#include #include #include "Orange/Core/Span.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace orange; struct AABB { vec3 min; vec3 max; void Extend(vec3 pos) { min = Min(pos, min); max = Max(pos, max); } }; enum class MeshVertexType { Static, Skinned, }; #ifndef offsetof2 #define offsetof2(type, member) size_t(uintptr_t(&((type*)0)->member)) #endif struct StaticVertex { vec3 pos; vec2 uv; vec3 normal; //vec3 tangent; static constexpr VkVertexInputAttributeDescription Attributes[] = { { .location = 0, .binding = 0, .format = VK_FORMAT_R32G32B32_SFLOAT, .offset = uint32_t(offsetof2(StaticVertex, pos)) }, { .location = 1, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = uint32_t(offsetof2(StaticVertex, uv)) }, { .location = 2, .binding = 0, .format = VK_FORMAT_R32G32B32_SFLOAT, .offset = uint32_t(offsetof2(StaticVertex, normal)) }, }; bool operator == (const StaticVertex& other) const { return pos == other.pos && uv == other.uv && normal == other.normal;// && //tangent == other.tangent; } }; struct SkinnedVertex : public StaticVertex { static constexpr uint32_t MaxVertexWeights = 4; bool operator == (const SkinnedVertex& other) const { return pos == other.pos && uv == other.uv && normal == other.normal && //tangent == other.tangent && boneIndices == other.boneIndices && boneWeights == other.boneWeights; } Array boneIndices; Array boneWeights; }; struct MeshVertexData { MeshVertexData(MeshVertexType type) : vertexType(type) { switch(vertexType) { case MeshVertexType::Static: vertices.Construct>(); break; case MeshVertexType::Skinned: vertices.Construct>(); break; } } Vector& GetStaticVertices() { Assert(vertexType == MeshVertexType::Static); return vertices.Get>(); } Vector& GetSkinnedVertices() { Assert(vertexType == MeshVertexType::Skinned); return vertices.Get>(); } BufferView View() { switch(vertexType) { case MeshVertexType::Static: return GetStaticVertices(); break; case MeshVertexType::Skinned: return GetSkinnedVertices(); break; default: return BufferView{ nullptr, 0 }; } } uint32_t VertexCount() const { // Type doesn't matter here, just want to grab m_size. return uint32_t(vertices.Get>().Size()); } MeshVertexType vertexType; Variant, Vector> vertices; }; struct MeshData { MeshData(MeshVertexType type) : vertexData{ type } {} MeshVertexData vertexData; Vector indices; AABB bounds; }; Result ParseOBJ(StringView buffer) { MeshData data{ MeshVertexType::Static }; Vector positions; Vector uvs; Vector normals; const char* obj = buffer.data; const char* end = buffer.data + buffer.size; while (obj != end) { SmallVector element; stream::ReadString(obj, end, " #\n", element); if (element == "v" || element == "vt" || element == "vn") { float vtx[3]{}; for (int i = 0; i < 3; i++) { stream::ConsumeSpace(obj, end); if (auto r_float = stream::Parse(obj, end)) vtx[i] = *r_float; } if (element == "v") positions.EmplaceBack(vtx[0], vtx[1], vtx[2]); else if (element == "vt") uvs.EmplaceBack(vtx[0], vtx[1]); else if (element == "vn") normals.EmplaceBack(vtx[0], vtx[1], vtx[2]); } else if (element == "g" || element == "o") { stream::ConsumeSpace(obj, end); SmallVector name; stream::ReadString(obj, end, " #\n", name); name.PushBack('\0'); if (element == "g") log::info("Group name: %s", name.Data()); else log::info("Object name: %s", name.Data()); } else if (element == "f") { int32_t indices[3][3]{}; for (int i = 0; i < 3; i++) { stream::ConsumeSpace(obj, end); for (int j = 0; j < 3; j++) { indices[i][j] = -1; if (j == 0 || stream::Consume(obj, end, "/")) { if (auto r_int = stream::Parse(obj, end)) indices[i][j] = *r_int - 1; // OBJ indexing starts at one. } } } for (int i = 0; i < 3; i++) { StaticVertex vertex = { .pos = indices[i][0] != -1 ? positions[indices[i][0]] : vec3{}, .uv = indices[i][1] != -1 ? uvs [indices[i][1]] : vec2{}, .normal = indices[i][2] != -1 ? normals [indices[i][2]] : vec3{}, }; auto& vertices = data.vertexData.GetStaticVertices(); size_t vertexIdx = vertices.FindIdx(vertex); if (vertexIdx == vertices.InvalidIdx) { data.bounds.Extend(vertex.pos); vertexIdx = vertices.PushBack(vertex); } Assert(vertexIdx < UINT16_MAX); data.indices.PushBack(uint16_t(vertexIdx)); } } else if (!element.Empty()) { element.PushBack('\0'); log::info("Unknown element: %s", element.Data()); } stream::AdvancePast(obj, end, "\n"); }; return Result::Success(data); } int main(int argc, char** argv) { (void)argc; (void)argv; auto r_window = Window::Create(); if (!r_window) return 1; auto r_renderContext = RenderContext::Create("Cube Test"); if (!r_renderContext) return 1; auto r_surface = r_window->CreateSurface(r_renderContext->Instance()); if (!r_surface) return 1; auto r_swapchain = Swapchain::Create(*r_renderContext, *r_surface); if (!r_swapchain) return 1; auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/chair.obj"); //auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/cube.obj"); if (!r_objData) return 1; auto r_mesh = ParseOBJ(*r_objData); auto r_vs = r_renderContext->CreateShader(vs_Mesh); if (!r_vs) return 1; auto r_fs = r_renderContext->CreateShader(fs_DebugVertColor); if (!r_fs) return 1; // VkSamplerCreateInfo samplerInfo = { .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .magFilter = VK_FILTER_LINEAR, .minFilter = VK_FILTER_LINEAR, .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR, .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, .mipLodBias = 0.0f, .anisotropyEnable = VK_TRUE, .maxAnisotropy = 16.0f, .minLod = -FLT_MAX, .maxLod = FLT_MAX, }; VkSampler sampler = VK_NULL_HANDLE; vkCreateSampler(r_renderContext->Device(), &samplerInfo, nullptr, &sampler); constexpr uint32_t MaxBindlessResources = 32768; VkDescriptorPoolSize bindlessPoolSizes[] = { { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MaxBindlessResources } }; VkDescriptorPoolCreateInfo poolInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT, .maxSets = MaxBindlessResources * Size(bindlessPoolSizes), .poolSizeCount = uint32_t(Size(bindlessPoolSizes)), .pPoolSizes = bindlessPoolSizes, }; VkDescriptorPool descriptorPool = VK_NULL_HANDLE; vkCreateDescriptorPool(r_renderContext->Device(), &poolInfo, nullptr, &descriptorPool); VkDescriptorSetLayoutBinding layoutBindings[] = { { .binding = 0, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .descriptorCount = MaxBindlessResources, .stageFlags = VK_SHADER_STAGE_ALL, }, { .binding = 1, .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, .pImmutableSamplers = &sampler, }, { .binding = 2, .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .descriptorCount = MaxBindlessResources, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, }, }; constexpr VkDescriptorBindingFlags bindingFlags[] = { 0, 0, VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT | VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT | VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT, }; Assert(Size(bindingFlags) == Size(layoutBindings)); VkDescriptorSetLayoutBindingFlagsCreateInfo layoutBindingFlagsInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT, .bindingCount = Size(bindingFlags), .pBindingFlags = bindingFlags, }; VkDescriptorSetLayoutCreateInfo layoutInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .pNext = &layoutBindingFlagsInfo, .flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT, .bindingCount = Size(layoutBindings), .pBindings = layoutBindings, }; VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE; vkCreateDescriptorSetLayout(r_renderContext->Device(), &layoutInfo, nullptr, &descriptorSetLayout); VkDescriptorSetVariableDescriptorCountAllocateInfoEXT descriptorCountAllocInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT, .descriptorSetCount = 1, .pDescriptorCounts = &MaxBindlessResources, }; VkDescriptorSetAllocateInfo descriptorSetAllocInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, .pNext = &descriptorCountAllocInfo, .descriptorPool = descriptorPool, .descriptorSetCount = 1, .pSetLayouts = &descriptorSetLayout, }; VkDescriptorSet descriptorSet = VK_NULL_HANDLE; vkAllocateDescriptorSets(r_renderContext->Device(), &descriptorSetAllocInfo, &descriptorSet); // VkPipelineShaderStageCreateInfo stages[] = { { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = *r_vs, .pName = "main", }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = *r_fs, .pName = "main", }, }; Array dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, }; VkPipelineDynamicStateCreateInfo dynamicStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .dynamicStateCount = uint32_t(dynamicStates.Size()), .pDynamicStates = dynamicStates.Data(), }; VkVertexInputBindingDescription inputBindingDescription = { .binding = 0, .stride = sizeof(StaticVertex), .inputRate = VK_VERTEX_INPUT_RATE_VERTEX, }; VkPipelineVertexInputStateCreateInfo vertexInputInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = 1u, .pVertexBindingDescriptions = &inputBindingDescription, .vertexAttributeDescriptionCount = Size(StaticVertex::Attributes), .pVertexAttributeDescriptions = StaticVertex::Attributes, }; VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, .primitiveRestartEnable = VK_FALSE, }; VkPipelineViewportStateCreateInfo viewportStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .viewportCount = 1, .scissorCount = 1, }; VkPipelineRasterizationStateCreateInfo rasterizationInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .cullMode = VK_CULL_MODE_NONE, //VK_CULL_MODE_BACK_BIT, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, .lineWidth = 1.0f, }; VkPipelineMultisampleStateCreateInfo multisampleInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT, }; VkPipelineDepthStencilStateCreateInfo depthStencilInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .depthTestEnable = VK_TRUE, .depthWriteEnable = VK_TRUE, .depthCompareOp = VK_COMPARE_OP_LESS, .minDepthBounds = 0.0f, .maxDepthBounds = 1.0f, }; VkPipelineColorBlendAttachmentState attachmentBlendState = { .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT, }; VkPipelineColorBlendStateCreateInfo colorBlendStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .attachmentCount = 1, .pAttachments = &attachmentBlendState, }; VkPipelineLayoutCreateInfo pipelineLayoutInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .setLayoutCount = 1, .pSetLayouts = &descriptorSetLayout }; VkPipelineLayout pipelineLayout = VK_NULL_HANDLE; vkCreatePipelineLayout(r_renderContext->Device(), &pipelineLayoutInfo, nullptr, &pipelineLayout); VkFormat colorFormat = FormatToSrgbFormat(r_swapchain->Format()); VkFormat depthFormat = *FindDepthFormat(r_renderContext->PhysicalDevice()); VkPipelineRenderingCreateInfo renderingInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO, .viewMask = 0u, .colorAttachmentCount = 1u, .pColorAttachmentFormats = &colorFormat, .depthAttachmentFormat = depthFormat }; VkGraphicsPipelineCreateInfo pipelineInfo = { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = &renderingInfo, .stageCount = Size(stages), .pStages = stages, .pVertexInputState = &vertexInputInfo, .pInputAssemblyState = &inputAssemblyInfo, .pViewportState = &viewportStateInfo, .pRasterizationState = &rasterizationInfo, .pMultisampleState = &multisampleInfo, .pDepthStencilState = &depthStencilInfo, .pColorBlendState = &colorBlendStateInfo, .pDynamicState = &dynamicStateInfo, .layout = pipelineLayout, }; VkPipeline pipeline = VK_NULL_HANDLE; if (vkCreateGraphicsPipelines(r_renderContext->Device(), VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline) != VK_SUCCESS) { log::err("Blah"); return 1; } auto r_buffer = r_renderContext->CreateBuffer(256 * 1024 * 1024); if (!r_buffer) return 1; VkBufferViewCreateInfo bufferViewInfo = { .sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO, .buffer = r_buffer->buffer, .format = VK_FORMAT_R8G8B8A8_UNORM, .offset = 0, .range = r_buffer->size, }; VkBufferView bufferView = VK_NULL_HANDLE; vkCreateBufferView(r_renderContext->Device(), &bufferViewInfo, nullptr, &bufferView); struct UniformData { mat4 projection; mat4 view; }; Camera camera; camera.transform.position = vec3{0.0f, 0.0f, 80.0f}; camera.viewportAspectRatio = 16.0f / 9.0f; //camera.offsetOrientation(1_deg * Seconds(t2 - t1).count(), 0_deg); //camera.lookAt(vec3{40.0f, 40.0f, 0.0f}); camera.transform.orientation = eulerAnglesToQuaternion(EulerAngles{ 0_deg, 0_deg, 0_deg }); UniformData uniformData { .projection = camera.projection(), .view = camera.view(), }; auto pooler = MemoryPool{ *r_buffer }; auto meshData = r_mesh->vertexData.View(); auto vertexSlice = *pooler.AllocSlice(meshData.size, 16); auto indexSlice = *pooler.AllocSlice(r_mesh->indices.Size() * sizeof(uint16_t), 16); auto uniformSlice = *pooler.AllocSlice(sizeof(UniformData), 16); auto r_depthImage = r_renderContext->CreateImage(pooler, 1280, 720, depthFormat); VkImageViewCreateInfo depthImageViewInfo = { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = *r_depthImage, .viewType = VK_IMAGE_VIEW_TYPE_2D, .format = depthFormat, .subresourceRange = FirstDepthMipSubresourceRange, }; VkImageView depthImageView = VK_NULL_HANDLE; if (vkCreateImageView(r_renderContext->Device(), &depthImageViewInfo, nullptr, &depthImageView) != VK_SUCCESS) return 1; VkDescriptorBufferInfo bufferInfo = { .buffer = r_buffer->buffer, .offset = uniformSlice.offset, .range = uniformSlice.size, }; VkWriteDescriptorSet writeDescriptorSet[] = { { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = descriptorSet, .dstBinding = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .pBufferInfo = &bufferInfo, }, }; vkUpdateDescriptorSets(r_renderContext->Device(), Size(writeDescriptorSet), writeDescriptorSet, 0, nullptr); meshData.Copy ((uint8_t*)(r_buffer->ptr) + vertexSlice.offset); r_mesh->indices.Copy((uint8_t*)(r_buffer->ptr) + indexSlice.offset); memcpy((uint8_t*)(r_buffer->ptr) + uniformSlice.offset, &uniformData, sizeof(uniformData)); r_window->EnableRelativeMouse(true); auto t1 = Time::now(); while (r_window->Update()) { const auto t2 = Time::now(); const float dt = Seconds(t2 - t1).count(); t1 = t2; { auto mouseDelta = r_window->GetMouseDelta(); //if (mouseDelta.x || mouseDelta.y) //{ // log::info("mouse: %d %d", mouseDelta.x, mouseDelta.y); //} const float sensitivity = 6.0f; camera.offsetOrientation( -sensitivity * dt * Radian( mouseDelta.x ), sensitivity * dt * Radian( mouseDelta.y )); UniformData uniformData { .projection = camera.projection(), .view = camera.view(), }; // NEED TO SYNCHRONIZE THIS memcpy((uint8_t*)(r_buffer->ptr) + uniformSlice.offset, &uniformData, sizeof(uniformData)); } VkCommandBuffer cmdBuf = r_swapchain->CommandBuffer(); r_renderContext->BeginCommandBuffer(cmdBuf); { VkViewport viewport = { .x = 0.0f, .y = 0.0f, .width = float(r_swapchain->Extent().width), .height = float(r_swapchain->Extent().height), .minDepth = 0.0f, .maxDepth = 1.0f, }; VkRect2D scissor = { .offset = {0u, 0u}, .extent = r_swapchain->Extent(), }; vkCmdSetViewport(cmdBuf, 0, 1, &viewport); vkCmdSetScissor(cmdBuf, 0, 1, &scissor); vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr); vkCmdBindVertexBuffers2(cmdBuf, 0, 1, &vertexSlice.buffer, &vertexSlice.offset, &vertexSlice.size, nullptr); vkCmdBindIndexBuffer(cmdBuf, r_buffer->buffer, indexSlice.offset, VK_INDEX_TYPE_UINT16); const VkImageMemoryBarrier undefinedToColorBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .image = r_swapchain->Image(), .subresourceRange = FirstColorMipSubresourceRange, }; vkCmdPipelineBarrier( cmdBuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &undefinedToColorBarrier); const VkImageMemoryBarrier undefinedToDepthBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, .newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, .image = *r_depthImage, .subresourceRange = FirstColorMipSubresourceRange, }; vkCmdPipelineBarrier( cmdBuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, 0, 0, nullptr, 0, nullptr, 1, &undefinedToDepthBarrier); const VkRenderingAttachmentInfoKHR colorAttachmentInfos[] = { { .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, .imageView = r_swapchain->ImageView(), .imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .clearValue = { .color = { .float32 = { 1.0f, 0.5f, 0.0f, 1.0f } } }, }, }; const VkRenderingAttachmentInfoKHR depthAttachmentInfo = { .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, .imageView = depthImageView, .imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .clearValue = { .color = { .float32 = { 1.0f, 1.0f, 1.0f, 1.0f } } }, }; const VkRenderingInfo renderInfo = { .sType = VK_STRUCTURE_TYPE_RENDERING_INFO, .renderArea = { {}, r_swapchain->Extent() }, .layerCount = 1, .colorAttachmentCount = Size(colorAttachmentInfos), .pColorAttachments = colorAttachmentInfos, .pDepthAttachment = &depthAttachmentInfo, }; vkCmdBeginRendering(cmdBuf, &renderInfo); vkCmdDrawIndexed(cmdBuf, r_mesh->indices.Size(), 1, 0, 0, 0); vkCmdEndRendering(cmdBuf); const VkImageMemoryBarrier colorToPresentBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, .image = r_swapchain->Image(), .subresourceRange = FirstColorMipSubresourceRange, }; vkCmdPipelineBarrier( cmdBuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &colorToPresentBarrier); } r_renderContext->EndCommandBuffer(cmdBuf); r_swapchain->Present(); } return 0; }