Merge branch 'miami' into lcs

This commit is contained in:
Sergeanur 2021-07-22 21:17:55 +03:00
commit cc13e31264
4 changed files with 11 additions and 8 deletions

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@ -2965,7 +2965,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params)
CPed *pPed = params.m_pVehicle->pDriver;
if(!pPed)
break;
if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) {
if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) {
sampleIndex = SFX_UZI_LEFT;
frequency = SampleManager.GetSampleBaseFrequency(sampleIndex);
frequency += RandomDisplacement(frequency / 32);

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@ -2618,6 +2618,9 @@ void CGarages::Save(uint8 * buf, uint32 * size)
//INITSAVEBUF
*size = 10692; // for some reason it's not actual size again
//*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CarTypesCollected) + sizeof(uint32) + TOTAL_HIDEOUT_GARAGES * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
#if !defined THIS_IS_STUPID && defined COMPATIBLE_SAVES
memset(buf + 7340, 0, *size - 7340); // garbage data is written otherwise
#endif
CloseHideOutGaragesBeforeSave();
WriteSaveBuf(buf, NumGarages);
WriteSaveBuf(buf, (uint32)BombsAreFree);

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@ -2362,12 +2362,12 @@ CPed::ProcessControl(void)
} else {
obstacleForFlyingOtherDirZ = 501.0f;
}
uint8 flyDir = 0;
int16 flyDir = 0;
float feetZ = GetPosition().z - FEET_OFFSET;
#ifdef FIX_BUGS
if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
if (obstacleForFlyingZ > feetZ && obstacleForFlyingZ < 500.0f)
flyDir = 1;
else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f)
else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
flyDir = 2;
#else
if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ))
@ -2376,8 +2376,8 @@ CPed::ProcessControl(void)
flyDir = 2;
#endif
if (flyDir != 0 && !bHeadStuckInCollision) {
SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
if (flyDir > 0 && !bHeadStuckInCollision) {
GetMatrix().SetTranslateOnly(flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point);
GetMatrix().GetPosition().z += FEET_OFFSET;
GetMatrix().UpdateRW();
SetLanding();
@ -3009,7 +3009,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
lowerSpeedLimit *= 1.5f;
}
CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL);
if (!bWasStanding && speed > upperSpeedLimit && (!bPushedAlongByCar || m_vecMoveSpeed.z < lowerSpeedLimit)
if (!bWasStanding && ((speed > upperSpeedLimit && !bPushedAlongByCar) || (m_vecMoveSpeed.z < lowerSpeedLimit))
&& m_pCollidingEntity != collidingEnt) {
float damage = 100.0f * Max(speed - 0.25f, 0.0f);

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@ -3182,7 +3182,7 @@ bool
CPed::IsPedDoingDriveByShooting(void)
{
#ifdef FIX_BUGS
if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) {
if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == WEAPONSLOT_SUBMACHINEGUN) {
#else
if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
#endif