#include "common.h" #if !defined(AUDIO_OAL) && !defined(AUDIO_MSS) #include "sampman.h" #include "AudioManager.h" cSampleManager SampleManager; bool8 _bSampmanInitialised = FALSE; uint32 BankStartOffset[MAX_SFX_BANKS]; uint32 nNumMP3s; cSampleManager::cSampleManager(void) { ; } cSampleManager::~cSampleManager(void) { } #ifdef EXTERNAL_3D_SOUND void cSampleManager::SetSpeakerConfig(int32 nConfig) { } uint32 cSampleManager::GetMaximumSupportedChannels(void) { return MAXCHANNELS; } uint32 cSampleManager::GetNum3DProvidersAvailable() { return 1; } void cSampleManager::SetNum3DProvidersAvailable(uint32 num) { } char *cSampleManager::Get3DProviderName(uint8 id) { static char name[64] = "NULL"; return name; } void cSampleManager::Set3DProviderName(uint8 id, char *name) { } int8 cSampleManager::GetCurrent3DProviderIndex(void) { return 0; } int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider) { return 0; } #endif bool8 cSampleManager::IsMP3RadioChannelAvailable(void) { return nNumMP3s != 0; } void cSampleManager::ReleaseDigitalHandle(void) { } void cSampleManager::ReacquireDigitalHandle(void) { } bool8 cSampleManager::Initialise(void) { return TRUE; } void cSampleManager::Terminate(void) { } bool8 cSampleManager::CheckForAnAudioFileOnCD(void) { return TRUE; } char cSampleManager::GetCDAudioDriveLetter(void) { return '\0'; } void cSampleManager::UpdateEffectsVolume(void) { } void cSampleManager::SetEffectsMasterVolume(uint8 nVolume) { } void cSampleManager::SetMusicMasterVolume(uint8 nVolume) { } void cSampleManager::SetMP3BoostVolume(uint8 nVolume) { } void cSampleManager::SetEffectsFadeVolume(uint8 nVolume) { } void cSampleManager::SetMusicFadeVolume(uint8 nVolume) { } void cSampleManager::SetMonoMode(bool8 nMode) { } bool8 cSampleManager::LoadSampleBank(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS ); return FALSE; } void cSampleManager::UnloadSampleBank(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS ); } int8 cSampleManager::IsSampleBankLoaded(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS ); return LOADING_STATUS_NOT_LOADED; } uint8 cSampleManager::IsMissionAudioLoaded(uint8 nSlot, uint32 nSample) { ASSERT(nSlot < MISSION_AUDIO_COUNT); return LOADING_STATUS_NOT_LOADED; } bool8 cSampleManager::LoadMissionAudio(uint8 nSlot, uint32 nSample) { ASSERT(nSlot < MISSION_AUDIO_COUNT); return FALSE; } uint8 cSampleManager::IsPedCommentLoaded(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); return LOADING_STATUS_NOT_LOADED; } int32 cSampleManager::_GetPedCommentSlot(uint32 nComment) { return -1; } bool8 cSampleManager::LoadPedComment(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); return FALSE; } int32 cSampleManager::GetBankContainingSound(uint32 offset) { return INVALID_SFX_BANK; } uint32 cSampleManager::GetSampleBaseFrequency(uint32 nSample) { ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); return 0; } uint32 cSampleManager::GetSampleLoopStartOffset(uint32 nSample) { ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); return 0; } int32 cSampleManager::GetSampleLoopEndOffset(uint32 nSample) { ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); return 0; } uint32 cSampleManager::GetSampleLength(uint32 nSample) { ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); return 0; } bool8 cSampleManager::UpdateReverb(void) { return FALSE; } void cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } bool8 cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); return FALSE; } #ifdef EXTERNAL_3D_SOUND void cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) { ASSERT( nChannel < MAXCHANNELS ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ) { ASSERT( nChannel < MAXCHANNELS ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin) { ASSERT( nChannel < MAXCHANNELS ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } #endif void cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) { ASSERT( nChannel >= MAXCHANNELS ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) { ASSERT( nChannel >= MAXCHANNELS ); ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } bool8 cSampleManager::GetChannelUsedFlag(uint32 nChannel) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); return FALSE; } void cSampleManager::StartChannel(uint32 nChannel) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::StopChannel(uint32 nChannel) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } void cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } void cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } void cSampleManager::StartPreloadedStreamedFile(uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } bool8 cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); return FALSE; } void cSampleManager::StopStreamedFile(uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } int32 cSampleManager::GetStreamedFilePosition(uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); return 0; } void cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } int32 cSampleManager::GetStreamedFileLength(uint8 nStream) { ASSERT( nStream < TOTAL_STREAMED_SOUNDS ); return 1; } bool8 cSampleManager::IsStreamPlaying(uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); return FALSE; } bool8 cSampleManager::InitialiseSampleBanks(void) { return TRUE; } void cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel) { } int8 cSampleManager::AutoDetect3DProviders() { return -1; } #endif