#include "Orange/Render/Input.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace orange; struct MiniPipelineInfo { VkShaderModule vs; VkShaderModule fs; VkPipelineLayout pipelineLayout; VkFormat colorFormat; VkFormat depthFormat; bool enableDepthTest; bool enableDepthWrites; Span vertexAttributes; }; static VulkanResult CreateGraphicsPipeline(VkDevice device, const MiniPipelineInfo& info) { VkPipelineShaderStageCreateInfo stages[] = { { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = info.vs, .pName = "main", }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = info.fs, .pName = "main", }, }; Array dynamicStates = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, }; VkPipelineDynamicStateCreateInfo dynamicStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .dynamicStateCount = uint32_t(dynamicStates.size()), .pDynamicStates = dynamicStates.data(), }; VkVertexInputBindingDescription inputBindingDescription = { .binding = 0, .stride = sizeof(StaticVertex), .inputRate = VK_VERTEX_INPUT_RATE_VERTEX, }; VkPipelineVertexInputStateCreateInfo vertexInputInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = info.vertexAttributes.size ? 1u : 0u, .pVertexBindingDescriptions = &inputBindingDescription, .vertexAttributeDescriptionCount = uint32_t(info.vertexAttributes.size), .pVertexAttributeDescriptions = info.vertexAttributes.data, }; VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, .primitiveRestartEnable = VK_FALSE, }; VkPipelineViewportStateCreateInfo viewportStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .viewportCount = 1, .scissorCount = 1, }; VkPipelineRasterizationStateCreateInfo rasterizationInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .cullMode = VK_CULL_MODE_BACK_BIT, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, .lineWidth = 1.0f, }; VkPipelineMultisampleStateCreateInfo multisampleInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT, }; VkPipelineDepthStencilStateCreateInfo depthStencilInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .depthTestEnable = info.enableDepthTest, .depthWriteEnable = info.enableDepthWrites, .depthCompareOp = VK_COMPARE_OP_LESS, .minDepthBounds = 0.0f, .maxDepthBounds = 1.0f, }; VkPipelineColorBlendAttachmentState attachmentBlendState = { .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT, }; VkPipelineColorBlendStateCreateInfo colorBlendStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .attachmentCount = 1, .pAttachments = &attachmentBlendState, }; VkPipelineRenderingCreateInfo renderingInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO, .viewMask = 0u, .colorAttachmentCount = 1u, .pColorAttachmentFormats = &info.colorFormat, .depthAttachmentFormat = info.depthFormat, }; VkGraphicsPipelineCreateInfo pipelineInfo = { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .pNext = &renderingInfo, .stageCount = Size(stages), .pStages = stages, .pVertexInputState = &vertexInputInfo, .pInputAssemblyState = &inputAssemblyInfo, .pViewportState = &viewportStateInfo, .pRasterizationState = &rasterizationInfo, .pMultisampleState = &multisampleInfo, .pDepthStencilState = &depthStencilInfo, .pColorBlendState = &colorBlendStateInfo, .pDynamicState = &dynamicStateInfo, .layout = info.pipelineLayout, }; VkPipeline pipeline = VK_NULL_HANDLE; VkResult res = VK_SUCCESS; if ((res = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline)) != VK_SUCCESS) return VulkanResult::Error(res); return VulkanResult::Success(pipeline); } int main(int argc, char** argv) { (void)argc; (void)argv; auto r_window = Window::Create(); if (!r_window) return 1; auto r_renderContext = RenderContext::Create("HDR Test"); if (!r_renderContext) return 1; auto r_surface = r_window->CreateSurface(r_renderContext->Instance()); if (!r_surface) return 1; auto r_swapchain = Swapchain::Create(*r_renderContext, *r_surface, true); if (!r_swapchain) return 1; auto r_buffer = r_renderContext->CreateBuffer(256 * 1024 * 1024); if (!r_buffer) return 1; auto pooler = MemoryPool{ *r_buffer }; auto r_vsFullscreen = r_renderContext->CreateShader(vs_Fullscreen); if (!r_vsFullscreen) return 1; auto r_fsHDRTest = r_renderContext->CreateShader(fs_HDRTest); if (!r_fsHDRTest) return 1; VkSamplerCreateInfo samplerInfo = { .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .magFilter = VK_FILTER_LINEAR, .minFilter = VK_FILTER_LINEAR, .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR, .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, .mipLodBias = 0.0f, .anisotropyEnable = VK_TRUE, .maxAnisotropy = 16.0f, .minLod = -FLT_MAX, .maxLod = FLT_MAX, }; VkSampler sampler = VK_NULL_HANDLE; vkCreateSampler(r_renderContext->Device(), &samplerInfo, nullptr, &sampler); struct PushConstants { uint32_t frameIdx; uint32_t currentTestIdx; float time; float targetNits; }; VkPushConstantRange pushConstantRange = { .stageFlags = VK_SHADER_STAGE_VERTEX_BIT, .offset = 0, .size = sizeof(PushConstants), }; VkPipelineLayoutCreateInfo pipelineLayoutInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .setLayoutCount = 0, .pSetLayouts = nullptr, .pushConstantRangeCount = 1, .pPushConstantRanges = &pushConstantRange, }; VkPipelineLayout pipelineLayout = VK_NULL_HANDLE; vkCreatePipelineLayout(r_renderContext->Device(), &pipelineLayoutInfo, nullptr, &pipelineLayout); // VkFormat depthFormat = *FindDepthFormat(r_renderContext->PhysicalDevice()); auto pipeline = *CreateGraphicsPipeline(r_renderContext->Device(), MiniPipelineInfo { .vs = *r_vsFullscreen, .fs = *r_fsHDRTest, .pipelineLayout = pipelineLayout, .colorFormat = r_swapchain->Format(), .depthFormat = depthFormat, .enableDepthTest = false, .enableDepthWrites = false, .vertexAttributes = Span(nullptr), }); struct FrameData { uint32_t testIdx; }; auto frameDataSlice = *pooler.AllocSlice(MaxFramesInFlight * sizeof(FrameData), 16); FrameData* frameData = reinterpret_cast(frameDataSlice.ptr); Input::InputHandler handler; r_window->EnableRelativeMouse(false); int32_t currentTest = 0; auto t1 = Time::now(); auto startTime = Time::now(); int32_t stops = 0; while (r_window->Update(handler)) { const auto t2 = Time::now(); auto delta = t2 - t1; const float dt = Seconds(delta).count(); const float time = Seconds(startTime - t2).count(); t1 = t2; if (handler.getFirst(Input::ButtonCodes::Key_Right)) currentTest++; else if (handler.getFirst(Input::ButtonCodes::Key_Left)) currentTest--; if (handler.getFirst(Input::ButtonCodes::Key_Up)) stops++; else if (handler.getFirst(Input::ButtonCodes::Key_Down)) stops--; stops = Clamp(stops, 0, 5); float targetNits = 0.0f; switch (stops) { case 0: targetNits = 80.0f; break; case 1: targetNits = 100.0f; break; case 2: targetNits = 203.0f; break; case 3: targetNits = 400.00f; break; case 4: targetNits = 1000.00f; break; case 5: targetNits = 10000.00f; break; } VkCommandBuffer cmdBuf = r_swapchain->CommandBuffer(); r_renderContext->BeginCommandBuffer(cmdBuf); { VkViewport viewport = { .x = 0.0f, .y = 0.0f, .width = float(r_swapchain->Extent().width), .height = float(r_swapchain->Extent().height), .minDepth = 0.0f, .maxDepth = 1.0f, }; VkRect2D scissor = { .offset = {0u, 0u}, .extent = r_swapchain->Extent(), }; vkCmdSetViewport(cmdBuf, 0, 1, &viewport); vkCmdSetScissor(cmdBuf, 0, 1, &scissor); PushConstants pushConstants = { .frameIdx = r_swapchain->CurrentFrame(), .currentTestIdx = currentTest, .time = time, .targetNits = targetNits, }; vkCmdPushConstants(cmdBuf, pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(PushConstants), &pushConstants); const VkImageMemoryBarrier undefinedToColorBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .image = r_swapchain->Image(), .subresourceRange = FirstColorMipSubresourceRange, }; vkCmdPipelineBarrier( cmdBuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &undefinedToColorBarrier); const VkRenderingAttachmentInfoKHR colorAttachmentInfos[] = { { .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR, .imageView = r_swapchain->ImageView(), .imageLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .clearValue = { .color = { .float32 = { 1.0f, 1.0f, 1.0f, 1.0f } } }, }, }; const VkRenderingInfo renderInfo = { .sType = VK_STRUCTURE_TYPE_RENDERING_INFO, .renderArea = { {}, r_swapchain->Extent() }, .layerCount = 1, .colorAttachmentCount = Size(colorAttachmentInfos), .pColorAttachments = colorAttachmentInfos, .pDepthAttachment = nullptr, }; vkCmdBeginRendering(cmdBuf, &renderInfo); { vkCmdBindPipeline(cmdBuf, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vkCmdDraw(cmdBuf, 3, 1, 0, 0); } vkCmdEndRendering(cmdBuf); const VkImageMemoryBarrier colorToPresentBarrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, .image = r_swapchain->Image(), .subresourceRange = FirstColorMipSubresourceRange, }; vkCmdPipelineBarrier( cmdBuf, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &colorToPresentBarrier); } r_renderContext->EndCommandBuffer(cmdBuf); r_swapchain->Present(); } return 0; }