re3-mirror/src/audio/AudioManager.h

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C
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#pragma once
#include "audio_enums.h"
#include "AudioCollision.h"
#include "PoliceRadio.h"
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#include "VehicleModelInfo.h"
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class tSound
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{
public:
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int32 m_nEntityIndex;
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int32 m_nCounter;
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int32 m_nSampleIndex;
uint8 m_nBankIndex;
bool m_bIs2D;
int32 m_nReleasingVolumeModificator;
uint32 m_nFrequency;
uint8 m_nVolume;
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float m_fDistance;
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int32 m_nLoopCount;
int32 m_nLoopStart;
int32 m_nLoopEnd;
uint8 m_nEmittingVolume;
float m_fSpeedMultiplier;
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float m_fSoundIntensity;
bool m_bReleasingSoundFlag;
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CVector m_vecPos;
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bool m_bReverbFlag;
uint8 m_nLoopsRemaining;
bool m_bRequireReflection; // Used for oneshots
uint8 m_nOffset;
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uint8 field_4C;
int32 m_nReleasingVolumeDivider;
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bool m_bIsProcessed;
bool m_bLoopEnded;
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int32 m_nCalculatedVolume;
int8 m_nVolumeChange;
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};
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VALIDATE_SIZE(tSound, 96);
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class CPhysical;
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class CAutomobile;
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class tAudioEntity
{
public:
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eAudioType m_nType;
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void *m_pEntity;
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bool m_bIsUsed;
uint8 m_nStatus;
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int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS];
float m_afVolume[NUM_AUDIOENTITY_EVENTS];
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uint8 m_AudioEvents;
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};
VALIDATE_SIZE(tAudioEntity, 40);
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class tPedComment
{
public:
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int32 m_nSampleIndex;
int32 m_nEntityIndex;
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CVector m_vecPos;
float m_fDistance;
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uint8 m_bVolume;
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int8 m_nProcess;
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};
VALIDATE_SIZE(tPedComment, 28);
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class cPedComments
{
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public:
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tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
uint8 m_nActiveBank;
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bool m_bDelay;
uint32 m_nDelayTimer;
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cPedComments()
{
for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
m_asPedComments[j][i].m_nProcess = -1;
m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
}
for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
m_nCommentsInBank[i] = 0;
m_nActiveBank = 0;
}
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void Add(tPedComment *com); // done
void Process(); // done
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};
VALIDATE_SIZE(cPedComments, 1164);
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class CEntity;
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#define MISSION_AUDIO_SLOTS (2)
// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct...
// Only someone with a VERY EXTRAORDINARY mind could have come up with that
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class cMissionAudio
{
public:
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CVector m_vecPos[MISSION_AUDIO_SLOTS];
bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
bool m_bIsPlaying[MISSION_AUDIO_SLOTS];
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int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
bool m_bIsPlayed[MISSION_AUDIO_SLOTS];
bool m_bIsMobile[MISSION_AUDIO_SLOTS];
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};
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VALIDATE_SIZE(cMissionAudio, 0x38);
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// name made up
class cAudioScriptObjectManager
{
public:
int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES];
int32 m_nScriptObjectEntityTotal;
cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; }
};
class cTransmission;
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class CPlane;
class CVehicle;
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class CPed;
class cPedParams
{
public:
bool m_bDistanceCalculated;
float m_fDistance;
CPed *m_pPed;
};
class cVehicleParams
{
public:
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eVehicleType m_VehicleType;
bool m_bDistanceCalculated;
float m_fDistance;
CVehicle *m_pVehicle;
cTransmission *m_pTransmission;
int32 m_nIndex;
float m_fVelocityChange;
};
VALIDATE_SIZE(cVehicleParams, 0x18);
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enum {
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REFLECTION_NORTH = 0,
REFLECTION_SOUTH,
REFLECTION_WEST,
REFLECTION_EAST,
REFLECTION_CEIL_NORTH,
REFLECTION_CEIL_SOUTH,
REFLECTION_CEIL_WEST,
REFLECTION_CEIL_EAST,
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MAX_REFLECTIONS,
};
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class cAudioManager
{
public:
bool m_bIsInitialised;
uint8 field_1; // unused
bool m_bFifthFrameFlag;
uint8 m_nActiveSamples;
uint8 field_4; // unused
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bool m_bDynamicAcousticModelingStatus;
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int8 field_6;
float m_fSpeedOfSound;
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bool m_bTimerJustReset;
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int32 m_nTimer;
tSound m_sQueueSample;
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uint8 m_nActiveSampleQueue;
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tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS];
uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS];
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tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS];
tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES];
int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES];
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int32 m_nAudioEntitiesTotal;
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CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
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cAudioScriptObjectManager m_sAudioScriptObjectManager;
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// miami
uint8 m_bIsPlayerShutUp;
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uint8 m_nPlayerMood;
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uint32 m_nPlayerMoodTimer;
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uint8 field_rest[4];
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bool m_bGenericSfx;
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cPedComments m_sPedComments;
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int32 m_nFireAudioEntity;
int32 m_nWaterCannonEntity;
int32 m_nPoliceChannelEntity;
cPoliceRadioQueue m_sPoliceRadioQueue;
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int32 m_nFrontEndEntity;
int32 m_nCollisionEntity;
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cAudioCollisionManager m_sCollisionManager;
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int32 m_nProjectileEntity;
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#ifdef GTA_BRIDGE
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int32 m_nBridgeEntity;
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#endif
int32 m_nEscalatorEntity;
int32 m_nExtraSoundsEntity;
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cMissionAudio m_sMissionAudio;
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uint8 field_5538; // something related to phone dialogues
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int32 m_anRandomTable[5];
uint8 m_nTimeSpent;
uint8 m_nUserPause;
uint8 m_nPreviousUserPause;
uint32 m_FrameCounter;
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cAudioManager();
~cAudioManager();
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// getters
uint32 GetFrameCounter() const { return m_FrameCounter; }
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
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int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
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int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
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bool ShouldDuckMissionAudio(uint8 slot) const;
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// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done
void AddReflectionsToRequestedQueue(); // done
void AddReleasingSounds(); // done
void AddSampleToRequestedQueue(); // done
void AgeCrimes(); // done (inlined in vc)
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void CalculateDistance(bool &condition, float dist); // done
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bool CheckForAnAudioFileOnCD() const; // done
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void ClearActiveSamples(); // done
void ClearMissionAudio(uint8 slot); // done
void ClearRequestedQueue(); // done (inlined in vc)
uint32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; // done
int32 ComputePan(float, CVector *); // done
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; // done
int32 CreateEntity(eAudioType type, void *entity); // done
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void DestroyAllGameCreatedEntities(); // done ? I don't seed pEntity = nil;
void DestroyEntity(int32 id); // done (inlined in vc) ? I not seen id checks
void DoPoliceRadioCrackle(); // done
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// functions returning talk sfx,
// order from GetPedCommentSfx
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int32 GetPlayerTalkSfx(CPed *ped, int16 sound);
int32 GetCopTalkSfx(CPed *ped, int16 sound);
int32 GetSwatTalkSfx(CPed *ped, int16 sound);
int32 GetFBITalkSfx(CPed *ped, int16 sound);
int32 GetArmyTalkSfx(CPed *ped, int16 sound);
int32 GetMedicTalkSfx(CPed *ped, int16 sound);
int32 GetFiremanTalkSfx(CPed *ped, int16 sound);
int32 GetDefaultTalkSfx(CPed *ped, int16 sound);
int32 GetHFYSTTalkSfx(CPed *ped, int16 sound);
int32 GetHFOSTTalkSfx(CPed *ped, int16 sound);
int32 GetHMYSTTalkSfx(CPed *ped, int16 sound);
int32 GetHMOSTTalkSfx(CPed *ped, int16 sound);
int32 GetHFYRITalkSfx(CPed *ped, int16 sound);
int32 GetHFORITalkSfx(CPed *ped, int16 sound);
int32 GetHMYRITalkSfx(CPed *ped, int16 sound);
int32 GetHMORITalkSfx(CPed *ped, int16 sound);
int32 GetHFYBETalkSfx(CPed *ped, int16 sound);
int32 GetHFOBETalkSfx(CPed *ped, int16 sound);
int32 GetHMYBETalkSfx(CPed *ped, int16 sound);
int32 GetHMOBETalkSfx(CPed *ped, int16 sound);
int32 GetHFYBUTalkSfx(CPed *ped, int16 sound);
int32 GetHFYMDTalkSfx(CPed *ped, int16 sound);
int32 GetHFYCGTalkSfx(CPed *ped, int16 sound);
int32 GetHFYPRTalkSfx(CPed *ped, int16 sound);
int32 GetHFOTRTalkSfx(CPed *ped, int16 sound);
int32 GetHMOTRTalkSfx(CPed *ped, int16 sound);
int32 GetHMYAPTalkSfx(CPed *ped, int16 sound);
int32 GetHMOCATalkSfx(CPed *ped, int16 sound);
int32 GetBMODKTalkSfx(CPed *ped, int16 sound);
int32 GetBMYCRTalkSfx(CPed *ped, int16 sound);
int32 GetBFYSTTalkSfx(CPed *ped, int16 sound);
int32 GetBFOSTTalkSfx(CPed *ped, int16 sound);
int32 GetBMYSTTalkSfx(CPed *ped, int16 sound);
int32 GetBMOSTTalkSfx(CPed *ped, int16 sound);
int32 GetBFYRITalkSfx(CPed *ped, int16 sound);
int32 GetBFORITalkSfx(CPed *ped, int16 sound);
int32 GetBMYRITalkSfx(CPed *ped, int16 sound);
int32 GetBFYBETalkSfx(CPed *ped, int16 sound);
int32 GetBMYBETalkSfx(CPed *ped, int16 sound);
int32 GetBFOBETalkSfx(CPed *ped, int16 sound);
int32 GetBMOBETalkSfx(CPed *ped, int16 sound);
int32 GetBMYBUTalkSfx(CPed *ped, int16 sound);
int32 GetBFYPRTalkSfx(CPed *ped, int16 sound);
int32 GetBFOTRTalkSfx(CPed *ped, int16 sound);
int32 GetBMOTRTalkSfx(CPed *ped, int16 sound);
int32 GetBMYPITalkSfx(CPed *ped, int16 sound);
int32 GetBMYBBTalkSfx(CPed *ped, int16 sound);
int32 GetWMYCRTalkSfx(CPed *ped, int16 sound);
int32 GetWFYSTTalkSfx(CPed *ped, int16 sound);
int32 GetWFOSTTalkSfx(CPed *ped, int16 sound);
int32 GetWMYSTTalkSfx(CPed *ped, int16 sound);
int32 GetWMOSTTalkSfx(CPed *ped, int16 sound);
int32 GetWFYRITalkSfx(CPed *ped, int16 sound);
int32 GetWFORITalkSfx(CPed *ped, int16 sound);
int32 GetWMYRITalkSfx(CPed *ped, int16 sound);
int32 GetWMORITalkSfx(CPed *ped, int16 sound);
int32 GetWFYBETalkSfx(CPed *ped, int16 sound);
int32 GetWMYBETalkSfx(CPed *ped, int16 sound);
int32 GetWFOBETalkSfx(CPed *ped, int16 sound);
int32 GetWMOBETalkSfx(CPed *ped, int16 sound);
int32 GetWMYCWTalkSfx(CPed *ped, int16 sound);
int32 GetWMYGOTalkSfx(CPed *ped, int16 sound);
int32 GetWFOGOTalkSfx(CPed *ped, int16 sound);
int32 GetWMOGOTalkSfx(CPed *ped, int16 sound);
int32 GetWFYLGTalkSfx(CPed *ped, int16 sound);
int32 GetWMYLGTalkSfx(CPed *ped, int16 sound);
int32 GetWFYBUTalkSfx(CPed *ped, int16 sound);
int32 GetWMYBUTalkSfx(CPed *ped, int16 sound);
int32 GetWMOBUTalkSfx(CPed *ped, int16 sound);
int32 GetWFYPRTalkSfx(CPed *ped, int16 sound);
int32 GetWFOTRTalkSfx(CPed *ped, int16 sound);
int32 GetWMOTRTalkSfx(CPed *ped, int16 sound);
int32 GetWMYPITalkSfx(CPed *ped, int16 sound);
int32 GetWMOCATalkSfx(CPed *ped, int16 sound);
int32 GetWFYJGTalkSfx(CPed *ped, int16 sound);
int32 GetWMYJGTalkSfx(CPed *ped, int16 sound);
int32 GetWFYSKTalkSfx(CPed *ped, int16 sound);
int32 GetWMYSKTalkSfx(CPed *ped, int16 sound);
int32 GetWFYSHTalkSfx(CPed *ped, int16 sound);
int32 GetWFOSHTalkSfx(CPed *ped, int16 sound);
int32 GetJFOTOTalkSfx(CPed *ped, int16 sound);
int32 GetJMOTOTalkSfx(CPed *ped, int16 sound);
int32 GetCBTalkSfx(CPed *ped, int16 sound);
int32 GetHNTalkSfx(CPed *ped, int16 sound);
int32 GetSGTalkSfx(CPed *ped, int16 sound);
int32 GetCLTalkSfx(CPed *ped, int16 sound);
int32 GetGDTalkSfx(CPed *ped, int16 sound);
int32 GetBKTalkSfx(CPed *ped, int16 sound);
int32 GetPGTalkSfx(CPed *ped, int16 sound);
int32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model);
int32 GetWFYG1TalkSfx(CPed *ped, int16 sound);
int32 GetWFYG2TalkSfx(CPed *ped, int16 sound);
int32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
int32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc)
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// end of functions returning talk sfx
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void GenerateIntegerRandomNumberTable();
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char *Get3DProviderName(uint8 id) const;
uint8 GetCDAudioDriveLetter() const;
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int8 GetCurrent3DProviderIndex() const;
int8 AutoDetect3DProviders() const; // done
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float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
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float GetCollisionOneShotRatio(int32 a, float b) const;
float GetCollisionRatio(float a, float b, float c, float d) const;
float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
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int32 GetJumboTaxiFreq() const;
uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
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int8 GetMissionScriptPoliceAudioPlayingStatus() const;
uint8 GetNum3DProvidersAvailable() const; // done
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int32 GetPedCommentSfx(CPed *ped, int32 sound);
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void GetPhrase(int32 *phrase, int32 *prevPhrase, int32 sample, int32 maxOffset) const;
float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
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bool HasAirBrakes(int32 model) const; // done
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void Initialise(); // done
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void InitialisePoliceRadio();
void InitialisePoliceRadioZones();
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void InterrogateAudioEntities(); // done
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bool IsAudioInitialised() const;
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bool IsMissionAudioSampleFinished(uint8 slot);
bool IsMP3RadioChannelAvailable() const; // done
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bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
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void PlayLoadedMissionAudio(uint8 slot); // done
void PlayOneShot(int32 index, int16 sound, float vol); // done
void PlaySuspectLastSeen(float x, float y, float z); //
void PlayerJustGotInCar() const; // done
void PlayerJustLeftCar() const; // done
void PostInitialiseGameSpecificSetup(); //
void PostTerminateGameSpecificShutdown(); // done
void PreInitialiseGameSpecificSetup() const; // done
void PreloadMissionAudio(uint8 slot, Const char *name); // done
void PreTerminateGameSpecificShutdown(); // done
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/// processX - main logic of adding new sounds
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void ProcessActiveQueues(); //done
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bool ProcessAirBrakes(cVehicleParams *params);
bool ProcessBoatEngine(cVehicleParams *params);
bool ProcessBoatMovingOverWater(cVehicleParams *params);
#ifdef GTA_BRIDGE
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void ProcessBridge();
void ProcessBridgeMotor();
void ProcessBridgeOneShots();
void ProcessBridgeWarning();
#endif
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bool ProcessCarBombTick(cVehicleParams *params); // done
void ProcessCesna(cVehicleParams *params); //
//void ProcessCrane(); //
bool ProcessEngineDamage(cVehicleParams *params); // done
void ProcessEntity(int32 sound); // done
void ProcessExplosions(int32 explosion); // done
void ProcessFireHydrant(); // done
void ProcessFires(int32 entity); //
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void ProcessFrontEnd(); // done
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void ProcessGarages(); //
void ProcessCarHeli(cVehicleParams* params); // done
void ProcessVehicleFlatTyre(cVehicleParams* params); // done
void ProcessJumbo(cVehicleParams *); //
void ProcessJumboAccel(CPlane *plane); //
void ProcessJumboDecel(CPlane *plane); //
void ProcessJumboFlying(); //
void ProcessJumboLanding(CPlane *plane); //
void ProcessJumboTakeOff(CPlane *plane); //
void ProcessJumboTaxi(); //
void ProcessLoopingScriptObject(uint8 sound); //
void ProcessMissionAudio(); //
void ProcessMissionAudioSlot(uint8 slot); //
void ProcessModelCarEngine(cVehicleParams *params); //
void ProcessOneShotScriptObject(uint8 sound); //
void ProcessPed(CPhysical *ped); //
void ProcessPedOneShots(cPedParams *params); //
void ProcessPhysical(int32 id); // done
void ProcessPlane(cVehicleParams *params); // done
void ProcessPlayersVehicleEngine(cVehicleParams *params, CVehicle* veh); // done
void ProcessProjectiles(); //
void ProcessRainOnVehicle(cVehicleParams *params); //
void ProcessReverb() const; //
bool ProcessReverseGear(cVehicleParams *params); // done
void ProcessScriptObject(int32 id); // done
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void ProcessSpecial();
#ifdef GTA_TRAIN
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bool ProcessTrainNoise(cVehicleParams *params);
#endif
void ProcessVehicle(CVehicle *vehicle); //done, but need add model functions
bool ProcessVehicleDoors(cVehicleParams *params); //done
void ProcessVehicleEngine(cVehicleParams *params); //done
void UpdateGasPedalAudio(CVehicle* veh, int vehType); //done
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void ProcessVehicleHorn(cVehicleParams *params);
void ProcessVehicleOneShots(cVehicleParams *params);
bool ProcessVehicleReverseWarning(cVehicleParams *params);
bool ProcessVehicleRoadNoise(cVehicleParams *params);
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bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
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bool ProcessVehicleSkidding(cVehicleParams *params);
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void ProcessWaterCannon(int32);
void ProcessWeather(int32 id); //done
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bool ProcessWetRoadNoise(cVehicleParams *params);
void ProcessEscalators(); //done
void ProcessExtraSounds(); //done
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int32 RandomDisplacement(uint32 seed) const;
void ReacquireDigitalHandle() const; // done
void ReleaseDigitalHandle() const; // done
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
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void ReportCrime(eCrimeType crime, const CVector &pos); // done
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void ResetAudioLogicTimers(uint32 timer);
void ResetPoliceRadio();
void ResetTimers(uint32 time);
void Service();
void ServiceCollisions();
void ServicePoliceRadio();
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void ServicePoliceRadioChannel(uint8 wantedLevel);
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void ServiceSoundEffects();
int8 SetCurrent3DProvider(uint8 which);
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void SetDynamicAcousticModelingStatus(uint8 status);
void SetEffectsFadeVol(uint8 volume) const;
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void SetEffectsMasterVolume(uint8 volume) const;
void SetMP3BoostVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status); //done
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
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void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
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void SetMissionScriptPoliceAudio(int32 sfx) const;
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void SetMonoMode(uint8 mono);
void SetMusicFadeVol(uint8 volume) const;
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void SetMusicMasterVolume(uint8 volume) const;
void SetSpeakerConfig(int32 conf) const;
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void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
void SetUpOneShotCollisionSound(const cAudioCollision &col);
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bool SetupCrimeReport();
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bool SetupJumboEngineSound(uint8 vol, uint32 freq);
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bool SetupJumboFlySound(uint8 emittingVol);
bool SetupJumboRumbleSound(uint8 emittingVol);
bool SetupJumboTaxiSound(uint8 vol);
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bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
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void SetupPedComments(cPedParams *params, uint32 sound); // done
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void SetupSuspectLastSeenReport();
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void Terminate();
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void TranslateEntity(Const CVector *v1, CVector *v2) const;
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void UpdateReflections();
bool UsesReverseWarning(int32 model) const; //done
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bool UsesSiren(int32 model) const;
bool UsesSirenSwitching(int32 model) const;
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CVehicle *FindVehicleOfPlayer(); //done
void SetPedTalkingStatus(CPed *ped, uint8 status);
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void SetPlayersMood(uint8 mood, uint32 time);
#ifdef GTA_PC
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// only used in pc
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void AdjustSamplesVolume();
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
#endif
};
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#ifdef AUDIO_MSS
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static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
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#endif
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extern cAudioManager AudioManager;