This commit is contained in:
Nikolay Korolev 2021-08-08 17:29:57 +03:00
commit 68db861c45
8 changed files with 77 additions and 64 deletions

View File

@ -890,25 +890,17 @@ void CTheScripts::Shutdown()
}
#ifdef USE_DEBUG_SCRIPT_LOADER
int scriptToLoad = 0;
const char *scriptfile = "main.scm";
int CTheScripts::ScriptToLoad = 0;
int open_script()
int CTheScripts::OpenScript()
{
// glfwGetKey doesn't work because of CGame::Initialise is blocking
CPad::UpdatePads();
if (CPad::GetPad(0)->GetChar('G'))
scriptToLoad = 0;
if (CPad::GetPad(0)->GetChar('R'))
scriptToLoad = 1;
if (CPad::GetPad(0)->GetChar('D'))
scriptToLoad = 2;
switch (scriptToLoad) {
case 0: scriptfile = "main.scm"; break;
case 1: scriptfile = "freeroam_lcs.scm"; break;
case 2: scriptfile = "main_d.scm"; break;
CFileMgr::ChangeDir("\\");
switch (ScriptToLoad) {
case 0: return CFileMgr::OpenFile("DATA\\main.scm", "rb");
case 1: return CFileMgr::OpenFile("DATA\\freeroam_lcs.scm", "rb");
case 2: return CFileMgr::OpenFile("DATA\\main_d.scm", "rb");
}
return CFileMgr::OpenFile(scriptfile, "rb");
return CFileMgr::OpenFile("DATA\\main.scm", "rb");
}
#endif
@ -949,10 +941,10 @@ bool CTheScripts::Init(bool loaddata)
NumberOfUsedObjects = 0;
if (ScriptSpace)
Shutdown();
CFileMgr::SetDir("DATA");
#ifdef USE_DEBUG_SCRIPT_LOADER
int mainf = open_script();
int mainf = OpenScript();
#else
CFileMgr::SetDir("DATA");
int mainf = CFileMgr::OpenFile("main.scm", "rb");
#endif
CFileMgr::Read(mainf, (char*)&MainScriptSize, sizeof(MainScriptSize));
@ -1100,24 +1092,24 @@ void CTheScripts::Process()
static uint32 TimeToWaitTill;
static bool AlreadyResetHealth;
switch (AllowMissionReplay) {
case 2:
AllowMissionReplay = 3;
case MISSION_RETRY_STAGE_START_PROCESSING:
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_DELAY;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
break;
case 3:
case MISSION_RETRY_STAGE_WAIT_FOR_DELAY:
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
AllowMissionReplay = 4;
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_MENU;
break;
case 4:
AllowMissionReplay = 5;
RetryMission(0, 0);
case MISSION_RETRY_STAGE_WAIT_FOR_MENU:
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_USER;
RetryMission(MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER);
break;
case 6:
AllowMissionReplay = 7;
case MISSION_RETRY_STAGE_START_RESTARTING:
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART;
AlreadyResetHealth = false;
TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
break;
case 7:
case MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART:
if (!AlreadyResetHealth) {
AlreadyResetHealth = true;
CPlayerPed* pPlayerPed = FindPlayerPed();
@ -1128,7 +1120,7 @@ void CTheScripts::Process()
}
}
if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
AllowMissionReplay = 0;
AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
return;
}
break;
@ -1764,11 +1756,11 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
#if 0 // makeing autosave is pointless and is a bit buggy
if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
SaveGameForPause(1);
SaveGameForPause(SAVE_TYPE_QUICKSAVE);
#endif
oldTargetX = oldTargetY = 0.0f;
if (AllowMissionReplay == 1)
AllowMissionReplay = 2;
if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE)
AllowMissionReplay = MISSION_RETRY_STAGE_START_PROCESSING;
// I am fairly sure they forgot to set return value here
}
#endif
@ -2757,10 +2749,10 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
#ifdef MISSION_REPLAY
if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp - KEY_LENGTH_IN_SCRIPT], "M_FAIL") == 0) {
if (AllowMissionReplay == 7)
AllowMissionReplay = 0;
if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART)
AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
if (CanAllowMissionReplay())
AllowMissionReplay = 1;
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE;
}
#endif
CollectParameters(&m_nIp, 2);
@ -3428,7 +3420,7 @@ void CRunningScript::ReturnFromGosubOrFunction()
bool CRunningScript::CanAllowMissionReplay()
{
if (AllowMissionReplay)
if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
return false;
for (int i = 0; i < ARRAY_SIZE(MissionScripts); i++) {
if (!CGeneral::faststricmp(m_abScriptName, MissionScripts[i]))
@ -3444,14 +3436,14 @@ uint32 AddExtraDeathDelay()
void RetryMission(int type, int unk)
{
if (type == 0) {
if (type == MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER) {
doingMissionRetry = true;
FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
FrontEndMenuManager.RequestFrontEndStartUp();
}
else if (type == 2) {
else if (type == MISSION_RETRY_TYPE_BEGIN_RESTARTING) {
doingMissionRetry = false;
AllowMissionReplay = 6;
AllowMissionReplay = MISSION_RETRY_STAGE_START_RESTARTING;
CTheScripts::MissionCleanUp.Process();
}
}

View File

@ -49,10 +49,6 @@ void FlushLog();
#define KEY_LENGTH_IN_SCRIPT (8)
#ifdef USE_DEBUG_SCRIPT_LOADER
extern const char* scriptfile;
#endif
//#define GTA_SCRIPT_COLLECTIVE
#define GET_INTEGER_PARAM(i) (ScriptParams[i])
#define GET_FLOAT_PARAM(i) (*(float*)&ScriptParams[i])
@ -674,6 +670,11 @@ public:
static bool IsFortStauntonDestroyed() { return FSDestroyedFlag && *(int32*)&ScriptSpace[FSDestroyedFlag] == 1; }
#ifdef USE_DEBUG_SCRIPT_LOADER
static int ScriptToLoad;
static int OpenScript();
#endif
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
static void LogAfterScriptInitializing();
static void LogBeforeScriptProcessing();
@ -685,9 +686,6 @@ extern int ScriptParams[32];
VALIDATE_SIZE(uStackReturnValue, 4);
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif
#ifdef MISSION_REPLAY
extern int AllowMissionReplay;
extern uint32 WaitForMissionActivate;
@ -704,11 +702,24 @@ extern bool AlreadySavedGame;
#endif
uint32 AddExtraDeathDelay();
void RetryMission(int, int);
#endif
void RetryMission(int, int unk = 0);
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
enum {
MISSION_RETRY_TYPE_SUGGEST_TO_PLAYER = 0,
MISSION_RETRY_TYPE_1,
MISSION_RETRY_TYPE_BEGIN_RESTARTING
};
enum {
MISSION_RETRY_STAGE_NORMAL = 0,
MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE,
MISSION_RETRY_STAGE_START_PROCESSING,
MISSION_RETRY_STAGE_WAIT_FOR_DELAY,
MISSION_RETRY_STAGE_WAIT_FOR_MENU,
MISSION_RETRY_STAGE_WAIT_FOR_USER,
MISSION_RETRY_STAGE_START_RESTARTING,
MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART,
};
#endif
extern int gScriptsFile;

View File

@ -1384,12 +1384,12 @@ void CRunningScript::DoDeatharrestCheck()
if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest())
return;
#ifdef MISSION_REPLAY
if (AllowMissionReplay != 7 && AllowMissionReplay != 0)
if (AllowMissionReplay != MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART && AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
return;
if (AllowMissionReplay == 7)
AllowMissionReplay = 0;
if (AllowMissionReplay == MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART)
AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
if (CanAllowMissionReplay())
AllowMissionReplay = 1;
AllowMissionReplay = MISSION_RETRY_STAGE_WAIT_FOR_SCRIPT_TO_TERMINATE;
#endif
script_assert(m_nStackPointer > 0);
while (m_nStackPointer > 1)

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@ -384,7 +384,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
if (CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)){
if (!AlreadySavedGame) {
m_nIp = oldIp - 2;
SaveGameForPause(4);
SaveGameForPause(SAVE_TYPE_QUICKSAVE_FOR_SCRIPT);
AlreadySavedGame = true;
return 0;
}

View File

@ -1976,7 +1976,7 @@ CTheScripts::SwitchToMission(int32 mission)
missionRetryScriptIndex = mission;
#ifdef USE_MISSION_REPLAY_OVERRIDE_FOR_NON_MOBILE_SCRIPT
if (CTheScripts::MissionSupportsMissionReplay(missionRetryScriptIndex)) {
SaveGameForPause(4);
SaveGameForPause(SAVE_TYPE_QUICKSAVE_FOR_SCRIPT);
}
#endif
#endif

View File

@ -4634,7 +4634,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
#ifdef USE_DEBUG_SCRIPT_LOADER
if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
if (CPad::GetPad(0)->GetChar('R')) {
scriptToLoad = 1;
CTheScripts::ScriptToLoad = 1;
DoSettingsBeforeStartingAGame();
return;
}
@ -4789,13 +4789,13 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u
#ifdef MISSION_REPLAY
case MENUACTION_REJECT_RETRY:
doingMissionRetry = false;
AllowMissionReplay = 0;
AllowMissionReplay = MISSION_RETRY_STAGE_NORMAL;
RequestFrontEndShutDown();
break;
case MENUACTION_UNK114:
doingMissionRetry = false;
RequestFrontEndShutDown();
RetryMission(2, 0);
RetryMission(MISSION_RETRY_TYPE_BEGIN_RESTARTING);
return;
#endif
case MENUACTION_SAVEGAME:
@ -5451,14 +5451,14 @@ CMenuManager::ProcessFileActions()
break;
}
if (doingMissionRetry) {
RetryMission(2, 0);
RetryMission(MISSION_RETRY_TYPE_BEGIN_RESTARTING);
m_nCurrSaveSlot = SLOT_COUNT;
doingMissionRetry = false;
}
#endif
if (CheckSlotDataValid(m_nCurrSaveSlot)) {
#ifdef USE_DEBUG_SCRIPT_LOADER
scriptToLoad = 0;
CTheScripts::ScriptToLoad = 0;
#endif
#ifdef XBOX_MESSAGE_SCREEN

View File

@ -1176,16 +1176,16 @@ void DisplaySaveResult(int unk, char* name)
bool SaveGameForPause(int type)
{
if (AllowMissionReplay != 0 && AllowMissionReplay != 7) {
if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL && AllowMissionReplay != MISSION_RETRY_STAGE_WAIT_FOR_TIMER_AFTER_RESTART) {
debug("SaveGameForPause failed during AllowMissionReplay %d", AllowMissionReplay);
return false;
}
if (type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds()) {
if (type != SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY && WaitForSave > CTimer::GetTimeInMilliseconds()) {
debug("SaveGameForPause failed WaitForSave");
return false;
}
WaitForSave = 0;
if (gGameState != GS_PLAYING_GAME || (CTheScripts::bAlreadyRunningAMissionScript && type != 5)) {
if (gGameState != GS_PLAYING_GAME || (CTheScripts::bAlreadyRunningAMissionScript && type != SAVE_TYPE_QUICKSAVE_FOR_SCRIPT_ON_A_MISSION)) {
DisplaySaveResult(3, CStats::LastMissionPassedName);
return false;
}

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@ -53,4 +53,14 @@ const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
extern int8 IsQuickSave; // originally int
bool SaveGameForPause(int);
enum {
SAVE_TYPE_NORMAL,
SAVE_TYPE_QUICKSAVE,
SAVE_TYPE_2,
SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY,
SAVE_TYPE_QUICKSAVE_FOR_SCRIPT,
SAVE_TYPE_QUICKSAVE_FOR_SCRIPT_ON_A_MISSION
};
#endif