Merge remote-tracking branch 'origin/miami' into lcs

# Conflicts:
#	src/modelinfo/PedModelInfo.cpp
This commit is contained in:
Sergeanur 2021-04-09 04:31:46 +03:00
commit 519218572a
16 changed files with 194 additions and 91 deletions

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@ -148,11 +148,10 @@ CCollision::SortOutCollisionAfterLoad(void)
void
CCollision::LoadCollisionScreen(eLevelName level)
{
static Const char *levelNames[4] = {
static Const char *levelNames[] = {
"",
"IND_ZON",
"COM_ZON",
"SUB_ZON"
};
// Why twice?

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@ -245,10 +245,16 @@ CGame::InitialiseRenderWare(void)
#ifdef LIBRW
#ifdef PS2_MATFX
rw::MatFX::modulateEnvMap = true;
rw::MatFX::envMapApplyLight = true;
rw::MatFX::envMapUseMatColor = true;
rw::MatFX::envMapFlipU = true;
#else
rw::MatFX::modulateEnvMap = false;
rw::MatFX::envMapApplyLight = false;
rw::MatFX::envMapUseMatColor = false;
rw::MatFX::envMapFlipU = false;
#endif
rw::RGBA envcol = { 64, 64, 64, 255 };
rw::MatFX::envMapColor = envcol;
#else
#ifdef PS2_MATFX
ReplaceMatFxCallback();

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@ -105,7 +105,7 @@ CPools::CheckPoolsEmpty()
printf("pools have been cleared\n");
}
// Thankfully unused, it would break the game!
void
CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
{

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@ -239,6 +239,75 @@ void GetTextureCorners(int32 x, int32 y, CVector2D *out)
out[3].y = RADAR_TILE_SIZE * (y);
}
uint8 CRadar::CalculateBlipAlpha(float dist)
{
if (FrontEndMenuManager.m_bMenuMapActive)
return 255;
if (dist <= 1.0f)
return 255;
if (dist <= 10.0f)
return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f);
return 128;
}
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_bDim = bright != 1;
}
void CRadar::ChangeBlipColour(int32 i, int32 color)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_nColor = color;
}
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_eBlipDisplay = display;
}
void CRadar::ChangeBlipScale(int32 i, int32 scale)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_wScale = scale;
}
void CRadar::ClearBlip(int32 i)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1) {
SetRadarMarkerState(index, false);
ms_RadarTrace[index].m_bInUse = false;
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
}
}
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
SetRadarMarkerState(i, false);
ms_RadarTrace[i].m_bInUse = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
}
};
}
// Why not a proper clipping algorithm?
#ifdef THIS_IS_STUPID
bool IsPointInsideRadar(const CVector2D &point)
{
@ -319,74 +388,6 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &
return edge;
}
uint8 CRadar::CalculateBlipAlpha(float dist)
{
if (FrontEndMenuManager.m_bMenuMapActive)
return 255;
if (dist <= 1.0f)
return 255;
if (dist <= 10.0f)
return (128.0f * ((dist - 1.0f) / 9.0f)) + ((1.0f - (dist - 1.0f) / 9.0f) * 255.0f);
return 128;
}
void CRadar::ChangeBlipBrightness(int32 i, int32 bright)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_bDim = bright != 1;
}
void CRadar::ChangeBlipColour(int32 i, int32 color)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_nColor = color;
}
void CRadar::ChangeBlipDisplay(int32 i, eBlipDisplay display)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_eBlipDisplay = display;
}
void CRadar::ChangeBlipScale(int32 i, int32 scale)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1)
ms_RadarTrace[index].m_wScale = scale;
}
void CRadar::ClearBlip(int32 i)
{
int index = GetActualBlipArrayIndex(i);
if (index != -1) {
SetRadarMarkerState(index, false);
ms_RadarTrace[index].m_bInUse = false;
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
}
}
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
SetRadarMarkerState(i, false);
ms_RadarTrace[i].m_bInUse = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
}
};
}
// Why not a proper clipping algorithm?
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector2D corners[4] = {
@ -465,6 +466,50 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
return n;
}
#else
int
ClipPolyPlane(const CVector2D *in, int nin, CVector2D *out, CVector *plane)
{
int j;
int nout;
int x1, x2;
float d1, d2, t;
nout = 0;
for(j = 0; j < nin; j++){
x1 = j;
x2 = (j+1) % nin;
d1 = plane->x*in[x1].x + plane->y*in[x1].y + plane->z;
d2 = plane->x*in[x2].x + plane->y*in[x2].y + plane->z;
if(d1*d2 < 0.0f){
t = d1/(d1 - d2);
out[nout++] = in[x1]*(1.0f-t) + in[x2]*t;
}
if(d2 >= 0.0f)
out[nout++] = in[x2];
}
return nout;
}
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector planes[4] = {
CVector(-1.0f, 0.0f, 1.0f),
CVector( 1.0f, 0.0f, 1.0f),
CVector(0.0f, -1.0f, 1.0f),
CVector(0.0f, 1.0f, 1.0f)
};
CVector2D tmp[8];
int n;
if(n = ClipPolyPlane(rect, 4, tmp, &planes[0]), n == 0) return 0;
if(n = ClipPolyPlane(tmp, n, poly, &planes[1]), n == 0) return 0;
if(n = ClipPolyPlane(poly, n, tmp, &planes[2]), n == 0) return 0;
if(n = ClipPolyPlane(tmp, n, poly, &planes[3]), n == 0) return 0;
return n;
}
#endif
bool CRadar::DisplayThisBlip(int32 counter)
{

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@ -1763,7 +1763,13 @@ CStreaming::StreamVehiclesAndPeds(void)
for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){
if(CCarCtrl::NumRequestsOfCarRating[i] > maxReq &&
((i == 0 && zone.carThreshold[0] != 0) ||
#ifdef FIX_BUGS
(i < CCarCtrl::NUM_CAR_CLASSES && zone.carThreshold[i] != zone.carThreshold[i-1]) ||
(i == CCarCtrl::NUM_CAR_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != 0) ||
(i > CCarCtrl::NUM_CAR_CLASSES && i < CCarCtrl::TOTAL_CUSTOM_CLASSES && zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES] != zone.boatThreshold[i - CCarCtrl::NUM_CAR_CLASSES - 1]))) {
#else
(i != 0 && zone.carThreshold[i] != zone.carThreshold[i-1]))) {
#endif
maxReq = CCarCtrl::NumRequestsOfCarRating[i];
mostRequestedRating = i;
}

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@ -1297,10 +1297,12 @@ void
RenderEffects_new(void)
{
PUSH_RENDERGROUP("RenderEffects_new");
/* // stupid to do this before the whole world is drawn!
CShadows::RenderStaticShadows();
CShadows::RenderStoredShadows();
CSkidmarks::Render();
CRubbish::Render();
*/
// these aren't really effects
DefinedState();
@ -1323,6 +1325,13 @@ if(gbRenderFadingInEntities)
CRenderer::RenderFadingInEntities();
// actual effects here
// from above
CShadows::RenderStaticShadows();
CShadows::RenderStoredShadows();
CSkidmarks::Render();
CRubbish::Render();
CGlass::Render();
// CMattRenderer::ResetRenderStates
DefinedState();

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@ -1029,6 +1029,11 @@ extern bool gbRenderWorld2;
#ifndef MASTER
DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
#endif
#ifdef LIBRW
DebugMenuAddVarBool32("Render", "MatFX env map apply light", &rw::MatFX::envMapApplyLight, nil);
DebugMenuAddVarBool32("Render", "MatFX env map flip U", &rw::MatFX::envMapFlipU, nil);
DebugMenuAddVarBool32("Render", "MatFX env map use matcolor", &rw::MatFX::envMapUseMatColor, nil);
#endif
#ifdef EXTENDED_PIPELINES
static const char *worldpipenames[] = { "PSP", "PS2", "Mobile" };
e = DebugMenuAddVar("Render", "World Rendering", &CustomPipes::WorldPipeSwitch, nil,

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@ -358,7 +358,7 @@ CreateVehiclePipe(void)
{
#include "shaders/obj/neoVehicle_frag.inc"
#include "shaders/obj/neoVehicle_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoVehicle_vert_src, nil };
const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoVehicle_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, neoVehicle_frag_src, nil };
neoVehicleShader = Shader::create(vs, fs);
assert(neoVehicleShader);
@ -738,7 +738,7 @@ CreateRimLightPipes(void)
{
#include "shaders/obj/simple_frag.inc"
#include "shaders/obj/neoRimSkin_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoRimSkin_vert_src, nil };
const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRimSkin_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
neoRimSkinShader = Shader::create(vs, fs);
assert(neoRimSkinShader);
@ -747,7 +747,7 @@ CreateRimLightPipes(void)
{
#include "shaders/obj/simple_frag.inc"
#include "shaders/obj/neoRim_vert.inc"
const char *vs[] = { shaderDecl, header_vert_src, neoRim_vert_src, nil };
const char *vs[] = { shaderDecl, "#define DIRECTIONALS\n", header_vert_src, neoRim_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, simple_frag_src, nil };
neoRimShader = Shader::create(vs, fs);
assert(neoRimShader);

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@ -51,6 +51,9 @@ CPostFX::InitOnce(void)
void
CPostFX::Open(RwCamera *cam)
{
if(pFrontBuffer)
Close();
uint32 width = Pow(2.0f, int32(log2(RwRasterGetWidth (RwCameraGetRaster(cam))))+1);
uint32 height = Pow(2.0f, int32(log2(RwRasterGetHeight(RwCameraGetRaster(cam))))+1);
uint32 depth = RwRasterGetDepth(RwCameraGetRaster(cam));

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@ -234,5 +234,8 @@ CStinger::Process()
Remove();
break;
}
#ifdef FIX_BUGS
if (bIsDeployed)
#endif
CheckForBurstTyres();
}

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@ -911,10 +911,9 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
void
CPopulation::ConvertAllObjectsToDummyObjects()
{
int poolSize = CPools::GetObjectPool()->GetSize();
for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
CObject *obj = CPools::GetObjectPool()->GetSlot(poolIndex);
uint32 i = CPools::GetObjectPool()->GetSize();
while(i--) {
CObject *obj = CPools::GetObjectPool()->GetSlot(i);
if (obj) {
if (obj->CanBeDeleted())
ConvertToDummyObject(obj);
@ -1488,8 +1487,11 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) {
int pedIdx = 0;
CVector leaderPos;
#ifdef FIX_BUGS
bool createLeader = true;
#endif
for (int i = 0; i < pedAmount; i++) {
for (int i = 0; i < pedAmount; i++) {
float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR;
float xOffset = randomR * Cos(angleMult * circleSector);
@ -1498,8 +1500,10 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f;
if (foundGround) {
CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ);
if (i == 0)
#ifndef FIX_BUGS
const bool createLeader = i == 0;
#endif
if (createLeader)
leaderPos = finalPos;
int gangModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1);
@ -1522,9 +1526,9 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
}
}
}
bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
bool memberCanSeeLeader = createLeader ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f);
bool notTooCloseToLeader = createLeader ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f);
if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) {
CPed* newPed = AddPed(pedType, gangModel, finalPos);
@ -1547,6 +1551,9 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
#endif
}
}
#ifdef FIX_BUGS
createLeader = false;
#endif
}
}
if (pedIdx >= 3) {
@ -1671,6 +1678,9 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) {
int pedIdx = 0;
CVector leaderPos;
#ifdef FIX_BUGS
bool createLeader = true;
#endif
for (int i = 0; i < pedAmount; i++) {
float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
@ -1682,7 +1692,10 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
if (foundGround) {
CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ);
if (i == 0)
#ifndef FIX_BUGS
const bool createLeader = i == 0;
#endif
if (createLeader)
leaderPos = finalPos;
int pedModel = ChooseCivilianOccupation(group);
@ -1706,9 +1719,9 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
}
}
}
bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
bool memberCanSeeLeader = createLeader ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false);
bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f);
bool notTooCloseToLeader = createLeader ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f);
if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) {
CPed *newPed = AddPed(pedModelInfo->m_pedType, pedModel, finalPos);
@ -1729,6 +1742,9 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
#endif
}
}
#ifdef FIX_BUGS
createLeader = false;
#endif
}
}
if (pedIdx >= 3) {

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@ -4,6 +4,7 @@
#include "Timecycle.h"
#include "skeleton.h"
#include "Debug.h"
#include "MBlur.h"
#if !defined(FINAL) || defined(DEBUGMENU)
#include "rtcharse.h"
#endif
@ -579,6 +580,12 @@ CameraSize(RwCamera * camera, RwRect * rect,
raster->width = zRaster->width = rect->w;
raster->height = zRaster->height = rect->h;
#endif
#ifdef FIX_BUGS
if(CMBlur::BlurOn){
CMBlur::MotionBlurClose();
CMBlur::MotionBlurOpen(camera);
}
#endif
}

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@ -4810,7 +4810,7 @@ CAutomobile::GetHeightAboveRoad(void)
void
CAutomobile::PlayCarHorn(void)
{
int r;
uint32 r;
if (IsAlarmOn() || m_nCarHornTimer != 0)
return;

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@ -2549,7 +2549,7 @@ CBike::GetHeightAboveRoad(void)
void
CBike::PlayCarHorn(void)
{
int r;
uint32 r;
if (IsAlarmOn() || m_nCarHornTimer != 0)
return;

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@ -1066,7 +1066,11 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
if ( info->m_nFiringRate >= 50 || !(++counter & 1) )
{
#ifdef FIX_BUGS
AddGunFlashBigGuns(*fireSource, target);
#else
AddGunFlashBigGuns(*fireSource, *fireSource + target);
#endif
CVector gunshellPos = *fireSource;
gunshellPos -= CVector(0.65f*ahead.x, 0.65f*ahead.y, 0.0f);

2
vendor/librw vendored

@ -1 +1 @@
Subproject commit 8b2caf8f86b4f793d07fbc6b7d0bd4aafd22162f
Subproject commit af20de45226f5152a035866da32517466e81142d