From 383142bcbeb39d7407bd88571c8a51823e9c6d71 Mon Sep 17 00:00:00 2001 From: aap Date: Mon, 11 Jan 2021 20:20:08 +0100 Subject: [PATCH] some useless code --- src/core/Clock.cpp | 9 +++++++++ src/core/Clock.h | 3 +++ src/core/main.cpp | 4 ++-- src/extras/custompipes_d3d9.cpp | 3 +-- src/extras/custompipes_gl.cpp | 3 +-- 5 files changed, 16 insertions(+), 6 deletions(-) diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp index b391e508..b0f0b34f 100644 --- a/src/core/Clock.cpp +++ b/src/core/Clock.cpp @@ -20,6 +20,7 @@ uint16 CClock::ms_Stored_nGameClockSeconds; uint32 CClock::ms_nMillisecondsPerGameMinute; uint32 CClock::ms_nLastClockTick; bool CClock::ms_bClockHasBeenStored; +float CClock::ms_EnvMapTimeMultiplicator; #ifndef MASTER bool gbFreezeTime; @@ -35,6 +36,7 @@ CClock::Initialise(uint32 scale) ms_nMillisecondsPerGameMinute = scale; ms_nLastClockTick = CTimer::GetTimeInMilliseconds(); ms_bClockHasBeenStored = false; + ms_EnvMapTimeMultiplicator = 1.0f; debug("CClock ready\n"); #ifndef MASTER VarConsole.Add("Time (hour of day)", &ms_nGameClockHours, 1, 0, 23, true); @@ -136,3 +138,10 @@ CClock::RestoreClock(void) ms_nGameClockMinutes = ms_Stored_nGameClockMinutes; ms_nGameClockSeconds = ms_Stored_nGameClockSeconds; } + +void +CClock::CalcEnvMapTimeMultiplicator(void) +{ + float nightness = Abs(ms_nGameClockHours/24.0f - 0.5f); + ms_EnvMapTimeMultiplicator = SQR(1.0f - nightness);; +} diff --git a/src/core/Clock.h b/src/core/Clock.h index a611cd50..808e61f4 100644 --- a/src/core/Clock.h +++ b/src/core/Clock.h @@ -12,6 +12,7 @@ public: static uint32 ms_nMillisecondsPerGameMinute; static uint32 ms_nLastClockTick; static bool ms_bClockHasBeenStored; + static float ms_EnvMapTimeMultiplicator; static void Initialise(uint32 scale); static void Update(void); @@ -21,6 +22,8 @@ public: static void StoreClock(void); static void RestoreClock(void); + static void CalcEnvMapTimeMultiplicator(void); + static uint8 GetHours(void) { return ms_nGameClockHours; } static uint8 GetMinutes(void) { return ms_nGameClockMinutes; } static int16 GetSeconds(void) { return ms_nGameClockSeconds; } diff --git a/src/core/main.cpp b/src/core/main.cpp index 03a7fcc2..8685e42d 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1143,10 +1143,10 @@ MattRenderScene(void) /// CWorld::AdvanceCurrentScanCode(); // CMattRenderer::ResetRenderStates /// CRenderer::ClearForFrame(); // before ConstructRenderList - // CClock::CalcEnvMapTimeMultiplicator + CClock::CalcEnvMapTimeMultiplicator(); RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater - // CClock::ms_EnvMapTimeMultiplicator = 1.0f; + CClock::ms_EnvMapTimeMultiplicator = 1.0f; // cWorldStream::ClearDynamics /// CRenderer::ConstructRenderList(); // before PreRender if(gbRenderWorld0) diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp index 2ea2ede0..5217462c 100644 --- a/src/extras/custompipes_d3d9.cpp +++ b/src/extras/custompipes_d3d9.cpp @@ -128,8 +128,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) float coef = 0.0f; if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP) - coef = RpMatFXMaterialGetEnvMapCoefficient(m); - coef *= 0.5f; + coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f; if(bChromeCheat && coef > 0.0f) coef = 1.0f; d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&coef, 1); diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp index 19e37ac1..10c7fac3 100644 --- a/src/extras/custompipes_gl.cpp +++ b/src/extras/custompipes_gl.cpp @@ -135,8 +135,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header) float coef = 0.0f; if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP) - coef = RpMatFXMaterialGetEnvMapCoefficient(m); - coef *= 0.5f; + coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f; if(bChromeCheat && coef > 0.0f) coef = 1.0f; glUniform1f(U(u_fxparams), coef);