Commit Graph

121 Commits

Author SHA1 Message Date
erorcun d81890f6a8 Add forgotten bit from X11 detection 2021-08-22 01:57:01 +03:00
erorcun 4e40c6f2ed Auto-detect X11 dependency 2021-08-16 15:20:40 +03:00
Sergeanur c937bdbfea render -> renderer (original name) 2021-07-18 00:03:57 +03:00
withmorten b69cee3801 fix premake 2021-07-12 23:28:05 +02:00
withmorten 2f7ae611ed Vanilla config for Windows and win-x86 only 2021-07-12 04:26:27 +02:00
erorcun 1d51734d0b Fix Mac M1 premake 2021-07-03 16:39:27 +03:00
withmorten a92dcaa0b1 premake: add no-full-paths option for CI builds, rename lto to with-lto 2021-07-03 03:03:25 +02:00
withmorten 85d60b36da fix tabs in premake 2021-06-26 03:20:18 +02:00
withmorten 4e3fc35401 add no-git-hash option to premake 2021-06-25 02:41:40 +02:00
erorcun 946be081b0 Get keyboard input from X11 on Linux 2021-02-19 00:23:14 +03:00
aap 0810abd294 update librw; get rid of glew 2021-02-17 13:14:26 +01:00
erorcun 80e4b3db55 Fix sha1 on premake linux 2021-02-12 21:10:39 +03:00
Filip Gawin 0c60ceeb33 Cmake version for hash 2021-02-12 21:09:46 +03:00
erorcun 2c784d979a Remove version text, add toggleable debug info(with commit hash!) 2021-02-12 21:09:23 +03:00
withmorten 84ede57205
startproject now depends on librw 2021-02-10 18:48:43 +01:00
withmorten 1525b105e2 reduce warnings in msvc librw build 2021-02-03 23:29:25 +01:00
withmorten 3948a1f726 add Vanilla config to premake and premake CI 2021-01-26 11:30:46 +01:00
withmorten 1d3e84b712
small premake fix 2021-01-22 16:39:28 +01:00
withmorten dacd389799 remove scriptspath from premake 2021-01-13 14:49:21 +01:00
withmorten 75367e714a premake: add startrpoject; add lto option; fix copying of binary to gamedir; update premake5.exe
# Conflicts:
#	premake5.lua
2021-01-12 12:43:42 +02:00
Filip Gawin d9e2b1f0de Remove fastmath from premake's config 2021-01-06 17:24:22 +01:00
Filip Gawin 3a59d9075f Move mss dummy headers into vendor 2020-12-29 19:20:36 +01:00
Sergeanur be92b57b54 buildings directory
# Conflicts:
#	premake5.lua
2020-12-20 12:40:59 +02:00
aap b9b7d5ac21
Merge pull request #825 from aap/miami
neo screen droplets
2020-11-22 00:12:31 +01:00
aap 07fe099b4e neo screen droplets 2020-11-19 19:07:32 +01:00
Greg V 4091d00057 Add non-amd64 architectures for bsd 2020-11-18 17:12:57 +03:00
Sergeanur 9bb8ebaa10 Make collision code placement more like original (+ small fixes)
# Conflicts:
#	premake5.lua
#	src/CMakeLists.txt
#	src/collision/Collision.cpp
#	src/core/Collision.h
2020-11-16 00:36:54 +02:00
aap 0d55b6182a Merge pull request #795 from withmorten/master
enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
# Conflicts:
#	premake5.lua
#	src/core/config.h
2020-11-05 16:38:02 +02:00
Filip Gawin a25005a84c Add option to enable asan
# Conflicts:
#	premake5.lua
2020-10-28 10:10:44 +02:00
eray orçunus b98864d134 Radar, WaterCannon, win/glfw skels 2020-10-17 17:35:26 +03:00
Sergeanur f1bb09826d Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	gamefiles/TEXT/american.gxt
#	premake5.lua
#	src/audio/MusicManager.cpp
#	src/control/Darkel.cpp
#	src/control/Script.cpp
#	src/core/FileLoader.cpp
#	src/core/Frontend.cpp
#	src/core/Game.cpp
#	src/core/Streaming.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/extras/frontendoption.cpp
#	src/extras/frontendoption.h
#	src/render/Hud.cpp
#	src/skel/glfw/glfw.cpp
#	src/vehicles/CarGen.cpp
#	src/vehicles/Vehicle.cpp
#	src/weapons/WeaponInfo.cpp
#	utils/gxt/american.txt
2020-10-11 01:18:08 +03:00
Andrew Udvare ef9455c324 premake5: Place macosx-amd64 after arm64
Fixes xcode4 project from Premake getting the wrong target (for now).
2020-10-08 17:53:14 +03:00
Andrew Udvare d590fdddf6 macOS support; thanks to @MrYadro
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-10-08 17:51:43 +03:00
Andrew Udvare 34579ae9c3
premake5: Place macosx-amd64 after arm64
Fixes xcode4 project from Premake getting the wrong target (for now).
2020-10-01 20:44:33 -04:00
Andrew Udvare 01ea7801fd
macOS support; thanks to @MrYadro
This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
2020-09-30 15:40:28 -04:00
Filip Gawin 35656fe0e8 Add target arm64
# Conflicts:
#	premake5.lua
2020-09-30 02:16:50 +03:00
Filip Gawin 6cfac662a1 Add target arm64 2020-09-27 00:32:14 +02:00
Sergeanur 0ae41be16b Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	librw
2020-08-14 14:35:54 +03:00
Sergeanur e1ca6c6b79 Move stuff to vendor 2020-08-14 14:22:50 +03:00
Sergeanur 1c1fa25e6c Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	premake5.lua
#	src/render/Coronas.cpp
#	src/render/Timecycle.cpp
#	src/render/Timecycle.h
2020-08-10 19:15:51 +03:00
Blingu c50160a992 fixed line formatting 2020-08-08 13:07:55 +02:00
blingu 2af22cfabc
Update premake5.lua 2020-08-08 12:49:38 +02:00
blingu 47b7d4a53a
Update premake5.lua 2020-08-05 14:40:56 +02:00
blingu 99d8e12207
added partial bsd support (FreeBSD) 2020-08-05 14:28:12 +02:00
Sergeanur 3e24ae8812 Merge branch 'master' into miami
# Conflicts:
#	premake5.lua
#	sdk/rwsdk/include/d3d8/baaplylt.c
#	sdk/rwsdk/include/d3d8/rpstereo.h
#	sdk/rwsdk/include/d3d8/rpstereo.rpe
#	sdk/rwsdk/include/d3d8/rtintel.h
#	sdk/rwsdk/include/d3d8/rtintel.rpe
#	src/audio/oal/stream.cpp
2020-08-02 19:49:12 +03:00
Sergeanur a786dd45a4 Move sdk and eax 2020-08-02 19:36:50 +03:00
eray orçunus 0009558fcb Merge branch 'master' of https://github.com/GTAmodding/re3 into erorcun 2020-07-29 19:32:37 +03:00
eray orçunus 2c6f2f24e7 Fix Win32 OAL build 2020-07-29 19:32:06 +03:00
eray orçunus 4a55f19761 Fix Win32 OAL build 2020-07-29 19:24:17 +03:00
Sergeanur e823e01860 more fix 2020-07-29 16:10:59 +03:00