orange_shaders = glsl_generator.process([ 'Render/Shaders/fs_DebugVertColor.frag', 'Render/Shaders/fs_Mesh.frag', 'Render/Shaders/fs_Red.frag', 'Render/Shaders/fs_SkyGradient.frag', 'Render/Shaders/vs_Fullscreen.vert', 'Render/Shaders/vs_Mesh.vert', ]) orange_src = files([ 'Core/Filesystem.cpp', 'Core/Log.cpp', 'Graphics/Mesh.cpp', 'Render/Input.cpp', 'Render/RenderContext_Init.cpp', 'Render/RenderContext_Util.cpp', 'Render/Swapchain.cpp', 'Render/Window.cpp', ])