#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace orange; struct MiniPipelineInfo { VkShaderModule vs; VkShaderModule fs; VkPipelineLayout pipelineLayout; VkFormat colorFormat; VkFormat depthFormat; bool enableDepthTest; bool enableDepthWrites; Span vertexAttributes; }; static VulkanResult CreateGraphicsPipeline(VkDevice device, const MiniPipelineInfo& info) { VkPipelineShaderStageCreateInfo stages[] = { { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = info.vs, .pName = "main", }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = info.fs, .pName = "main", }, }; Array dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, }; VkPipelineDynamicStateCreateInfo dynamicStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .dynamicStateCount = uint32_t(dynamicStates.size()), .pDynamicStates = dynamicStates.data(), }; VkVertexInputBindingDescription inputBindingDescription = { .binding = 0, .stride = sizeof(StaticVertex), .inputRate = VK_VERTEX_INPUT_RATE_VERTEX, }; VkPipelineVertexInputStateCreateInfo vertexInputInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = info.vertexAttributes.size ? 1u : 0u, .pVertexBindingDescriptions = &inputBindingDescription, .vertexAttributeDescriptionCount = uint32_t(info.vertexAttributes.size), .pVertexAttributeDescriptions = info.vertexAttributes.data, }; VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, .primitiveRestartEnable = VK_FALSE, }; VkPipelineViewportStateCreateInfo viewportStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .viewportCount = 1, .scissorCount = 1, }; VkPipelineRasterizationStateCreateInfo rasterizationInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .cullMode = VK_CULL_MODE_BACK_BIT, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, .lineWidth = 1.0f, }; VkPipelineMultisampleStateCreateInfo multisampleInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT, }; VkPipelineDepthStencilStateCreateInfo depthStencilInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .depthTestEnable = info.enableDepthTest, .depthWriteEnable = info.enableDepthWrites, .depthCompareOp = VK_COMPARE_OP_LESS, .minDepthBounds = 0.0f, .maxDepthBounds = 1.0f, }; VkPipelineColorBlendAttachmentState attachmentBlendState = { .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT, }; VkPipelineColorBlendStateCreateInfo colorBlendStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .attachmentCount = 1, .pAttachments = &attachmentBlendState, }; VkPipelineRenderingCreateInfo renderingInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO, .viewMask = 0u, .colorAttachmentCount = 1u, .pColorAttachmentFormats = &info.colorFormat, .depthAttachmentFormat = info.depthFormat, }; VkGraphicsPipelineCreateInfo pipelineInfo = { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = &renderingInfo, .stageCount = Size(stages), .pStages = stages, .pVertexInputState = &vertexInputInfo, .pInputAssemblyState = &inputAssemblyInfo, .pViewportState = &viewportStateInfo, .pRasterizationState = &rasterizationInfo, .pMultisampleState = &multisampleInfo, .pDepthStencilState = &depthStencilInfo, .pColorBlendState = &colorBlendStateInfo, .pDynamicState = &dynamicStateInfo, .layout = info.pipelineLayout, }; VkPipeline pipeline = VK_NULL_HANDLE; VkResult res = VK_SUCCESS; if ((res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline)) != VK_SUCCESS) return VulkanResult::Error(res); return VulkanResult::Success(pipeline); } struct alignas(16) Mesh { uint32_t textureIdx; uint32_t vertexOffset; // in sizeof(Vertex) uint32_t indexOffset; // in sizeof(IndexType) uint32_t indexCount; AABB bounds; }; struct alignas(16) Renderable { mat4 transform; uint32_t meshIdx; vec3 color; // should replace with something more interesting lmao }; // look at moving me if binary is big SmallVector g_meshes; SmallVector g_renderables; int main(int argc, char** argv) { (void)argc; (void)argv; auto r_window = Window::Create(); if (!r_window) return 1; auto r_renderContext = RenderContext::Create("Cube Test"); if (!r_renderContext) return 1; auto r_surface = r_window->CreateSurface(r_renderContext->Instance()); if (!r_surface) return 1; auto r_swapchain = Swapchain::Create(*r_renderContext, *r_surface); if (!r_swapchain) return 1; //auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/gman.obj"); //auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/chair.obj"); auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/frog.obj"); //auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/deck.obj"); //auto r_objData = fs::OpenFileIntoTextBuffer("/home/joshua/cube.obj"); if (!r_objData) return 1; auto r_buffer = r_renderContext->CreateBuffer(256 * 1024 * 1024); if (!r_buffer) return 1; auto pooler = MemoryPool{ *r_buffer }; auto r_vsMesh = r_renderContext->CreateShader(vs_Mesh); if (!r_vsMesh) return 1; auto r_vsFullscreen = r_renderContext->CreateShader(vs_Fullscreen); if (!r_vsFullscreen) return 1; auto r_fsMesh = r_renderContext->CreateShader(fs_Mesh); if (!r_fsMesh) return 1; auto r_fsRed = r_renderContext->CreateShader(fs_Red); if (!r_fsRed) return 1; auto r_fsSky = r_renderContext->CreateShader(fs_SkyGradient); if (!r_fsSky) return 1; auto r_mesh = ParseOBJ(*r_objData); #if 0 std::cout << std::endl; std::cout << std::endl; std::cout << std::endl; std::cout << std::endl; for (auto& vertex : r_mesh->vertexData.GetStaticVertices()) { std::cout << std::hexfloat; std::cout << "{ "; std::cout << "{ " << std::setw(16) << vertex.pos[0] << ", " << std::setw(16) << vertex.pos[1] << ", " << std::setw(16) << vertex.pos[2] << " }, "; std::cout << "{ " << std::setw(16) << vertex.uv[0] << ", " << std::setw(16) << vertex.uv[1] << " }, "; std::cout << "{ " << std::setw(16) << vertex.normal[0] << ", " << std::setw(16) << vertex.normal[1] << ", " << std::setw(16) << vertex.normal[2] << " } "; std::cout << "},"; std::cout << std::endl; } std::cout << std::endl; std::cout << std::endl; std::cout << std::endl; #endif #if 0 std::cout << std::endl; std::cout << std::endl; std::cout << std::endl; std::cout << std::endl; int count = 0; for (auto& index : r_mesh->indices) { std::cout << std::setw(4) << index << "u, "; count++; if (count >= 16) { std::cout << std::endl; count = 0; } } std::cout << std::endl; std::cout << std::endl; std::cout << std::endl; #endif auto newVertexSlice = *pooler.AllocSlice(sizeof(StaticVertex) * r_mesh->vertexData.VertexCount(), sizeof(StaticVertex)); auto newIndexSlice = *pooler.AllocSlice(sizeof(IndexType) * r_mesh->indices.size(), sizeof(IndexType)); r_mesh->vertexData.GetStaticVertices().copy((uint8_t*)(r_buffer->ptr) + newVertexSlice.offset); r_mesh->indices.copy ((uint8_t*)(r_buffer->ptr) + newIndexSlice.offset); uint32_t meshIdx = uint32_t(g_meshes.emplace_back(Mesh { .textureIdx = 0, .vertexOffset = uint32_t(newVertexSlice.offset / sizeof(StaticVertex)), .indexOffset = uint32_t(newIndexSlice.offset / sizeof(IndexType)), .indexCount = uint32_t(r_mesh->indices.size()), .bounds = r_mesh->bounds, })); g_renderables.emplace_back(Renderable { .transform = mat4{}, .meshIdx = meshIdx, .color = 16_vec3, }); g_renderables.emplace_back(Renderable { .transform = Math::translate(32_vec3), .meshIdx = meshIdx, .color = 1_vec3, }); g_renderables.emplace_back(Renderable { .transform = Math::translate(-32_vec3), .meshIdx = meshIdx, .color = 1_vec3, }); // #pragma region "make descriptor n shit" VkSamplerCreateInfo samplerInfo = { .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .magFilter = VK_FILTER_LINEAR, .minFilter = VK_FILTER_LINEAR, .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR, .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, .mipLodBias = 0.0f, .anisotropyEnable = VK_TRUE, .maxAnisotropy = 16.0f, .minLod = -FLT_MAX, .maxLod = FLT_MAX, }; VkSampler sampler = VK_NULL_HANDLE; vkCreateSampler(r_renderContext->Device(), &samplerInfo, nullptr, &sampler); constexpr uint32_t MaxBindlessResources = 32768; VkDescriptorPoolSize bindlessPoolSizes[] = { { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2u}, { VK_DESCRIPTOR_TYPE_SAMPLER, 1u}, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MaxBindlessResources }, }; VkDescriptorPoolCreateInfo poolInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .flags = VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT, .maxSets = 1u, .poolSizeCount = uint32_t(Size(bindlessPoolSizes)), .pPoolSizes = bindlessPoolSizes, }; VkDescriptorPool descriptorPool = VK_NULL_HANDLE; vkCreateDescriptorPool(r_renderContext->Device(), &poolInfo, nullptr, &descriptorPool); VkDescriptorSetLayoutBinding layoutBindings[] = { { .binding = 0, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_ALL, }, { .binding = 1, .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, .pImmutableSamplers = &sampler, }, { .binding = 2, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .descriptorCount = 1, .stageFlags = VK_SHADER_STAGE_ALL, }, { .binding = 3, .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .descriptorCount = MaxBindlessResources, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT, }, }; constexpr VkDescriptorBindingFlags bindingFlags[] = { 0, 0, 0, VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT | VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT | VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT, }; Assert(Size(bindingFlags) == Size(layoutBindings)); VkDescriptorSetLayoutBindingFlagsCreateInfo layoutBindingFlagsInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT, .bindingCount = Size(bindingFlags), .pBindingFlags = bindingFlags, }; VkDescriptorSetLayoutCreateInfo layoutInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .pNext = &layoutBindingFlagsInfo, .flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT, .bindingCount = Size(layoutBindings), .pBindings = layoutBindings, }; VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE; vkCreateDescriptorSetLayout(r_renderContext->Device(), &layoutInfo, nullptr, &descriptorSetLayout); VkDescriptorSetVariableDescriptorCountAllocateInfoEXT descriptorCountAllocInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT, .descriptorSetCount = 1, .pDescriptorCounts = &MaxBindlessResources, }; VkDescriptorSetAllocateInfo descriptorSetAllocInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, .pNext = &descriptorCountAllocInfo, .descriptorPool = descriptorPool, .descriptorSetCount = 1, .pSetLayouts = &descriptorSetLayout, }; VkDescriptorSet descriptorSet = VK_NULL_HANDLE; vkAllocateDescriptorSets(r_renderContext->Device(), &descriptorSetAllocInfo, &descriptorSet); struct PushConstants { uint32_t frameIdx; }; VkPushConstantRange pushConstantRange = { .stageFlags = VK_SHADER_STAGE_VERTEX_BIT, .offset = 0, .size = sizeof(PushConstants), }; VkPipelineLayoutCreateInfo pipelineLayoutInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .setLayoutCount = 1, .pSetLayouts = &descriptorSetLayout, .pushConstantRangeCount = 1, .pPushConstantRanges = &pushConstantRange, }; VkPipelineLayout pipelineLayout = VK_NULL_HANDLE; vkCreatePipelineLayout(r_renderContext->Device(), &pipelineLayoutInfo, nullptr, &pipelineLayout); // VkFormat depthFormat = *FindDepthFormat(r_renderContext->PhysicalDevice()); auto pipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo { .vs = *r_vsMesh, .fs = *r_fsMesh, .pipelineLayout = pipelineLayout, .colorFormat = FormatToSrgbFormat(r_swapchain->Format()), .depthFormat = depthFormat, .enableDepthTest = true, .enableDepthWrites = true, .vertexAttributes = Span(StaticVertex::Attributes), }); auto skyPipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo { .vs = *r_vsFullscreen, .fs = *r_fsSky, .pipelineLayout = pipelineLayout, .colorFormat = FormatToSrgbFormat(r_swapchain->Format()), .depthFormat = depthFormat, .enableDepthTest = false, .enableDepthWrites = false, .vertexAttributes = Span(nullptr), }); #pragma endregion struct ImageUpload { BufferSlice from; VkImage to; VkExtent3D extent; }; Vector imageUploads; //auto r_pngData = fs::OpenFileIntoBuffer("/home/joshua/chair_color.png"); auto r_pngData = fs::OpenFileIntoBuffer("/home/joshua/frog001.png"); //auto r_pngData = fs::OpenFileIntoBuffer("/home/joshua/deck.png"); if (!r_pngData) return 1; spng_ctx *ctx = spng_ctx_new(0); spng_set_png_buffer(ctx, r_pngData->data, r_pngData->size); size_t pngOutSize = 0zu; spng_decoded_image_size(ctx, SPNG_FMT_RGBA8, &pngOutSize); auto pngLinearSlice = *pooler.AllocSlice(pngOutSize, 16); spng_decode_image(ctx, pngLinearSlice.ptr, pngOutSize, SPNG_FMT_RGBA8, 0); struct spng_ihdr ihdr; spng_get_ihdr(ctx, &ihdr); spng_ctx_free(ctx); auto r_texture = r_renderContext->CreateImage(pooler, ihdr.width, ihdr.height, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT); auto r_textureView = r_renderContext->CreateImageView(*r_texture, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_ASPECT_COLOR_BIT); VkDescriptorImageInfo descriptorImageInfo = { .imageView = *r_textureView, .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, }; VkWriteDescriptorSet writeImageDescriptorSet[] = { { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = descriptorSet, .dstBinding = 3, .dstArrayElement = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, .pImageInfo = &descriptorImageInfo, }, }; vkUpdateDescriptorSets(r_renderContext->Device(), Size(writeImageDescriptorSet), writeImageDescriptorSet, 0, nullptr); imageUploads.push_back(ImageUpload { .from = pngLinearSlice, .to = *r_texture, .extent = VkExtent3D{ ihdr.width, ihdr.height, 1u }, }); Camera camera; camera.transform.position = vec3{0.0f, 0.0f, 80.0f}; camera.viewportAspectRatio = 16.0f / 9.0f; //camera.offsetOrientation(1_deg * Seconds(t2 - t1).count(), 0_deg); //camera.lookAt(vec3{40.0f, 40.0f, 0.0f}); camera.transform.orientation = eulerAnglesToQuaternion(EulerAngles{ 0_deg, 0_deg, 0_deg }); auto meshData = r_mesh->vertexData.View(); auto r_depthImage = r_renderContext->CreateImage(pooler, 1280, 720, depthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT); auto depthImageView = *r_renderContext->CreateImageView(*r_depthImage, depthFormat, VK_IMAGE_ASPECT_DEPTH_BIT); struct FrameData { mat4 view_projection; }; auto frameDataSlice = *pooler.AllocSlice(MaxFramesInFlight * sizeof(FrameData), 16); FrameData* frameData = reinterpret_cast(frameDataSlice.ptr); VkDescriptorBufferInfo bufferInfo = { .buffer = r_buffer->buffer, .offset = frameDataSlice.offset, .range = frameDataSlice.size, }; VkWriteDescriptorSet writeDescriptorSet[] = { { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = descriptorSet, .dstBinding = 0, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .pBufferInfo = &bufferInfo, }, }; vkUpdateDescriptorSets(r_renderContext->Device(), Size(writeDescriptorSet), writeDescriptorSet, 0, nullptr); struct Renderables { Renderable renderables[1024]; }; auto renderablesSlice = *pooler.AllocSlice(MaxFramesInFlight * sizeof(Renderables), 16); Renderables* gpuRenderables = reinterpret_cast(renderablesSlice.ptr); VkDescriptorBufferInfo renderblesBufferInfo = { .buffer = r_buffer->buffer, .offset = renderablesSlice.offset, .range = renderablesSlice.size, }; VkWriteDescriptorSet renderablesWriteDescriptorSet[] = { { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = descriptorSet, .dstBinding = 2, .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .pBufferInfo = &renderblesBufferInfo, }, }; vkUpdateDescriptorSets(r_renderContext->Device(), Size(renderablesWriteDescriptorSet), renderablesWriteDescriptorSet, 0, nullptr); Input::InputHandler handler; r_window->EnableRelativeMouse(true); auto indirectBuffer = *pooler.AllocSlice(1024 * sizeof(VkDrawIndexedIndirectCommand), 256); auto indirectPtr = reinterpret_cast(indirectBuffer.ptr); for (size_t i = 0; i < g_renderables.size(); i++) { const auto& renderable = g_renderables[i]; const uint32_t meshIdx = renderable.meshIdx; indirectPtr[i] = VkDrawIndexedIndirectCommand { .indexCount = g_meshes[meshIdx].indexCount, .instanceCount = 1u, .firstIndex = g_meshes[meshIdx].indexOffset, .vertexOffset = int32_t(g_meshes[meshIdx].vertexOffset), .firstInstance = 0u, }; } auto countBuffer = *pooler.AllocSlice(sizeof(uint32_t), 16); auto countPtr = reinterpret_cast(countBuffer.ptr); *countPtr = uint32_t(g_renderables.size()); auto t1 = Time::now(); while (r_window->Update(handler)) { const auto t2 = Time::now(); auto delta = t2 - t1; const float dt = Seconds(delta).count(); t1 = t2; //char title[64]; //stbsp_snprintf(title, sizeof(title), "CubeTest - %gfps", 1.0f / dt); //r_window->SetTitle(title); { auto mouseDelta = handler.getMouseMotionDelta(); auto scrollDelta = handler.getMouseScrollDelta(); //if (mouseDelta.x || mouseDelta.y) //{ // log::info("mouse: %d %d", mouseDelta.x, mouseDelta.y); //} const float sensitivity = 6.0f; camera.offsetOrientation( -sensitivity * dt * Radian( mouseDelta.x ), sensitivity * dt * Radian( mouseDelta.y )); frameData[r_swapchain->CurrentFrame()] = FrameData { .view_projection = camera.projection() * camera.view(), }; g_renderables.copy(gpuRenderables[r_swapchain->CurrentFrame()].renderables); const float movementSpeed = handler.get(Input::ButtonCodes::Key_LShift) ? 64.0f : 16.0f; if (scrollDelta.y) { camera.fieldOfView += Radian(5_deg) * -scrollDelta.y; camera.fieldOfView = Clamp(camera.fieldOfView, Radian(5_deg), Radian(175_deg)); } if (handler.get(Input::ButtonCodes::Key_W)) camera.transform.position += camera.forward() * movementSpeed * dt; else if (handler.get(Input::ButtonCodes::Key_S)) camera.transform.position += camera.backward() * movementSpeed * dt; if (handler.get(Input::ButtonCodes::Key_A)) camera.transform.position += camera.left() * movementSpeed * dt; else if (handler.get(Input::ButtonCodes::Key_D)) camera.transform.position += camera.right() * movementSpeed * dt; } VkCommandBuffer cmdBuf = r_swapchain->CommandBuffer(); r_renderContext->BeginCommandBuffer(cmdBuf); { for (auto& upload : imageUploads) { VkBufferImageCopy region = { .bufferOffset = upload.from.offset, .imageSubresource = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .mipLevel = 0u, .baseArrayLayer = 0u, .layerCount = 1u, }, .imageExtent = upload.extent, }; vkCmdCopyBufferToImage(cmdBuf, upload.from.buffer, upload.to, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 1, ®ion); } imageUploads.clear(); VkViewport viewport = { .x = 0.0f, .y = 0.0f, .width = float(r_swapchain->Extent().width), .height = float(r_swapchain->Extent().height), .minDepth = 0.0f, .maxDepth = 1.0f, }; VkRect2D scissor = { .offset = {0u, 0u}, .extent = r_swapchain->Extent(), }; vkCmdSetViewport(cmdBuf, 0, 1, &viewport); vkCmdSetScissor(cmdBuf, 0, 1, &scissor); PushConstants pushConstants = { .frameIdx = r_swapchain->CurrentFrame(), }; vkCmdPushConstants(cmdBuf, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(PushConstants), &pushConstants); vkCmdBindDescriptorSets(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr); VkDeviceSize zero = 0; VkDeviceSize wholeSize = VK_WHOLE_SIZE; VkDeviceSize validationBruhMoment = r_buffer->size; //vkCmdBindVertexBuffers2(cmdBuf, 0, 1, &r_buffer->buffer, &zero, &wholeSize, nullptr); vkCmdBindVertexBuffers2(cmdBuf, 0, 1, &r_buffer->buffer, &zero, &validationBruhMoment, nullptr); vkCmdBindIndexBuffer(cmdBuf, r_buffer->buffer, zero, VulkanIndexType); const VkImageMemoryBarrier undefinedToColorBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .image = r_swapchain->Image(), .subresourceRange = FirstColorMipSubresourceRange, }; vkCmdPipelineBarrier( cmdBuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &undefinedToColorBarrier); const VkImageMemoryBarrier undefinedToDepthBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, .newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, .image = *r_depthImage, .subresourceRange = FirstDepthMipSubresourceRange, }; vkCmdPipelineBarrier( cmdBuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, 0, 0, nullptr, 0, nullptr, 1, &undefinedToDepthBarrier); const VkRenderingAttachmentInfoKHR colorAttachmentInfos[] = { { .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, .imageView = r_swapchain->ImageView(), .imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .clearValue = { .color = { .float32 = { 1.0f, 1.0f, 1.0f, 1.0f } } }, }, }; const VkRenderingAttachmentInfoKHR depthAttachmentInfo = { .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, .imageView = depthImageView, .imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .clearValue = { .color = { .float32 = { 1.0f, 1.0f, 1.0f, 1.0f } } }, }; const VkRenderingInfo renderInfo = { .sType = VK_STRUCTURE_TYPE_RENDERING_INFO, .renderArea = { {}, r_swapchain->Extent() }, .layerCount = 1, .colorAttachmentCount = Size(colorAttachmentInfos), .pColorAttachments = colorAttachmentInfos, .pDepthAttachment = &depthAttachmentInfo, }; vkCmdBeginRendering(cmdBuf, &renderInfo); { vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, skyPipeline); vkCmdDraw(cmdBuf, 3, 1, 0, 0); vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vkCmdDrawIndexedIndirectCount(cmdBuf, indirectBuffer.buffer, indirectBuffer.offset, countBuffer.buffer, countBuffer.offset, 1024u, sizeof(VkDrawIndexedIndirectCommand)); } vkCmdEndRendering(cmdBuf); const VkImageMemoryBarrier colorToPresentBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, .image = r_swapchain->Image(), .subresourceRange = FirstColorMipSubresourceRange, }; vkCmdPipelineBarrier( cmdBuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &colorToPresentBarrier); } r_renderContext->EndCommandBuffer(cmdBuf); r_swapchain->Present(); } return 0; }