Fix premature CTimer calls

This commit is contained in:
Sergeanur 2021-06-26 04:09:45 +03:00
parent 3092b9a46e
commit 6cb8c11285
1 changed files with 6 additions and 0 deletions

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@ -3528,9 +3528,15 @@ CMenuManager::InitialiseChangedLanguageSettings()
{ {
if (m_bFrontEnd_ReloadObrTxtGxt) { if (m_bFrontEnd_ReloadObrTxtGxt) {
m_bFrontEnd_ReloadObrTxtGxt = false; m_bFrontEnd_ReloadObrTxtGxt = false;
#ifdef FIX_BUGS
if (gGameState > GS_INIT_ONCE)
#endif
CTimer::Stop(); CTimer::Stop();
TheText.Unload(); TheText.Unload();
TheText.Load(); TheText.Load();
#ifdef FIX_BUGS
if (gGameState > GS_INIT_ONCE)
#endif
CTimer::Update(); CTimer::Update();
CGame::frenchGame = false; CGame::frenchGame = false;
CGame::germanGame = false; CGame::germanGame = false;