Orange/src/Orange/Render/Shaders/vs_Triangle.vert

23 lines
381 B
GLSL

#version 450
vec2 positions[3] = vec2[]
(
vec2( 0.0, -0.5),
vec2( 0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[]
(
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
layout(location = 0) out vec4 outColor;
void main()
{
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
outColor = vec4(colors[gl_VertexIndex], 1.0);
}