some lcs stuff

This commit is contained in:
Nikolay Korolev 2021-01-07 15:21:35 +03:00
parent bec8f6b86c
commit 69d30f2204
5 changed files with 157 additions and 28 deletions

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@ -33,6 +33,7 @@ public:
static void RequestCollision(const CVector2D &pos);
static void EnsureCollisionIsInMemory(const CVector2D &pos);
static bool HasCollisionLoaded(const CVector2D &pos);
static bool HasCollisionLoaded(eLevelName level) { return true; }; // TODO
static ColDef *GetSlot(int slot) {
assert(slot >= 0);

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@ -1659,11 +1659,13 @@ const uint32 CRunningScript::nSaveStructSize =
sizeof(CRunningScript);
#endif
// done(LCS)
CMissionCleanup::CMissionCleanup()
{
Init();
}
// done(LCS)
void CMissionCleanup::Init()
{
m_nCount = 0;
@ -1673,6 +1675,7 @@ void CMissionCleanup::Init()
}
}
// done(LCS)
cleanup_entity_struct* CMissionCleanup::FindFree()
{
for (int i = 0; i < MAX_CLEANUP; i++){
@ -1683,7 +1686,8 @@ cleanup_entity_struct* CMissionCleanup::FindFree()
return nil;
}
static void SleepThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
// done(LCS)
void SleepThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
{
printf("*** SLEEPING PED %i %i\n", pCleanup->id, pPed->GetModelIndex());
if (!pPed->GetIsStatic())
@ -1691,7 +1695,8 @@ static void SleepThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
pPed->bIsStaticWaitingForCollision = true;
}
static void WakeThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
// done(LCS)
void WakeThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
{
printf("*** WAKING UP PED %i %i\n", pCleanup->id, pPed->GetModelIndex());
pPed->bIsStaticWaitingForCollision = false;
@ -1700,6 +1705,42 @@ static void WakeThisPed(cleanup_entity_struct* pCleanup, CPed* pPed)
}
// done(LCS)
void SleepThisVehicle(cleanup_entity_struct* pCleanup, CVehicle* pVehicle)
{
printf("*** SLEEPING VEHICLE %i %i\n", pCleanup->id, pVehicle->GetModelIndex());
if (!pVehicle->GetIsStatic())
pVehicle->RemoveFromMovingList();
pVehicle->bIsStaticWaitingForCollision = true;
}
// done(LCS)
void WakeThisVehicle(cleanup_entity_struct* pCleanup, CVehicle* pVehicle)
{
printf("*** WAKING UP VEHICLE %i %i\n", pCleanup->id, pVehicle->GetModelIndex());
pVehicle->bIsStaticWaitingForCollision = false;
if (!pVehicle->bIsStatic)
pVehicle->AddToMovingList();
}
// done(LCS)
void SleepThisObject(cleanup_entity_struct* pCleanup, CObject* pObject)
{
if (!pObject->GetIsStatic())
pObject->RemoveFromMovingList();
pObject->bIsStaticWaitingForCollision = true;
}
// done(LCS)
void WakeThisObject(cleanup_entity_struct* pCleanup, CObject* pObject)
{
pObject->bIsStaticWaitingForCollision = false;
if (!pObject->bIsStatic)
pObject->AddToMovingList();
}
// done(LCS)
void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
{
cleanup_entity_struct* pNew = FindFree();
@ -1710,6 +1751,7 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
m_nCount++;
}
// done(LCS)
static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
{
if (!pEntity->bIsStaticWaitingForCollision)
@ -1721,6 +1763,7 @@ static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
}
}
// done(LCS)
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
{
for (int i = 0; i < MAX_CLEANUP; i++){
@ -1757,37 +1800,102 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
}
}
// done(LCS)
void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjects()
{
for (int i = 0; i < MAX_CLEANUP; i++) {
switch (m_sEntities[i].type) {
case CLEANUP_CAR:
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (v)
PossiblyWakeThisEntity(v, true);
break;
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
if (pVehicle) {
eLevelName level = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
if (level == LEVEL_GENERIC)
level = CGame::currLevel;
if (!CColStore::HasCollisionLoaded(level)) {
if (!pVehicle->bIsStaticWaitingForCollision) {
if (!pVehicle->IsHeli() && !pVehicle->IsPlane() && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI &&
pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_BOAT && pVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE) {
SleepThisVehicle(&m_sEntities[i], pVehicle);
}
}
}
else {
if (pVehicle->bIsStaticWaitingForCollision)
WakeThisVehicle(&m_sEntities[i], pVehicle);
}
}
}
break;
case CLEANUP_OBJECT:
CObject* pObject = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (pObject) {
eLevelName level = CTheZones::GetLevelFromPosition(&pObject->GetPosition());
if (level == LEVEL_GENERIC)
level = CGame::currLevel;
if (!CColStore::HasCollisionLoaded(level)) {
if (!pObject->bIsStaticWaitingForCollision) {
SleepThisObject(&m_sEntities[i], pObject);
}
}
else {
if (pObject->bIsStaticWaitingForCollision)
WakeThisObject(&m_sEntities[i], pObject);
}
}
}
}
for (int i = 0; i < MAX_CLEANUP; i++) {
switch (m_sEntities[i].type) {
case CLEANUP_CHAR:
{
CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (p)
PossiblyWakeThisEntity(p, true);
break;
CPed* pPed = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
if (pPed) {
eLevelName level = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
if (level == LEVEL_GENERIC)
level = CGame::currLevel;
if (!pPed->bIsStaticWaitingForCollision) {
if (pPed->bInVehicle) {
if (pPed->m_pMyVehicle->GetIsStatic()) {
SleepThisPed(&m_sEntities[i], pPed);
continue;
}
}
if (!CColStore::HasCollisionLoaded(level)) {
if (pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic())
SleepThisPed(&m_sEntities[i], pPed);
}
}
else {
if (!pPed->bInVehicle) {
if (CColStore::HasCollisionLoaded(level)) {
if (!(pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic()))
WakeThisPed(&m_sEntities[i], pPed);
}
}
else {
if (!pPed->m_pMyVehicle->GetIsStatic()) {
WakeThisPed(&m_sEntities[i], pPed);
continue;
}
if (CColStore::HasCollisionLoaded(level)) {
if (!(pPed->bInVehicle && pPed->m_pMyVehicle->GetIsStatic() ||
pPed->m_attachedTo && pPed->m_attachedTo->GetIsStatic()))
WakeThisPed(&m_sEntities[i], pPed);
}
}
}
}
}
case CLEANUP_OBJECT:
{
CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
if (o)
PossiblyWakeThisEntity(o, true);
break;
}
default:
break;
break;
}
}
}
// TODO(LCS)
CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i)
{
if (m_sEntities[i].type == CLEANUP_CAR) {
@ -1803,6 +1911,7 @@ CPhysical* CMissionCleanup::DoesThisEntityWaitForCollision(int i)
return nil;
}
// done(LCS) except TODO
void CMissionCleanup::Process()
{
CPopulation::m_AllRandomPedsThisType = -1;
@ -1810,6 +1919,8 @@ void CMissionCleanup::Process()
CCarCtrl::CarDensityMultiplier = 1.0f;
CPed::nThreatReactionRangeMultiplier = 1;
CPed::nEnterCarRangeMultiplier = 1;
for (int i = 0; i < MAX_ALLOWED_COLLISIONS; i++)
CTheScripts::AllowedCollision[i] = 0;
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
CRoadBlocks::ClearScriptRoadBlocks();
CRouteNode::Initialise();
@ -1817,20 +1928,19 @@ void CMissionCleanup::Process()
TheCamera.Restore();
TheCamera.SetWideScreenOff();
CSpecialFX::bLiftCam = false;
CSpecialFX::bVideoCam = false;
CTimeCycle::StopExtraColour(0);
// TODO(LCS): CHud::m_ClockEventWarningMinutes = 0;
// TODO(LCS): CHud::m_ClockEventFlashTimer = 0;
CTimeCycle::StopExtraColour(0); // TODO: thiscall
for (int i = 0; i < MISSION_AUDIO_SLOTS; i++)
DMAudio.ClearMissionAudio(i);
CWeather::ReleaseWeather();
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
CStreaming::SetMissionDoesntRequireSpecialChar(i);
for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
CStreaming::ms_disableStreaming = false;
CHud::m_ItemToFlash = -1;
CHud::SetHelpMessage(nil, false);
if (CHud::m_ItemToFlash != ITEM_ARMOUR && CHud::m_ItemToFlash != ITEM_HEALTH)
CHud::m_ItemToFlash = -1;
CHud::SetHelpMessage(nil, false); // nil, false, false, true TODO(LCS)
CUserDisplay::OnscnTimer.m_bDisabled = false;
CTheScripts::RemoveScriptTextureDictionary();
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByCops = false;
CWorld::Players[0].m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CWorld::Players[0].MakePlayerSafe(false);
@ -1838,10 +1948,11 @@ void CMissionCleanup::Process()
CWorld::Players[0].m_pPed->m_nDrunkCountdown = 0;
CPad::GetPad(0)->SetDrunkInputDelay(0);
CWorld::Players[0].m_bDriveByAllowed = true;
CPad::GetPad(0)->unk_B4 = 1.0f;
CPad::GetPad(0)->unk_B8 = 0.5f;
DMAudio.ShutUpPlayerTalking(0);
CVehicle::bDisableRemoteDetonation = false;
CVehicle::bDisableRemoteDetonationOnContact = false;
CGameLogic::ClearShortCut();
CTheScripts::RiotIntensity = 0;
CTheScripts::StoreVehicleIndex = -1;
CTheScripts::StoreVehicleWasRandom = true;
@ -1879,12 +1990,17 @@ void CMissionCleanup::Process()
m_sEntities[i].type = CLEANUP_UNUSED;
m_nCount--;
}
for (int i = 1; i < NUMSTREAMINFO; i++) {
if (CStreaming::IsScriptOwnedModel(i))
CStreaming::SetMissionDoesntRequireModel(i);
}
}
/* NB: CUpsideDownCarCheck is not used by actual script at all
* It has a weird usage: AreAnyCarsUpsideDown would fail any mission
* just like death or arrest. */
// done(LCS) except TODO
void CUpsideDownCarCheck::Init()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
@ -1893,6 +2009,7 @@ void CUpsideDownCarCheck::Init()
}
}
// done(LCS)
bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
{
CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
@ -1901,6 +2018,7 @@ bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
v->GetTurnSpeed().Magnitude() < 0.02f;
}
// done(LCS)
void CUpsideDownCarCheck::UpdateTimers()
{
uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
@ -1918,6 +2036,7 @@ void CUpsideDownCarCheck::UpdateTimers()
}
}
// done(LCS)
bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
@ -1927,6 +2046,7 @@ bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
return false;
}
// done(LCS)
void CUpsideDownCarCheck::AddCarToCheck(int32 id)
{
uint16 index = 0;
@ -1938,6 +2058,7 @@ void CUpsideDownCarCheck::AddCarToCheck(int32 id)
m_sCars[index].m_nUpsideDownTimer = 0;
}
// done(LCS)
void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
@ -1948,6 +2069,7 @@ void CUpsideDownCarCheck::RemoveCarFromCheck(int32 id)
}
}
// done(LCS)
bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
{
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){

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@ -267,7 +267,8 @@ enum {
MAX_NUM_MISSION_SCRIPTS = 120,
MAX_NUM_BUILDING_SWAPS = 25,
MAX_NUM_INVISIBILITY_SETTINGS = 20,
MAX_NUM_STORED_LINES = 1024
MAX_NUM_STORED_LINES = 1024,
MAX_ALLOWED_COLLISIONS = 2
};
class CTheScripts
@ -317,6 +318,8 @@ class CTheScripts
#define CARDS_IN_STACK (CARDS_IN_DECK * MAX_DECKS)
static int16 CardStack[CARDS_IN_STACK];
static int16 CardStackPosition;
static int AllowedCollision[MAX_ALLOWED_COLLISIONS];
#endif
public:
static bool bPlayerIsInTheStatium;

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@ -164,6 +164,8 @@ public:
int32 LastTimeTouched;
int32 AverageWeapon;
int32 AverageEntries;
float unk_B4;
float unk_B8;
#ifdef DETECT_PAD_INPUT_SWITCH
static bool IsAffectedByController;

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@ -123,6 +123,7 @@ public:
static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
static bool HasAnimLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_ANIM); }
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
static bool IsScriptOwnedModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_SCRIPTOWNED) == 0; }
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
static bool CanRemoveAnim(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_ANIM); }