Orange/include/Orange/Render/RenderContext.h

53 lines
1.9 KiB
C++

#pragma once
#include <Orange/Core/Types.h>
#include <Orange/Core/Span.h>
#include <Orange/Core/Result.h>
#include <vulkan/vulkan_core.h>
namespace orange
{
class BufferPool
{
private:
VkBuffer m_buffer;
VkDeviceAddress m_va;
};
template <typename T>
using VulkanResult = Result<T, VkResult, VK_SUCCESS, VK_ERROR_UNKNOWN, VK_ERROR_UNKNOWN>;
class RenderContext
{
public:
~RenderContext();
static VulkanResult<RenderContext> Create(const char *appName);
VkInstance Instance() const { return m_instance; }
VkPhysicalDevice PhysicalDevice() const { return m_physicalDevice; }
VkDevice Device() const { return m_device; }
VkQueue Queue() const { return m_queue; }
VkCommandPool CommandPool() const { return m_commandPool; }
VulkanResult<VkFence> CreateFence(bool signalled);
VulkanResult<VkSemaphore> CreateSemaphore();
VulkanResult<VoidResult> BeginCommandBuffer(VkCommandBuffer buffer);
VulkanResult<VoidResult> EndCommandBuffer(VkCommandBuffer buffer);
VulkanResult<VkShaderModule> CreateShader(Span<const uint32_t> code);
protected:
friend VulkanResult<RenderContext>;
RenderContext(VkInstance instance, VkPhysicalDevice physicalDevice, VkDevice device,
VkQueue queue, VkCommandPool commandPool)
: m_instance{ instance }, m_physicalDevice{ physicalDevice }, m_device{ device }
, m_queue{ queue }, m_commandPool{ commandPool } {}
private:
VkInstance m_instance = VK_NULL_HANDLE;
VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;
VkQueue m_queue = VK_NULL_HANDLE;
VkCommandPool m_commandPool = VK_NULL_HANDLE;
};
}