From 9fce8636b0aab31343b708324abb0be70ddf5b25 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Fri, 26 Feb 2021 20:37:22 +0200 Subject: [PATCH] Fix muzzleflash rotation --- src/weapons/Weapon.cpp | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index dab510be..b3909a08 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -578,12 +578,29 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource) ProcessLineOfSight(*fireSource, target, point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); } +#ifdef FIX_BUGS + // fix muzzleflash rotation + heading = CGeneral::GetAngleBetweenPoints(fireSource->x, fireSource->y, target.x, target.y); + angle = DEGTORAD(heading); + + ahead = CVector2D(-Sin(angle), Cos(angle)); + ahead.Normalise(); +#endif } else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) { CVector src, trgt; TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, src, trgt); +#ifdef FIX_BUGS + // fix muzzleflash rotation + heading = CGeneral::GetAngleBetweenPoints(src.x, src.y, trgt.x, trgt.y); + angle = DEGTORAD(heading); + + ahead = CVector2D(-Sin(angle), Cos(angle)); + ahead.Normalise(); +#endif + CWorld::bIncludeDeadPeds = true; ProcessLineOfSight(src, trgt,point, victim, m_eWeaponType, shooter, true, true, true, true, true, true, false); CWorld::bIncludeDeadPeds = false;