Orange/src/Orange/Graphics/Mesh.cpp

127 lines
4.2 KiB
C++

#pragma once
#include <Orange/Graphics/Mesh.h>
#include <Orange/Core/Parse.h>
#include <Orange/Core/Hash.h>
#include <unordered_map>
namespace orange
{
struct StaticVertexHash
{
size_t operator() (const StaticVertex& key) const
{
size_t hash = 0;
return hashCombine(hash, key.pos.x, key.pos.y, key.pos.z, key.uv.x, key.uv.y, key.normal.x, key.normal.y, key.normal.z);
}
};
Result<MeshData> ParseOBJ(StringView buffer)
{
MeshData data{ MeshVertexType::Static };
Vector<vec3> positions;
Vector<vec2> uvs;
Vector<vec3> normals;
std::unordered_map<StaticVertex, IndexType, StaticVertexHash> indexTracker;
const char* obj = buffer.data;
const char* end = buffer.data + buffer.size;
while (obj != end)
{
SmallVector<char, 8> element;
stream::ReadString(obj, end, " #\n", element);
if (element == "v" || element == "vt" || element == "vn")
{
float vtx[3]{};
for (int i = 0; i < 3; i++)
{
stream::ConsumeSpace(obj, end);
if (auto r_float = stream::Parse<float>(obj, end))
vtx[i] = *r_float;
}
if (element == "v")
positions.EmplaceBack(vtx[0], -vtx[2], vtx[1]); // TODO remove hack and make this customizable
else if (element == "vt")
uvs.EmplaceBack(vtx[0], 1.0f - vtx[1]); // Fix the space from gl -> vk/dx
else if (element == "vn")
normals.EmplaceBack(vtx[0], vtx[1], vtx[2]);
}
else if (element == "g" || element == "o")
{
stream::ConsumeSpace(obj, end);
SmallVector<char, 32> name;
stream::ReadString(obj, end, " #\n", name);
name.PushBack('\0');
if (element == "g")
log::info("Group name: %s", name.Data());
else
log::info("Object name: %s", name.Data());
}
else if (element == "f")
{
int32_t indices[3][3]{};
for (int i = 0; i < 3; i++)
{
stream::ConsumeSpace(obj, end);
for (int j = 0; j < 3; j++)
{
indices[i][j] = -1;
if (j == 0 || stream::Consume(obj, end, "/"))
{
if (auto r_int = stream::Parse<uint32_t>(obj, end))
indices[i][j] = *r_int - 1; // OBJ indexing starts at one.
}
}
}
// Do backwards so we can have front faces
// be CCW.
for (int i = 2; i >= 0; i--)
{
StaticVertex vertex =
{
.pos = indices[i][0] != -1 ? positions[indices[i][0]] : vec3{},
.uv = indices[i][1] != -1 ? uvs [indices[i][1]] : vec2{},
.normal = indices[i][2] != -1 ? normals [indices[i][2]] : vec3{},
};
auto& vertices = data.vertexData.GetStaticVertices();
auto iter = indexTracker.find(vertex);
size_t vertexIdx;
if (iter == indexTracker.end())
{
data.bounds.Extend(vertex.pos);
vertexIdx = vertices.PushBack(vertex);
indexTracker.emplace(vertex, vertexIdx);
}
else
vertexIdx = iter->second;
Assert(vertexIdx < MaxMeshIndex);
data.indices.PushBack(IndexType(vertexIdx));
}
}
else if (!element.Empty())
{
element.PushBack('\0');
log::info("Unknown element: %s", element.Data());
}
stream::AdvancePast(obj, end, "\n");
};
return Result<MeshData>::Success(data);
}
}