#include "common.h" #include "DMAudio.h" #include "Hud.h" #include "Replay.h" #include "Timer.h" #include "Script.h" #include "OnscreenTimer.h" #include "Camera.h" CRGBA gbColour(255, 255, 255, 255); CRGBA gbColour2(255, 255, 255, 255); void COnscreenTimer::Init() { m_bDisabled = false; for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { m_sCounters[i].m_nCounterOffset = 0; m_sCounters[i].m_nTotal = -1; for (uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText1); j++) { m_sCounters[i].m_aCounterText1[j] = '\0'; } for (uint32 j = 0; j < ARRAY_SIZE(m_sCounters[0].m_aCounterText2); j++) { m_sCounters[i].m_aCounterText2[j] = '\0'; } m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER; m_sCounters[i].m_nTypeOfTotal = 0; m_sCounters[i].m_bCounterProcessed = false; m_sCounters[i].m_colour1 = CRGBA(112, 132, 157, 255); m_sCounters[i].m_colour2 = CRGBA(42, 58, 81, 255); } for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) { m_sClocks[i].m_nClockOffset = 0; for(uint32 j = 0; j < ARRAY_SIZE(m_sClocks[0].m_aClockText); j++) m_sClocks[i].m_aClockText[j] = '\0'; m_sClocks[i].m_bClockProcessed = false; m_sClocks[i].m_bClockGoingDown = true; m_sClocks[i].m_aClockColour = CRGBA(244, 225, 91, 255); m_sClocks[i].m_bClockTickThisFrame = false; } } void COnscreenTimer::Process() { if(!CReplay::IsPlayingBack() && !m_bDisabled) for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) m_sClocks[i].Process(); } void COnscreenTimer::ProcessForDisplay() { #ifdef GTA_NETWORK if (gIsMultiplayerGame) return; #endif if(CHud::m_Wants_To_Draw_Hud) { m_bProcessed = false; for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) { m_sClocks[i].m_bClockProcessed = false; if (m_sClocks[i].m_nClockOffset != 0) { m_sClocks[i].ProcessForDisplayClock(); m_sClocks[i].m_bClockProcessed = true; m_bProcessed = true; } } for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { m_sCounters[i].m_bCounterProcessed = false; if (m_sCounters[i].m_nCounterOffset != 0) { m_sCounters[i].ProcessForDisplayCounter(); m_sCounters[i].m_bCounterProcessed = true; m_bProcessed = true; } } } } void COnscreenTimer::ClearCounter(uint32 offset) { for(uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { if(offset == m_sCounters[i].m_nCounterOffset) { m_sCounters[i].m_nCounterOffset = 0; m_sCounters[i].m_aCounterText1[0] = '\0'; m_sCounters[i].m_aCounterText2[0] = '\0'; m_sCounters[i].m_nTypeOfTotal = 0; m_sCounters[i].m_nType = COUNTER_DISPLAY_NUMBER; m_sCounters[i].m_bCounterProcessed = false; m_sCounters[i].m_bAddDollarPrefix = false; } } } void COnscreenTimer::ClearClock(uint32 offset) { for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) if(offset == m_sClocks[i].m_nClockOffset) { m_sClocks[i].m_nClockOffset = 0; m_sClocks[i].m_aClockText[0] = '\0'; m_sClocks[i].m_bClockProcessed = false; m_sClocks[i].m_bClockGoingDown = true; m_sClocks[i].m_bClockTickThisFrame = false; } } void COnscreenTimer::AddCounter(uint32 offset, uint16 type, char* text1, uint16 pos, int32 total, char* text2, uint16 totalType) { if (m_sCounters[pos].m_nCounterOffset) return; m_sCounters[pos].m_nCounterOffset = offset; m_sCounters[pos].m_nTotal = total; if(text1) strncpy(m_sCounters[pos].m_aCounterText1, text1, ARRAY_SIZE(m_sCounters[0].m_aCounterText1)); else m_sCounters[pos].m_aCounterText1[0] = '\0'; if (text2) strncpy(m_sCounters[pos].m_aCounterText2, text2, ARRAY_SIZE(m_sCounters[0].m_aCounterText2)); else m_sCounters[pos].m_aCounterText2[0] = '\0'; m_sCounters[pos].m_nTypeOfTotal = totalType; m_sCounters[pos].m_nType = type; m_sCounters[pos].m_bAddDollarPrefix = 0; if (gbColour == CRGBA(255, 255, 255, 255)) m_sCounters[pos].m_colour1 = CRGBA(112, 132, 157, 255); else { m_sCounters[pos].m_colour1 = gbColour; gbColour = CRGBA(255, 255, 255, 255); } if (gbColour == CRGBA(255, 255, 255, 255)) m_sCounters[pos].m_colour2 = CRGBA(42, 58, 81, 255); else { m_sCounters[pos].m_colour2 = gbColour; gbColour = CRGBA(255, 255, 255, 255); } } void COnscreenTimer::AddClock(uint32 offset, char* text, bool bGoingDown) { for(uint32 i = 0; i < NUMONSCREENCLOCKS; i++) { if(m_sClocks[i].m_nClockOffset == 0) { m_sClocks[i].m_nClockOffset = offset; m_sClocks[i].m_bClockGoingDown = bGoingDown; m_sClocks[i].m_bClockTickThisFrame = false; if (gbColour == CRGBA(255, 255, 255, 255)) m_sClocks[i].m_aClockColour = CRGBA(244, 225, 91, 255); else { m_sClocks[i].m_aClockColour = gbColour; gbColour = CRGBA(255, 255, 255, 255); } if(text) strncpy(m_sClocks[i].m_aClockText, text, ARRAY_SIZE(m_sClocks[0].m_aClockText)); else m_sClocks[i].m_aClockText[0] = '\0'; break; } } } void COnscreenTimerEntry::Process() { if(m_nClockOffset == 0) return; int32* timerPtr = CTheScripts::GetPointerToScriptVariable(m_nClockOffset); int32 oldTime = *timerPtr; if (m_bClockGoingDown) { int32 newTime = oldTime - int32(CTimer::GetTimeStepInMilliseconds()); *timerPtr = newTime; if (newTime < 0) { *timerPtr = 0; m_bClockProcessed = 0; m_nClockOffset = 0; m_aClockText[0] = 0; } else { int32 oldTimeSeconds = oldTime / 1000; if (oldTimeSeconds < 12) { m_bClockTickThisFrame = false; if (newTime / 1000 != oldTimeSeconds) { m_bClockTickThisFrame = true; DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, newTime / 1000); } } } } else *timerPtr = oldTime + int32(CTimer::GetTimeStepInMilliseconds()); } void COnscreenTimerEntry::ProcessForDisplayClock() { uint32 time = *CTheScripts::GetPointerToScriptVariable(m_nClockOffset); sprintf(m_aClockBuffer, "%02d:%02d", time / 1000 / 60 % 100, time / 1000 % 60); } void COnscreenCounterEntry::ProcessForDisplayCounter() { uint32 counter = *CTheScripts::GetPointerToScriptVariable(m_nCounterOffset); char prefix[2] = { '\0' }; if (m_bAddDollarPrefix) sprintf(prefix, "$"); #ifdef FIX_BUGS char suffix[4] = { '\0' }; #else char suffix[2] = { '\0' }; #endif if (m_nTotal != -1) { m_nTotal = Min(99, m_nTotal); sprintf(suffix, "/%d", m_nTotal); } sprintf(m_aCounterBuffer, "%s%d%s", prefix, counter, suffix); } void COnscreenTimer::ChangeCounterPrefix(uint32 offset, bool bChange) { for (uint32 i = 0; i < NUMONSCREENCOUNTERS; i++) { if (offset == m_sCounters[i].m_nCounterOffset) { m_sCounters[i].m_bAddDollarPrefix = bChange; return; } } }