIPT_OBJECT_SEAPLANE_LOW_FUEL_VOLUME; #ifdef FIX_BUGS m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SEAPLANE_LOW); #else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); #endif m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = TRUE; SET_SOUND_REFLECTION(FALSE); break; case SCRIPT_SOUND_WILLIE_CARD_SWIPE: Vol = SCRIPT_OBJECT_WILLIE_CARD_SWIPE_VOLUME; m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_WILLIE_CARD_SWIPE_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 20159; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(FALSE); break; case SCRIPT_SOUND_BOX_DESTROYED_1: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_BOX_DESTROYED_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_BOX_DESTROYED_VOLUME; break; case SCRIPT_SOUND_BOX_DESTROYED_2: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_BOX_DESTROYED_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_BOX_DESTROYED_VOLUME; break; case SCRIPT_SOUND_METAL_COLLISION: m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); Vol = m_anRandomTable[2] % 30 + SCRIPT_OBJECT_METAL_COLLISION_VOLUME; break; case SCRIPT_SOUND_TIRE_COLLISION: m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); Vol = m_anRandomTable[2] % 30 + SCRIPT_OBJECT_TIRE_COLLISION_VOLUME; break; case SCRIPT_SOUND_HIT_BALL: m_sQueueSample.m_MaxDistance = COLLISION_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nPriority = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); Vol = m_anRandomTable[2] % 30 + SCRIPT_OBJECT_HIT_BALL_VOLUME; break; case SCRIPT_SOUND_GUNSHELL_DROP: playerPed = FindPlayerPed(); if (playerPed) { switch (playerPed->m_nSurfaceTouched) { case SURFACE_GRASS: case SURFACE_GRAVEL: case SURFACE_MUD_DRY: case SURFACE_TRANSPARENT_CLOTH: case SURFACE_PED: case SURFACE_SAND: case SURFACE_RUBBER: case SURFACE_HEDGE: case SURFACE_SAND_BEACH: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(600) + 10600; m_sQueueSample.m_nPriority = 18; break; case SURFACE_WATER: return; default: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000; m_sQueueSample.m_nPriority = 15; break; } } else { m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000; m_sQueueSample.m_nPriority = 15; } m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GUNSHELL_MAX_DIST; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_GUNSHELL_VOLUME; break; case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; m_sQueueSample.m_nPriority = 18; m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GUNSHELL_MAX_DIST; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_GUNSHELL_VOLUME; break; case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT: case SCRIPT_SOUND_BULLET_HIT_GROUND_1: case SCRIPT_SOUND_BULLET_HIT_GROUND_2: case SCRIPT_SOUND_BULLET_HIT_GROUND_3: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_BULLET_HIT_GROUND_MAX_DIST; m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; Vol = m_anRandomTable[2] % 20 + SCRIPT_OBJECT_BULLET_HIT_GROUND_VOLUME; break; case SCRIPT_SOUND_PAYPHONE_RINGING: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_PAYPHONE_RINGING_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; m_sQueueSample.m_nBankIndex = SFX_BANK_0; Vol = SCRIPT_OBJECT_PAYPHONE_RINGING_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(FALSE); break; case SCRIPT_SOUND_GLASS_BREAK_L: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; m_sQueueSample.m_nBankIndex = SFX_BANK_0; Vol = SCRIPT_OBJECT_GLASS_BREAK_LONG_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_GLASS_BREAK_S: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; m_sQueueSample.m_nBankIndex = SFX_BANK_0; Vol = SCRIPT_OBJECT_GLASS_BREAK_SHORT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_GLASS_CRACK: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_BREAK_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; m_sQueueSample.m_nBankIndex = SFX_BANK_0; Vol = SCRIPT_OBJECT_GLASS_BREAK_LONG_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); break; case SCRIPT_SOUND_GLASS_LIGHT_BREAK: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GLASS_LIGHT_BREAK_MAX_DIST; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; m_sQueueSample.m_nPriority = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; Vol = RandomDisplacement(11) + SCRIPT_OBJECT_GLASS_LIGHT_BREAK_VOLUME; break; case SCRIPT_SOUND_MALE_AMBULANCE_OUCH: { cPedParams pedParams; pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); SetupPedComments(pedParams, SOUND_INJURED_PED_MALE_OUCH); return; } case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH: { cPedParams pedParams; pedParams.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); SetupPedComments(pedParams, SOUND_INJURED_PED_FEMALE); return; } case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_POLICE_CELL_DOOR_CLUNK_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 10600; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 3; Vol = SCRIPT_OBJECT_POLICE_CELL_DOOR_CLUNK_VOLUME; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); break; case SCRIPT_SOUND_GARAGE_DOOR_CLUNK: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_GARAGE_DOOR_CLUNK_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh? m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 22000; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); m_sQueueSample.m_nPriority = 4; Vol = SCRIPT_OBJECT_GARAGE_DOOR_CLUNK_VOLUME; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_bIs2D = FALSE; SET_SOUND_REFLECTION(TRUE); break; default: return; } distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bStatic = TRUE; SET_EMITTING_VOLUME(Vol); RESET_LOOP_OFFSETS SET_SOUND_REVERB(TRUE); AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessLoopingScriptObject(uint8 sound) { uint8 Vol; float distSquared; switch(sound) { case SCRIPT_SOUND_NEW_BUILDING_BAR_1: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_1; m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_2: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_2; m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_3: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_3; m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_4: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BAR_4; m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MALIBU_1; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_1; MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_1); m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MALIBU_2; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_2; MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_2); m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_MALIBU_3; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_MALIBU_3; MusicManager.SetMalibuClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_MALIBU_3); m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_1: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STRIP_1; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_1; MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_1); m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_2: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STRIP_2; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_2; MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_2); m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_3: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_STRIP_3; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_STRIP_3; MusicManager.SetStripClubTrackPos(SCRIPT_SOUND_NEW_BUILDING_STRIP_3); m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_CHURCH: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_CHURCH; m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; Vol = SCRIPT_OBJECT_DEFAULT_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_SNORING_LOOP: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SNORING_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_BUILDING_SNORE; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_SNORING; Vol = SCRIPT_OBJECT_SNORING_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDING_SNORE); m_sQueueSample.m_nPriority = 6; m_sQueueSample.m_nFramesToPlay = 3; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_BANK_ALARM_LOOP: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_BUILDINGS_BANK_ALARM; m_sQueueSample.m_nBankIndex = SFX_BANK_BUILDING_BANK_ALARM; Vol = SCRIPT_OBJECT_BANK_ALARM_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BUILDINGS_BANK_ALARM); m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_nFramesToPlay = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP: case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; Vol = SCRIPT_OBJECT_GARAGE_DOOR_SLIDING_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GARAGE_DOOR_LOOP); m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_nFramesToPlay = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP: m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_SHOOTING_RANGE_TARGET_MOVING_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; m_sQueueSample.m_nBankIndex = SFX_BANK_0; Vol = SCRIPT_OBJECT_SHOOTING_RANGE_TARGET_MOVING_VOLUME; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TANK_TURRET); m_sQueueSample.m_nPriority = 4; m_sQueueSample.m_nFramesToPlay = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_WATERFALL: Vol = SCRIPT_OBJECT_NEW_WATERFALL_VOLUME; m_sQueueSample.m_MaxDistance = SCRIPT_OBJECT_LONG_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 20812; m_sQueueSample.m_nPriority = 4; m_sQueueSample.m_nFramesToPlay = 9; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_bIs2D = FALSE; break; default: return; } distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if(distSquared < SQR(m_sQueueSample.m_MaxDistance)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; SET_SOUND_REVERB(TRUE); SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } #pragma endregion All the code for script object audio on the map void cAudioManager::ProcessWeather(int32 id) { uint8 Vol; float x; float y; float modifier; float wind; static uint8 iSound = 0; if (m_asAudioEntities[id].m_AudioEvents > 0 && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { if (m_asAudioEntities[id].m_afVolume[0] < 10) { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; Vol = (m_asAudioEntities[id].m_afVolume[0] * 10.0f * 0.1f); Vol += 35; } else { m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; Vol = ((m_asAudioEntities[id].m_afVolume[0] - 10.0f) * 10.0f * 0.1f); Vol += 40; } m_sQueueSample.m_nVolume = Vol; if (TheCamera.SoundDistUp < 20.0f) m_sQueueSample.m_nVolume >>= 1; if (iSound == 4) iSound = 0; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_nPan = (m_anRandomTable[2] % 16) + 55; m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bStatic = TRUE; SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); RESET_LOOP_OFFSETS SET_SOUND_REVERB(FALSE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); m_sQueueSample.m_nVolume = (uint8)(25.0f * CWeather::Rain); m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_nPan = 63; m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 30; SET_SOUND_REVERB(FALSE); SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } x = 0.0f; y = 0.0f; CWindModifiers::FindWindModifier(TheCamera.GetPosition(), &x, &y); modifier = Max(Abs(x), Abs(y)) * 10.0f; modifier = Min(1.0f, modifier); wind = Max(CWeather::Wind, modifier); if (wind > 0.0f && CObject::fDistToNearestTree < 75.0f) { m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PALM_TREE_LO); m_sQueueSample.m_nVolume = (m_anRandomTable[1] % 10 + 45.0f) * (75.0f - CObject::fDistToNearestTree) / 75.0f * wind; m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nPan = 63; m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 7; SET_SOUND_REVERB(FALSE); SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); CObject::fDistToNearestTree = 999999.9f; } } void cAudioManager::ProcessFrontEnd() { bool8 stereo; bool8 processedPickup; bool8 processedMission; bool8 staticFreq; bool8 center; int16 sample; static uint8 iSound = 0; static uint32 cPickupNextFrame = 0; static uint32 cPartMisComNextFrame = 0; static uint32 radioDial = SFX_RADIO_DIAL_1; for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { staticFreq = FALSE; processedPickup = FALSE; center = FALSE; processedMission = FALSE; stereo = FALSE; switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break; case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER; break; case SOUND_GARAGE_NO_MONEY: case SOUND_GARAGE_BAD_VEHICLE: case SOUND_GARAGE_BOMB_ALREADY_SET: m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; stereo = TRUE; staticFreq = TRUE; center = TRUE; break; case SOUND_GARAGE_OPENING: case SOUND_71: //case SOUND_41: case SOUND_GARAGE_VEHICLE_DECLINED: case SOUND_GARAGE_VEHICLE_ACCEPTED: case SOUND_EVIDENCE_PICKUP: case SOUND_UNLOAD_GOLD: stereo = TRUE; processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; case SOUND_GARAGE_BOMB1_SET: case SOUND_GARAGE_BOMB2_SET: case SOUND_GARAGE_BOMB3_SET: case SOUND_PICKUP_WEAPON_BOUGHT: case SOUND_PICKUP_WEAPON: center = TRUE; processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; stereo = TRUE; break; case SOUND_PICKUP_HEALTH: case SOUND_81: //case SOUND_4B: case SOUND_PICKUP_ADRENALINE: case SOUND_PICKUP_ARMOUR: stereo = TRUE; processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; case SOUND_80: stereo = TRUE; processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; center = TRUE; staticFreq = TRUE; break; case SOUND_PICKUP_BONUS: case SOUND_FRONTEND_MENU_STARTING: case SOUND_HUD: stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT; center = TRUE; break; case SOUND_PICKUP_MONEY: stereo = TRUE; processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; case SOUND_PICKUP_HIDDEN_PACKAGE: case SOUND_PICKUP_PACMAN_PILL: case SOUND_PICKUP_PACMAN_PACKAGE: case SOUND_PICKUP_FLOAT_PACKAGE: center = TRUE; processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT; stereo = TRUE; break; case SOUND_RACE_START_3: case SOUND_RACE_START_2: case SOUND_RACE_START_1: case SOUND_PART_MISSION_COMPLETE: stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT; processedMission = TRUE; center = TRUE; break; case SOUND_RACE_START_GO: stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_GO_LEFT; center = TRUE; break; case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER; break; case SOUND_FRONTEND_RADIO_TURN_OFF: case SOUND_FRONTEND_RADIO_TURN_ON: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; case SOUND_FRONTEND_HURRICANE: m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA; break; case SOUND_BULLETTRACE_1: case SOUND_BULLETTRACE_2: m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] % 2) + SFX_BULLET_PASS_1; break; case SOUND_AMMUNATION_IMRAN_ARM_BOMB: m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; break; case SOUND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2; if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_12) m_sQueueSample.m_nSampleIndex -= 12; radioDial = m_sQueueSample.m_nSampleIndex; break; case SOUND_FRONTEND_HIGHLIGHT_OPTION: stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT; break; case SOUND_FRONTEND_ENTER_OR_ADJUST: stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT; break; case SOUND_FRONTEND_BACK: stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_FE_BACK_LEFT; break; case SOUND_FRONTEND_FAIL: stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT; break; case SOUND_FRONTEND_AUDIO_TEST: m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_FE_NOISE_BURST_1; break; default: continue; } if (processedPickup) { if (m_FrameCounter <= cPickupNextFrame) continue; cPickupNextFrame = m_FrameCounter + 5; } else if (processedMission) { if (m_FrameCounter <= cPartMisComNextFrame) continue; cPartMisComNextFrame = m_FrameCounter + 5; } sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; if (sample == SOUND_FRONTEND_RADIO_TURN_OFF) m_sQueueSample.m_nFrequency = 28509; else if (sample == SOUND_FRONTEND_RADIO_TURN_ON) m_sQueueSample.m_nFrequency = 32000; else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); } else if (staticFreq) m_sQueueSample.m_nFrequency = 5382; else m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nVolume = FRONTEND_VOLUME; if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f) m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bStatic = TRUE; m_sQueueSample.m_nBankIndex = SFX_BANK_FRONT_END_MENU; m_sQueueSample.m_nPriority = 0; m_sQueueSample.m_bIs2D = TRUE; SET_EMITTING_VOLUME(m_sQueueSample.m_nVolume); RESET_LOOP_OFFSETS if (stereo) { m_sQueueSample.m_nPan = 0; m_sQueueSample.m_fDistance = 1.0f; } else { sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; if (sample == SOUND_BULLETTRACE_1) { m_sQueueSample.m_nPan = 20; m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; m_sQueueSample.m_nPriority = 10; m_sQueueSample.m_fDistance = 100.0f; } else if (sample == SOUND_BULLETTRACE_2) { m_sQueueSample.m_nPan = 107; m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; m_sQueueSample.m_nPriority = 10; m_sQueueSample.m_fDistance = 100.0f; } else { m_sQueueSample.m_nPan = 63; m_sQueueSample.m_fDistance = 1.0f; } } SET_SOUND_REVERB(FALSE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); if (stereo) { m_sQueueSample.m_nSampleIndex++; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nPan = 127 - m_sQueueSample.m_nPan; AddSampleToRequestedQueue(); } if (center) { m_sQueueSample.m_nSampleIndex++; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nPan = 63; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } } } /*void cAudioManager::ProcessCrane() { CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity; float distSquared; bool8 distCalculated = FALSE; if (crane) { if (crane->m_nCraneStatus == CCrane::ACTIVATED) { if (crane->m_nCraneState != CCrane::IDLE) { m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition(); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(CRANE_MAX_DIST)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(CRANE_VOLUME, CRANE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 2; m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(CRANE_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_MaxDistance = CRANE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents > 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(TRUE); AddSampleToRequestedQueue(); } } } } } }*/ void cAudioManager::ProcessProjectiles() { uint8 Vol; for (uint8 i = 0; i < NUM_PROJECTILES; i++) { if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { case WEAPONTYPE_TEARGAS: Vol = PROJECTILE_TEARGAS_VOLUME; m_sQueueSample.m_MaxDistance = PROJECTILE_TEARGAS_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_PALM_TREE_LO; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 13879; m_sQueueSample.m_nPriority = 7; break; case WEAPONTYPE_ROCKET: Vol = PROJECTILE_ROCKET_VOLUME; m_sQueueSample.m_MaxDistance = PROJECTILE_ROCKET_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); m_sQueueSample.m_nPriority = 3; break; case WEAPONTYPE_MOLOTOV: Vol = PROJECTILE_MOLOTOV_VOLUME; m_sQueueSample.m_MaxDistance = PROJECTILE_MOLOTOV_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; m_sQueueSample.m_nPriority = 7; break; default: continue; } m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_nFramesToPlay = 3; m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(m_sQueueSample.m_MaxDistance)) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_nVolume = ComputeVolume(Vol, m_sQueueSample.m_MaxDistance, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(Vol); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_bStatic = FALSE; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } } } void cAudioManager::ProcessEscalators() { float distance; for (int i = 0; i < CEscalators::NumEscalators; i++) { if (!CEscalators::GetEscalator(i).IsActive()) continue; m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition(); distance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distance < SQR(ESCALATOR_MAX_DIST)) { m_sQueueSample.m_fDistance = Sqrt(distance); m_sQueueSample.m_nVolume = ComputeVolume(ESCALATOR_VOLUME, ESCALATOR_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = i * 50 % 250 + 3973; m_sQueueSample.m_nPriority = 3; m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_nFramesToPlay = 5; m_sQueueSample.m_MaxDistance = ESCALATOR_MAX_DIST; m_sQueueSample.m_nCounter = i; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(ESCALATOR_VOLUME); SET_LOOP_OFFSETS(SFX_BOAT_V12_LOOP) SET_SOUND_REVERB(TRUE); m_sQueueSample.m_bStatic = FALSE; SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } } //positon of arcade machines CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVector(-1004.476f, 181.697f, 11.324f) }; void cAudioManager::ProcessExtraSounds() { float distance; for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) { m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i]; distance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distance < SQR(ARCADE_MAX_DIST)) { m_sQueueSample.m_fDistance = Sqrt(distance); m_sQueueSample.m_nVolume = ComputeVolume(ARCADE_VOLUME, ARCADE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nSampleIndex = SFX_ARCADE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nPriority = 4; m_sQueueSample.m_fSpeedMultiplier = 3.0f; SET_EMITTING_VOLUME(ARCADE_VOLUME); SET_LOOP_OFFSETS(SFX_ARCADE) SET_SOUND_REVERB(TRUE); m_sQueueSample.m_MaxDistance = ARCADE_MAX_DIST; SET_SOUND_REFLECTION(FALSE); m_sQueueSample.m_nFramesToPlay = 3; AddSampleToRequestedQueue(); } } } } void cAudioManager::ProcessGarages() { CEntity *entity; uint8 state; uint32 sampleIndex; uint8 j; float distSquared; bool8 distCalculated; static uint8 iSound = 32; #ifdef FIX_BUGS for (uint32 i = 0; i < CGarages::NumGarages; i++) { #else for (uint8 i = 0; i < CGarages::NumGarages; i++) { #endif if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) continue; entity = CGarages::aGarages[i].m_pDoor1; if (entity == nil) continue; m_sQueueSample.m_vecPos = entity->GetPosition(); distCalculated = FALSE; distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(GARAGES_MAX_DIST)) { state = CGarages::aGarages[i].m_eGarageState; if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(GARAGES_VOLUME, GARAGES_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) { if (m_FrameCounter & 1) { if (m_anRandomTable[1] & 1) sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1; else sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nSampleIndex = sampleIndex; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) >> 1; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bStatic = TRUE; m_sQueueSample.m_nCounter = iSound++; if (iSound < 32) iSound = 32; } else goto CheckGarageEvents; // premature exit to go straight to the for loop } else { m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency = 6543; m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFramesToPlay = 3; m_sQueueSample.m_bStatic = FALSE; } } else { m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; m_sQueueSample.m_nFrequency = 13961; m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFramesToPlay = 3; m_sQueueSample.m_bStatic = FALSE; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 3; SET_EMITTING_VOLUME(GARAGES_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = GARAGES_MAX_DIST; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } CheckGarageEvents: for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; j++) { switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { case SOUND_GARAGE_DOOR_CLOSED: case SOUND_GARAGE_DOOR_OPENED: if (distSquared < SQR(GARAGES_MAX_DIST)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(GARAGES_DOOR_VOLUME, GARAGES_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; m_sQueueSample.m_nFrequency = 6735; } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == SOUND_GARAGE_DOOR_OPENED) { m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; m_sQueueSample.m_nFrequency = 22000; } else { m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; m_sQueueSample.m_nFrequency = 18000; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nPriority = 4; SET_EMITTING_VOLUME(GARAGES_DOOR_VOLUME); m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_MaxDistance = GARAGES_MAX_DIST; SET_SOUND_REVERB(TRUE); m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_bStatic = TRUE; m_sQueueSample.m_nLoopCount = 1; RESET_LOOP_OFFSETS m_sQueueSample.m_nCounter = iSound++; if (iSound < 32) iSound = 32; SET_SOUND_REFLECTION(TRUE); AddSampleToRequestedQueue(); } } break; default: break; } } } } void cAudioManager::ProcessFireHydrant() { float distSquared; bool8 distCalculated = FALSE; m_sQueueSample.m_vecPos = ((CParticleObject*)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(FIRE_HYDRANT_MAX_DIST)) { CalculateDistance(distCalculated, distSquared); m_sQueueSample.m_nVolume = ComputeVolume(FIRE_HYDRANT_VOLUME, FIRE_HYDRANT_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 4; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(FIRE_HYDRANT_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = FIRE_HYDRANT_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(TRUE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } #ifdef GTA_BRIDGE #pragma region BRIDGE void cAudioManager::ProcessBridge() { float dist; bool8 distCalculated = FALSE; if (CBridge::pLiftRoad) { m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); dist = GetDistanceSquared(m_sQueueSample.m_vecPos); if (dist < SQR(BRIDGE_MAX_DIST)) { CalculateDistance(distCalculated, dist); switch (CBridge::State) { case STATE_BRIDGE_LOCKED: case STATE_LIFT_PART_IS_UP: case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break; case STATE_LIFT_PART_MOVING_DOWN: case STATE_LIFT_PART_MOVING_UP: ProcessBridgeWarning(); ProcessBridgeMotor(); break; default: break; } ProcessBridgeOneShots(); } } } void cAudioManager::ProcessBridgeWarning() { if (!CStats::CommercialPassed) return; if (m_sQueueSample.m_fDistance < BRIDGE_MAX_DIST) { m_sQueueSample.m_nVolume = ComputeVolume(BRIDGE_WARNING_VOLUME, BRIDGE_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_nBankIndex = SFX_BANK_GENERIC_EXTRA; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(BRIDGE_WARNING_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = BRIDGE_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 8; SET_SOUND_REVERB(FALSE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessBridgeMotor() { if (m_sQueueSample.m_fDistance < BRIDGE_MOTOR_MAX_DIST) { m_sQueueSample.m_nVolume = ComputeVolume(BRIDGE_MOTOR_VOLUME, BRIDGE_MOTOR_MAX_DIST, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; SET_EMITTING_VOLUME(BRIDGE_MOTOR_VOLUME); SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = BRIDGE_MOTOR_MAX_DIST; m_sQueueSample.m_bStatic = FALSE; m_sQueueSample.m_nFramesToPlay = 3; SET_SOUND_REVERB(FALSE); AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessBridgeOneShots() { float maxDist; if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) { maxDist = BRIDGE_MOTOR_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) { maxDist = BRIDGE_MOTOR_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) { maxDist = BRIDGE_MOTOR_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) { maxDist = BRIDGE_MOTOR_MAX_DIST; m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; } else return; if (m_sQueueSample.m_fDistance < maxDist) { m_sQueueSample.m_nVolume = ComputeVolume(BRIDGE_MOTOR_VOLUME, maxDist, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nPriority = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; SET_EMITTING_VOLUME(BRIDGE_MOTOR_VOLUME); RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_MaxDistance = maxDist; m_sQueueSample.m_bStatic = TRUE; SET_SOUND_REVERB(FALSE); SET_SOUND_REFLECTION(FALSE); AddSampleToRequestedQueue(); } } } #pragma endregion #endif #pragma region MISSION_AUDIO bool8 g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS]; struct MissionAudioData { const char *m_pName; uint32 m_nId; }; Const MissionAudioData MissionAudioNameSfxAssoc[] = { {"mobring", STREAMED_SOUND_MISSION_MOBR1}, {"pagring", STREAMED_SOUND_MISSION_PAGER}, {"carrev", STREAMED_SOUND_MISSION_CARREV}, {"bikerev", STREAMED_SOUND_MISSION_BIKEREV}, {"liftop", STREAMED_SOUND_MISSION_LIFTOP}, {"liftcl", STREAMED_SOUND_MISSION_LIFTCL}, {"liftrun", STREAMED_SOUND_MISSION_LIFTRUN}, {"liftbel", STREAMED_SOUND_MISSION_LIFTBEL}, {"inlift", STREAMED_SOUND_MISSION_INLIFT}, {"caml", STREAMED_SOUND_MISSION_CAMERAL}, {"camr", STREAMED_SOUND_MISSION_CAMERAR}, {"cheer1", STREAMED_SOUND_MISSION_CHEER1}, {"cheer2", STREAMED_SOUND_MISSION_CHEER2}, {"cheer3", STREAMED_SOUND_MISSION_CHEER3}, {"cheer4", STREAMED_SOUND_MISSION_CHEER4}, {"ooh1", STREAMED_SOUND_MISSION_OOH1}, {"ooh2", STREAMED_SOUND_MISSION_OOH2}, {"race1", STREAMED_SOUND_MISSION_RACE1}, {"race2", STREAMED_SOUND_MISSION_RACE2}, {"race3", STREAMED_SOUND_MISSION_RACE3}, {"race4", STREAMED_SOUND_MISSION_RACE4}, {"race5", STREAMED_SOUND_MISSION_RACE5}, {"race6", STREAMED_SOUND_MISSION_RACE6}, {"race7", STREAMED_SOUND_MISSION_RACE7}, {"race8", STREAMED_SOUND_MISSION_RACE8}, {"race9", STREAMED_SOUND_MISSION_RACE9}, {"race10", STREAMED_SOUND_MISSION_RACE10}, {"race11", STREAMED_SOUND_MISSION_RACE11}, {"race12", STREAMED_SOUND_MISSION_RACE12}, {"race13", STREAMED_SOUND_MISSION_RACE13}, {"race14", STREAMED_SOUND_MISSION_RACE14}, {"race15", STREAMED_SOUND_MISSION_RACE15}, {"hot1", STREAMED_SOUND_MISSION_HOT1}, {"hot2", STREAMED_SOUND_MISSION_HOT2}, {"hot3", STREAMED_SOUND_MISSION_HOT3}, {"hot4", STREAMED_SOUND_MISSION_HOT4}, {"hot5", STREAMED_SOUND_MISSION_HOT5}, {"hot6", STREAMED_SOUND_MISSION_HOT6}, {"hot7", STREAMED_SOUND_MISSION_HOT7}, {"hot8", STREAMED_SOUND_MISSION_HOT8}, {"hot9", STREAMED_SOUND_MISSION_HOT9}, {"hot10", STREAMED_SOUND_MISSION_HOT10}, {"hot11", STREAMED_SOUND_MISSION_HOT11}, {"hot12", STREAMED_SOUND_MISSION_HOT12}, {"hot13", STREAMED_SOUND_MISSION_HOT13}, {"hot14", STREAMED_SOUND_MISSION_HOT14}, {"hot15", STREAMED_SOUND_MISSION_HOT15}, {"lanstp1", STREAMED_SOUND_MISSION_LANSTP1}, {"lanstp2", STREAMED_SOUND_MISSION_LANSTP2}, {"lanamu1", STREAMED_SOUND_MISSION_LANAMU1}, {"lanamu2", STREAMED_SOUND_MISSION_LANAMU2}, {"airhrnl", STREAMED_SOUND_MISSION_AIRHORNL}, {"airhrnr", STREAMED_SOUND_MISSION_AIRHORNR}, {"sniper", STREAMED_SOUND_MISSION_SNIPSCRL}, {"snipsh", STREAMED_SOUND_MISSION_SNIPSHORT}, {"bloroof", STREAMED_SOUND_MISSION_BLOWROOF}, {"sfx_01", STREAMED_SOUND_MISSION_SFX_01}, {"sfx_02", STREAMED_SOUND_MISSION_SFX_02}, {"LAW1_1", STREAMED_SOUND_MISSION_LAW1_1}, {"LAW1_2", STREAMED_SOUND_MISSION_LAW1_2}, {"LAW1_3", STREAMED_SOUND_MISSION_LAW1_3}, {"LAW1_4", STREAMED_SOUND_MISSION_LAW1_4}, {"LAW1_5", STREAMED_SOUND_MISSION_LAW1_5}, {"LAW1_6", STREAMED_SOUND_MISSION_LAW1_6}, {"LAW1_7", STREAMED_SOUND_MISSION_LAW1_7}, {"LAW1_8", STREAMED_SOUND_MISSION_LAW1_8}, {"LAW1_9", STREAMED_SOUND_MISSION_LAW1_9}, {"LAW1_10", STREAMED_SOUND_MISSION_LAW1_10}, {"LAW2_1", STREAMED_SOUND_MISSION_LAW2_1}, {"LAW2_2", STREAMED_SOUND_MISSION_LAW2_2}, {"LAW2_3", STREAMED_SOUND_MISSION_LAW2_3}, {"LAW2_4", STREAMED_SOUND_MISSION_LAW2_4}, {"LAW2_5", STREAMED_SOUND_MISSION_LAW2_5}, {"LAW2_6", STREAMED_SOUND_MISSION_LAW2_6}, {"LAW2_7", STREAMED_SOUND_MISSION_LAW2_7}, {"LAW2_8", STREAMED_SOUND_MISSION_LAW2_8}, {"LAW2_9", STREAMED_SOUND_MISSION_LAW2_9}, {"LAW2_10", STREAMED_SOUND_MISSION_LAW2_10}, {"LAW3_1", STREAMED_SOUND_MISSION_LAW3_1}, {"LAW3_2", STREAMED_SOUND_MISSION_LAW3_2}, {"LAW3_3", STREAMED_SOUND_MISSION_LAW3_3}, {"LAW3_4", STREAMED_SOUND_MISSION_LAW3_4}, {"LAW3_5", STREAMED_SOUND_MISSION_LAW3_5}, {"LAW3_6", STREAMED_SOUND_MISSION_LAW3_6}, {"LAW3_10", STREAMED_SOUND_MISSION_LAW3_10}, {"LAW3_11", STREAMED_SOUND_MISSION_LAW3_11}, {"LAW3_12", STREAMED_SOUND_MISSION_LAW3_12}, {"LAW3_13", STREAMED_SOUND_MISSION_LAW3_13}, {"LAW3_14", STREAMED_SOUND_MISSION_LAW3_14}, {"LAW3_16", STREAMED_SOUND_MISSION_LAW3_16}, {"LAW3_17", STREAMED_SOUND_MISSION_LAW3_17}, {"LAW3_18", STREAMED_SOUND_MISSION_LAW3_18}, {"LAW3_19", STREAMED_SOUND_MISSION_LAW3_19}, {"LAW3_20", STREAMED_SOUND_MISSION_LAW3_20}, {"LAW3_21", STREAMED_SOUND_MISSION_LAW3_21}, {"LAW3_22", STREAMED_SOUND_MISSION_LAW3_22}, {"LAW3_23", STREAMED_SOUND_MISSION_LAW3_23}, {"LAW3_24", STREAMED_SOUND_MISSION_LAW3_24}, {"LAW3_25", STREAMED_SOUND_MISSION_LAW3_25}, {"LAW4_1a", STREAMED_SOUND_MISSION_LAW4_1A}, {"LAW4_1b", STREAMED_SOUND_MISSION_LAW4_1B}, {"LAW4_1c", STREAMED_SOUND_MISSION_LAW4_1C}, {"LAW4_1d", STREAMED_SOUND_MISSION_LAW4_1D}, {"LAW4_10", STREAMED_SOUND_MISSION_LAW4_10}, {"LAW4_3", STREAMED_SOUND_MISSION_LAW4_3}, {"LAW4_4", STREAMED_SOUND_MISSION_LAW4_4}, {"LAW4_5", STREAMED_SOUND_MISSION_LAW4_5}, {"LAW4_6", STREAMED_SOUND_MISSION_LAW4_6}, {"LAW4_7", STREAMED_SOUND_MISSION_LAW4_7}, {"LAW4_8", STREAMED_SOUND_MISSION_LAW4_8}, {"LAW4_9", STREAMED_SOUND_MISSION_LAW4_9}, {"COL1_1", STREAMED_SOUND_MISSION_COL1_1}, {"COL1_2", STREAMED_SOUND_MISSION_COL1_2}, {"COL1_3", STREAMED_SOUND_MISSION_COL1_3}, {"COL1_4", STREAMED_SOUND_MISSION_COL1_4}, {"COL1_5", STREAMED_SOUND_MISSION_COL1_5}, {"COL1_6", STREAMED_SOUND_MISSION_COL1_6}, {"COL1_7", STREAMED_SOUND_MISSION_COL1_7}, {"COL1_8", STREAMED_SOUND_MISSION_COL1_8}, {"COL2_1", STREAMED_SOUND_MISSION_COL2_1}, {"COL2_2", STREAMED_SOUND_MISSION_COL2_2}, {"COL2_3", STREAMED_SOUND_MISSION_COL2_3}, {"COL2_4", STREAMED_SOUND_MISSION_COL2_4}, {"COL2_5", STREAMED_SOUND_MISSION_COL2_5}, {"COL2_6a", STREAMED_SOUND_MISSION_COL2_6A}, {"COL2_7", STREAMED_SOUND_MISSION_COL2_7}, {"COL2_8", STREAMED_SOUND_MISSION_COL2_8}, {"COL2_9", STREAMED_SOUND_MISSION_COL2_9}, {"COL2_10", STREAMED_SOUND_MISSION_COL2_10}, {"COL2_11", STREAMED_SOUND_MISSION_COL2_11}, {"COL2_12", STREAMED_SOUND_MISSION_COL2_12}, {"COL2_13", STREAMED_SOUND_MISSION_COL2_13}, {"COL2_14", STREAMED_SOUND_MISSION_COL2_14}, {"COL2_15", STREAMED_SOUND_MISSION_COL2_15}, {"COL2_16", STREAMED_SOUND_MISSION_COL2_16}, {"COL3_1", STREAMED_SOUND_MISSION_COL3_1}, {"COL3_2", STREAMED_SOUND_MISSION_COL3_2}, {"COL3_2a", STREAMED_SOUND_MISSION_COL3_2A}, {"COL3_2b", STREAMED_SOUND_MISSION_COL3_2B}, {"COL3_3", STREAMED_SOUND_MISSION_COL3_3}, {"COL3_4", STREAMED_SOUND_MISSION_COL3_4}, {"COL3_5", STREAMED_SOUND_MISSION_COL3_5}, {"COL3_6", STREAMED_SOUND_MISSION_COL3_6}, {"COL3_7", STREAMED_SOUND_MISSION_COL3_7}, {"COL3_8", STREAMED_SOUND_MISSION_COL3_8}, {"COL3_9", STREAMED_SOUND_MISSION_COL3_9}, {"COL3_10", STREAMED_SOUND_MISSION_COL3_10}, {"COL3_11", STREAMED_SOUND_MISSION_COL3_11}, {"COL3_12", STREAMED_SOUND_MISSION_COL3_12}, {"COL3_13", STREAMED_SOUND_MISSION_COL3_13}, {"COL3_14", STREAMED_SOUND_MISSION_COL3_14}, {"COL3_15", STREAMED_SOUND_MISSION_COL3_15}, {"COL3_16", STREAMED_SOUND_MISSION_COL3_16}, {"COL3_17", STREAMED_SOUND_MISSION_COL3_17}, {"COL3_18", STREAMED_SOUND_MISSION_COL3_18}, {"COL3_19", STREAMED_SOUND_MISSION_COL3_19}, {"COL3_20", STREAMED_SOUND_MISSION_COL3_20}, {"COL3_21", STREAMED_SOUND_MISSION_COL3_21}, {"COL3_23", STREAMED_SOUND_MISSION_COL3_23}, {"COL3_24", STREAMED_SOUND_MISSION_COL3_24}, {"COL3_25", STREAMED_SOUND_MISSION_COL3_25}, {"COL4_1", STREAMED_SOUND_MISSION_COL4_1}, {"COL4_2", STREAMED_SOUND_MISSION_COL4_2}, {"COL4_3", STREAMED_SOUND_MISSION_COL4_3}, {"COL4_4", STREAMED_SOUND_MISSION_COL4_4}, {"COL4_5", STREAMED_SOUND_MISSION_COL4_5}, {"COL4_6", STREAMED_SOUND_MISSION_COL4_6}, {"COL4_7", STREAMED_SOUND_MISSION_COL4_7}, {"COL4_8", STREAMED_SOUND_MISSION_COL4_8}, {"COL4_9", STREAMED_SOUND_MISSION_COL4_9}, {"COL4_10", STREAMED_SOUND_MISSION_COL4_10}, {"COL4_11", STREAMED_SOUND_MISSION_COL4_11}, {"COL4_12", STREAMED_SOUND_MISSION_COL4_12}, {"COL4_13", STREAMED_SOUND_MISSION_COL4_13}, {"COL4_14", STREAMED_SOUND_MISSION_COL4_14}, {"COL4_15", STREAMED_SOUND_MISSION_COL4_15}, {"COL4_16", STREAMED_SOUND_MISSION_COL4_16}, {"COL4_17", STREAMED_SOUND_MISSION_COL4_17}, {"COL4_18", STREAMED_SOUND_MISSION_COL4_18}, {"COL4_19", STREAMED_SOUND_MISSION_COL4_19}, {"COL4_20", STREAMED_SOUND_MISSION_COL4_20}, {"COL4_21", STREAMED_SOUND_MISSION_COL4_21}, {"COL4_22", STREAMED_SOUND_MISSION_COL4_22}, {"COL4_23", STREAMED_SOUND_MISSION_COL4_23}, {"COL4_24", STREAMED_SOUND_MISSION_COL4_24}, {"COL4_25", STREAMED_SOUND_MISSION_COL4_25}, {"COL4_26", STREAMED_SOUND_MISSION_COL4_26}, {"COL5_1", STREAMED_SOUND_MISSION_COL5_1}, {"COL5_2", STREAMED_SOUND_MISSION_COL5_2}, {"COL5_3", STREAMED_SOUND_MISSION_COL5_3}, {"COL5_4", STREAMED_SOUND_MISSION_COL5_4}, {"COL5_5", STREAMED_SOUND_MISSION_COL5_5}, {"COL5_6", STREAMED_SOUND_MISSION_COL5_6}, {"COL5_7", STREAMED_SOUND_MISSION_COL5_7}, {"COL5_8", STREAMED_SOUND_MISSION_COL5_8}, {"COL5_9", STREAMED_SOUND_MISSION_COL5_9}, {"COL5_10", STREAMED_SOUND_MISSION_COL5_10}, {"COL5_11", STREAMED_SOUND_MISSION_COL5_11}, {"COL5_12", STREAMED_SOUND_MISSION_COL5_12}, {"COL5_13", STREAMED_SOUND_MISSION_COL5_13}, {"COL5_14", STREAMED_SOUND_MISSION_COL5_14}, {"COL5_15", STREAMED_SOUND_MISSION_COL5_15}, {"COL5_16", STREAMED_SOUND_MISSION_COL5_16}, {"COL5_17", STREAMED_SOUND_MISSION_COL5_17}, {"COL5_18", STREAMED_SOUND_MISSION_COL5_18}, {"COL5_19", STREAMED_SOUND_MISSION_COL5_19}, {"COL5_20", STREAMED_SOUND_MISSION_COL5_20}, {"COL5_21", STREAMED_SOUND_MISSION_COL5_21}, {"COL5_22", STREAMED_SOUND_MISSION_COL5_22}, {"COK1_1", STREAMED_SOUND_MISSION_COK1_1}, {"COK1_2", STREAMED_SOUND_MISSION_COK1_2}, {"COK1_3", STREAMED_SOUND_MISSION_COK1_3}, {"COK1_4", STREAMED_SOUND_MISSION_COK1_4}, {"COK1_5", STREAMED_SOUND_MISSION_COK1_5}, {"COK1_6", STREAMED_SOUND_MISSION_COK1_6}, {"COK2_1", STREAMED_SOUND_MISSION_COK2_1}, {"COK2_2", STREAMED_SOUND_MISSION_COK2_2}, {"COK2_3", STREAMED_SOUND_MISSION_COK2_3}, {"COK2_4", STREAMED_SOUND_MISSION_COK2_4}, {"COK2_5", STREAMED_SOUND_MISSION_COK2_5}, {"COK2_6", STREAMED_SOUND_MISSION_COK2_6}, {"COK2_7a", STREAMED_SOUND_MISSION_COK2_7A}, {"COK2_7b", STREAMED_SOUND_MISSION_COK2_7B}, {"COK2_7c", STREAMED_SOUND_MISSION_COK2_7C}, {"COK2_8a", STREAMED_SOUND_MISSION_COK2_8A}, {"COK2_8b", STREAMED_SOUND_MISSION_COK2_8B}, {"COK2_8c", STREAMED_SOUND_MISSION_COK2_8C}, {"COK2_8d", STREAMED_SOUND_MISSION_COK2_8D}, {"COK2_9", STREAMED_SOUND_MISSION_COK2_9}, {"COK210a", STREAMED_SOUND_MISSION_COK210A}, {"COK210b", STREAMED_SOUND_MISSION_COK210B}, {"COK210c", STREAMED_SOUND_MISSION_COK210C}, {"COK212a", STREAMED_SOUND_MISSION_COK212A}, {"COK212b", STREAMED_SOUND_MISSION_COK212B}, {"COK2_13", STREAMED_SOUND_MISSION_COK2_13}, {"COK2_14", STREAMED_SOUND_MISSION_COK2_14}, {"COK2_15", STREAMED_SOUND_MISSION_COK2_15}, {"COK2_16", STREAMED_SOUND_MISSION_COK2_16}, {"COK2_20", STREAMED_SOUND_MISSION_COK2_20}, {"COK2_21", STREAMED_SOUND_MISSION_COK2_21}, {"COK2_22", STREAMED_SOUND_MISSION_COK2_22}, {"COK3_1", STREAMED_SOUND_MISSION_COK3_1}, {"COK3_2", STREAMED_SOUND_MISSION_COK3_2}, {"COK3_3", STREAMED_SOUND_MISSION_COK3_3}, {"COK3_4", STREAMED_SOUND_MISSION_COK3_4}, {"COK4_1", STREAMED_SOUND_MISSION_COK4_1}, {"COK4_2", STREAMED_SOUND_MISSION_COK4_2}, {"COK4_3", STREAMED_SOUND_MISSION_COK4_3}, {"COK4_4", STREAMED_SOUND_MISSION_COK4_4}, {"COK4_5", STREAMED_SOUND_MISSION_COK4_5}, {"COK4_6", STREAMED_SOUND_MISSION_COK4_6}, {"COK4_7", STREAMED_SOUND_MISSION_COK4_7}, {"COK4_8", STREAMED_SOUND_MISSION_COK4_8}, {"COK4_9", STREAMED_SOUND_MISSION_COK4_9}, {"COK4_9A", STREAMED_SOUND_MISSION_COK4_9A}, {"COK4_10", STREAMED_SOUND_MISSION_COK4_10}, {"COK4_11", STREAMED_SOUND_MISSION_COK4_11}, {"COK4_12", STREAMED_SOUND_MISSION_COK4_12}, {"COK4_13", STREAMED_SOUND_MISSION_COK4_13}, {"COK4_14", STREAMED_SOUND_MISSION_COK4_14}, {"COK4_15", STREAMED_SOUND_MISSION_COK4_15}, {"COK4_16", STREAMED_SOUND_MISSION_COK4_16}, {"COK4_17", STREAMED_SOUND_MISSION_COK4_17}, {"COK4_18", STREAMED_SOUND_MISSION_COK4_18}, {"COK4_19", STREAMED_SOUND_MISSION_COK4_19}, {"COK4_20", STREAMED_SOUND_MISSION_COK4_20}, {"COK4_21", STREAMED_SOUND_MISSION_COK4_21}, {"COK4_22", STREAMED_SOUND_MISSION_COK4_22}, {"COK4_23", STREAMED_SOUND_MISSION_COK4_23}, {"COK4_24", STREAMED_SOUND_MISSION_COK4_24}, {"COK4_25", STREAMED_SOUND_MISSION_COK4_25}, {"COK4_26", STREAMED_SOUND_MISSION_COK4_26}, {"COK4_27", STREAMED_SOUND_MISSION_COK4_27}, {"RESC_1", STREAMED_SOUND_MISSION_RESC_1}, {"RESC_2", STREAMED_SOUND_MISSION_RESC_2}, {"RESC_3", STREAMED_SOUND_MISSION_RESC_3}, {"RESC_4", STREAMED_SOUND_MISSION_RESC_4}, {"RESC_5", STREAMED_SOUND_MISSION_RESC_5}, {"RESC_6", STREAMED_SOUND_MISSION_RESC_6}, {"RESC_7", STREAMED_SOUND_MISSION_RESC_7}, {"RESC_8", STREAMED_SOUND_MISSION_RESC_8}, {"RESC_9", STREAMED_SOUND_MISSION_RESC_9}, {"RESC_10", STREAMED_SOUND_MISSION_RESC_10}, {"ASS_1", STREAMED_SOUND_MISSION_ASS_1}, {"ASS_2", STREAMED_SOUND_MISSION_ASS_2}, {"ASS_3", STREAMED_SOUND_MISSION_ASS_3}, {"ASS_4", STREAMED_SOUND_MISSION_ASS_4}, {"ASS_5", STREAMED_SOUND_MISSION_ASS_5}, {"ASS_6", STREAMED_SOUND_MISSION_ASS_6}, {"ASS_7", STREAMED_SOUND_MISSION_ASS_7}, {"ASS_8", STREAMED_SOUND_MISSION_ASS_8}, {"ASS_9", STREAMED_SOUND_MISSION_ASS_9}, {"ASS_10", STREAMED_SOUND_MISSION_ASS_10}, {"ASS_11", STREAMED_SOUND_MISSION_ASS_11}, {"ASS_12", STREAMED_SOUND_MISSION_ASS_12}, {"ASS_13", STREAMED_SOUND_MISSION_ASS_13}, {"ASS_14", STREAMED_SOUND_MISSION_ASS_14}, {"BUD1_1", STREAMED_SOUND_MISSION_BUD1_1}, {"BUD1_2", STREAMED_SOUND_MISSION_BUD1_2}, {"BUD1_3", STREAMED_SOUND_MISSION_BUD1_3}, {"BUD1_4", STREAMED_SOUND_MISSION_BUD1_4}, {"BUD1_5", STREAMED_SOUND_MISSION_BUD1_5}, {"BUD1_9", STREAMED_SOUND_MISSION_BUD1_9}, {"BUD1_10", STREAMED_SOUND_MISSION_BUD1_10}, {"BUD2_1", STREAMED_SOUND_MISSION_BUD2_1}, {"BUD2_2", STREAMED_SOUND_MISSION_BUD2_2}, {"BUD2_3", STREAMED_SOUND_MISSION_BUD2_3}, {"BUD2_4", STREAMED_SOUND_MISSION_BUD2_4}, {"BUD2_5", STREAMED_SOUND_MISSION_BUD2_5}, {"BUD2_6", STREAMED_SOUND_MISSION_BUD2_6}, {"BUD2_7", STREAMED_SOUND_MISSION_BUD2_7}, {"BUD3_1a", STREAMED_SOUND_MISSION_BUD3_1A}, {"BUD3_1b", STREAMED_SOUND_MISSION_BUD3_1B}, {"BUD3_1", STREAMED_SOUND_MISSION_BUD3_1}, {"BUD3_2", STREAMED_SOUND_MISSION_BUD3_2}, {"BUD3_3", STREAMED_SOUND_MISSION_BUD3_3}, {"BUD3_4", STREAMED_SOUND_MISSION_BUD3_4}, {"BUD3_1c", STREAMED_SOUND_MISSION_BUD3_1C}, {"BUD3_5", STREAMED_SOUND_MISSION_BUD3_5}, {"BUD3_6", STREAMED_SOUND_MISSION_BUD3_6}, {"BUD3_7", STREAMED_SOUND_MISSION_BUD3_7}, {"BUD3_8a", STREAMED_SOUND_MISSION_BUD3_8A}, {"BUD3_8b", STREAMED_SOUND_MISSION_BUD3_8B}, {"BUD3_8c", STREAMED_SOUND_MISSION_BUD3_8C}, {"BUD3_9a", STREAMED_SOUND_MISSION_BUD3_9A}, {"BUD3_9b", STREAMED_SOUND_MISSION_BUD3_9B}, {"BUD3_9c", STREAMED_SOUND_MISSION_BUD3_9C}, {"CAP1_2", STREAMED_SOUND_MISSION_CAP1_2}, {"CAP1_3", STREAMED_SOUND_MISSION_CAP1_3}, {"CAP1_4", STREAMED_SOUND_MISSION_CAP1_4}, {"CAP1_5", STREAMED_SOUND_MISSION_CAP1_5}, {"CAP1_6", STREAMED_SOUND_MISSION_CAP1_6}, {"CAP1_7", STREAMED_SOUND_MISSION_CAP1_7}, {"CAP1_8", STREAMED_SOUND_MISSION_CAP1_8}, {"CAP1_9", STREAMED_SOUND_MISSION_CAP1_9}, {"CAP1_10", STREAMED_SOUND_MISSION_CAP1_10}, {"CAP1_11", STREAMED_SOUND_MISSION_CAP1_11}, {"CAP1_12", STREAMED_SOUND_MISSION_CAP1_12}, {"FINKILL", STREAMED_SOUND_MISSION_FINKILL}, {"FIN_1a", STREAMED_SOUND_MISSION_FIN_1A}, {"FIN_1b", STREAMED_SOUND_MISSION_FIN_1B}, {"FIN_1c", STREAMED_SOUND_MISSION_FIN_1C}, {"FIN_2b", STREAMED_SOUND_MISSION_FIN_2B}, {"FIN_2c", STREAMED_SOUND_MISSION_FIN_2C}, {"FIN_3", STREAMED_SOUND_MISSION_FIN_3}, {"FIN_4", STREAMED_SOUND_MISSION_FIN_4}, {"FIN_5", STREAMED_SOUND_MISSION_FIN_5}, {"FIN_6", STREAMED_SOUND_MISSION_FIN_6}, {"FIN_10", STREAMED_SOUND_MISSION_FIN_10}, {"FIN_11a", STREAMED_SOUND_MISSION_FIN_11A}, {"FIN_11b", STREAMED_SOUND_MISSION_FIN_11B}, {"FIN_12a", STREAMED_SOUND_MISSION_FIN_12A}, {"FIN_12b", STREAMED_SOUND_MISSION_FIN_12B}, {"FIN_12c", STREAMED_SOUND_MISSION_FIN_12C}, {"FIN_13", STREAMED_SOUND_MISSION_FIN_13}, {"BNK1_1", STREAMED_SOUND_MISSION_BNK1_1}, {"BNK1_2", STREAMED_SOUND_MISSION_BNK1_2}, {"BNK1_3", STREAMED_SOUND_MISSION_BNK1_3}, {"BNK1_4", STREAMED_SOUND_MISSION_BNK1_4}, {"BNK1_5", STREAMED_SOUND_MISSION_BNK1_5}, {"BNK1_6", STREAMED_SOUND_MISSION_BNK1_6}, {"BNK1_7", STREAMED_SOUND_MISSION_BNK1_7}, {"BNK1_8", STREAMED_SOUND_MISSION_BNK1_8}, {"BNK1_10", STREAMED_SOUND_MISSION_BNK1_10}, {"BNK1_11", STREAMED_SOUND_MISSION_BNK1_11}, {"BNK1_12", STREAMED_SOUND_MISSION_BNK1_12}, {"BNK1_13", STREAMED_SOUND_MISSION_BNK1_13}, {"BNK1_14", STREAMED_SOUND_MISSION_BNK1_14}, {"BNK2_1", STREAMED_SOUND_MISSION_BNK2_1}, {"BNK2_2", STREAMED_SOUND_MISSION_BNK2_2}, {"BNK2_3", STREAMED_SOUND_MISSION_BNK2_3}, {"BNK2_4", STREAMED_SOUND_MISSION_BNK2_4}, {"BNK2_5", STREAMED_SOUND_MISSION_BNK2_5}, {"BNK2_6", STREAMED_SOUND_MISSION_BNK2_6}, {"BNK2_7", STREAMED_SOUND_MISSION_BNK2_7}, {"BNK2_8", STREAMED_SOUND_MISSION_BNK2_8}, {"BNK2_9", STREAMED_SOUND_MISSION_BNK2_9}, {"BNK3_1", STREAMED_SOUND_MISSION_BNK3_1}, {"BNK3_2", STREAMED_SOUND_MISSION_BNK3_2}, {"BNK3_3a", STREAMED_SOUND_MISSION_BNK3_3A}, {"BNK3_3b", STREAMED_SOUND_MISSION_BNK3_3B}, {"BNK3_3c", STREAMED_SOUND_MISSION_BNK3_3C}, {"BNK3_4a", STREAMED_SOUND_MISSION_BNK3_4A}, {"BNK3_4b", STREAMED_SOUND_MISSION_BNK3_4B}, {"BNK3_4c", STREAMED_SOUND_MISSION_BNK3_4C}, {"BNK4_1", STREAMED_SOUND_MISSION_BNK4_1}, {"BNK4_2", STREAMED_SOUND_MISSION_BNK4_2}, {"BNK4_3A", STREAMED_SOUND_MISSION_BNK4_3A}, {"BNK4_3B", STREAMED_SOUND_MISSION_BNK4_3B}, {"BNK4_3C", STREAMED_SOUND_MISSION_BNK4_3C}, {"BNK4_3D", STREAMED_SOUND_MISSION_BNK4_3D}, {"BNK4_3E", STREAMED_SOUND_MISSION_BNK4_3E}, {"BNK4_3F", STREAMED_SOUND_MISSION_BNK4_3F}, {"BNK4_3G", STREAMED_SOUND_MISSION_BNK4_3G}, {"BNK4_3H", STREAMED_SOUND_MISSION_BNK4_3H}, {"BNK4_3I", STREAMED_SOUND_MISSION_BNK4_3I}, {"BNK4_3J", STREAMED_SOUND_MISSION_BNK4_3J}, {"BNK4_3K", STREAMED_SOUND_MISSION_BNK4_3K}, {"BNK4_3M", STREAMED_SOUND_MISSION_BNK4_3M}, {"BNK4_3O", STREAMED_SOUND_MISSION_BNK4_3O}, {"BNK4_3P", STREAMED_SOUND_MISSION_BNK4_3P}, {"BNK4_3Q", STREAMED_SOUND_MISSION_BNK4_3Q}, {"BNK4_3R", STREAMED_SOUND_MISSION_BNK4_3R}, {"BNK4_3S", STREAMED_SOUND_MISSION_BNK4_3S}, {"BNK4_3T", STREAMED_SOUND_MISSION_BNK4_3T}, {"BNK4_3U", STREAMED_SOUND_MISSION_BNK4_3U}, {"BNK4_3V", STREAMED_SOUND_MISSION_BNK4_3V}, {"BNK4_4a", STREAMED_SOUND_MISSION_BNK4_4A}, {"BNK4_4b", STREAMED_SOUND_MISSION_BNK4_4B}, {"BNK4_5", STREAMED_SOUND_MISSION_BNK4_5}, {"BNK4_6", STREAMED_SOUND_MISSION_BNK4_6}, {"BNK4_7", STREAMED_SOUND_MISSION_BNK4_7}, {"BNK4_8", STREAMED_SOUND_MISSION_BNK4_8}, {"BNK4_9", STREAMED_SOUND_MISSION_BNK4_9}, {"BNK4_10", STREAMED_SOUND_MISSION_BNK4_10}, {"BNK4_11", STREAMED_SOUND_MISSION_BNK4_11}, {"BK4_12a", STREAMED_SOUND_MISSION_BK4_12A}, {"BK4_12b", STREAMED_SOUND_MISSION_BK4_12B}, {"BK4_12c", STREAMED_SOUND_MISSION_BK4_12C}, {"BNK4_13", STREAMED_SOUND_MISSION_BNK4_13}, {"BK4_14a", STREAMED_SOUND_MISSION_BK4_14A}, {"BK4_14b", STREAMED_SOUND_MISSION_BK4_14B}, {"BNK4_15", STREAMED_SOUND_MISSION_BNK4_15}, {"BNK4_16", STREAMED_SOUND_MISSION_BNK4_16}, {"BNK4_17", STREAMED_SOUND_MISSION_BNK4_17}, {"BNK4_18", STREAMED_SOUND_MISSION_BNK4_18}, {"BK4_19a", STREAMED_SOUND_MISSION_BK4_19A}, {"BK4_19b", STREAMED_SOUND_MISSION_BK4_19B}, {"BK4_20a", STREAMED_SOUND_MISSION_BK4_20A}, {"BK4_20b", STREAMED_SOUND_MISSION_BK4_20B}, {"BNK4_21", STREAMED_SOUND_MISSION_BNK4_21}, {"BNK422a", STREAMED_SOUND_MISSION_BNK422A}, {"BNK422b", STREAMED_SOUND_MISSION_BNK422B}, {"BK4_23a", STREAMED_SOUND_MISSION_BK4_23A}, {"BK4_23b", STREAMED_SOUND_MISSION_BK4_23B}, {"BK4_23c", STREAMED_SOUND_MISSION_BK4_23C}, {"BK4_23d", STREAMED_SOUND_MISSION_BK4_23D}, {"BK4_24a", STREAMED_SOUND_MISSION_BK4_24A}, {"BK4_24b", STREAMED_SOUND_MISSION_BK4_24B}, {"BNK4_25", STREAMED_SOUND_MISSION_BNK4_25}, {"BNK4_26", STREAMED_SOUND_MISSION_BNK4_26}, {"BNK4_27", STREAMED_SOUND_MISSION_BNK4_27}, {"BNK4_28", STREAMED_SOUND_MISSION_BNK4_28}, {"BNK4_29", STREAMED_SOUND_MISSION_BNK4_29}, {"BNK4_30", STREAMED_SOUND_MISSION_BNK4_30}, {"BK4_31a", STREAMED_SOUND_MISSION_BK4_31A}, {"BK4_31b", STREAMED_SOUND_MISSION_BK4_31B}, {"BNK4_32", STREAMED_SOUND_MISSION_BNK4_32}, {"BK4_34a", STREAMED_SOUND_MISSION_BK4_34A}, {"BK4_34b", STREAMED_SOUND_MISSION_BK4_34B}, {"BK4_35a", STREAMED_SOUND_MISSION_BK4_35A}, {"BK4_35b", STREAMED_SOUND_MISSION_BK4_35B}, {"BNK4_36", STREAMED_SOUND_MISSION_BNK4_36}, {"BNK4_37", STREAMED_SOUND_MISSION_BNK4_37}, {"BNK4_38", STREAMED_SOUND_MISSION_BNK4_38}, {"BNK_39", STREAMED_SOUND_MISSION_BNK4_39}, {"BK4_40a", STREAMED_SOUND_MISSION_BK4_40A}, {"BK4_40b", STREAMED_SOUND_MISSION_BK4_40B}, {"BNK4_41", STREAMED_SOUND_MISSION_BNK4_41}, {"BNK4_42", STREAMED_SOUND_MISSION_BNK4_42}, {"BNK4_43", STREAMED_SOUND_MISSION_BNK4_43}, {"BNK4_44", STREAMED_SOUND_MISSION_BNK4_44}, {"BNK4_45", STREAMED_SOUND_MISSION_BNK4_45}, {"BNK4_46", STREAMED_SOUND_MISSION_BNK4_46}, {"BNK4_47", STREAMED_SOUND_MISSION_BNK4_47}, {"BNK4_48", STREAMED_SOUND_MISSION_BNK4_48}, {"BNK4_49", STREAMED_SOUND_MISSION_BNK4_49}, {"BNK450A", STREAMED_SOUND_MISSION_BNK450A}, {"BNK450B", STREAMED_SOUND_MISSION_BNK450B}, {"BNK4_51", STREAMED_SOUND_MISSION_BNK4_51}, {"BNK4_94", STREAMED_SOUND_MISSION_BNK4_94}, {"BNK4_95", STREAMED_SOUND_MISSION_BNK4_95}, {"BNK4_96", STREAMED_SOUND_MISSION_BNK4_96}, {"BNK4_97", STREAMED_SOUND_MISSION_BNK4_97}, {"BNK4_98", STREAMED_SOUND_MISSION_BNK4_98}, {"BNK4_99", STREAMED_SOUND_MISSION_BNK4_99}, {"CNT1_1", STREAMED_SOUND_MISSION_CNT1_1}, {"CNT1_2", STREAMED_SOUND_MISSION_CNT1_2}, {"CNT1_3", STREAMED_SOUND_MISSION_CNT1_3}, {"CNT1_4", STREAMED_SOUND_MISSION_CNT1_4}, {"CNT1_5", STREAMED_SOUND_MISSION_CNT1_5}, {"CNT2_1", STREAMED_SOUND_MISSION_CNT2_1}, {"CNT2_2", STREAMED_SOUND_MISSION_CNT2_2}, {"CNT2_3", STREAMED_SOUND_MISSION_CNT2_3}, {"CNT2_4", STREAMED_SOUND_MISSION_CNT2_4}, {"PORN1_1", STREAMED_SOUND_MISSION_PORN1_1}, {"PORN1_2", STREAMED_SOUND_MISSION_PORN1_2}, {"PORN1_3", STREAMED_SOUND_MISSION_PORN1_3}, {"PRN1_3A", STREAMED_SOUND_MISSION_PRN1_3A}, {"PORN1_4", STREAMED_SOUND_MISSION_PORN1_4}, {"PORN1_5", STREAMED_SOUND_MISSION_PORN1_5}, {"PORN1_6", STREAMED_SOUND_MISSION_PORN1_6}, {"PORN1_7", STREAMED_SOUND_MISSION_PORN1_7}, {"PORN1_8", STREAMED_SOUND_MISSION_PORN1_8}, {"PORN1_9", STREAMED_SOUND_MISSION_PORN1_9}, {"PRN1_10", STREAMED_SOUND_MISSION_PRN1_10}, {"PRN1_11", STREAMED_SOUND_MISSION_PRN1_11}, {"PRN1_12", STREAMED_SOUND_MISSION_PRN1_12}, {"PRN1_13", STREAMED_SOUND_MISSION_PRN1_13}, {"PRN1_14", STREAMED_SOUND_MISSION_PRN1_14}, {"PRN1_15", STREAMED_SOUND_MISSION_PRN1_15}, {"PRN1_16", STREAMED_SOUND_MISSION_PRN1_16}, {"PRN1_17", STREAMED_SOUND_MISSION_PRN1_17}, {"PRN1_18", STREAMED_SOUND_MISSION_PRN1_18}, {"PRN1_19", STREAMED_SOUND_MISSION_PRN1_19}, {"PRN1_20", STREAMED_SOUND_MISSION_PRN1_20}, {"PRN1_21", STREAMED_SOUND_MISSION_PRN1_21}, {"PORN3_1", STREAMED_SOUND_MISSION_PORN3_1}, {"PORN3_2", STREAMED_SOUND_MISSION_PORN3_2}, {"PORN3_3", STREAMED_SOUND_MISSION_PORN3_3}, {"PORN3_4", STREAMED_SOUND_MISSION_PORN3_4}, {"TAX1_1", STREAMED_SOUND_MISSION_TAX1_1}, {"TAX1_2", STREAMED_SOUND_MISSION_TAX1_2}, {"TAX1_3", STREAMED_SOUND_MISSION_TAX1_3}, {"TAX1_4", STREAMED_SOUND_MISSION_TAX1_4}, {"TAX1_5", STREAMED_SOUND_MISSION_TAX1_5}, {"TAX2_1", STREAMED_SOUND_MISSION_TAX2_1}, {"TAX2_2", STREAMED_SOUND_MISSION_TAX2_2}, {"TAX2_3", STREAMED_SOUND_MISSION_TAX2_3}, {"TAX2_4", STREAMED_SOUND_MISSION_TAX2_4}, {"TAX2_5", STREAMED_SOUND_MISSION_TAX2_5}, {"TAX2_6", STREAMED_SOUND_MISSION_TAX2_6}, {"TAX2_7", STREAMED_SOUND_MISSION_TAX2_7}, {"TAX3_1", STREAMED_SOUND_MISSION_TAX3_1}, {"TAX3_2", STREAMED_SOUND_MISSION_TAX3_2}, {"TAX3_3", STREAMED_SOUND_MISSION_TAX3_3}, {"TAX3_4", STREAMED_SOUND_MISSION_TAX3_4}, {"TAX3_5", STREAMED_SOUND_MISSION_TAX3_5}, {"TEX1_1", STREAMED_SOUND_MISSION_TEX1_1}, {"TEX1_2", STREAMED_SOUND_MISSION_TEX1_2}, {"TEX1_3", STREAMED_SOUND_MISSION_TEX1_3}, {"TEX1_4", STREAMED_SOUND_MISSION_TEX1_4}, {"TEX1_5", STREAMED_SOUND_MISSION_TEX1_5}, {"TEX1_6", STREAMED_SOUND_MISSION_TEX1_6}, {"TEX2_1", STREAMED_SOUND_MISSION_TEX2_1}, {"TEX3_1", STREAMED_SOUND_MISSION_TEX3_1}, {"TEX3_2", STREAMED_SOUND_MISSION_TEX3_2}, {"TEX3_3", STREAMED_SOUND_MISSION_TEX3_3}, {"TEX3_4", STREAMED_SOUND_MISSION_TEX3_4}, {"TEX3_5", STREAMED_SOUND_MISSION_TEX3_5}, {"TEX3_6", STREAMED_SOUND_MISSION_TEX3_6}, {"TEX3_7", STREAMED_SOUND_MISSION_TEX3_7}, {"TEX3_8", STREAMED_SOUND_MISSION_TEX3_8}, {"PHIL1_2", STREAMED_SOUND_MISSION_PHIL1_2}, {"PHIL1_3", STREAMED_SOUND_MISSION_PHIL1_3}, {"PHIL2_1", STREAMED_SOUND_MISSION_PHIL2_1}, {"PHIL2_2", STREAMED_SOUND_MISSION_PHIL2_2}, {"PHIL2_3", STREAMED_SOUND_MISSION_PHIL2_3}, {"PHIL2_4", STREAMED_SOUND_MISSION_PHIL2_4}, {"PHIL2_5", STREAMED_SOUND_MISSION_PHIL2_5}, {"PHIL2_6", STREAMED_SOUND_MISSION_PHIL2_6}, {"PHIL2_7", STREAMED_SOUND_MISSION_PHIL2_7}, {"PHIL2_8", STREAMED_SOUND_MISSION_PHIL2_8}, {"PHIL2_9", STREAMED_SOUND_MISSION_PHIL2_9}, {"PHIL210", STREAMED_SOUND_MISSION_PHIL210}, {"PHIL211", STREAMED_SOUND_MISSION_PHIL211}, {"BIKE1_1", STREAMED_SOUND_MISSION_BIKE1_1}, {"BIKE1_2", STREAMED_SOUND_MISSION_BIKE1_2}, {"BIKE1_3", STREAMED_SOUND_MISSION_BIKE1_3}, {"ROK1_1a", STREAMED_SOUND_MISSION_ROK1_1A}, {"ROK1_1b", STREAMED_SOUND_MISSION_ROK1_1B}, {"ROK1_5", STREAMED_SOUND_MISSION_ROK1_5}, {"ROK1_6", STREAMED_SOUND_MISSION_ROK1_6}, {"ROK1_7", STREAMED_SOUND_MISSION_ROK1_7}, {"ROK1_8", STREAMED_SOUND_MISSION_ROK1_8}, {"ROK1_9", STREAMED_SOUND_MISSION_ROK1_9}, {"PSYCH_1", STREAMED_SOUND_MISSION_PSYCH_1}, {"PSYCH_2", STREAMED_SOUND_MISSION_PSYCH_2}, {"ROK2_01", STREAMED_SOUND_MISSION_ROK2_01}, {"ROK3_1", STREAMED_SOUND_MISSION_ROK3_1}, {"ROK3_2", STREAMED_SOUND_MISSION_ROK3_2}, {"ROK3_3", STREAMED_SOUND_MISSION_ROK3_3}, {"ROK3_4", STREAMED_SOUND_MISSION_ROK3_4}, {"ROK3_5", STREAMED_SOUND_MISSION_ROK3_5}, {"ROK3_6", STREAMED_SOUND_MISSION_ROK3_6}, {"ROK3_7", STREAMED_SOUND_MISSION_ROK3_7}, {"ROK3_8", STREAMED_SOUND_MISSION_ROK3_8}, {"ROK3_9", STREAMED_SOUND_MISSION_ROK3_9}, {"ROK3_10", STREAMED_SOUND_MISSION_ROK3_10}, {"ROK3_11", STREAMED_SOUND_MISSION_ROK3_11}, {"ROK3_12", STREAMED_SOUND_MISSION_ROK3_12}, {"ROK3_13", STREAMED_SOUND_MISSION_ROK3_13}, {"ROK3_14", STREAMED_SOUND_MISSION_ROK3_14}, {"ROK3_15", STREAMED_SOUND_MISSION_ROK3_15}, {"ROK3_16", STREAMED_SOUND_MISSION_ROK3_16}, {"ROK3_17", STREAMED_SOUND_MISSION_ROK3_17}, {"ROK3_18", STREAMED_SOUND_MISSION_ROK3_18}, {"ROK3_19", STREAMED_SOUND_MISSION_ROK3_19}, {"ROK3_20", STREAMED_SOUND_MISSION_ROK3_20}, {"ROK3_21", STREAMED_SOUND_MISSION_ROK3_21}, {"ROK3_22", STREAMED_SOUND_MISSION_ROK3_22}, {"ROK3_23", STREAMED_SOUND_MISSION_ROK3_23}, {"ROK3_24", STREAMED_SOUND_MISSION_ROK3_24}, {"ROK3_25", STREAMED_SOUND_MISSION_ROK3_25}, {"ROK3_26", STREAMED_SOUND_MISSION_ROK3_26}, {"ROK3_27", STREAMED_SOUND_MISSION_ROK3_27}, {"ROK3_62", STREAMED_SOUND_MISSION_ROK3_62}, {"ROK3_63", STREAMED_SOUND_MISSION_ROK3_63}, {"ROK3_64", STREAMED_SOUND_MISSION_ROK3_64}, {"ROK3_65", STREAMED_SOUND_MISSION_ROK3_65}, {"ROK3_66", STREAMED_SOUND_MISSION_ROK3_66}, {"ROK3_67", STREAMED_SOUND_MISSION_ROK3_67}, {"ROK3_68", STREAMED_SOUND_MISSION_ROK3_68}, {"ROK3_69", STREAMED_SOUND_MISSION_ROK3_69}, {"ROK3_70", STREAMED_SOUND_MISSION_ROK3_70}, {"ROK3_71", STREAMED_SOUND_MISSION_ROK3_71}, {"ROK3_73", STREAMED_SOUND_MISSION_ROK3_73}, {"HAT_1a", STREAMED_SOUND_MISSION_HAT_1A}, {"intro1", STREAMED_SOUND_MISSION_INTRO1}, {"intro2", STREAMED_SOUND_MISSION_INTRO2}, {"intro3", STREAMED_SOUND_MISSION_INTRO3}, {"intro4", STREAMED_SOUND_MISSION_INTRO4}, {"CUB1_1", STREAMED_SOUND_MISSION_CUB1_1}, {"CUB1_2", STREAMED_SOUND_MISSION_CUB1_2}, {"CUB1_3", STREAMED_SOUND_MISSION_CUB1_3}, {"CUB1_4", STREAMED_SOUND_MISSION_CUB1_4}, {"CUB1_5", STREAMED_SOUND_MISSION_CUB1_5}, {"CUB1_6", STREAMED_SOUND_MISSION_CUB1_6}, {"CUB1_7", STREAMED_SOUND_MISSION_CUB1_7}, {"CUB1_8", STREAMED_SOUND_MISSION_CUB1_8}, {"CUB1_9", STREAMED_SOUND_MISSION_CUB1_9}, {"CUB1_10", STREAMED_SOUND_MISSION_CUB1_10}, {"CUB2_1", STREAMED_SOUND_MISSION_CUB2_1}, {"CUB2_2", STREAMED_SOUND_MISSION_CUB2_2}, {"CUB2_3a", STREAMED_SOUND_MISSION_CUB2_3A}, {"CUB2_3b", STREAMED_SOUND_MISSION_CUB2_3B}, {"CUB2_3c", STREAMED_SOUND_MISSION_CUB2_3C}, {"CUB2_4a", STREAMED_SOUND_MISSION_CUB2_4A}, {"CUB2_5", STREAMED_SOUND_MISSION_CUB2_5}, {"CUB2_6", STREAMED_SOUND_MISSION_CUB2_6}, {"CUB2_7", STREAMED_SOUND_MISSION_CUB2_7}, {"CUB2_8", STREAMED_SOUND_MISSION_CUB2_8}, {"CUB2_9", STREAMED_SOUND_MISSION_CUB2_9}, {"CUB2_10", STREAMED_SOUND_MISSION_CUB2_10}, {"CUB2_11", STREAMED_SOUND_MISSION_CUB2_11}, {"CUB3_1", STREAMED_SOUND_MISSION_CUB3_1}, {"CUB3_2", STREAMED_SOUND_MISSION_CUB3_2}, {"CUB3_3", STREAMED_SOUND_MISSION_CUB3_3}, {"CUB3_4", STREAMED_SOUND_MISSION_CUB3_4}, {"CUB4_1", STREAMED_SOUND_MISSION_CUB4_1}, {"CUB4_2", STREAMED_SOUND_MISSION_CUB4_2}, {"CUB4_3", STREAMED_SOUND_MISSION_CUB4_3}, {"CUB4_4", STREAMED_SOUND_MISSION_CUB4_4}, {"CUB4_5", STREAMED_SOUND_MISSION_CUB4_5}, {"CUB4_5A", STREAMED_SOUND_MISSION_CUB4_5A}, {"CUB4_6", STREAMED_SOUND_MISSION_CUB4_6}, {"CUB4_7", STREAMED_SOUND_MISSION_CUB4_7}, {"CUB4_8", STREAMED_SOUND_MISSION_CUB4_8}, {"CUB4_9", STREAMED_SOUND_MISSION_CUB4_9}, {"CUB4_10", STREAMED_SOUND_MISSION_CUB4_10}, {"CUB4_11", STREAMED_SOUND_MISSION_CUB4_11}, {"CUB4_12", STREAMED_SOUND_MISSION_CUB4_12}, {"CUB4_13", STREAMED_SOUND_MISSION_CUB4_13}, {"CUB4_14", STREAMED_SOUND_MISSION_CUB4_14}, {"CUB4_15", STREAMED_SOUND_MISSION_CUB4_15}, {"CUB4_16", STREAMED_SOUND_MISSION_CUB4_16}, {"golf_1", STREAMED_SOUND_MISSION_GOLF_1}, {"golf_2", STREAMED_SOUND_MISSION_GOLF_2}, {"golf_3", STREAMED_SOUND_MISSION_GOLF_3}, {"bar_1", STREAMED_SOUND_MISSION_BAR_1}, {"bar_2", STREAMED_SOUND_MISSION_BAR_2}, {"bar_3", STREAMED_SOUND_MISSION_BAR_3}, {"bar_4", STREAMED_SOUND_MISSION_BAR_4}, {"bar_5", STREAMED_SOUND_MISSION_BAR_5}, {"bar_6", STREAMED_SOUND_MISSION_BAR_6}, {"bar_7", STREAMED_SOUND_MISSION_BAR_7}, {"bar_8", STREAMED_SOUND_MISSION_BAR_8}, {"strip_1", STREAMED_SOUND_MISSION_STRIP_1}, {"strip_2", STREAMED_SOUND_MISSION_STRIP_2}, {"strip_3", STREAMED_SOUND_MISSION_STRIP_3}, {"strip_4", STREAMED_SOUND_MISSION_STRIP_4}, {"strip_5", STREAMED_SOUND_MISSION_STRIP_5}, {"strip_6", STREAMED_SOUND_MISSION_STRIP_6}, {"strip_7", STREAMED_SOUND_MISSION_STRIP_7}, {"strip_8", STREAMED_SOUND_MISSION_STRIP_8}, {"strip_9", STREAMED_SOUND_MISSION_STRIP_9}, {"star_1", STREAMED_SOUND_MISSION_STAR_1}, {"star_2", STREAMED_SOUND_MISSION_STAR_2}, {"star_3", STREAMED_SOUND_MISSION_STAR_3}, {"star_4", STREAMED_SOUND_MISSION_STAR_4}, {"mob_01a", STREAMED_SOUND_MISSION_MOB_01A}, {"mob_01b", STREAMED_SOUND_MISSION_MOB_01B}, {"mob_01c", STREAMED_SOUND_MISSION_MOB_01C}, {"mob_02a", STREAMED_SOUND_MISSION_MOB_02A}, {"mob_02b", STREAMED_SOUND_MISSION_MOB_02B}, {"mob_02c", STREAMED_SOUND_MISSION_MOB_02C}, {"mob_03a", STREAMED_SOUND_MISSION_MOB_03A}, {"mob_03b", STREAMED_SOUND_MISSION_MOB_03B}, {"mob_03c", STREAMED_SOUND_MISSION_MOB_03C}, {"mob_03d", STREAMED_SOUND_MISSION_MOB_03D}, {"mob_03e", STREAMED_SOUND_MISSION_MOB_03E}, {"shark_1", STREAMED_SOUND_MISSION_SHARK_1}, {"shark_2", STREAMED_SOUND_MISSION_SHARK_2}, {"shark_3", STREAMED_SOUND_MISSION_SHARK_3}, {"shark_4", STREAMED_SOUND_MISSION_SHARK_4}, {"shark_5", STREAMED_SOUND_MISSION_SHARK_5}, {"mob_04a", STREAMED_SOUND_MISSION_MOB_04A}, {"mob_04b", STREAMED_SOUND_MISSION_MOB_04B}, {"mob_04c", STREAMED_SOUND_MISSION_MOB_04C}, {"mob_04d", STREAMED_SOUND_MISSION_MOB_04D}, {"mob_05a", STREAMED_SOUND_MISSION_MOB_05A}, {"mob_05b", STREAMED_SOUND_MISSION_MOB_05B}, {"mob_05c", STREAMED_SOUND_MISSION_MOB_05C}, {"mob_05d", STREAMED_SOUND_MISSION_MOB_05D}, {"mob_06a", STREAMED_SOUND_MISSION_MOB_06A}, {"mob_06b", STREAMED_SOUND_MISSION_MOB_06B}, {"mob_06c", STREAMED_SOUND_MISSION_MOB_06C}, {"mob_07a", STREAMED_SOUND_MISSION_MOB_07A}, {"mob_07b", STREAMED_SOUND_MISSION_MOB_07B}, {"mob_08a", STREAMED_SOUND_MISSION_MOB_08A}, {"mob_08b", STREAMED_SOUND_MISSION_MOB_08B}, {"mob_08c", STREAMED_SOUND_MISSION_MOB_08C}, {"mob_08d", STREAMED_SOUND_MISSION_MOB_08D}, {"mob_08e", STREAMED_SOUND_MISSION_MOB_08E}, {"mob_08f", STREAMED_SOUND_MISSION_MOB_08F}, {"mob_08g", STREAMED_SOUND_MISSION_MOB_08G}, {"mob_09a", STREAMED_SOUND_MISSION_MOB_09A}, {"mob_09b", STREAMED_SOUND_MISSION_MOB_09B}, {"mob_09c", STREAMED_SOUND_MISSION_MOB_09C}, {"mob_09d", STREAMED_SOUND_MISSION_MOB_09D}, {"mob_09e", STREAMED_SOUND_MISSION_MOB_09E}, {"mob_09f", STREAMED_SOUND_MISSION_MOB_09F}, {"mob_10a", STREAMED_SOUND_MISSION_MOB_10A}, {"mob_10b", STREAMED_SOUND_MISSION_MOB_10B}, {"mob_10c", STREAMED_SOUND_MISSION_MOB_10C}, {"mob_10d", STREAMED_SOUND_MISSION_MOB_10D}, {"mob_10e", STREAMED_SOUND_MISSION_MOB_10E}, {"mob_11a", STREAMED_SOUND_MISSION_MOB_11A}, {"mob_11b", STREAMED_SOUND_MISSION_MOB_11B}, {"mob_11c", STREAMED_SOUND_MISSION_MOB_11C}, {"mob_11d", STREAMED_SOUND_MISSION_MOB_11D}, {"mob_11e", STREAMED_SOUND_MISSION_MOB_11E}, {"mob_11f", STREAMED_SOUND_MISSION_MOB_11F}, {"mob_14a", STREAMED_SOUND_MISSION_MOB_14A}, {"mob_14b", STREAMED_SOUND_MISSION_MOB_14B}, {"mob_14c", STREAMED_SOUND_MISSION_MOB_14C}, {"mob_14d", STREAMED_SOUND_MISSION_MOB_14D}, {"mob_14e", STREAMED_SOUND_MISSION_MOB_14E}, {"mob_14f", STREAMED_SOUND_MISSION_MOB_14F}, {"mob_14g", STREAMED_SOUND_MISSION_MOB_14G}, {"mob_14h", STREAMED_SOUND_MISSION_MOB_14H}, {"mob_16a", STREAMED_SOUND_MISSION_MOB_16A}, {"mob_16b", STREAMED_SOUND_MISSION_MOB_16B}, {"mob_16c", STREAMED_SOUND_MISSION_MOB_16C}, {"mob_16d", STREAMED_SOUND_MISSION_MOB_16D}, {"mob_16e", STREAMED_SOUND_MISSION_MOB_16E}, {"mob_16f", STREAMED_SOUND_MISSION_MOB_16F}, {"mob_16g", STREAMED_SOUND_MISSION_MOB_16G}, {"mob_17a", STREAMED_SOUND_MISSION_MOB_17A}, {"mob_17b", STREAMED_SOUND_MISSION_MOB_17B}, {"mob_17c", STREAMED_SOUND_MISSION_MOB_17C}, {"mob_17d", STREAMED_SOUND_MISSION_MOB_17D}, {"mob_17e", STREAMED_SOUND_MISSION_MOB_17E}, {"mob_17g", STREAMED_SOUND_MISSION_MOB_17G}, {"mob_17h", STREAMED_SOUND_MISSION_MOB_17H}, {"mob_17i", STREAMED_SOUND_MISSION_MOB_17I}, {"mob_17j", STREAMED_SOUND_MISSION_MOB_17J}, {"mob_17k", STREAMED_SOUND_MISSION_MOB_17K}, {"mob_17l", STREAMED_SOUND_MISSION_MOB_17L}, {"mob_18a", STREAMED_SOUND_MISSION_MOB_18A}, {"mob_18b", STREAMED_SOUND_MISSION_MOB_18B}, {"mob_18c", STREAMED_SOUND_MISSION_MOB_18C}, {"mob_18d", STREAMED_SOUND_MISSION_MOB_18D}, {"mob_18e", STREAMED_SOUND_MISSION_MOB_18E}, {"mob_18f", STREAMED_SOUND_MISSION_MOB_18F}, {"mob_18g", STREAMED_SOUND_MISSION_MOB_18G}, {"mob_20a", STREAMED_SOUND_MISSION_MOB_20A}, {"mob_20b", STREAMED_SOUND_MISSION_MOB_20B}, {"mob_20c", STREAMED_SOUND_MISSION_MOB_20C}, {"mob_20d", STREAMED_SOUND_MISSION_MOB_20D}, {"mob_20e", STREAMED_SOUND_MISSION_MOB_20E}, {"mob_24a", STREAMED_SOUND_MISSION_MOB_24A}, {"mob_24b", STREAMED_SOUND_MISSION_MOB_24B}, {"mob_24c", STREAMED_SOUND_MISSION_MOB_24C}, {"mob_24d", STREAMED_SOUND_MISSION_MOB_24D}, {"mob_24e", STREAMED_SOUND_MISSION_MOB_24E}, {"mob_24f", STREAMED_SOUND_MISSION_MOB_24F}, {"mob_24g", STREAMED_SOUND_MISSION_MOB_24G}, {"mob_24h", STREAMED_SOUND_MISSION_MOB_24H}, {"mob_25a", STREAMED_SOUND_MISSION_MOB_25A}, {"mob_25b", STREAMED_SOUND_MISSION_MOB_25B}, {"mob_25c", STREAMED_SOUND_MISSION_MOB_25C}, {"mob_25d", STREAMED_SOUND_MISSION_MOB_25D}, {"mob_26a", STREAMED_SOUND_MISSION_MOB_26A}, {"mob_26b", STREAMED_SOUND_MISSION_MOB_26B}, {"mob_26c", STREAMED_SOUND_MISSION_MOB_26C}, {"mob_26d", STREAMED_SOUND_MISSION_MOB_26D}, {"mob_26e", STREAMED_SOUND_MISSION_MOB_26E}, {"mob_29a", STREAMED_SOUND_MISSION_MOB_29A}, {"mob_29b", STREAMED_SOUND_MISSION_MOB_29B}, {"mob_29c", STREAMED_SOUND_MISSION_MOB_29C}, {"mob_29d", STREAMED_SOUND_MISSION_MOB_29D}, {"mob_29e", STREAMED_SOUND_MISSION_MOB_29E}, {"mob_29f", STREAMED_SOUND_MISSION_MOB_29F}, {"mob_29g", STREAMED_SOUND_MISSION_MOB_29G}, {"mob_30a", STREAMED_SOUND_MISSION_MOB_30A}, {"mob_30b", STREAMED_SOUND_MISSION_MOB_30B}, {"mob_30c", STREAMED_SOUND_MISSION_MOB_30C}, {"mob_30d", STREAMED_SOUND_MISSION_MOB_30D}, {"mob_30e", STREAMED_SOUND_MISSION_MOB_30E}, {"mob_30f", STREAMED_SOUND_MISSION_MOB_30F}, {"mob_33a", STREAMED_SOUND_MISSION_MOB_33A}, {"mob_33b", STREAMED_SOUND_MISSION_MOB_33B}, {"mob_33c", STREAMED_SOUND_MISSION_MOB_33C}, {"mob_33d", STREAMED_SOUND_MISSION_MOB_33D}, {"mob_34a", STREAMED_SOUND_MISSION_MOB_34A}, {"mob_34b", STREAMED_SOUND_MISSION_MOB_34B}, {"mob_34c", STREAMED_SOUND_MISSION_MOB_34C}, {"mob_34d", STREAMED_SOUND_MISSION_MOB_34D}, {"mob_35a", STREAMED_SOUND_MISSION_MOB_35A}, {"mob_35b", STREAMED_SOUND_MISSION_MOB_35B}, {"mob_35c", STREAMED_SOUND_MISSION_MOB_35C}, {"mob_35d", STREAMED_SOUND_MISSION_MOB_35D}, {"mob_36a", STREAMED_SOUND_MISSION_MOB_36A}, {"mob_36b", STREAMED_SOUND_MISSION_MOB_36B}, {"mob_36c", STREAMED_SOUND_MISSION_MOB_36C}, {"mob_40a", STREAMED_SOUND_MISSION_MOB_40A}, {"mob_40b", STREAMED_SOUND_MISSION_MOB_40B}, {"mob_40c", STREAMED_SOUND_MISSION_MOB_40C}, {"mob_40d", STREAMED_SOUND_MISSION_MOB_40D}, {"mob_40e", STREAMED_SOUND_MISSION_MOB_40E}, {"mob_40f", STREAMED_SOUND_MISSION_MOB_40F}, {"mob_40g", STREAMED_SOUND_MISSION_MOB_40G}, {"mob_40h", STREAMED_SOUND_MISSION_MOB_40H}, {"mob_40i", STREAMED_SOUND_MISSION_MOB_40I}, {"mob_41a", STREAMED_SOUND_MISSION_MOB_41A}, {"mob_41b", STREAMED_SOUND_MISSION_MOB_41B}, {"mob_41c", STREAMED_SOUND_MISSION_MOB_41C}, {"mob_41d", STREAMED_SOUND_MISSION_MOB_41D}, {"mob_41e", STREAMED_SOUND_MISSION_MOB_41E}, {"mob_41f", STREAMED_SOUND_MISSION_MOB_41F}, {"mob_41g", STREAMED_SOUND_MISSION_MOB_41G}, {"mob_41h", STREAMED_SOUND_MISSION_MOB_41H}, {"mob_42a", STREAMED_SOUND_MISSION_MOB_42A}, {"mob_42b", STREAMED_SOUND_MISSION_MOB_42B}, {"mob_42c", STREAMED_SOUND_MISSION_MOB_42C}, {"mob_42d", STREAMED_SOUND_MISSION_MOB_42D}, {"mob_42e", STREAMED_SOUND_MISSION_MOB_42E}, {"mob_43a", STREAMED_SOUND_MISSION_MOB_43A}, {"mob_43b", STREAMED_SOUND_MISSION_MOB_43B}, {"mob_43c", STREAMED_SOUND_MISSION_MOB_43C}, {"mob_43d", STREAMED_SOUND_MISSION_MOB_43D}, {"mob_43e", STREAMED_SOUND_MISSION_MOB_43E}, {"mob_43f", STREAMED_SOUND_MISSION_MOB_43F}, {"mob_43g", STREAMED_SOUND_MISSION_MOB_43G}, {"mob_43h", STREAMED_SOUND_MISSION_MOB_43H}, {"mob_45a", STREAMED_SOUND_MISSION_MOB_45A}, {"mob_45b", STREAMED_SOUND_MISSION_MOB_45B}, {"mob_45c", STREAMED_SOUND_MISSION_MOB_45C}, {"mob_45d", STREAMED_SOUND_MISSION_MOB_45D}, {"mob_45e", STREAMED_SOUND_MISSION_MOB_45E}, {"mob_45f", STREAMED_SOUND_MISSION_MOB_45F}, {"mob_45g", STREAMED_SOUND_MISSION_MOB_45G}, {"mob_45h", STREAMED_SOUND_MISSION_MOB_45H}, {"mob_45i", STREAMED_SOUND_MISSION_MOB_45I}, {"mob_45j", STREAMED_SOUND_MISSION_MOB_45J}, {"mob_45k", STREAMED_SOUND_MISSION_MOB_45K}, {"mob_45l", STREAMED_SOUND_MISSION_MOB_45L}, {"mob_45m", STREAMED_SOUND_MISSION_MOB_45M}, {"mob_45n", STREAMED_SOUND_MISSION_MOB_45N}, {"mob_46a", STREAMED_SOUND_MISSION_MOB_46A}, {"mob_46b", STREAMED_SOUND_MISSION_MOB_46B}, {"mob_46c", STREAMED_SOUND_MISSION_MOB_46C}, {"mob_46d", STREAMED_SOUND_MISSION_MOB_46D}, {"mob_46e", STREAMED_SOUND_MISSION_MOB_46E}, {"mob_46f", STREAMED_SOUND_MISSION_MOB_46F}, {"mob_46g", STREAMED_SOUND_MISSION_MOB_46G}, {"mob_46h", STREAMED_SOUND_MISSION_MOB_46H}, {"mob_47a", STREAMED_SOUND_MISSION_MOB_47A}, {"mob_52a", STREAMED_SOUND_MISSION_MOB_52A}, {"mob_52b", STREAMED_SOUND_MISSION_MOB_52B}, {"mob_52c", STREAMED_SOUND_MISSION_MOB_52C}, {"mob_52d", STREAMED_SOUND_MISSION_MOB_52D}, {"mob_52e", STREAMED_SOUND_MISSION_MOB_52E}, {"mob_52f", STREAMED_SOUND_MISSION_MOB_52F}, {"mob_52g", STREAMED_SOUND_MISSION_MOB_52G}, {"mob_52h", STREAMED_SOUND_MISSION_MOB_52H}, {"mob_54a", STREAMED_SOUND_MISSION_MOB_54A}, {"mob_54b", STREAMED_SOUND_MISSION_MOB_54B}, {"mob_54c", STREAMED_SOUND_MISSION_MOB_54C}, {"mob_54d", STREAMED_SOUND_MISSION_MOB_54D}, {"mob_54e", STREAMED_SOUND_MISSION_MOB_54E}, {"mob_55a", STREAMED_SOUND_MISSION_MOB_55A}, {"mob_55b", STREAMED_SOUND_MISSION_MOB_55B}, {"mob_55c", STREAMED_SOUND_MISSION_MOB_55C}, {"mob_55d", STREAMED_SOUND_MISSION_MOB_55D}, {"mob_55e", STREAMED_SOUND_MISSION_MOB_55E}, {"mob_55f", STREAMED_SOUND_MISSION_MOB_55F}, {"mob_56a", STREAMED_SOUND_MISSION_MOB_56A}, {"mob_56b", STREAMED_SOUND_MISSION_MOB_56B}, {"mob_56c", STREAMED_SOUND_MISSION_MOB_56C}, {"mob_56d", STREAMED_SOUND_MISSION_MOB_56D}, {"mob_56e", STREAMED_SOUND_MISSION_MOB_56E}, {"mob_56f", STREAMED_SOUND_MISSION_MOB_56F}, {"mob_57a", STREAMED_SOUND_MISSION_MOB_57A}, {"mob_57b", STREAMED_SOUND_MISSION_MOB_57B}, {"mob_57c", STREAMED_SOUND_MISSION_MOB_57C}, {"mob_57d", STREAMED_SOUND_MISSION_MOB_57D}, {"mob_57e", STREAMED_SOUND_MISSION_MOB_57E}, {"mob_58a", STREAMED_SOUND_MISSION_MOB_58A}, {"mob_58b", STREAMED_SOUND_MISSION_MOB_58B}, {"mob_58c", STREAMED_SOUND_MISSION_MOB_58C}, {"mob_58d", STREAMED_SOUND_MISSION_MOB_58D}, {"mob_58e", STREAMED_SOUND_MISSION_MOB_58E}, {"mob_58f", STREAMED_SOUND_MISSION_MOB_58F}, {"mob_58g", STREAMED_SOUND_MISSION_MOB_58G}, {"mob_61a", STREAMED_SOUND_MISSION_MOB_61A}, {"mob_61b", STREAMED_SOUND_MISSION_MOB_61B}, {"mob_62a", STREAMED_SOUND_MISSION_MOB_62A}, {"mob_62b", STREAMED_SOUND_MISSION_MOB_62B}, {"mob_62c", STREAMED_SOUND_MISSION_MOB_62C}, {"mob_62d", STREAMED_SOUND_MISSION_MOB_62D}, {"mob_63a", STREAMED_SOUND_MISSION_MOB_63A}, {"mob_63b", STREAMED_SOUND_MISSION_MOB_63B}, {"mob_63c", STREAMED_SOUND_MISSION_MOB_63C}, {"mob_63d", STREAMED_SOUND_MISSION_MOB_63D}, {"mob_63e", STREAMED_SOUND_MISSION_MOB_63E}, {"mob_63f", STREAMED_SOUND_MISSION_MOB_63F}, {"mob_63g", STREAMED_SOUND_MISSION_MOB_63G}, {"mob_63h", STREAMED_SOUND_MISSION_MOB_63H}, {"mob_63i", STREAMED_SOUND_MISSION_MOB_63I}, {"mob_63j", STREAMED_SOUND_MISSION_MOB_63J}, {"mob_66a", STREAMED_SOUND_MISSION_MOB_66A}, {"mob_66b", STREAMED_SOUND_MISSION_MOB_66B}, {"mob_68a", STREAMED_SOUND_MISSION_MOB_68A}, {"mob_68b", STREAMED_SOUND_MISSION_MOB_68B}, {"mob_68c", STREAMED_SOUND_MISSION_MOB_68C}, {"mob_68d", STREAMED_SOUND_MISSION_MOB_68D}, {"mob_70a", STREAMED_SOUND_MISSION_MOB_70A}, {"mob_70b", STREAMED_SOUND_MISSION_MOB_70B}, {"mob_71a", STREAMED_SOUND_MISSION_MOB_71A}, {"mob_71b", STREAMED_SOUND_MISSION_MOB_71B}, {"mob_71c", STREAMED_SOUND_MISSION_MOB_71C}, {"mob_71d", STREAMED_SOUND_MISSION_MOB_71D}, {"mob_71e", STREAMED_SOUND_MISSION_MOB_71E}, {"mob_71f", STREAMED_SOUND_MISSION_MOB_71F}, {"mob_71g", STREAMED_SOUND_MISSION_MOB_71G}, {"mob_71h", STREAMED_SOUND_MISSION_MOB_71H}, {"mob_71i", STREAMED_SOUND_MISSION_MOB_71I}, {"mob_71j", STREAMED_SOUND_MISSION_MOB_71J}, {"mob_71k", STREAMED_SOUND_MISSION_MOB_71K}, {"mob_71l", STREAMED_SOUND_MISSION_MOB_71L}, {"mob_71m", STREAMED_SOUND_MISSION_MOB_71M}, {"mob_71n", STREAMED_SOUND_MISSION_MOB_71N}, {"mob_72a", STREAMED_SOUND_MISSION_MOB_72A}, {"mob_72b", STREAMED_SOUND_MISSION_MOB_72B}, {"mob_72c", STREAMED_SOUND_MISSION_MOB_72C}, {"mob_72d", STREAMED_SOUND_MISSION_MOB_72D}, {"mob_72e", STREAMED_SOUND_MISSION_MOB_72E}, {"mob_72f", STREAMED_SOUND_MISSION_MOB_72F}, {"mob_72g", STREAMED_SOUND_MISSION_MOB_72G}, {"mob_73a", STREAMED_SOUND_MISSION_MOB_73A}, {"mob_73c", STREAMED_SOUND_MISSION_MOB_73C}, {"mob_73d", STREAMED_SOUND_MISSION_MOB_73D}, {"mob_73f", STREAMED_SOUND_MISSION_MOB_73F}, {"mob_73g", STREAMED_SOUND_MISSION_MOB_73G}, {"mob_73i", STREAMED_SOUND_MISSION_MOB_73I}, {"mob_95a", STREAMED_SOUND_MISSION_MOB_95A}, {"mob_96a", STREAMED_SOUND_MISSION_MOB_96A}, {"mob_98a", STREAMED_SOUND_MISSION_MOB_98A}, {"mob_99a", STREAMED_SOUND_MISSION_MOB_99A}, {"job1_1b", STREAMED_SOUND_MISSION_JOB1_1B}, {"job1_1c", STREAMED_SOUND_MISSION_JOB1_1C}, {"job1_1d", STREAMED_SOUND_MISSION_JOB1_1D}, {"job2_1b", STREAMED_SOUND_MISSION_JOB2_1B}, {"job2_2", STREAMED_SOUND_MISSION_JOB2_2}, {"job2_3", STREAMED_SOUND_MISSION_JOB2_3}, {"job2_4", STREAMED_SOUND_MISSION_JOB2_4}, {"job2_5", STREAMED_SOUND_MISSION_JOB2_5}, {"job2_6", STREAMED_SOUND_MISSION_JOB2_6}, {"job2_7", STREAMED_SOUND_MISSION_JOB2_7}, {"job2_8", STREAMED_SOUND_MISSION_JOB2_8}, {"job2_9", STREAMED_SOUND_MISSION_JOB2_9}, {"job3_1", STREAMED_SOUND_MISSION_JOB3_1}, {"job3_2", STREAMED_SOUND_MISSION_JOB3_2}, {"job3_3", STREAMED_SOUND_MISSION_JOB3_3}, {"job4_1", STREAMED_SOUND_MISSION_JOB4_1}, {"job4_2", STREAMED_SOUND_MISSION_JOB4_2}, {"job4_3", STREAMED_SOUND_MISSION_JOB4_3}, {"job5_1", STREAMED_SOUND_MISSION_JOB5_1}, {"job5_2", STREAMED_SOUND_MISSION_JOB5_2}, {"job5_3", STREAMED_SOUND_MISSION_JOB5_3}, {"bjm1_20", STREAMED_SOUND_MISSION_BJM1_20}, {"bjm1_4", STREAMED_SOUND_MISSION_BJM1_4}, {"bjm1_5", STREAMED_SOUND_MISSION_BJM1_5}, {"merc_39", STREAMED_SOUND_MISSION_MERC_39}, {"mono_1", STREAMED_SOUND_MISSION_MONO_1}, {"mono_2", STREAMED_SOUND_MISSION_MONO_2}, {"mono_3", STREAMED_SOUND_MISSION_MONO_3}, {"mono_4", STREAMED_SOUND_MISSION_MONO_4}, {"mono_5", STREAMED_SOUND_MISSION_MONO_5}, {"mono_6", STREAMED_SOUND_MISSION_MONO_6}, {"mono_7", STREAMED_SOUND_MISSION_MONO_7}, {"mono_8", STREAMED_SOUND_MISSION_MONO_8}, {"mono_9", STREAMED_SOUND_MISSION_MONO_9}, {"mono10", STREAMED_SOUND_MISSION_MONO10}, {"mono11", STREAMED_SOUND_MISSION_MONO11}, {"mono12", STREAMED_SOUND_MISSION_MONO12}, {"mono13", STREAMED_SOUND_MISSION_MONO13}, {"mono14", STREAMED_SOUND_MISSION_MONO14}, {"mono15", STREAMED_SOUND_MISSION_MONO15}, {"mono16", STREAMED_SOUND_MISSION_MONO16}, {"fud_01", STREAMED_SOUND_MISSION_FUD_01}, {"fud_02", STREAMED_SOUND_MISSION_FUD_02}, {"fud_03", STREAMED_SOUND_MISSION_FUD_03}, {"fud_04", STREAMED_SOUND_MISSION_FUD_04}, {"fud_05", STREAMED_SOUND_MISSION_FUD_05}, {"fud_06", STREAMED_SOUND_MISSION_FUD_06}, {"fud_07", STREAMED_SOUND_MISSION_FUD_07}, {"fud_08", STREAMED_SOUND_MISSION_FUD_08}, {"fud_09", STREAMED_SOUND_MISSION_FUD_09}, {"fud_10", STREAMED_SOUND_MISSION_FUD_10}, {"fud_11", STREAMED_SOUND_MISSION_FUD_11}, {"fud_12", STREAMED_SOUND_MISSION_FUD_12}, {"fud_13", STREAMED_SOUND_MISSION_FUD_13}, {"fud_14", STREAMED_SOUND_MISSION_FUD_14}, {"fud_15", STREAMED_SOUND_MISSION_FUD_15}, {"fud_16", STREAMED_SOUND_MISSION_FUD_16}, {"fud_17", STREAMED_SOUND_MISSION_FUD_17}, {"fud_18", STREAMED_SOUND_MISSION_FUD_18}, {"fud_19", STREAMED_SOUND_MISSION_FUD_19}, {"fud_20", STREAMED_SOUND_MISSION_FUD_20}, {"burg_01", STREAMED_SOUND_MISSION_BURG_01}, {"burg_02", STREAMED_SOUND_MISSION_BURG_02}, {"burg_03", STREAMED_SOUND_MISSION_BURG_03}, {"burg_04", STREAMED_SOUND_MISSION_BURG_04}, {"burg_05", STREAMED_SOUND_MISSION_BURG_05}, {"burg_06", STREAMED_SOUND_MISSION_BURG_06}, {"burg_07", STREAMED_SOUND_MISSION_BURG_07}, {"burg_08", STREAMED_SOUND_MISSION_BURG_08}, {"burg_09", STREAMED_SOUND_MISSION_BURG_09}, {"burg_10", STREAMED_SOUND_MISSION_BURG_10}, {"burg_11", STREAMED_SOUND_MISSION_BURG_11}, {"burg_12", STREAMED_SOUND_MISSION_BURG_12}, {"crust01", STREAMED_SOUND_MISSION_CRUST01}, {"crust02", STREAMED_SOUND_MISSION_CRUST02}, {"crust03", STREAMED_SOUND_MISSION_CRUST03}, {"crust04", STREAMED_SOUND_MISSION_CRUST04}, {"crust05", STREAMED_SOUND_MISSION_CRUST05}, {"crust06", STREAMED_SOUND_MISSION_CRUST06}, {"crust07", STREAMED_SOUND_MISSION_CRUST07}, {"crust08", STREAMED_SOUND_MISSION_CRUST08}, {"crust09", STREAMED_SOUND_MISSION_CRUST09}, {"band_01", STREAMED_SOUND_MISSION_BAND_01}, {"band_02", STREAMED_SOUND_MISSION_BAND_02}, {"band_03", STREAMED_SOUND_MISSION_BAND_03}, {"band_04", STREAMED_SOUND_MISSION_BAND_04}, {"band_05", STREAMED_SOUND_MISSION_BAND_05}, {"band_06", STREAMED_SOUND_MISSION_BAND_06}, {"band_07", STREAMED_SOUND_MISSION_BAND_07}, {"band_08", STREAMED_SOUND_MISSION_BAND_08}, {"shaft01", STREAMED_SOUND_MISSION_SHAFT01}, {"shaft02", STREAMED_SOUND_MISSION_SHAFT02}, {"shaft03", STREAMED_SOUND_MISSION_SHAFT03}, {"shaft04", STREAMED_SOUND_MISSION_SHAFT04}, {"shaft05", STREAMED_SOUND_MISSION_SHAFT05}, {"shaft06", STREAMED_SOUND_MISSION_SHAFT06}, {"shaft07", STREAMED_SOUND_MISSION_SHAFT07}, {"shaft08", STREAMED_SOUND_MISSION_SHAFT08}, {"piss_01", STREAMED_SOUND_MISSION_PISS_01}, {"piss_02", STREAMED_SOUND_MISSION_PISS_02}, {"piss_03", STREAMED_SOUND_MISSION_PISS_03}, {"piss_04", STREAMED_SOUND_MISSION_PISS_04}, {"piss_05", STREAMED_SOUND_MISSION_PISS_05}, {"piss_06", STREAMED_SOUND_MISSION_PISS_06}, {"piss_07", STREAMED_SOUND_MISSION_PISS_07}, {"piss_08", STREAMED_SOUND_MISSION_PISS_08}, {"piss_09", STREAMED_SOUND_MISSION_PISS_09}, {"piss_10", STREAMED_SOUND_MISSION_PISS_10}, {"piss_11", STREAMED_SOUND_MISSION_PISS_11}, {"piss_12", STREAMED_SOUND_MISSION_PISS_12}, {"piss_13", STREAMED_SOUND_MISSION_PISS_13}, {"piss_14", STREAMED_SOUND_MISSION_PISS_14}, {"piss_15", STREAMED_SOUND_MISSION_PISS_15}, {"piss_16", STREAMED_SOUND_MISSION_PISS_16}, {"piss_17", STREAMED_SOUND_MISSION_PISS_17}, {"piss_18", STREAMED_SOUND_MISSION_PISS_18}, {"piss_19", STREAMED_SOUND_MISSION_PISS_19}, {"gimme01", STREAMED_SOUND_MISSION_GIMME01}, {"gimme02", STREAMED_SOUND_MISSION_GIMME02}, {"gimme03", STREAMED_SOUND_MISSION_GIMME03}, {"gimme04", STREAMED_SOUND_MISSION_GIMME04}, {"gimme05", STREAMED_SOUND_MISSION_GIMME05}, {"gimme06", STREAMED_SOUND_MISSION_GIMME06}, {"gimme07", STREAMED_SOUND_MISSION_GIMME07}, {"gimme08", STREAMED_SOUND_MISSION_GIMME08}, {"gimme09", STREAMED_SOUND_MISSION_GIMME09}, {"gimme10", STREAMED_SOUND_MISSION_GIMME10}, {"gimme11", STREAMED_SOUND_MISSION_GIMME11}, {"gimme12", STREAMED_SOUND_MISSION_GIMME12}, {"gimme13", STREAMED_SOUND_MISSION_GIMME13}, {"gimme14", STREAMED_SOUND_MISSION_GIMME14}, {"gimme15", STREAMED_SOUND_MISSION_GIMME15}, {"bust_01", STREAMED_SOUND_MISSION_BUST_01}, {"bust_02", STREAMED_SOUND_MISSION_BUST_02}, {"bust_03", STREAMED_SOUND_MISSION_BUST_03}, {"bust_04", STREAMED_SOUND_MISSION_BUST_04}, {"bust_05", STREAMED_SOUND_MISSION_BUST_05}, {"bust_06", STREAMED_SOUND_MISSION_BUST_06}, {"bust_07", STREAMED_SOUND_MISSION_BUST_07}, {"bust_08", STREAMED_SOUND_MISSION_BUST_08}, {"bust_09", STREAMED_SOUND_MISSION_BUST_09}, {"bust_10", STREAMED_SOUND_MISSION_BUST_10}, {"bust_11", STREAMED_SOUND_MISSION_BUST_11}, {"bust_12", STREAMED_SOUND_MISSION_BUST_12}, {"bust_13", STREAMED_SOUND_MISSION_BUST_13}, {"bust_14", STREAMED_SOUND_MISSION_BUST_14}, {"bust_15", STREAMED_SOUND_MISSION_BUST_15}, {"bust_16", STREAMED_SOUND_MISSION_BUST_16}, {"bust_17", STREAMED_SOUND_MISSION_BUST_17}, {"bust_18", STREAMED_SOUND_MISSION_BUST_18}, {"bust_19", STREAMED_SOUND_MISSION_BUST_19}, {"bust_20", STREAMED_SOUND_MISSION_BUST_20}, {"bust_21", STREAMED_SOUND_MISSION_BUST_21}, {"bust_22", STREAMED_SOUND_MISSION_BUST_22}, {"bust_23", STREAMED_SOUND_MISSION_BUST_23}, {"bust_24", STREAMED_SOUND_MISSION_BUST_24}, {"bust_25", STREAMED_SOUND_MISSION_BUST_25}, {"bust_26", STREAMED_SOUND_MISSION_BUST_26}, {"bust_27", STREAMED_SOUND_MISSION_BUST_27}, {"bust_28", STREAMED_SOUND_MISSION_BUST_28}, {nil, 0} }; uint32 FindMissionAudioSfx(const char *name) { for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; i++) { if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId; } debug("Can't find mission audio %s", name); return NO_SAMPLE; } const char * cAudioManager::GetMissionAudioLoadedLabel(uint8 slot) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_nMissionAudioSampleIndex[slot] != NO_SAMPLE) { for (uint32 i = 0; MissionAudioNameSfxAssoc[i].m_pName != nil; i++) { if (m_nMissionAudioSampleIndex[slot] == MissionAudioNameSfxAssoc[i].m_nId) return MissionAudioNameSfxAssoc[i].m_pName; } } #ifdef THIS_IS_STUPID return MissionAudioNameSfxAssoc[0].m_pName; // yeah this is dumb #else return ""; #endif } bool8 cAudioManager::MissionScriptAudioUsesPoliceChannel(uint32 soundMission) { return FALSE; } void cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) { uint32 missionAudioSfx = FindMissionAudioSfx(name); if (missionAudioSfx != NO_SAMPLE) { m_nMissionAudioSampleIndex[slot] = missionAudioSfx; m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED; m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_STOPPED; m_bIsMissionAudioPlaying[slot] = FALSE; m_nMissionAudioFramesToPlay[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; m_nMissionAudioFramesToPlay[slot] *= 4; m_bIsMissionAudioAllowedToPlay[slot] = FALSE; m_bIsMissionAudio2D[slot] = TRUE; g_bMissionAudioLoadFailed[slot] = FALSE; } } } uint8 cAudioManager::GetMissionAudioLoadingStatus(uint8 slot) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) return m_nMissionAudioLoadingStatus[slot]; return LOADING_STATUS_LOADED; } void cAudioManager::SetMissionAudioLocation(uint8 slot, float x, float y, float z) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) { m_bIsMissionAudio2D[slot] = FALSE; m_vecMissionAudioPosition[slot] = CVector(x, y, z); } } void cAudioManager::PlayLoadedMissionAudio(uint8 slot) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_nMissionAudioSampleIndex[slot] != NO_SAMPLE && m_nMissionAudioLoadingStatus[slot] == LOADING_STATUS_LOADED && m_nMissionAudioPlayStatus[slot] == PLAY_STATUS_STOPPED) m_bIsMissionAudioAllowedToPlay[slot] = TRUE; } bool8 cAudioManager::ShouldDuckMissionAudio(uint8 slot) { if (IsMissionAudioSamplePlaying(slot)) return m_nMissionAudioSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01; return FALSE; } bool8 cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) { if (m_bIsInitialised) { if (slot < MISSION_AUDIO_SLOTS) return m_nMissionAudioPlayStatus[slot] == PLAY_STATUS_PLAYING; else return TRUE; } static uint32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; return (cPretendFrame[slot]++ % 64) != 0; } bool8 cAudioManager::IsMissionAudioSampleFinished(uint8 slot) { if (m_bIsInitialised) { if (slot < MISSION_AUDIO_SLOTS) return m_nMissionAudioPlayStatus[slot] == PLAY_STATUS_FINISHED; else return TRUE; } static uint32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; return (cPretendFrame[slot]++ % 64) == 0; } void cAudioManager::ClearMissionAudio(uint8 slot) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) { m_nMissionAudioSampleIndex[slot] = NO_SAMPLE; m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED; m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_STOPPED; m_bIsMissionAudioPlaying[slot] = FALSE; m_bIsMissionAudioAllowedToPlay[slot] = FALSE; m_bIsMissionAudio2D[slot] = TRUE; m_nMissionAudioFramesToPlay[slot] = 0; m_bIsMissionAudioPhoneCall[slot] = FALSE; SampleManager.StopStreamedFile(slot + 1); } } void cAudioManager::ProcessMissionAudioSlot(uint8 slot) { float dist; uint8 Vol; uint8 pan; float distSquared; CVector vec; static uint8 nCheckPlayingDelay[MISSION_AUDIO_SLOTS] = { 0, 0 }; static uint8 nFramesUntilFailedLoad[MISSION_AUDIO_SLOTS] = { 0, 0 }; static uint8 nFramesForPretendPlaying[MISSION_AUDIO_SLOTS] = { 0, 0 }; if (m_nMissionAudioSampleIndex[slot] != NO_SAMPLE) { switch (m_nMissionAudioLoadingStatus[slot]) { case LOADING_STATUS_NOT_LOADED: SampleManager.PreloadStreamedFile(m_nMissionAudioSampleIndex[slot], slot + 1); m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED; nFramesUntilFailedLoad[slot] = 0; break; case LOADING_STATUS_LOADING: if (++nFramesUntilFailedLoad[slot] >= 120) { nFramesForPretendPlaying[slot] = 0; g_bMissionAudioLoadFailed[slot] = TRUE; nFramesUntilFailedLoad[slot] = 0; m_nMissionAudioLoadingStatus[slot] = LOADING_STATUS_LOADED; } return; default: return; case LOADING_STATUS_LOADED: if (!m_bIsMissionAudioAllowedToPlay[slot]) break; if (g_bMissionAudioLoadFailed[slot]) { if (m_bTimerJustReset) { ClearMissionAudio(slot); SampleManager.StopStreamedFile(slot + 1); nFramesForPretendPlaying[slot] = 0; nCheckPlayingDelay[slot] = 0; nFramesUntilFailedLoad[slot] = 0; } else if (!m_bIsPaused) { if (++nFramesForPretendPlaying[slot] >= 90) { m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED; m_nMissionAudioSampleIndex[slot] = NO_SAMPLE; } else m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING; } break; } switch (m_nMissionAudioPlayStatus[slot]) { case PLAY_STATUS_STOPPED: if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex[slot]); else { if (m_bIsPaused) SampleManager.PauseStream(TRUE, slot + 1); if (m_bIsMissionAudio2D[slot]) { if (m_nMissionAudioSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL) SampleManager.SetStreamedVolumeAndPan(MISSION_AUDIO_VOLUME, 0, TRUE, slot + 1); else if (m_nMissionAudioSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR) SampleManager.SetStreamedVolumeAndPan(MISSION_AUDIO_VOLUME, 127, TRUE, slot + 1); else SampleManager.SetStreamedVolumeAndPan(MISSION_AUDIO_VOLUME, 63, TRUE, slot + 1); } else { distSquared = GetDistanceSquared(m_vecMissionAudioPosition[slot]); if (distSquared < SQR(MISSION_AUDIO_MAX_DIST)) { if (distSquared > 0.0f) { dist = Sqrt(distSquared); Vol = ComputeVolume(MISSION_AUDIO_VOLUME, MISSION_AUDIO_MAX_DIST, dist); } else Vol = MISSION_AUDIO_VOLUME; TranslateEntity(&m_vecMissionAudioPosition[slot], &vec); pan = ComputePan(MISSION_AUDIO_MAX_DIST, &vec); } else { Vol = 0; pan = 63; } SampleManager.SetStreamedVolumeAndPan(Vol, pan, TRUE, slot + 1); } SampleManager.StartPreloadedStreamedFile(slot + 1); } m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_PLAYING; nCheckPlayingDelay[slot] = 30; if (m_nMissionAudioSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_nMissionAudioSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) m_bIsMissionAudioPhoneCall[slot] = TRUE; break; case PLAY_STATUS_PLAYING: if (m_bTimerJustReset) { ClearMissionAudio(slot); SampleManager.StopStreamedFile(slot + 1); return; } if (MissionScriptAudioUsesPoliceChannel(m_nMissionAudioSampleIndex[slot])) { if (!m_bIsPaused) { if (nCheckPlayingDelay[slot] > 0) { nCheckPlayingDelay[slot]--; } else if ((g_bMissionAudioLoadFailed[slot] && m_nMissionAudioFramesToPlay[slot]-- == 0) || GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED) { m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED; if (m_nMissionAudioSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_nMissionAudioSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) m_bIsMissionAudioPhoneCall[slot] = FALSE; m_nMissionAudioSampleIndex[slot] = NO_SAMPLE; SampleManager.StopStreamedFile(slot + 1); m_nMissionAudioFramesToPlay[slot] = 0; } } } else if (m_bIsMissionAudioPlaying[slot]) { if (!SampleManager.IsStreamPlaying(slot + 1) && !m_bIsPaused && !m_bWasPaused) { if (m_nMissionAudioSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_STOPPED; else { m_nMissionAudioPlayStatus[slot] = PLAY_STATUS_FINISHED; if (m_nMissionAudioSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_nMissionAudioSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) m_bIsMissionAudioPhoneCall[slot] = FALSE; m_nMissionAudioSampleIndex[slot] = NO_SAMPLE; SampleManager.StopStreamedFile(slot + 1); m_nMissionAudioFramesToPlay[slot] = 0; } } else { if (m_bIsPaused) SampleManager.PauseStream(TRUE, slot + 1); else { SampleManager.PauseStream(FALSE, slot + 1); if (!m_bIsMissionAudio2D[slot]) { distSquared = GetDistanceSquared(m_vecMissionAudioPosition[slot]); if (distSquared < SQR(MISSION_AUDIO_MAX_DIST)) { // BUG? Why MAX_VOLUME instead of MISSION_AUDIO_VOLUME? if (distSquared > 0.0f) { dist = Sqrt(distSquared); Vol = ComputeVolume(MAX_VOLUME, MISSION_AUDIO_MAX_DIST, dist); } else Vol = MAX_VOLUME; TranslateEntity(&m_vecMissionAudioPosition[slot], &vec); pan = ComputePan(MISSION_AUDIO_MAX_DIST, &vec); } else { Vol = 0; pan = 63; } SampleManager.SetStreamedVolumeAndPan(Vol, pan, TRUE, slot + 1); } } } } else { if (m_bIsPaused) break; if (nCheckPlayingDelay[slot]-- > 0) { if (!SampleManager.IsStreamPlaying(slot + 1)) break; nCheckPlayingDelay[slot] = 0; } m_bIsMissionAudioPlaying[slot] = TRUE; } break; default: break; } break; } } } void cAudioManager::ProcessMissionAudio() { if (!m_bIsInitialised) return; for (int i = 0; i < MISSION_AUDIO_SLOTS; i++) ProcessMissionAudioSlot(i); if (m_bIsMissionAudioPhoneCall[0] || m_bIsMissionAudioPhoneCall[1]) m_nGlobalSfxVolumeMultiplier = 64; else if (m_nGlobalSfxVolumeMultiplier < 127) { m_nGlobalSfxVolumeMultiplier += 5; if (m_nGlobalSfxVolumeMultiplier > 127) m_nGlobalSfxVolumeMultiplier = 127; } } #pragma endregion All the mission audio stuff