Merge branch 'master' into miami

# Conflicts:
#	src/control/CarCtrl.cpp
#	src/control/RoadBlocks.cpp
#	src/core/Radar.cpp
#	src/core/Radar.h
#	src/peds/Ped.cpp
#	src/peds/Population.cpp
#	src/renderer/Renderer.cpp
#	src/vehicles/CarGen.cpp
This commit is contained in:
Sergeanur 2021-08-11 09:32:59 +03:00
commit 75f812cfcd
1 changed files with 1 additions and 1 deletions

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@ -60,7 +60,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
if (!pEntityToAttack)
pEntityToAttack = (CEntity*)FindPlayerPed();
CColModel *pPoliceColModel = CModelInfo::GetColModel(MI_POLICE);
CColModel* pPoliceColModel = CModelInfo::GetColModel(MI_POLICE);
float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
for (int32 i = 0; i < 2; i++) {
const int32 roadBlockIndex = i + 2 * roadBlockType;