23 lines
381 B
GLSL
23 lines
381 B
GLSL
#version 450
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vec2 positions[3] = vec2[]
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(
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vec2( 0.0, -0.5),
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vec2( 0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[]
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(
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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layout(location = 0) out vec4 outColor;
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void main()
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{
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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outColor = vec4(colors[gl_VertexIndex], 1.0);
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} |